Комментарии •

  • @StrangleTheEmotion
    @StrangleTheEmotion Год назад +502

    This is all part of NegaScott's evil plan to set up the stream where he runs plaything as his only totem and laughs when survivors don't cleanse it the entire game. Morbillion IQ plays.

    • @fosterbennington6405
      @fosterbennington6405 Год назад +18

      Easy adept cenobite achievement

    • @koseorhun
      @koseorhun Год назад +8

      "It's plaything time"

    • @raistlyn117_8
      @raistlyn117_8 Год назад +3

      “it’s plorbing time”

    • @Night_Hawk_475
      @Night_Hawk_475 Год назад

      I already run plaything as a one off on killers who I'm running no other totems with. It's a great slowdown and/or stealth perk.
      It's also extra good for killers who are trying to get a player out early (not necessarily hard tunneling a single person, but even swapping back and forth between two people works as well) - because for the first 90 seconds, only the hooked survivor can cleanse their own totem. Which means that they are gaurnateed to remain oblivious to you for an extended period, making catching them and getting a second and third down easier. And even if they do find their own totem, it wastes more of their time which they could be using to heal or evade you. It can also be good for finding their position if you totally lost them, since the cleanse notification lets you know exactly where they are, and during the first 90 seconds you know it /has/ to be that specific survivor too. Getting free stealth against survivors you've already hooked off of a single perk which works for any killer is pretty good given how important getting an early kill is.

  • @Tufticles
    @Tufticles Год назад +229

    "we've all agreed to not cleanse against plague" funniest thing you've said yet, scott

    • @danielwisell3836
      @danielwisell3836 Год назад +7

      Lol true, playing plague recently I can say that statement is hilarious

    • @june5877
      @june5877 Год назад +27

      After the first cleanse all bets are off , it's every survivor for themselves

    • @RecentCobra
      @RecentCobra Год назад

      Plague starts with a Red fountain anyway so not cleansing does nothing

    • @sojuiceeexists
      @sojuiceeexists Год назад +3

      I wish there were ways to communicate with a chat wheel system cause maybe then I could communicate to my solo queue teamates that I want to attempt on overcleanse

    • @one_vegan_boi1097
      @one_vegan_boi1097 Год назад +5

      ​@@RecentCobra So you are the one that's been getting everyone killed every match by cleansing, immediately unhooking an infected survivor only to cleanse again five seconds after. But please, for the love of god, don't cleanse on an centre-map fountain early match. You are killing your entire team.

  • @kobolt8398
    @kobolt8398 Год назад +244

    If you're really intent on wanting to break Plaything, here's a good strategy: After breaking your totem, remember where it is. The second you see Pentimento activate run straight back to where your totem was to see if it was re-lit.

    • @GrandBlueCosmic
      @GrandBlueCosmic Год назад +13

      Honestly not the best strat considering you have to be sure you were the only person with it. And either way it becomes a decent amount of time you had to go check then do the totem as well.

    • @entertextfortitle
      @entertextfortitle Год назад +5

      Or just see if you’re cursed by pentimento

    • @killa6tv931
      @killa6tv931 Год назад +11

      @@GrandBlueCosmic doesn't matter... Wasting time with one survivor by his totem is a bigger waste of time for the killer. I'd break his totem and pray he comes back for it. Meanwhile the teams slamming gens

    • @JudojugsVtuber
      @JudojugsVtuber Год назад +2

      @@GrandBlueCosmic then pay attention to your teammates hookstates. If you're first hook against plaything just assume penti and cleanse. Then wait for penti to activate to return to your totem. If they hold off on the penti than just play the game normally. If you notice your teammates cleanse then hang around the killer and wait for them to start relighting them so that you can cleanse their first penti while they go light their others and they'll never hit max stacks. If you aren't first hook than just ignore the plaything.

    • @GrandBlueCosmic
      @GrandBlueCosmic Год назад

      @@JudojugsVtuber Im literally just going to play Plague with Penti Thana Plaything BBQ/Brine. Probably with her add on to get her power when gens are done.

  • @livelysprouts4762
    @livelysprouts4762 Год назад +290

    Thank you scott, I did not cleanse my plaything totem on RPD and got grabbed off my gen 3 times

    • @Unfriended_Doggo
      @Unfriended_Doggo Год назад +27

      Congrats on actually being able to find totem on that map. I can't find boons or hexes at all lol

    • @callmekrause4556
      @callmekrause4556 Год назад +7

      @@Unfriended_Doggo basically try all the offices and maybe library at the top

    • @Daddix0
      @Daddix0 Год назад +3

      @@Unfriended_Doggo they’re really really easy to memorize if you actually pay attention to spawn. i find totems easier on that map than most

    • @ShintyShinto
      @ShintyShinto Год назад

      @@Unfriended_Doggo don't forget to check the flooded bathroom (near basement, people rarely even check for gens there which makes it a great place to lose killers since they don't expect you to go there).

