This is all part of NegaScott's evil plan to set up the stream where he runs plaything as his only totem and laughs when survivors don't cleanse it the entire game. Morbillion IQ plays.
I already run plaything as a one off on killers who I'm running no other totems with. It's a great slowdown and/or stealth perk. It's also extra good for killers who are trying to get a player out early (not necessarily hard tunneling a single person, but even swapping back and forth between two people works as well) - because for the first 90 seconds, only the hooked survivor can cleanse their own totem. Which means that they are gaurnateed to remain oblivious to you for an extended period, making catching them and getting a second and third down easier. And even if they do find their own totem, it wastes more of their time which they could be using to heal or evade you. It can also be good for finding their position if you totally lost them, since the cleanse notification lets you know exactly where they are, and during the first 90 seconds you know it /has/ to be that specific survivor too. Getting free stealth against survivors you've already hooked off of a single perk which works for any killer is pretty good given how important getting an early kill is.
I wish there were ways to communicate with a chat wheel system cause maybe then I could communicate to my solo queue teamates that I want to attempt on overcleanse
@@RecentCobra So you are the one that's been getting everyone killed every match by cleansing, immediately unhooking an infected survivor only to cleanse again five seconds after. But please, for the love of god, don't cleanse on an centre-map fountain early match. You are killing your entire team.
If you're really intent on wanting to break Plaything, here's a good strategy: After breaking your totem, remember where it is. The second you see Pentimento activate run straight back to where your totem was to see if it was re-lit.
Honestly not the best strat considering you have to be sure you were the only person with it. And either way it becomes a decent amount of time you had to go check then do the totem as well.
@@GrandBlueCosmic doesn't matter... Wasting time with one survivor by his totem is a bigger waste of time for the killer. I'd break his totem and pray he comes back for it. Meanwhile the teams slamming gens
@@GrandBlueCosmic then pay attention to your teammates hookstates. If you're first hook against plaything just assume penti and cleanse. Then wait for penti to activate to return to your totem. If they hold off on the penti than just play the game normally. If you notice your teammates cleanse then hang around the killer and wait for them to start relighting them so that you can cleanse their first penti while they go light their others and they'll never hit max stacks. If you aren't first hook than just ignore the plaything.
@@JudojugsVtuber Im literally just going to play Plague with Penti Thana Plaything BBQ/Brine. Probably with her add on to get her power when gens are done.
@@Unfriended_Doggo don't forget to check the flooded bathroom (near basement, people rarely even check for gens there which makes it a great place to lose killers since they don't expect you to go there).
@@dineez627 Not really. The game play is going to be the same. Get hooked, have a killer proxy you. Tunnel you out. Repeat. Meanwhile your teammates are not going to do gens. Etc.
@@PixelBoyMinercounterforce helps cleansing totems faster, and reveals another totem to cleanse after your first cleanse. Overzealous, after cleansing a totem, you can do gens slightly faster
@@PixelBoyMiner Counterforce gives you a stacking bonus to cleansing bonus for each totem you cleanse, and also gives a starting bonus of 20%. Each totem makes the next totem 20% faster to cleanse. So if you cleansed 3 totems, you would cleanse the 4th 60% faster. Counterforce also reveals the aura of the totem farthest from you after cleansing a totem. Edit: Thanks guys for the correction in the numbers and overall boost! Overzealous provides increased gen speed after cleansing a totem, but that bonus is removed after you take damage.
Big brain strat: Bring a boon perk and just spend twenty minutes booning over the Plaything. That way you get rid of it without breaking the totem. Sure the game will be over by the time you’re done, but you denied Pentimento value. Shattered Hope? I’ve never heard of it, sounds fake.
Better strat for ya: Just bring that one perk that lets you complete 4 gens in the first 10 seconds of the match. I forget the name, but it's really meta, I see it every time I play the game. Although, you could also bring the perk that makes you run faster than the killer, I also see that one get a lot of use; but usually only with the first perk.
@@malvark777 Oh then you'll love my current Deathslinger build: STBFL Plaything Brutal Strength Gift of Pain Heal up and get slowed or face the prospect of getting speared outta nowhere. And either way I'm speedy when it comes to cooldown or breaking (Brutal Strength feels so good now)
Ive been playing almost every single day since the update came out and I have not seen a single pentimento in any of my games as survivor. Now on the other hand STBFL, Thana, and Overcharge are in almost every single game.
You know, plaything/pentimento/one other hex perk is probably one of the best builds that come to mind as being annoying to fight against or frightening as a survivior main. Ever since artist came out I was waiting for the inevitable meta of pentimento, especially after plaything. But truthfully, sincerely. Since about 2 weeks after pinhead came out. I’ve not fought plaything pentimento ONCE. Which, what I’m about to say stuns myself, but it’s a shame people never use it. Because I love the idea of fighting killers using niche/unpopular builds. I loaded into my second game of scratched mirror Myers in 2 years and was hella excited. Same whenever a killer is using an interesting set up. I just never get to see that. For the last 6 months it’s been blights, ruin undying tinkerer, try hard bubbas, iri add on myers, huntresses by the dozen. Like I get it “oh woe is me, killer is hard”. But holy crap people maybe one game where you just try something new. It’s not like I haven’t been running WoO,visionary,kindred, open handed quite frequently this past year and been loving it.
