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루나 지역 방사능 땜시 못가겠든데 위에 짬프만 해도 뜨겁거나 아니면 춥거나 별 지랄 거리는데 뭘 방도가 있나요?
그리핀 잘타는법좀 전수해주세요
스트 터지셨넼ㅋㅋㅋㅋ
13:45
이니 뭐에요??
어썸 보이는 이니 공유가능한요?😢
+Cvars=foliage.UseOcclusionType=1+Cvars=ShowFloatingDamageText=True+Cvars=FogDensity=0.0+Cvars=FrameRateCap=144+Cvars=FrameRateMinimum=144+Cvars=MaxES2PixelShaderAdditiveComplexityCount=45+Cvars=MaxPixelShaderAdditiveComplexityCount=128+Cvars=MaxSmoothedFrameRate=144+Cvars=MinDesiredFrameRate=70+Cvars=MinSmoothedFrameRate=5+Cvars=NearClipPlane=12.0+Cvars=ShowFlag.AmbientOcclusion=0+Cvars=ShowFlag.AntiAliasing=0+Cvars=ShowFlag.Atmosphere=0+Cvars=ShowFlag.AtmosphericFog=0+Cvars=ShowFlag.AudioRadius=0+Cvars=ShowFlag.BSP=0+Cvars=ShowFlag.BSPSplit=0+Cvars=ShowFlag.BSPTriangles=0+Cvars=ShowFlag.BillboardSprites=0+Cvars=ShowFlag.Brushes=0+Cvars=ShowFlag.BuilderBrush=0+Cvars=ShowFlag.CameraAspectRatioBars=0+Cvars=ShowFlag.CameraFrustums=0+Cvars=ShowFlag.CameraImperfections=0+Cvars=ShowFlag.CameraInterpolation=0+Cvars=ShowFlag.CameraSafeFrames=0+Cvars=ShowFlag.ColorGrading=0+Cvars=ShowFlag.CompositeEditorPrimitives=0+Cvars=ShowFlag.Constraints=0+Cvars=ShowFlag.Cover=0+Cvars=ShowFlag.Decals=0+Cvars=ShowFlag.DeferredLighting=0+Cvars=ShowFlag.DepthOfField=0+Cvars=ShowFlag.Diffuse=0+Cvars=ShowFlag.DirectLighting=0+Cvars=ShowFlag.DirectionalLights=0+Cvars=ShowFlag.DistanceCulledPrimitives=0+Cvars=ShowFlag.DistanceFieldAO=0+Cvars=ShowFlag.DynamicShadows=0+Cvars=ShowFlag.Editor=0+Cvars=ShowFlag.EyeAdaptation=0+Cvars=ShowFlag.Fog=1+Cvars=ShowFlag.Game=0+Cvars=ShowFlag.LOD=0+Cvars=ShowFlag.Landscape=0+Cvars=ShowFlag.LargeVertices=0+Cvars=ShowFlag.LensFlares=0+Cvars=ShowFlag.LevelColoration=0+Cvars=ShowFlag.LightComplexity=0+Cvars=ShowFlag.LightInfluences=0+Cvars=ShowFlag.LightMapDensity=0+Cvars=ShowFlag.LightRadius=0+Cvars=ShowFlag.LightShafts=0+Cvars=ShowFlag.Lighting=0+Cvars=ShowFlag.LpvLightingOnly=0+Cvars=ShowFlag.MeshEdges=0+Cvars=ShowFlag.MotionBlur=0+Cvars=ShowFlag.OnScreenDebug=0+Cvars=ShowFlag.OverrideDiffuseAndSpecular=0+Cvars=ShowFlag.Paper2DSprites=0+Cvars=ShowFlag.Particles=0+Cvars=ShowFlag.Pivot=0+Cvars=ShowFlag.PointLights=0+Cvars=ShowFlag.PostProcessMaterial=0+Cvars=ShowFlag.PostProcessing=0+Cvars=ShowFlag.PrecomputedVisibility=0+Cvars=ShowFlag.PreviewShadowsIndicator=0+Cvars=ShowFlag.ReflectionEnvironment=0+Cvars=ShowFlag.ReflectionOverride=0+Cvars=ShowFlag.Refraction=0+Cvars=ShowFlag.SelectionOutline=0+Cvars=ShowFlag.ShaderComplexity=0+Cvars=ShowFlag.ShadowFrustums=0+Cvars=ShowFlag.ShadowsFromEditorHiddenActors=0+Cvars=ShowFlag.SkeletalMeshes=0+Cvars=ShowFlag.SkyLighting=0+Cvars=ShowFlag.Snap=0+Cvars=ShowFlag.Specular=0+Cvars=ShowFlag.SpotLights