    • @BubbaSimp
      @BubbaSimp Год назад

      @@Unfriended_Doggo RPD is one of the easiest map to find totems, maybe you haven't played enough in that map

  • @Smileeeeeeeeeeeeeeeeeeeeeeeeee
    @Smileeeeeeeeeeeeeeeeeeeeeeeeee Год назад +121

    Oh damn nice counter I'll be sure to tell my console randoms about the counter!

    • @johnwarner4178
      @johnwarner4178 Год назад +19

      Exactly ! This doesn’t work if only I know it

    • @ScottJund
      @ScottJund Год назад +22

      @@johnwarner4178 that is the entire point of this video, to hopefully spread it!

    • @johnwarner4178
      @johnwarner4178 Год назад +3

      @@ScottJund we all appreciate you trying!!!

  • @darkaleksboy1548
    @darkaleksboy1548 2 года назад +104

    I too like to counter playing

    • @joescott1526
      @joescott1526 Год назад +5

      Agreed. I haven’t played for months.

    • @dineez627
      @dineez627 Год назад +1

      @@joescott1526 The new patch doesn't interest you?

    • @joescott1526
      @joescott1526 Год назад

      @@dineez627 Not really. The game play is going to be the same. Get hooked, have a killer proxy you. Tunnel you out. Repeat. Meanwhile your teammates are not going to do gens. Etc.

    • @lil_pluto
      @lil_pluto Год назад

      @@joescott1526 try playing killer

    • @joescott1526
      @joescott1526 Год назад

      @@lil_pluto I hear you. It's a wonder that anyone plays DBD. All people do is complain about the game. :)

  • @ChessedGamon
    @ChessedGamon 2 года назад +44

    Counterpoint: I don’t like jumpscares :(

  • @MattJonesIsWeird
    @MattJonesIsWeird Год назад +21

    "The killer can only be in one place at once time"
    *laughs in Hag*

  • @blightchip4236
    @blightchip4236 2 года назад +120

    There’s also this perk called counter force from Jill I use it with inner healing and overzealous= efficient self healing and fast gens

    • @linkholder
      @linkholder 2 года назад +10

      Jesus Christ Private Gump! You are a Goddamn genius!

    • @PixelBoyMiner
      @PixelBoyMiner 2 года назад +2

      what does counter force and overzealous do?

    • @cc8879
      @cc8879 2 года назад +9

      @@PixelBoyMinercounterforce helps cleansing totems faster, and reveals another totem to cleanse after your first cleanse.
      Overzealous, after cleansing a totem, you can do gens slightly faster

    • @blightchip4236
      @blightchip4236 2 года назад +5

      @@cc8879 and they buffed it so that you cleans a full totem it 8% speed and if you break a hex its 16% speed

    • @FivePebblesFan
      @FivePebblesFan 2 года назад +7

      @@PixelBoyMiner Counterforce gives you a stacking bonus to cleansing bonus for each totem you cleanse, and also gives a starting bonus of 20%. Each totem makes the next totem 20% faster to cleanse. So if you cleansed 3 totems, you would cleanse the 4th 60% faster. Counterforce also reveals the aura of the totem farthest from you after cleansing a totem.
      Edit: Thanks guys for the correction in the numbers and overall boost!
      Overzealous provides increased gen speed after cleansing a totem, but that bonus is removed after you take damage.

  • @alexchristian8294
    @alexchristian8294 Год назад +66

    Big brain strat:
    Bring a boon perk and just spend twenty minutes booning over the Plaything. That way you get rid of it without breaking the totem. Sure the game will be over by the time you’re done, but you denied Pentimento value. Shattered Hope? I’ve never heard of it, sounds fake.

    • @sorin_markov
      @sorin_markov Год назад +2

      Tbh nobody brings Shattered Hope, esp not tryhards like these people. And boons are an effective counter to Penti

    • @joev3783
      @joev3783 Год назад +12

      Better strat for ya:
      Just bring that one perk that lets you complete 4 gens in the first 10 seconds of the match. I forget the name, but it's really meta, I see it every time I play the game. Although, you could also bring the perk that makes you run faster than the killer, I also see that one get a lot of use; but usually only with the first perk.

    • @boringmonkey6958
      @boringmonkey6958 Год назад +2

      @@joev3783
      Little salty eh?