Its one thing to assume my solo queue teammates won't cleanse versus plague or constantly heal versus a legion, but NOT CLEANSE A TOTEM THATS SHINING AND HAS A BRIGHT AURA? Yeah right.
The ending in and of itself perfectly encapsulates the approach that survivor players should have to their games. “You might die more, but pay attention to how your team is doing overall.”
Great, another "counter" that requires everyone to be on the same page. I'll shelve this with "just spread out against legion" and "just don't cleanse against plague"
@@one_vegan_boi1097 It will be a problem for a month, same thing that happens anytime something that is remotely strong is added or discovered in this game. The dumbass shitters struggle and complain about it begging for nerf and then in a month or two everyone has adapted and it becomes a small niche build that works really well on some killers and against bad survivors but is dogshit on 70% of the killers in the game. These 2 perks could be tweaked but without running devour to punish them for not doing bones it just becomes 2 wasted perks against good players.
It'd be really poggers if we had a perk that could tell us if a killer is looking in our direction, even if we were Oblivious. We could call it Cold Back, or Scaredy Cat, or something....
I really hope they dont nerf pentimento by moving the slowdown to the second stCk or lowering the %, if either of those were touched it would feel so bad to take and the perk is so unique
@@Daddix0 to be fair, any new gens with pentimento active add 27 seconds per gen for a total of 117 seconds. That’s almost a whole two minutes on a gen. Edit: I didn’t realize that the perk decreases the repair rate of survivors, so it’s actually around 129 seconds to complete a gen with one rekindled totem.
The slowdown really shouldn't be the first stack. It's the strongest part of the perk and is the easiest to acquire. Doing a gen with 4 full people injured with Thana is awful, but ONE STACK of pentimento is infinitely worse. It's ridiculous.
I personally love the way devour hope plays. It feels like the match is accelerating and getting more and more intense as the match goes on. I hate when matches stagnate
For anyone wondering why to bother leaving Hex: Plaything alone, I'd like to add two details glossed over in this video. 1: The time spent travelling to, and cleansing a totem twice is not a small amount by any means. It especially adds up if everyone does so. and 2: If your Pentimento gets lit, you very well may be too occupied with other things to cleanse it right away (i.e. A hooked survivor, or getting chased on the way). And essentially, those 30 or so additional seconds of massive slowdown may actually get your entire team killed. TLDR: DBD is a game of attrition, one where the killer will always win, if given enough time. All this basically means that you would really want to avoid giving the killer any more time than you absolutely have to. Which is why you should only cleanse a totem if it is absolutely necessary (or any other action unrelated to your main objective, in all honesty).
Time really is a huge factor in the game. I'm sure it's obvious, but it's wild how one small waste of time, even like 10 seconds, can't result in getting your asshole stretched open.
@@SixballQ45 Yeah, but if you're worried about NOED, you're still better off not cleansing the totems. For starters a dull totem takes about 16 seconds, so therefore, even if you disregard travel time, it would take 80 seconds which is basically a full generator you could've done. More importantly though, the killer may have pentimento and no NOED. In that instance, you spent a few minutes literally giving the killer a slowdown perk... Meaning you'd have to cleanse the totems again, so that's just shy of two generators. Additionally, even if the killer had NOED, if you missed even one totem all the time spent cleansing dull totems was wasted (Occasionally leading to NOED having a much more hidden totem if nobody knew its location). Mind you, the most effective counterplay against NOED is to specifically ignore dull totems you find, so that it gets found and cleansed after just a single down. I hate that I disagree with you, because survivor needs something else to do in a match, but there's a reason competitive teams are just gen jockeys. No matter how many totems get cleansed, or chests opened, you still can't escape until all 5 gens get completed.
@@SixballQ45 TLDR: Don't ever cleanse dull totems, because the time can get pretty nasty, especially with pentimento. Also NOED is dealt with much faster if just one totem gets cleansed after a single down.
Personally I've been running kindred, empathy, we'll make it, and whatever exhaustion perk I'm feeling at the time with whatever medkit and charge add-ons great amount of info and let's me keep myself and the rest of the team health especially when I see a circle of healing in most of my games
You can also just bring a boon perk and kill the plaything totem using that. It's countered by shattered home or whatever that perk is called, but in normal circumstances you can just go around booning them all. killers bringing plaything pentimento are too busy bringing overcharge and thanatophobia to bring that perk anyway.
New Spine Chill is insanely overpowered, it got changed to act as a radar now rather than the killer looking at you, if you hear no terror radius the perk loses the proximity radar effect but still lights up if the killer is within 36m
Alternatively just pay attention to where your totem was, and if Pentimento activates, go back and re-cleanse it. For experienced players and SWF, the Oblivious status effect does virtually nothing besides a slightly earlier first hit leading to a slightly or moderately faster down. However, in soloqueue or for less generally experienced survivors, the Oblivious status effect is just as effective as like... starstruck agi omega blink nurse or some shit. If you're in soloqueue, you know your teammates are gonna be cleansing their Plaything, so you might as well do the same and just remember where you cleansed yours as well as maybe even keep track of where you saw other totems pop if Pentimento becomes a problem. Pretty much the only time completely ignoring Plaything will be effective is in SWF. Edit: I do personally leave my Plaything half the time, and I will find that my soloqueue teammates will cleanse it for me eventually lmao. There's just no hope.