=0+Cvars=ShowFlag.StaticMeshes=0+Cvars=ShowFlag.StationaryLightOverlap=0+Cvars=ShowFlag.StereoRendering=0+Cvars=ShowFlag.SubsurfaceScattering=0+Cvars=ShowFlag.TemporalAA=0+Cvars=ShowFlag.Tessellation=0+Cvars=ShowFlag.TestImage=1+Cvars=ShowFlag.TextRender=1+Cvars=ShowFlag.TexturedLightProfiles=0+Cvars=ShowFlag.Tonemapper=0+Cvars=ShowFlag.Translucency=0+Cvars=ShowFlag.VectorFields=0+Cvars=ShowFlag.VertexColors=0+Cvars=ShowFlag.Vignette=0+Cvars=ShowFlag.VisualizeAdaptiveDOF=0+Cvars=ShowFlag.VisualizeBuffer=0+Cvars=ShowFlag.VisualizeDOF=0+Cvars=ShowFlag.VisualizeDistanceFieldAO=0+Cvars=ShowFlag.VisualizeHDR=0+Cvars=ShowFlag.VisualizeLPV=0+Cvars=ShowFlag.VisualizeLightCulling=0+Cvars=ShowFlag.VisualizeMotionBlur=0+Cvars=ShowFlag.VisualizeOutOfBoundsPixels=0+Cvars=ShowFlag.VisualizeSSR=0+Cvars=ShowFlag.VisualizeSenses=0+Cvars=ShowFlag.VolumeLightingSamples=0+Cvars=ShowFlag.Wireframe=0+Cvars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))+Cvars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)+Cvars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)+Cvars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)+Cvars=bDisablePhysXHardwareSupport=True+Cvars=bFirstRun=False+Cvars=bSmoothFrameRate=true+Cvars=r.AOTrimOldRecordsFraction=0+Cvars=r.AmbientOcclusionLevels=0+Cvars=r.Atmosphere=0+Cvars=r.BloomQuality=0+Cvars=r.ClearWithExcludeRects=0+Cvars=r.CompileShadersForDevelopment=0+Cvars=r.DefaultFeature.AmbientOcclusion=False+Cvars=r.DefaultFeature.AntiAliasing=0+Cvars=r.DefaultFeature.AutoExposure=False+Cvars=r.DefaultFeature.Bloom=False+Cvars=r.DefaultFeature.LensFlare=False+Cvars=r.DefaultFeature.MotionBlur=False+Cvars=r.DepthOfFieldQuality=0+Cvars=r.DetailMode=0+Cvars=r.EarlyZPass=0+Cvars=r.ExposureOffset=0.3+Cvars=r.HZBOcclusion=0+Cvars=r.LensFlareQuality=0+Cvars=r.LightFunctionQuality=0+Cvars=r.LightShaftQuality=0+Cvars=r.LightShafts=0+Cvars=r.MaxAnisotropy=0+Cvars=r.MotionBlurQuality=0+Cvars=r.PostProcessAAQuality=0+Cvars=r.ReflectionEnvironment=0+Cvars=r.RefractionQuality=0+Cvars=r.SSAOSmartBlur=0+Cvars=r.SSR.Quality=0+Cvars=r.SSS.SampleSet=0+Cvars=r.SSS.Scale=0+Cvars=r.SceneColorFringe.Max=0+Cvars=r.SceneColorFringeQuality=0+Cvars=r.Shadow.CSM.MaxCascades=1+Cvars=r.Shadow.CSM.TransitionScale=0+Cvars=r.Shadow.DistanceScale=0.1+Cvars=r.Shadow.MaxResolution=2+Cvars=r.Shadow.MinResolution=2+Cvars=r.Shadow.RadiusThreshold=0.1+Cvars=r.ShadowQuality=0+Cvars=r.TonemapperQuality=0+Cvars=r.TriangleOrderOptimization=1+Cvars=r.TrueSkyQuality=0+Cvars=r.UpsampleQuality=0+Cvars=r.ViewDistanceScale=3+Cvars=r.oneframethreadlag=1+Cvars=t.maxfps=70자원,어썸 보이는 테크이니예요
루나 지역 방사능 땜시 못가겠든데 위에 짬프만 해도 뜨겁거나 아니면 춥거나 별 지랄 거리는데 뭘 방도가 있나요?