    • @joev3783
      @joev3783 Год назад +1

      @@boringmonkey6958 ... No? It was a joke about hackers... Read what I said one more time...

    • @Oxygen1004
      @Oxygen1004 Год назад +5

      @@joev3783 Ah yeah the new addons: Old new parts + Blight serum

  • @FivePebblesFan
    @FivePebblesFan 2 года назад +43

    I didn't even know that Plaything was being used a lot. I like using it by itself because I just like being stealthy and causing jumpscares.

    • @malvark777
      @malvark777 2 года назад +7

      same here. Plaything is my favorite perk with STBFL being second

    • @poissonsumac7922
      @poissonsumac7922 Год назад +6

      @@malvark777 Oh then you'll love my current Deathslinger build:
      STBFL
      Plaything
      Brutal Strength
      Gift of Pain
      Heal up and get slowed or face the prospect of getting speared outta nowhere. And either way I'm speedy when it comes to cooldown or breaking (Brutal Strength feels so good now)

    • @Ritsu362
      @Ritsu362 Год назад

      The first time I used plaything, I got blood lodge lol never used it again

    • @MrFusion
      @MrFusion Год назад +1

      Yeah Plaything is a cool perk, although it can be really brutal given the right map

    • @tanderson1480
      @tanderson1480 Год назад

      @@malvark777 STBFL is number 1 for me

  • @ES_DCSAVIOR101
    @ES_DCSAVIOR101 Год назад +14

    Ive been playing almost every single day since the update came out and I have not seen a single pentimento in any of my games as survivor. Now on the other hand STBFL, Thana, and Overcharge are in almost every single game.

  • @Darnys91
    @Darnys91 Год назад

    Genuinely wouldn't have thought of this, such a simple yet effective counter. Definitely going to keep this in mind next time I play.

  • @JamieGJones
    @JamieGJones Год назад +17

    I feel like it went from killers hating gens to survivors hating gens.

    • @joev3783
      @joev3783 Год назад +3

      Killers still hate gens, it's just that survivors are now joining the club.

    • @lookatmyfeetDBD
      @lookatmyfeetDBD Год назад

      @@joev3783 survivors have always hated doing gens

    • @joev3783
      @joev3783 Год назад +2

      @@lookatmyfeetDBD True, but they now hate it more. Maybe not as much as killers, but more than before.

    • @JamieGJones
      @JamieGJones Год назад

      @@lookatmyfeetDBD they should fucking make a new gamemode or something

    • @fosterbennington6405
      @fosterbennington6405 Год назад

      @@JamieGJones Prophunt :^)

  • @Ben_chesmoor
    @Ben_chesmoor Год назад +6

    You know, plaything/pentimento/one other hex perk is probably one of the best builds that come to mind as being annoying to fight against or frightening as a survivior main. Ever since artist came out I was waiting for the inevitable meta of pentimento, especially after plaything.
    But truthfully, sincerely. Since about 2 weeks after pinhead came out. I’ve not fought plaything pentimento ONCE. Which, what I’m about to say stuns myself, but it’s a shame people never use it.
    Because I love the idea of fighting killers using niche/unpopular builds. I loaded into my second game of scratched mirror Myers in 2 years and was hella excited. Same whenever a killer is using an interesting set up. I just never get to see that. For the last 6 months it’s been blights, ruin undying tinkerer, try hard bubbas, iri add on myers, huntresses by the dozen. Like I get it “oh woe is me, killer is hard”. But holy crap people maybe one game where you just try something new. It’s not like I haven’t been running WoO,visionary,kindred, open handed quite frequently this past year and been loving it.

  • @NotScopice
    @NotScopice Год назад

    I love the way you think Scott, I’ve been running unbreakable/soul guard and get lots of value on these killers running that combo

  • @dangerbeans9639
    @dangerbeans9639 Год назад +2

    Before the Ruin nerf, I used to run Devour/Undying/Ruin/Pentimento. Games were either really short or really long.

  • @Yobamos
    @Yobamos 2 года назад +8

    Its one thing to assume my solo queue teammates won't cleanse versus plague or constantly heal versus a legion, but NOT CLEANSE A TOTEM THATS SHINING AND HAS A BRIGHT AURA? Yeah right.

    • @one_vegan_boi1097
      @one_vegan_boi1097 Год назад

      And people still cleanse against plague the moment they get injured, so not even a mechanic as old as time itself is known to most soloq teammates.