I mean a simpler solution is to just remember where your Plaything totem was, and then check it when you see you are cursed from Pentimento. Unless he’s staying around that area a lot, you can cleanse Pentimento fast enough that the slowdown won’t effect the team much. Even if being oblivious isn’t a big deal, it still can cause you to get hit or even die earlier than you would’ve if you heard him coming.
So true, and an even worse problem with it that I noticed before coming to your same realization, is that my teams are SO scared of play thing that they just throw the match to search for their play thing totem, even when there's a boon or they have selfcare to heal. I've had so many teammates just let a just kicked 99'd gen regress back to zero to search the map for their play thing or worse yet, they leave you to die on hook hook while they search for it. So aggravating that people are so scared of certain aspects of a VIDEO GAME that is not at all scary. This is more of a tactical game and my solo q teammates do not treat it as such.
I always ignored Hexs if they don't proc devour after 3 unhooks or if it isn't ruin, one game i ignored plaything the entire game then after 5 gens all Hexs were lit up, the killer turned out to have noed, undying, pentimento, and plaything, it was a hell endgame build
I agree, as a killer I find it funny that survivors don't automatically assume that if a killer has Plaything then they also have Pentimento. That said it's fair to say that many, many survivors just automatically cleanse or Boon any Hex totem they see without really thinking of the consequences, so even though the better strategy is probably just to ignore Plaything as a killer you'll still end up seeing a lot of survivors not taking that advice. Personally though I don't bother running Plaything, if I use a Hex I prefer to do more of a full on Hex build kind of like Scott says in the video. So something like Devour Hope, Pentimento, Undying and a fourth perk such as another Hex or Shattered Hope or Retribution or Haunted Grounds or Blood Favour. Yeah you have to be mindful in the early game since you have no slow down, but fortunately with the generators taking 10 seconds longer you actually have a bit of extra time now to exert pressure and destroy pallets and such early on and build up to a later game win with something like Devour Hope and Pentimento in play. 🙂
Booning a well known good totem spot before they become a hex is also a good counter for penti play. Do not boon a hex totem unless you have 4 injured on the team, then maybe you would get value from the time lost but still very risky and doing a gen is probably still the best option
Although I like your point of view, that's just too unrealistic. The killer uses no slow down perks and my teammates would still struggle to finish a gen in my 2 minutes long chase. I'd rather cleanse the Plaything totem so that I don't get mindgamed, than not giving my teammates the debuff
@@Chrys0lis To be fair there are a lot of gens in jungle gyms, or right beside walls where you cannot use your eyes. Either way it is the lesser of two evils to ignore Plaything, but both effects are extremely strong, especially if no one heals in time, which can be really easy when you consider Sloppy where if you get interrupted in any situation all your healing progress is gone, another common perk on builds like these because Pentimento/Plaything is basically free slowdown or free hits to the point you could run almost anything in your other two slots.
@@Chrys0lis When you get downed by the killer and see 1 teammate going around the map doing nothing, the other in a corner and the last you can't even his aura (hiding in locker), you understand you won't escape no matter what you do (and probably even die on first hook).Like, even if there's pentimento, it's not gonna be a slowdown if there's no one repairing in the first place. Being oblivious would only make me easier to down as I'm not certain of his position.
i think the best way to counter it is to just cleanse your playthings, then remember where the totems are when you see the pentimento proc. just eat through their plaything and penti lol
It’s kind of like when your facing plague and you have to chose the lesser of two evils. Everyone just plays the game with blindness and just slams gens. Although the lack of terror radius will help with initial hits the killer still has to down that person and if they are a decent looper things should work out
If you're soloq and your team cleanses the plaything or something like that then dropping one perk slot for Counterforce can help a lot. Could even do Counterforce and Inner Healing to double as a heal while you destroy the totems
@@SixballQ45 I think you're thinking of Detective's Hunch. Counterforce is the one where after cleansing a totem you see the location of another totem and can cleanse totems faster. Small Game is a fair alternative but you can usually find one totem easily enough that Counterforce becomes the better choice imo
Counterforce. Cleanse all 5 totems twice. By the time you cleanse your 6th totem, you're cleansing them in 6 seconds. Add overzealous, and you can start to make up time on gens.
Somewhat big brain idea, what if the killer brought Shattered hope and someone has a boon and the killer just shatters the boon and relights it with Pentimento
So off topic, but something I realized is that killers still run slow down perks like thanatophobia. Which ok sure. Doesn't have to be a big deal. But I just went into a match with a decent legion running thanatophobia so I tried to spilt up from the teammates to counter him. They followed me. It's really hard to enjoy matches or even win whenever even the baby survivors have no idea what to do. Then I'm facing a killer and three teammates.
The plague comparison is very true. I had a team not cleanse against me on Midwich as Plague and I got destroyed because I had nothing I could do. I ended up getting 2 hooks that game and was mocked in endgame chat for it.