그리핀 잘타는법좀 전수해주세요
스트 터지셨넼ㅋㅋㅋㅋ
13:45
이니 뭐에요??
어썸 보이는 이니 공유가능한요?😢
+Cvars=foliage.UseOcclusionType=1
+Cvars=ShowFloatingDamageText=True
+Cvars=FogDensity=0.0
+Cvars=FrameRateCap=144
+Cvars=FrameRateMinimum=144
+Cvars=MaxES2PixelShaderAdditiveComplexityCount=45
+Cvars=MaxPixelShaderAdditiveComplexityCount=128
+Cvars=MaxSmoothedFrameRate=144
+Cvars=MinDesiredFrameRate=70
+Cvars=MinSmoothedFrameRate=5
+Cvars=NearClipPlane=12.0
+Cvars=ShowFlag.AmbientOcclusion=0
+Cvars=ShowFlag.AntiAliasing=0
+Cvars=ShowFlag.Atmosphere=0
+Cvars=ShowFlag.AtmosphericFog=0
+Cvars=ShowFlag.AudioRadius=0
+Cvars=ShowFlag.BSP=0
+Cvars=ShowFlag.BSPSplit=0
+Cvars=ShowFlag.BSPTriangles=0
+Cvars=ShowFlag.BillboardSprites=0
+Cvars=ShowFlag.Brushes=0
+Cvars=ShowFlag.BuilderBrush=0
+Cvars=ShowFlag.CameraAspectRatioBars=0
+Cvars=ShowFlag.CameraFrustums=0
+Cvars=ShowFlag.CameraImperfections=0
+Cvars=ShowFlag.CameraInterpolation=0
+Cvars=ShowFlag.CameraSafeFrames=0
+Cvars=ShowFlag.ColorGrading=0
+Cvars=ShowFlag.CompositeEditorPrimitives=0
+Cvars=ShowFlag.Constraints=0
+Cvars=ShowFlag.Cover=0
+Cvars=ShowFlag.Decals=0
+Cvars=ShowFlag.DeferredLighting=0
+Cvars=ShowFlag.DepthOfField=0
+Cvars=ShowFlag.Diffuse=0
+Cvars=ShowFlag.DirectLighting=0
+Cvars=ShowFlag.DirectionalLights=0
+Cvars=ShowFlag.DistanceCulledPrimitives=0
+Cvars=ShowFlag.DistanceFieldAO=0
+Cvars=ShowFlag.DynamicShadows=0
+Cvars=ShowFlag.Editor=0
+Cvars=ShowFlag.EyeAdaptation=0
+Cvars=ShowFlag.Fog=1
+Cvars=ShowFlag.Game=0
+Cvars=ShowFlag.LOD=0
+Cvars=ShowFlag.Landscape=0
+Cvars=ShowFlag.LargeVertices=0
+Cvars=ShowFlag.LensFlares=0
+Cvars=ShowFlag.LevelColoration=0
+Cvars=ShowFlag.LightComplexity=0
+Cvars=ShowFlag.LightInfluences=0
+Cvars=ShowFlag.LightMapDensity=0
+Cvars=ShowFlag.LightRadius=0
+Cvars=ShowFlag.LightShafts=0
+Cvars=ShowFlag.Lighting=0
+Cvars=ShowFlag.LpvLightingOnly=0
+Cvars=ShowFlag.MeshEdges=0
+Cvars=ShowFlag.MotionBlur=0
+Cvars=ShowFlag.OnScreenDebug=0
+Cvars=ShowFlag.OverrideDiffuseAndSpecular=0
+Cvars=ShowFlag.Paper2DSprites=0
+Cvars=ShowFlag.Particles=0
+Cvars=ShowFlag.Pivot=0
+Cvars=ShowFlag.PointLights=0
+Cvars=ShowFlag.PostProcessMaterial=0
+Cvars=ShowFlag.PostProcessing=0
+Cvars=ShowFlag.PrecomputedVisibility=0
+Cvars=ShowFlag.PreviewShadowsIndicator=0
+Cvars=ShowFlag.ReflectionEnvironment=0
+Cvars=ShowFlag.ReflectionOverride=0
+Cvars=ShowFlag.Refraction=0
+Cvars=ShowFlag.SelectionOutline=0
+Cvars=ShowFlag.ShaderComplexity=0
+Cvars=ShowFlag.ShadowFrustums=0
+Cvars=ShowFlag.ShadowsFromEditorHiddenActors=0
+Cvars=ShowFlag.SkeletalMeshes=0
+Cvars=ShowFlag.SkyLighting=0
+Cvars=ShowFlag.Snap=0
+Cvars=ShowFlag.Specular=0
+Cvars=ShowFlag.SpotLights=0
+Cvars=ShowFlag.StaticMeshes=0