  • @johnwarner4178
    @johnwarner4178 Год назад +6

    Expecting teammates to do anything smart, I too like to live dangerously

  • @FinalBoy99
    @FinalBoy99 2 года назад +4

    Just bless the hex 5Head

  • @LeQuack147
    @LeQuack147 Год назад +4

    "The effects of pentimento are infinitely stronger than a Killer having no Terror Radius"
    *Laughs in Bubba*

  • @alexicon155
    @alexicon155 Год назад

    It amazes me it took this long for people to find this combo

  • @Breadn
    @Breadn 2 года назад +1

    playing combo my beloved

  • @poissonsumac7922
    @poissonsumac7922 Год назад +1

    I haven't seen this build in months and yet since this vid launched it's the only thing I see.

  • @qoughitup
    @qoughitup Год назад

    The ending in and of itself perfectly encapsulates the approach that survivor players should have to their games. “You might die more, but pay attention to how your team is doing overall.”

  • @Ritsu362
    @Ritsu362 Год назад +2

    I was expecting a 3 second video of Scott saying “just cleanse bro”

  • @HellBound1100
    @HellBound1100 Год назад +5

    Great, another "counter" that requires everyone to be on the same page. I'll shelve this with "just spread out against legion" and "just don't cleanse against plague"

    • @jer6579
      @jer6579 Год назад

      Its a counter that requires common sense, not one that requires everyone to be on the same page

    • @one_vegan_boi1097
      @one_vegan_boi1097 Год назад +1

      @@jer6579 Yea, this "common sense" is where we might run into problems tho, hate to break it to you xD

    • @jer6579
      @jer6579 Год назад

      @@one_vegan_boi1097 It will be a problem for a month, same thing that happens anytime something that is remotely strong is added or discovered in this game. The dumbass shitters struggle and complain about it begging for nerf and then in a month or two everyone has adapted and it becomes a small niche build that works really well on some killers and against bad survivors but is dogshit on 70% of the killers in the game. These 2 perks could be tweaked but without running devour to punish them for not doing bones it just becomes 2 wasted perks against good players.

  • @musikmann95
    @musikmann95 2 года назад +1

    we know you mispelled plaything scott, we never forget. You can edit all you like, we remember

  • @lukerhead5370
    @lukerhead5370 Год назад

    im at the mercy of teamates, scott.

  • @BunnychanFarabee
    @BunnychanFarabee Год назад +1

    It'd be really poggers if we had a perk that could tell us if a killer is looking in our direction, even if we were Oblivious. We could call it Cold Back, or Scaredy Cat, or something....

  • @blabla8987
    @blabla8987 Год назад +16

    I really hope they dont nerf pentimento by moving the slowdown to the second stCk or lowering the %, if either of those were touched it would feel so bad to take and the perk is so unique

    • @midnightttemp821
      @midnightttemp821 Год назад +7

      Actually that's a really good nerf

    • @Daddix0
      @Daddix0 Год назад +3

      @@midnightttemp821 it’s fine as is

    • @Yonel6969
      @Yonel6969 Год назад +1

      @@midnightttemp821 its really not

    • @ChaseJonas75
      @ChaseJonas75 Год назад +3

      @@Daddix0 to be fair, any new gens with pentimento active add 27 seconds per gen for a total of 117 seconds. That’s almost a whole two minutes on a gen.
      Edit: I didn’t realize that the perk decreases the repair rate of survivors, so it’s actually around 129 seconds to complete a gen with one rekindled totem.

    • @jonp1952
      @jonp1952 Год назад

      The slowdown really shouldn't be the first stack. It's the strongest part of the perk and is the easiest to acquire. Doing a gen with 4 full people injured with Thana is awful, but ONE STACK of pentimento is infinitely worse. It's ridiculous.

  • @84SuperBeast
    @84SuperBeast Год назад

    "you can hear bubba's chainsaw 10 meters away" *silently laughs in broken game audio*

  • @WarmishFrog
    @WarmishFrog Год назад +1

    I love it because it allows me to complete "break 8 totems" in a single match

  • @snowmananonymous9726
    @snowmananonymous9726 Год назад +1

    I personally love the way devour hope plays. It feels like the match is accelerating and getting more and more intense as the match goes on. I hate when matches stagnate

  • @na976
    @na976 Год назад +1

    Another fantastic suggestion from the biggest killer shill on RUclips. Don’t cleanse, just have to terror radius for the whole game! Genius!

  • @TheDAKING549
    @TheDAKING549 Год назад

    Tofu would be in tears if he saw this video before he got his 5 stacks of pentimento challenge completed.