That's just you not being very good then, hate to say it. A killer whose power is "everybody is constantly injured and makes extra noise" is a very good killer, even without the 1-3 red fountains at the start. It's scarier when survs cleanse and then hide when you have puke, or if they're on comms and all cleanse at once to use all your fountains at once.
Tbh, you very much could've done something, you just need to be better in that circumstance. Having everyone essentially exposed (with 1 free fountain) and they make extra noise for easier tracking is REALLY good.
Boons are not a bad choice also, Only risk is they might have the perk to destroy boon totems what at that point is a pain in the butt. But you can go back to boon it again. Its a ok trade off.
i ran hex pentimento plus plaything before the change. I learn boons are scarier vs not doing totems even thought it takes longer,because the killer need a not common perk to run against boons to stop this
Or you know, behaviour could fix how the two perks interact so that they don't compound on each other and make each other 50-100% better than they should be alone.
Now tell my solo queue teammates to remember where they cleansed their plaything so they can actually take a hint that it’s easy to refind the same totem they cleansed 1 minute ago
Had a game against Dredge with a red map and range add-ons where I ate Ruin, 4x Plaything and 5x Pentimento and we still got 3 people out lol just break the totems again
This is all part of NegaScott's evil plan to set up the stream where he runs plaything as his only totem and laughs when survivors don't cleanse it the entire game. Morbillion IQ plays.
Easy adept cenobite achievement
"It's plaything time"
“it’s plorbing time”
I already run plaything as a one off on killers who I'm running no other totems with. It's a great slowdown and/or stealth perk.
It's also extra good for killers who are trying to get a player out early (not necessarily hard tunneling a single person, but even swapping back and forth between two people works as well) - because for the first 90 seconds, only the hooked survivor can cleanse their own totem. Which means that they are gaurnateed to remain oblivious to you for an extended period, making catching them and getting a second and third down easier. And even if they do find their own totem, it wastes more of their time which they could be using to heal or evade you. It can also be good for finding their position if you totally lost them, since the cleanse notification lets you know exactly where they are, and during the first 90 seconds you know it /has/ to be that specific survivor too. Getting free stealth against survivors you've already hooked off of a single perk which works for any killer is pretty good given how important getting an early kill is.
"we've all agreed to not cleanse against plague" funniest thing you've said yet, scott
Lol true, playing plague recently I can say that statement is hilarious
After the first cleanse all bets are off , it's every survivor for themselves
Plague starts with a Red fountain anyway so not cleansing does nothing
I wish there were ways to communicate with a chat wheel system cause maybe then I could communicate to my solo queue teamates that I want to attempt on overcleanse
@@RecentCobra So you are the one that's been getting everyone killed every match by cleansing, immediately unhooking an infected survivor only to cleanse again five seconds after. But please, for the love of god, don't cleanse on an centre-map fountain early match. You are killing your entire team.
If you're really intent on wanting to break Plaything, here's a good strategy: After breaking your totem, remember where it is. The second you see Pentimento activate run straight back to where your totem was to see if it was re-lit.
Honestly not the best strat considering you have to be sure you were the only person with it. And either way it becomes a decent amount of time you had to go check then do the totem as well.
Or just see if you’re cursed by pentimento
@@GrandBlueCosmic doesn't matter... Wasting time with one survivor by his totem is a bigger waste of time for the killer. I'd break his totem and pray he comes back for it. Meanwhile the teams slamming gens
@@GrandBlueCosmic then pay attention to your teammates hookstates. If you're first hook against plaything just assume penti and cleanse. Then wait for penti to activate to return to your totem. If they hold off on the penti than just play the game normally. If you notice your teammates cleanse then hang around the killer and wait for them to start relighting them so that you can cleanse their first penti while they go light their others and they'll never hit max stacks. If you aren't first hook than just ignore the plaything.
@@JudojugsVtuber Im literally just going to play Plague with Penti Thana Plaything BBQ/Brine. Probably with her add on to get her power when gens are done.
Thank you scott, I did not cleanse my plaything totem on RPD and got grabbed off my gen 3 times
Congrats on actually being able to find totem on that map. I can't find boons or hexes at all lol
@@Unfriended_Doggo basically try all the offices and maybe library at the top
@@Unfriended_Doggo they’re really really easy to memorize if you actually pay attention to spawn. i find totems easier on that map than most
@@Unfriended_Doggo don't forget to check the flooded bathroom (near basement, people rarely even check for gens there which makes it a great place to lose killers since they don't expect you to go there).
@@Unfriended_Doggo RPD is one of the easiest map to find totems, maybe you haven't played enough in that map
Oh damn nice counter I'll be sure to tell my console randoms about the counter!
Exactly ! This doesn’t work if only I know it
@@johnwarner4178 that is the entire point of this video, to hopefully spread it!
@@ScottJund we all appreciate you trying!!!
I too like to counter playing
Agreed. I haven’t played for months.
@@joescott1526 The new patch doesn't interest you?
@@dineez627 Not really. The game play is going to be the same. Get hooked, have a killer proxy you. Tunnel you out. Repeat. Meanwhile your teammates are not going to do gens. Etc.