+Cvars=ShowFlag.StationaryLightOverlap=0
+Cvars=ShowFlag.StereoRendering=0
+Cvars=ShowFlag.SubsurfaceScattering=0
+Cvars=ShowFlag.TemporalAA=0
+Cvars=ShowFlag.Tessellation=0
+Cvars=ShowFlag.TestImage=1
+Cvars=ShowFlag.TextRender=1
+Cvars=ShowFlag.TexturedLightProfiles=0
+Cvars=ShowFlag.Tonemapper=0
+Cvars=ShowFlag.Translucency=0
+Cvars=ShowFlag.VectorFields=0
+Cvars=ShowFlag.VertexColors=0
+Cvars=ShowFlag.Vignette=0
+Cvars=ShowFlag.VisualizeAdaptiveDOF=0
+Cvars=ShowFlag.VisualizeBuffer=0
+Cvars=ShowFlag.VisualizeDOF=0
+Cvars=ShowFlag.VisualizeDistanceFieldAO=0
+Cvars=ShowFlag.VisualizeHDR=0
+Cvars=ShowFlag.VisualizeLPV=0
+Cvars=ShowFlag.VisualizeLightCulling=0
+Cvars=ShowFlag.VisualizeMotionBlur=0
+Cvars=ShowFlag.VisualizeOutOfBoundsPixels=0
+Cvars=ShowFlag.VisualizeSSR=0
+Cvars=ShowFlag.VisualizeSenses=0
+Cvars=ShowFlag.VolumeLightingSamples=0
+Cvars=ShowFlag.Wireframe=0
+Cvars=SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70))
+Cvars=TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
+Cvars=TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
+Cvars=TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
+Cvars=bDisablePhysXHardwareSupport=True
+Cvars=bFirstRun=False
+Cvars=bSmoothFrameRate=true
+Cvars=r.AOTrimOldRecordsFraction=0
+Cvars=r.AmbientOcclusionLevels=0
+Cvars=r.Atmosphere=0
+Cvars=r.BloomQuality=0
+Cvars=r.ClearWithExcludeRects=0
+Cvars=r.CompileShadersForDevelopment=0
+Cvars=r.DefaultFeature.AmbientOcclusion=False
+Cvars=r.DefaultFeature.AntiAliasing=0
+Cvars=r.DefaultFeature.AutoExposure=False
+Cvars=r.DefaultFeature.Bloom=False
+Cvars=r.DefaultFeature.LensFlare=False
+Cvars=r.DefaultFeature.MotionBlur=False
+Cvars=r.DepthOfFieldQuality=0
+Cvars=r.DetailMode=0
+Cvars=r.EarlyZPass=0
+Cvars=r.ExposureOffset=0.3
+Cvars=r.HZBOcclusion=0
+Cvars=r.LensFlareQuality=0
+Cvars=r.LightFunctionQuality=0
+Cvars=r.LightShaftQuality=0
+Cvars=r.LightShafts=0
+Cvars=r.MaxAnisotropy=0
+Cvars=r.MotionBlurQuality=0
+Cvars=r.PostProcessAAQuality=0
+Cvars=r.ReflectionEnvironment=0
+Cvars=r.RefractionQuality=0
+Cvars=r.SSAOSmartBlur=0
+Cvars=r.SSR.Quality=0
+Cvars=r.SSS.SampleSet=0
+Cvars=r.SSS.Scale=0
+Cvars=r.SceneColorFringe.Max=0
+Cvars=r.SceneColorFringeQuality=0
+Cvars=r.Shadow.CSM.MaxCascades=1
+Cvars=r.Shadow.CSM.TransitionScale=0
+Cvars=r.Shadow.DistanceScale=0.1
+Cvars=r.Shadow.MaxResolution=2
+Cvars=r.Shadow.MinResolution=2
+Cvars=r.Shadow.RadiusThreshold=0.1
+Cvars=r.ShadowQuality=0
+Cvars=r.TonemapperQuality=0
+Cvars=r.TriangleOrderOptimization=1
+Cvars=r.TrueSkyQuality=0
+Cvars=r.UpsampleQuality=0
+Cvars=r.ViewDistanceScale=3
+Cvars=r.oneframethreadlag=1
+Cvars=t.maxfps=70
자원,어썸 보이는 테크이니예요