  • @StyxDescension
    @StyxDescension Год назад +1

    Been running Penti Plaything ever since Cenobite came out, really surprised I've not actually seen anyone else do it

    • @SixballQ45
      @SixballQ45 Год назад

      thats one of my fave Pinhead builds: Plaything, Penti, Call of Brine and Franklins

  • @juicedup14
    @juicedup14 Год назад +1

    Now ill run plaything and make everyone think pentimento is a threat

  • @lostsoul9987
    @lostsoul9987 Год назад

    "Back in the Day"? Too soon, Scott. Too soon.

  • @joev3783
    @joev3783 Год назад +18

    For anyone wondering why to bother leaving Hex: Plaything alone, I'd like to add two details glossed over in this video.
    1: The time spent travelling to, and cleansing a totem twice is not a small amount by any means. It especially adds up if everyone does so.
    and 2: If your Pentimento gets lit, you very well may be too occupied with other things to cleanse it right away (i.e. A hooked survivor, or getting chased on the way). And essentially, those 30 or so additional seconds of massive slowdown may actually get your entire team killed.
    TLDR: DBD is a game of attrition, one where the killer will always win, if given enough time.
    All this basically means that you would really want to avoid giving the killer any more time than you absolutely have to. Which is why you should only cleanse a totem if it is absolutely necessary (or any other action unrelated to your main objective, in all honesty).

    • @MrFusion
      @MrFusion Год назад

      Time really is a huge factor in the game. I'm sure it's obvious, but it's wild how one small waste of time, even like 10 seconds, can't result in getting your asshole stretched open.

    • @SixballQ45
      @SixballQ45 Год назад

      it really DOESNT take that much time.. i pop totems religiously.. i make sure theyre gone to avoid any NOED noobs

    • @joev3783
      @joev3783 Год назад +1

      @@SixballQ45 Yeah, but if you're worried about NOED, you're still better off not cleansing the totems. For starters a dull totem takes about 16 seconds, so therefore, even if you disregard travel time, it would take 80 seconds which is basically a full generator you could've done.
      More importantly though, the killer may have pentimento and no NOED. In that instance, you spent a few minutes literally giving the killer a slowdown perk... Meaning you'd have to cleanse the totems again, so that's just shy of two generators.
      Additionally, even if the killer had NOED, if you missed even one totem all the time spent cleansing dull totems was wasted (Occasionally leading to NOED having a much more hidden totem if nobody knew its location). Mind you, the most effective counterplay against NOED is to specifically ignore dull totems you find, so that it gets found and cleansed after just a single down.
      I hate that I disagree with you, because survivor needs something else to do in a match, but there's a reason competitive teams are just gen jockeys. No matter how many totems get cleansed, or chests opened, you still can't escape until all 5 gens get completed.

    • @joev3783
      @joev3783 Год назад +1

      @@SixballQ45 TLDR: Don't ever cleanse dull totems, because the time can get pretty nasty, especially with pentimento. Also NOED is dealt with much faster if just one totem gets cleansed after a single down.

  • @alexgunner3876
    @alexgunner3876 Год назад

    killers have so many options for good and fun builds that is insane. survivors practically only have off the record with some kind of boost to heal

  • @armasapee
    @armasapee Год назад +1

    Time for devour hope to shine

  • @drs4983
    @drs4983 Год назад

    Totem go boom, remember where boom, Pent procs, go to boom

  • @twistedoni451
    @twistedoni451 Год назад

    Personally I've been running kindred, empathy, we'll make it, and whatever exhaustion perk I'm feeling at the time with whatever medkit and charge add-ons great amount of info and let's me keep myself and the rest of the team health especially when I see a circle of healing in most of my games

  • @MitremTheMighty
    @MitremTheMighty 2 года назад +7

    Uh oh, minor spelling mistake detected. Looks like you lost the argument Scott 😎

  • @AJ-ig4sm
    @AJ-ig4sm Год назад

    You can also just bring a boon perk and kill the plaything totem using that. It's countered by shattered home or whatever that perk is called, but in normal circumstances you can just go around booning them all. killers bringing plaything pentimento are too busy bringing overcharge and thanatophobia to bring that perk anyway.