@@joescott1526 try playing killer
@@lil_pluto I hear you. It's a wonder that anyone plays DBD. All people do is complain about the game. :)
Counterpoint: I don’t like jumpscares :(
"The killer can only be in one place at once time"
*laughs in Hag*
There’s also this perk called counter force from Jill I use it with inner healing and overzealous= efficient self healing and fast gens
Jesus Christ Private Gump! You are a Goddamn genius!
what does counter force and overzealous do?
@@PixelBoyMinercounterforce helps cleansing totems faster, and reveals another totem to cleanse after your first cleanse.
Overzealous, after cleansing a totem, you can do gens slightly faster
@@cc8879 and they buffed it so that you cleans a full totem it 8% speed and if you break a hex its 16% speed
@@PixelBoyMiner Counterforce gives you a stacking bonus to cleansing bonus for each totem you cleanse, and also gives a starting bonus of 20%. Each totem makes the next totem 20% faster to cleanse. So if you cleansed 3 totems, you would cleanse the 4th 60% faster. Counterforce also reveals the aura of the totem farthest from you after cleansing a totem.
Edit: Thanks guys for the correction in the numbers and overall boost!
Overzealous provides increased gen speed after cleansing a totem, but that bonus is removed after you take damage.
Big brain strat:
Bring a boon perk and just spend twenty minutes booning over the Plaything. That way you get rid of it without breaking the totem. Sure the game will be over by the time you’re done, but you denied Pentimento value. Shattered Hope? I’ve never heard of it, sounds fake.
Tbh nobody brings Shattered Hope, esp not tryhards like these people. And boons are an effective counter to Penti
Better strat for ya:
Just bring that one perk that lets you complete 4 gens in the first 10 seconds of the match. I forget the name, but it's really meta, I see it every time I play the game. Although, you could also bring the perk that makes you run faster than the killer, I also see that one get a lot of use; but usually only with the first perk.
@@joev3783
Little salty eh?
@@boringmonkey6958 ... No? It was a joke about hackers... Read what I said one more time...
@@joev3783 Ah yeah the new addons: Old new parts + Blight serum
I didn't even know that Plaything was being used a lot. I like using it by itself because I just like being stealthy and causing jumpscares.
same here. Plaything is my favorite perk with STBFL being second
@@malvark777 Oh then you'll love my current Deathslinger build:
STBFL
Plaything
Brutal Strength
Gift of Pain
Heal up and get slowed or face the prospect of getting speared outta nowhere. And either way I'm speedy when it comes to cooldown or breaking (Brutal Strength feels so good now)
The first time I used plaything, I got blood lodge lol never used it again
Yeah Plaything is a cool perk, although it can be really brutal given the right map
@@malvark777 STBFL is number 1 for me
Ive been playing almost every single day since the update came out and I have not seen a single pentimento in any of my games as survivor. Now on the other hand STBFL, Thana, and Overcharge are in almost every single game.
Genuinely wouldn't have thought of this, such a simple yet effective counter. Definitely going to keep this in mind next time I play.
I feel like it went from killers hating gens to survivors hating gens.
Killers still hate gens, it's just that survivors are now joining the club.
@@joev3783 survivors have always hated doing gens
@@lookatmyfeetDBD True, but they now hate it more. Maybe not as much as killers, but more than before.
@@lookatmyfeetDBD they should fucking make a new gamemode or something
@@JamieGJones Prophunt :^)
You know, plaything/pentimento/one other hex perk is probably one of the best builds that come to mind as being annoying to fight against or frightening as a survivior main. Ever since artist came out I was waiting for the inevitable meta of pentimento, especially after plaything.
But truthfully, sincerely. Since about 2 weeks after pinhead came out. I’ve not fought plaything pentimento ONCE. Which, what I’m about to say stuns myself, but it’s a shame people never use it.
Because I love the idea of fighting killers using niche/unpopular builds. I loaded into my second game of scratched mirror Myers in 2 years and was hella excited. Same whenever a killer is using an interesting set up. I just never get to see that. For the last 6 months it’s been blights, ruin undying tinkerer, try hard bubbas, iri add on myers, huntresses by the dozen. Like I get it “oh woe is me, killer is hard”. But holy crap people maybe one game where you just try something new. It’s not like I haven’t been running WoO,visionary,kindred, open handed quite frequently this past year and been loving it.
I love the way you think Scott, I’ve been running unbreakable/soul guard and get lots of value on these killers running that combo
Before the Ruin nerf, I used to run Devour/Undying/Ruin/Pentimento. Games were either really short or really long.
Its one thing to assume my solo queue teammates won't cleanse versus plague or constantly heal versus a legion, but NOT CLEANSE A TOTEM THATS SHINING AND HAS A BRIGHT AURA? Yeah right.
And people still cleanse against plague the moment they get injured, so not even a mechanic as old as time itself is known to most soloq teammates.
Expecting teammates to do anything smart, I too like to live dangerously
Just bless the hex 5Head
"The effects of pentimento are infinitely stronger than a Killer having no Terror Radius"
*Laughs in Bubba*
It amazes me it took this long for people to find this combo
playing combo my beloved
I haven't seen this build in months and yet since this vid launched it's the only thing I see.
The ending in and of itself perfectly encapsulates the approach that survivor players should have to their games. “You might die more, but pay attention to how your team is doing overall.”
I was expecting a 3 second video of Scott saying “just cleanse bro”
Great, another "counter" that requires everyone to be on the same page. I'll shelve this with "just spread out against legion" and "just don't cleanse against plague"
Its a counter that requires common sense, not one that requires everyone to be on the same page
@@jer6579 Yea, this "common sense" is where we might run into problems tho, hate to break it to you xD
@@one_vegan_boi1097 It will be a problem for a month, same thing that happens anytime something that is remotely strong is added or discovered in this game. The dumbass shitters struggle and complain about it begging for nerf and then in a month or two everyone has adapted and it becomes a small niche build that works really well on some killers and against bad survivors but is dogshit on 70% of the killers in the game. These 2 perks could be tweaked but without running devour to punish them for not doing bones it just becomes 2 wasted perks against good players.
we know you mispelled plaything scott, we never forget. You can edit all you like, we remember
im at the mercy of teamates, scott.
It'd be really poggers if we had a perk that could tell us if a killer is looking in our direction, even if we were Oblivious. We could call it Cold Back, or Scaredy Cat, or something....
I really hope they dont nerf pentimento by moving the slowdown to the second stCk or lowering the %, if either of those were touched it would feel so bad to take and the perk is so unique
Actually that's a really good nerf
@@midnightttemp821 it’s fine as is
@@midnightttemp821 its really not
@@Daddix0 to be fair, any new gens with pentimento active add 27 seconds per gen for a total of 117 seconds. That’s almost a whole two minutes on a gen.
Edit: I didn’t realize that the perk decreases the repair rate of survivors, so it’s actually around 129 seconds to complete a gen with one rekindled totem.
The slowdown really shouldn't be the first stack. It's the strongest part of the perk and is the easiest to acquire. Doing a gen with 4 full people injured with Thana is awful, but ONE STACK of pentimento is infinitely worse. It's ridiculous.
"you can hear bubba's chainsaw 10 meters away" *silently laughs in broken game audio*
I love it because it allows me to complete "break 8 totems" in a single match
I personally love the way devour hope plays. It feels like the match is accelerating and getting more and more intense as the match goes on. I hate when matches stagnate
Another fantastic suggestion from the biggest killer shill on RUclips. Don’t cleanse, just have to terror radius for the whole game! Genius!
Tofu would be in tears if he saw this video before he got his 5 stacks of pentimento challenge completed.
Been running Penti Plaything ever since Cenobite came out, really surprised I've not actually seen anyone else do it
thats one of my fave Pinhead builds: Plaything, Penti, Call of Brine and Franklins
Now ill run plaything and make everyone think pentimento is a threat
"Back in the Day"? Too soon, Scott. Too soon.
For anyone wondering why to bother leaving Hex: Plaything alone, I'd like to add two details glossed over in this video.
1: The time spent travelling to, and cleansing a totem twice is not a small amount by any means. It especially adds up if everyone does so.
and 2: If your Pentimento gets lit, you very well may be too occupied with other things to cleanse it right away (i.e. A hooked survivor, or getting chased on the way). And essentially, those 30 or so additional seconds of massive slowdown may actually get your entire team killed.
TLDR: DBD is a game of attrition, one where the killer will always win, if given enough time.
All this basically means that you would really want to avoid giving the killer any more time than you absolutely have to. Which is why you should only cleanse a totem if it is absolutely necessary (or any other action unrelated to your main objective, in all honesty).
Time really is a huge factor in the game. I'm sure it's obvious, but it's wild how one small waste of time, even like 10 seconds, can't result in getting your asshole stretched open.
it really DOESNT take that much time.. i pop totems religiously.. i make sure theyre gone to avoid any NOED noobs
@@SixballQ45 Yeah, but if you're worried about NOED, you're still better off not cleansing the totems. For starters a dull totem takes about 16 seconds, so therefore, even if you disregard travel time, it would take 80 seconds which is basically a full generator you could've done.
More importantly though, the killer may have pentimento and no NOED. In that instance, you spent a few minutes literally giving the killer a slowdown perk... Meaning you'd have to cleanse the totems again, so that's just shy of two generators.
Additionally, even if the killer had NOED, if you missed even one totem all the time spent cleansing dull totems was wasted (Occasionally leading to NOED having a much more hidden totem if nobody knew its location). Mind you, the most effective counterplay against NOED is to specifically ignore dull totems you find, so that it gets found and cleansed after just a single down.
I hate that I disagree with you, because survivor needs something else to do in a match, but there's a reason competitive teams are just gen jockeys. No matter how many totems get cleansed, or chests opened, you still can't escape until all 5 gens get completed.
@@SixballQ45 TLDR: Don't ever cleanse dull totems, because the time can get pretty nasty, especially with pentimento. Also NOED is dealt with much faster if just one totem gets cleansed after a single down.
killers have so many options for good and fun builds that is insane. survivors practically only have off the record with some kind of boost to heal
Time for devour hope to shine
Totem go boom, remember where boom, Pent procs, go to boom
Personally I've been running kindred, empathy, we'll make it, and whatever exhaustion perk I'm feeling at the time with whatever medkit and charge add-ons great amount of info and let's me keep myself and the rest of the team health especially when I see a circle of healing in most of my games
Uh oh, minor spelling mistake detected. Looks like you lost the argument Scott 😎
You can also just bring a boon perk and kill the plaything totem using that. It's countered by shattered home or whatever that perk is called, but in normal circumstances you can just go around booning them all. killers bringing plaything pentimento are too busy bringing overcharge and thanatophobia to bring that perk anyway.