  • @IncoherentDragon
    @IncoherentDragon Год назад

    Counterforce, a perk i bring a lot

  • @aoaoaoaoaoaoaoa5701
    @aoaoaoaoaoaoaoa5701 Год назад

    New Spine Chill is insanely overpowered, it got changed to act as a radar now rather than the killer looking at you, if you hear no terror radius the perk loses the proximity radar effect but still lights up if the killer is within 36m

  • @antwaon2890
    @antwaon2890 Год назад

    Plague using plaything forces you to either cleanse or find your totem

  • @desadia
    @desadia Год назад +1

    Alternatively just pay attention to where your totem was, and if Pentimento activates, go back and re-cleanse it. For experienced players and SWF, the Oblivious status effect does virtually nothing besides a slightly earlier first hit leading to a slightly or moderately faster down. However, in soloqueue or for less generally experienced survivors, the Oblivious status effect is just as effective as like... starstruck agi omega blink nurse or some shit. If you're in soloqueue, you know your teammates are gonna be cleansing their Plaything, so you might as well do the same and just remember where you cleansed yours as well as maybe even keep track of where you saw other totems pop if Pentimento becomes a problem. Pretty much the only time completely ignoring Plaything will be effective is in SWF.
    Edit: I do personally leave my Plaything half the time, and I will find that my soloqueue teammates will cleanse it for me eventually lmao. There's just no hope.

  • @Irondragon1945
    @Irondragon1945 Год назад +1

    "Too long didnt watch"
    *hides it in the middle of the video*
    damn it Scott

  • @googleuser9073
    @googleuser9073 Год назад

    This is where empathy can help

  • @theitalianmexican1035
    @theitalianmexican1035 Год назад

    I mean a simpler solution is to just remember where your Plaything totem was, and then check it when you see you are cursed from Pentimento. Unless he’s staying around that area a lot, you can cleanse Pentimento fast enough that the slowdown won’t effect the team much. Even if being oblivious isn’t a big deal, it still can cause you to get hit or even die earlier than you would’ve if you heard him coming.

  • @Xelkyr
    @Xelkyr Год назад

    Me over here with Quick and Quiet, Soul Guard, Inner Strength, Counterforce: *Vincent Price laughing*

  • @Halloweenowl
    @Halloweenowl Год назад +2

    Thank you Scott. As a representative of "The Counsel of Plague Mains running Plaything, Pentimento, and Thana" we are 💯 endorsing your tactics.

  • @MI_TurkeySlayer
    @MI_TurkeySlayer Год назад

    So true, and an even worse problem with it that I noticed before coming to your same realization, is that my teams are SO scared of play thing that they just throw the match to search for their play thing totem, even when there's a boon or they have selfcare to heal. I've had so many teammates just let a just kicked 99'd gen regress back to zero to search the map for their play thing or worse yet, they leave you to die on hook hook while they search for it. So aggravating that people are so scared of certain aspects of a VIDEO GAME that is not at all scary. This is more of a tactical game and my solo q teammates do not treat it as such.

  • @HomeOfth3ErA
    @HomeOfth3ErA Год назад

    Hold R1 game still is like watching paint dry on a wall

  • @MaxxDW
    @MaxxDW Год назад +3

    There have been plenty of times in which I pressure multiple survivors at once, Scott. Just hold up huntress hatchet 4Head.

  • @KaczkaAmanda
    @KaczkaAmanda Год назад

    Bold of you to assume that my teammates do gens

  • @ap001209
    @ap001209 Год назад

    Also, boons. At least it will force the killer to bring shattered hope.

  • @Nokronz
    @Nokronz Год назад

    I always ignored Hexs if they don't proc devour after 3 unhooks or if it isn't ruin, one game i ignored plaything the entire game then after 5 gens all Hexs were lit up, the killer turned out to have noed, undying, pentimento, and plaything, it was a hell endgame build

  • @Bodyknock
    @Bodyknock Год назад

    I agree, as a killer I find it funny that survivors don't automatically assume that if a killer has Plaything then they also have Pentimento. That said it's fair to say that many, many survivors just automatically cleanse or Boon any Hex totem they see without really thinking of the consequences, so even though the better strategy is probably just to ignore Plaything as a killer you'll still end up seeing a lot of survivors not taking that advice.
    Personally though I don't bother running Plaything, if I use a Hex I prefer to do more of a full on Hex build kind of like Scott says in the video. So something like Devour Hope, Pentimento, Undying and a fourth perk such as another Hex or Shattered Hope or Retribution or Haunted Grounds or Blood Favour. Yeah you have to be mindful in the early game since you have no slow down, but fortunately with the generators taking 10 seconds longer you actually have a bit of extra time now to exert pressure and destroy pallets and such early on and build up to a later game win with something like Devour Hope and Pentimento in play. 🙂

  • @bosskinbasher9161
    @bosskinbasher9161 Год назад

    Everything changed when you decide to throw devour of hope in there

  • @Aequum
    @Aequum Год назад

    Yeah I feel like after ruin nerf devour hope is the only must cleanse hex and maybe noed depending on situation.