Counterforce, a perk i bring a lot
New Spine Chill is insanely overpowered, it got changed to act as a radar now rather than the killer looking at you, if you hear no terror radius the perk loses the proximity radar effect but still lights up if the killer is within 36m
Plague using plaything forces you to either cleanse or find your totem
Alternatively just pay attention to where your totem was, and if Pentimento activates, go back and re-cleanse it. For experienced players and SWF, the Oblivious status effect does virtually nothing besides a slightly earlier first hit leading to a slightly or moderately faster down. However, in soloqueue or for less generally experienced survivors, the Oblivious status effect is just as effective as like... starstruck agi omega blink nurse or some shit. If you're in soloqueue, you know your teammates are gonna be cleansing their Plaything, so you might as well do the same and just remember where you cleansed yours as well as maybe even keep track of where you saw other totems pop if Pentimento becomes a problem. Pretty much the only time completely ignoring Plaything will be effective is in SWF.
Edit: I do personally leave my Plaything half the time, and I will find that my soloqueue teammates will cleanse it for me eventually lmao. There's just no hope.
"Too long didnt watch"
*hides it in the middle of the video*
damn it Scott
This is where empathy can help
I mean a simpler solution is to just remember where your Plaything totem was, and then check it when you see you are cursed from Pentimento. Unless he’s staying around that area a lot, you can cleanse Pentimento fast enough that the slowdown won’t effect the team much. Even if being oblivious isn’t a big deal, it still can cause you to get hit or even die earlier than you would’ve if you heard him coming.
Me over here with Quick and Quiet, Soul Guard, Inner Strength, Counterforce: *Vincent Price laughing*
Thank you Scott. As a representative of "The Counsel of Plague Mains running Plaything, Pentimento, and Thana" we are 💯 endorsing your tactics.
So true, and an even worse problem with it that I noticed before coming to your same realization, is that my teams are SO scared of play thing that they just throw the match to search for their play thing totem, even when there's a boon or they have selfcare to heal. I've had so many teammates just let a just kicked 99'd gen regress back to zero to search the map for their play thing or worse yet, they leave you to die on hook hook while they search for it. So aggravating that people are so scared of certain aspects of a VIDEO GAME that is not at all scary. This is more of a tactical game and my solo q teammates do not treat it as such.
Hold R1 game still is like watching paint dry on a wall
There have been plenty of times in which I pressure multiple survivors at once, Scott. Just hold up huntress hatchet 4Head.
Bold of you to assume that my teammates do gens
Also, boons. At least it will force the killer to bring shattered hope.
I always ignored Hexs if they don't proc devour after 3 unhooks or if it isn't ruin, one game i ignored plaything the entire game then after 5 gens all Hexs were lit up, the killer turned out to have noed, undying, pentimento, and plaything, it was a hell endgame build
I agree, as a killer I find it funny that survivors don't automatically assume that if a killer has Plaything then they also have Pentimento. That said it's fair to say that many, many survivors just automatically cleanse or Boon any Hex totem they see without really thinking of the consequences, so even though the better strategy is probably just to ignore Plaything as a killer you'll still end up seeing a lot of survivors not taking that advice.
Personally though I don't bother running Plaything, if I use a Hex I prefer to do more of a full on Hex build kind of like Scott says in the video. So something like Devour Hope, Pentimento, Undying and a fourth perk such as another Hex or Shattered Hope or Retribution or Haunted Grounds or Blood Favour. Yeah you have to be mindful in the early game since you have no slow down, but fortunately with the generators taking 10 seconds longer you actually have a bit of extra time now to exert pressure and destroy pallets and such early on and build up to a later game win with something like Devour Hope and Pentimento in play. 🙂
Everything changed when you decide to throw devour of hope in there
Yeah I feel like after ruin nerf devour hope is the only must cleanse hex and maybe noed depending on situation.
Booning a well known good totem spot before they become a hex is also a good counter for penti play. Do not boon a hex totem unless you have 4 injured on the team, then maybe you would get value from the time lost but still very risky and doing a gen is probably still the best option
"Come to the plauge agreement"
That's your first mistake scott no one has come to the plauge agreement
I honestly don’t even notice the extra 10 seconds and now that everyone’s running gen perks I feel like games are flying by
*laughs in counter inner overzealous ds*
Missed the chance to make a 5 seconds meme video where you just say "Don't do totem."
Although I like your point of view, that's just too unrealistic. The killer uses no slow down perks and my teammates would still struggle to finish a gen in my 2 minutes long chase. I'd rather cleanse the Plaything totem so that I don't get mindgamed, than not giving my teammates the debuff
Oblivious does not remove the red stain. You'd rather make sure you don't win the game instead of just using your eyes.