  • @Lobi10879
    @Lobi10879 Год назад

    Booning a well known good totem spot before they become a hex is also a good counter for penti play. Do not boon a hex totem unless you have 4 injured on the team, then maybe you would get value from the time lost but still very risky and doing a gen is probably still the best option

  • @firelinksshrine1695
    @firelinksshrine1695 Год назад +1

    "Come to the plauge agreement"
    That's your first mistake scott no one has come to the plauge agreement

  • @isaiahwolf5904
    @isaiahwolf5904 Год назад

    I honestly don’t even notice the extra 10 seconds and now that everyone’s running gen perks I feel like games are flying by

  • @ozknt
    @ozknt Год назад

    *laughs in counter inner overzealous ds*

  • @vanadiusc6067
    @vanadiusc6067 Год назад

    Missed the chance to make a 5 seconds meme video where you just say "Don't do totem."

  • @breakdancer3704
    @breakdancer3704 Год назад +12

    Although I like your point of view, that's just too unrealistic. The killer uses no slow down perks and my teammates would still struggle to finish a gen in my 2 minutes long chase. I'd rather cleanse the Plaything totem so that I don't get mindgamed, than not giving my teammates the debuff

    • @Chrys0lis
      @Chrys0lis Год назад +1

      Oblivious does not remove the red stain. You'd rather make sure you don't win the game instead of just using your eyes.

    • @jonp1952
      @jonp1952 Год назад +1

      @@Chrys0lis To be fair there are a lot of gens in jungle gyms, or right beside walls where you cannot use your eyes. Either way it is the lesser of two evils to ignore Plaything, but both effects are extremely strong, especially if no one heals in time, which can be really easy when you consider Sloppy where if you get interrupted in any situation all your healing progress is gone, another common perk on builds like these because Pentimento/Plaything is basically free slowdown or free hits to the point you could run almost anything in your other two slots.

    • @breakdancer3704
      @breakdancer3704 Год назад +1

      @@Chrys0lis When you get downed by the killer and see 1 teammate going around the map doing nothing, the other in a corner and the last you can't even his aura (hiding in locker), you understand you won't escape no matter what you do (and probably even die on first hook).Like, even if there's pentimento, it's not gonna be a slowdown if there's no one repairing in the first place. Being oblivious would only make me easier to down as I'm not certain of his position.

  • @kitsulovesyou
    @kitsulovesyou Год назад

    i think the best way to counter it is to just cleanse your playthings, then remember where the totems are when you see the pentimento proc. just eat through their plaything and penti lol

  • @Esseredio1199
    @Esseredio1199 Год назад

    It’s kind of like when your facing plague and you have to chose the lesser of two evils. Everyone just plays the game with blindness and just slams gens. Although the lack of terror radius will help with initial hits the killer still has to down that person and if they are a decent looper things should work out

  • @DustTheOtter
    @DustTheOtter Год назад +1

    I’ve been running Small Game and Counterforce and the stonks are real.

    • @SixballQ45
      @SixballQ45 Год назад

      id go one or the other.. CF is good to learn the spots. SG helps with the map variants and isnt reliant on gen pops

    • @DustTheOtter
      @DustTheOtter Год назад

      @@SixballQ45 I use Counterforce for the cleansing speed boost. It’s really good for quickly getting rid of Pentimento since you get double the totems.

  • @loneone559
    @loneone559 Год назад

    does pentimento keep coming back? when i used it, i would re-light a totem and if they broke it again it was gone and i couldnt re-light it again

  • @SunderMun
    @SunderMun Год назад

    Boons would work too. But it would also be a maaasssive time sync.

  • @justalpha2396
    @justalpha2396 Год назад

    If you're soloq and your team cleanses the plaything or something like that then dropping one perk slot for Counterforce can help a lot. Could even do Counterforce and Inner Healing to double as a heal while you destroy the totems

    • @SixballQ45
      @SixballQ45 Год назад

      counterforce is trash.. that relies on gens popping.. Small game is cleaner and lets you keep track of totems left

    • @justalpha2396
      @justalpha2396 Год назад

      @@SixballQ45 I think you're thinking of Detective's Hunch. Counterforce is the one where after cleansing a totem you see the location of another totem and can cleanse totems faster. Small Game is a fair alternative but you can usually find one totem easily enough that Counterforce becomes the better choice imo

  • @steve_rogers_usmc1990
    @steve_rogers_usmc1990 Год назад

    How do you tell the diff between Penti and something like Devour? Is there a diff in the totem lighting?

  • @justin4203
    @justin4203 Год назад

    Counterforce. Cleanse all 5 totems twice. By the time you cleanse your 6th totem, you're cleansing them in 6 seconds. Add overzealous, and you can start to make up time on gens.

  • @travis8484
    @travis8484 Год назад

    Somewhat big brain idea, what if the killer brought Shattered hope and someone has a boon and the killer just shatters the boon and relights it with Pentimento

  • @rythis155
    @rythis155 Год назад

    This sounds like a solution that works with SWF but not at all soloq

  • @bubblegod8889
    @bubblegod8889 Год назад +5

    So off topic, but something I realized is that killers still run slow down perks like thanatophobia. Which ok sure. Doesn't have to be a big deal. But I just went into a match with a decent legion running thanatophobia so I tried to spilt up from the teammates to counter him. They followed me. It's really hard to enjoy matches or even win whenever even the baby survivors have no idea what to do. Then I'm facing a killer and three teammates.

  • @wolfrex2721
    @wolfrex2721 2 года назад

    Hex: Playing

  • @TheGreatCrazyJake
    @TheGreatCrazyJake 2 года назад +1

    The plague comparison is very true. I had a team not cleanse against me on Midwich as Plague and I got destroyed because I had nothing I could do. I ended up getting 2 hooks that game and was mocked in endgame chat for it.

    • @tomatoes100
      @tomatoes100 Год назад

      Doubt that last part

    • @sorin_markov
      @sorin_markov Год назад

      That's just you not being very good then, hate to say it. A killer whose power is "everybody is constantly injured and makes extra noise" is a very good killer, even without the 1-3 red fountains at the start. It's scarier when survs cleanse and then hide when you have puke, or if they're on comms and all cleanse at once to use all your fountains at once.

    • @revenge3265
      @revenge3265 Год назад

      @@tomatoes100 People mock people all the time in this game. What are you on about lmao.

    • @revenge3265
      @revenge3265 Год назад +1

      Tbh, you very much could've done something, you just need to be better in that circumstance. Having everyone essentially exposed (with 1 free fountain) and they make extra noise for easier tracking is REALLY good.

  • @MasterJim87
    @MasterJim87 Год назад

    Boons are not a bad choice also, Only risk is they might have the perk to destroy boon totems what at that point is a pain in the butt. But you can go back to boon it again. Its a ok trade off.

  • @Sigma13Angel
    @Sigma13Angel Год назад +1

    You're assuming solo queue teammates will touch gens. That's a bold move.

  • @living_zombie7074
    @living_zombie7074 Год назад

    i ran hex pentimento plus plaything before the change. I learn boons are scarier vs not doing totems even thought it takes longer,because the killer need a not common perk to run against boons to stop this

  • @playergc7252
    @playergc7252 Год назад

    You can bless the totem, I takes longer, but at least you get rid of both.

  • @fyfhfjcj
    @fyfhfjcj Год назад

    You could bless the plaything too

  • @archmagemc3561
    @archmagemc3561 Год назад

    Or you know, behaviour could fix how the two perks interact so that they don't compound on each other and make each other 50-100% better than they should be alone.

  • @Shikafau
    @Shikafau Год назад +1

    Just remember where totems are if you break them, simple as

  • @adeptgopnik
    @adeptgopnik 2 года назад

    getting a down affects more than one sutvivor

  • @dodo.h2
    @dodo.h2 Год назад +3

    Imagine there'd be a way to tell your solo teammates they should ignore totems. :(

  • @cursedvhstape2443
    @cursedvhstape2443 Год назад

    counterforce new meta

  • @johnc8383
    @johnc8383 Год назад +3

    ah yes the "rely on the rest of the 4 man team to do the same thing as me" strategy. 🤣😂 Solo Q moment

    • @SixballQ45
      @SixballQ45 Год назад

      thats why i AM the totem killer on the team.. Small game and Urban Evasion are clutch on SO many Maps

  • @trfoogz493
    @trfoogz493 Год назад

    Bobba true potential is coming close from you with a chainsaw so yeah this build works with him

  • @therhymingturtle5577
    @therhymingturtle5577 Год назад +1

    Now tell my solo queue teammates to remember where they cleansed their plaything so they can actually take a hint that it’s easy to refind the same totem they cleansed 1 minute ago

  • @kumagawa3773
    @kumagawa3773 Год назад

    Perfect...leave up my totems for huntress lullaby merciless storm doctor mwahaha.

  • @nickdavid1846
    @nickdavid1846 Год назад

    If they just switched the tiers of pentimento so the gen regression is is on tier 2 Instead of tier 1

  • @SushiReversed
    @SushiReversed Год назад

    Had a game against Dredge with a red map and range add-ons where I ate Ruin, 4x Plaything and 5x Pentimento and we still got 3 people out lol just break the totems again

  • @n1pplel3sscage22
    @n1pplel3sscage22 Год назад

    I used that combo before this patch lol