@@Chrys0lis To be fair there are a lot of gens in jungle gyms, or right beside walls where you cannot use your eyes. Either way it is the lesser of two evils to ignore Plaything, but both effects are extremely strong, especially if no one heals in time, which can be really easy when you consider Sloppy where if you get interrupted in any situation all your healing progress is gone, another common perk on builds like these because Pentimento/Plaything is basically free slowdown or free hits to the point you could run almost anything in your other two slots.
@@Chrys0lis When you get downed by the killer and see 1 teammate going around the map doing nothing, the other in a corner and the last you can't even his aura (hiding in locker), you understand you won't escape no matter what you do (and probably even die on first hook).Like, even if there's pentimento, it's not gonna be a slowdown if there's no one repairing in the first place. Being oblivious would only make me easier to down as I'm not certain of his position.
i think the best way to counter it is to just cleanse your playthings, then remember where the totems are when you see the pentimento proc. just eat through their plaything and penti lol
It’s kind of like when your facing plague and you have to chose the lesser of two evils. Everyone just plays the game with blindness and just slams gens. Although the lack of terror radius will help with initial hits the killer still has to down that person and if they are a decent looper things should work out
I’ve been running Small Game and Counterforce and the stonks are real.
id go one or the other.. CF is good to learn the spots. SG helps with the map variants and isnt reliant on gen pops
@@SixballQ45 I use Counterforce for the cleansing speed boost. It’s really good for quickly getting rid of Pentimento since you get double the totems.
does pentimento keep coming back? when i used it, i would re-light a totem and if they broke it again it was gone and i couldnt re-light it again
Boons would work too. But it would also be a maaasssive time sync.
If you're soloq and your team cleanses the plaything or something like that then dropping one perk slot for Counterforce can help a lot. Could even do Counterforce and Inner Healing to double as a heal while you destroy the totems
counterforce is trash.. that relies on gens popping.. Small game is cleaner and lets you keep track of totems left
@@SixballQ45 I think you're thinking of Detective's Hunch. Counterforce is the one where after cleansing a totem you see the location of another totem and can cleanse totems faster. Small Game is a fair alternative but you can usually find one totem easily enough that Counterforce becomes the better choice imo
How do you tell the diff between Penti and something like Devour? Is there a diff in the totem lighting?
Counterforce. Cleanse all 5 totems twice. By the time you cleanse your 6th totem, you're cleansing them in 6 seconds. Add overzealous, and you can start to make up time on gens.
Somewhat big brain idea, what if the killer brought Shattered hope and someone has a boon and the killer just shatters the boon and relights it with Pentimento
This sounds like a solution that works with SWF but not at all soloq
So off topic, but something I realized is that killers still run slow down perks like thanatophobia. Which ok sure. Doesn't have to be a big deal. But I just went into a match with a decent legion running thanatophobia so I tried to spilt up from the teammates to counter him. They followed me. It's really hard to enjoy matches or even win whenever even the baby survivors have no idea what to do. Then I'm facing a killer and three teammates.
Hex: Playing
The plague comparison is very true. I had a team not cleanse against me on Midwich as Plague and I got destroyed because I had nothing I could do. I ended up getting 2 hooks that game and was mocked in endgame chat for it.
Doubt that last part
That's just you not being very good then, hate to say it. A killer whose power is "everybody is constantly injured and makes extra noise" is a very good killer, even without the 1-3 red fountains at the start. It's scarier when survs cleanse and then hide when you have puke, or if they're on comms and all cleanse at once to use all your fountains at once.
@@tomatoes100 People mock people all the time in this game. What are you on about lmao.
Tbh, you very much could've done something, you just need to be better in that circumstance. Having everyone essentially exposed (with 1 free fountain) and they make extra noise for easier tracking is REALLY good.
Boons are not a bad choice also, Only risk is they might have the perk to destroy boon totems what at that point is a pain in the butt. But you can go back to boon it again. Its a ok trade off.
You're assuming solo queue teammates will touch gens. That's a bold move.
i ran hex pentimento plus plaything before the change. I learn boons are scarier vs not doing totems even thought it takes longer,because the killer need a not common perk to run against boons to stop this
You can bless the totem, I takes longer, but at least you get rid of both.
You could bless the plaything too
Or you know, behaviour could fix how the two perks interact so that they don't compound on each other and make each other 50-100% better than they should be alone.
Just remember where totems are if you break them, simple as
getting a down affects more than one sutvivor
Imagine there'd be a way to tell your solo teammates they should ignore totems. :(
counterforce new meta
ah yes the "rely on the rest of the 4 man team to do the same thing as me" strategy. 🤣😂 Solo Q moment
thats why i AM the totem killer on the team.. Small game and Urban Evasion are clutch on SO many Maps
Bobba true potential is coming close from you with a chainsaw so yeah this build works with him
Now tell my solo queue teammates to remember where they cleansed their plaything so they can actually take a hint that it’s easy to refind the same totem they cleansed 1 minute ago
Perfect...leave up my totems for huntress lullaby merciless storm doctor mwahaha.
If they just switched the tiers of pentimento so the gen regression is is on tier 2 Instead of tier 1
Had a game against Dredge with a red map and range add-ons where I ate Ruin, 4x Plaything and 5x Pentimento and we still got 3 people out lol just break the totems again
I used that combo before this patch lol