Infernal Blow Ignite Elementalist Got Buffed To The Moon | PoE 3.25 League Starter Build
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- Опубликовано: 7 сен 2024
- Infernal Blow Ignite Elementalist Got Buffed To The Moon | PoE 3.25 League Starter Build
This is one of the builds I am eyeing for 3.25 Settler's of Kalguur league. I've already played this build all the way back in ToTA, but with the changes coming in 3.25 including the massive buff to Infernal Blow's base damage effectiveness, it means this build has another chance to seduce me again.
Starting Progression :
pobb.in/QPptRH...
Day 2-3 Gear :
pobb.in/KDWta3...
my intended "end" setup, not actually even close to a build setup just the direction im taking it before pumping currency :
pobb.in/Tw-3Ns...
In this video, MrPoopButts does an arma brand firestorm leveling practice which will be very close to what I'd recommend to do until swapping to Infernal Blow Ignite :
• Lancing Steel CoC (Bal...
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#pathofexile
Love the video! I tried an ignite infernal blow chieftain in Affliction. Had a blast leveling, then couldn't clear my first map at 70. This looks pretty legit
hey, might be time to dust it off with the buffs :p
Unique conecpt thanks for sharing!
Love your play on this!!! I just posted mine and I went the ice crash route with slams and crys! Excited to follow your progress sir looks good!
i highly suggest using Svalinn unique shield, easy way to cap block as well as automating curses
What are your thoughts on the retaliation skills and using the curse notable to refresh ignites on enemies you curse? Big huge ignite on bosses and then just refresh the curse till there dead… also thoughts on consecrated ground with ignite prolif for clear?
Feels like this build has potential for Chieftain too
definitely does, and I'd honestly recommend chieftain over ele if you're more interested in survivability - the core concept of this build still works over there you just can't scale all elements of damage
Hey i do have some nice changes to teh build. Im actually leveling a character and im testing some interactions. i will sub and i will contact you, this build is quite funny
Elementarist ignite was my to go starter but I fear the nerfed def
its pretty spooky, im kind of just winging it on the basis that i didn't really use determ like that always in the past
I want to try techtonic slam of cataclysm ignite juggernaught, do you have any recommendations? Besides the obvious endurance charge stacking. It got a huge buff this league by almost doubling its damage effectiveness while it allready has a huge multiplier in 20% per end charge
You can get " Resolute Technique " for 1 point and forget about accuracy.
sadly, RT bricks EO, and I value the damage from EO a lot personally - otherwise I definitely would've done it
mocnygas
All your increased fire damage doesn't affect the added cold and lightning damage. And that doesn't matter for the strength of the ignite? Ignite base damage is calculated before increased and more modifiers?
%increased fire works on all damage that contributes to your ignites. what the mod "all damage can ignite" does is allow %lightning dmg to buff only the lightning dmg you have on the igniting hit. same reason why poison characters prefer %chaos over %phys where possible, even if the skill's base damage is phys. also, you can see in the pob that the %increased dmg modifier on all 3 elements of my ignite dmg is identical
39K EHP isn't that quite low? I'm afraid.
Lmao iv only ever had 20k eHP in this game that's why you have 6 portals
hi very cool stuff ! cant wait to see some footage. Some thoughts: getting the dex required seems a little painful for a league starter, any chance to lower the dex req.? also I would be very concerned with mana, have you tried respeccing your old character? you have no leech and almost no regen, immortal cal costs 50 mana to pop and also the melee skills cost alot more. your old version was using EB so you probably never run into any problems, but be careful if you run it mana based now, I think you should do some testings first, i dont know how you could get leech or mana gained on hit easily if you are on the left side.
another point, I think smite is not worth the effort if you dont get more accuracy and some skill effect duration. it only lasts 4 seconds, thats very short and after smiting you need to ramp up 6 charges, I would skip it for something else to be honest, its not thaaaat much of a dps increase anyways.
also skipping saffels for a high armor/high block shield might be good for normal mapping?
Alright lots to digest here, commenting before I go do things because I don't want to forget to reply to this
1) The dex requirement is actually only 119, the pob just has so much because I didn't do too much tuning on dex after taking out the bigger green gems. You can replace 1 of the dex rolls i have with just a dex notable (1 pt) and still have it be met, but I don't think you can drop both dex rolls, which should be fine either way.
2) Good point on the mana, I forgot that the left side just doesn't have mana sustain tools that I usually use on melee characters. Couple solutions I'm going to weigh out here - anointing Clever Thief, using Lifetap in one or more places (IC might need to be the only one but I have to check a bit more), could always exchange the frenzy crafts for -cost if I thought it was truly untenable. Either way, thanks for pointing this out, will definitely look into this
3) Smite is actually pretty comfortable, even no duration scaling. The accuracy is something I was made aware of by a friend earlier this morning and the easy solution right now is going to be anointing Acuity instead, but I also am probably making tree changes to fit in Blade of Cunning as well for even more accuracy. The duration on Smite is a valid concern if you wanted the buff for mapping, but since we only actually need the buff on specifically the 6th hit for bossing, it's never really bothered me with or without duration. That said, if you want it to be a little bit more forgiving for personal use - Malevolence over Anger is either a tiny loss or actually a dps gain depending on the PoB you reference for it and will give you a bit of extra uptime on it for comfort purposes. It is also entirely reasonable to just drop Smite after the initial progression to 2 watchstones as yes, it's literally just for squeezing out extra damage and could be used as a utility socket instead (lifetap for example)
4) The only shield that I could find (both in TotA and now) that would be worth taking off Saffell's for, especially in mapping, is Dawnbreaker. We don't actually scale enough armor in the Cloak of Flame setup to benefit from a good armor shield. Dawnbreaker is an exception because of it's phys conversion, which even then, does make us notably weaker to elemental damage in favor of stronger physical mitigation which I believe to just be a matter of personal preference and the damage of the content you play the character in. Also if you take out Saffell's it does somewhat increase the pressure on your gear to get resistances, but that's not the end of the world.
Thanks so much for the feedback! I greatly appreciate it and as I said I will definitely look into these points to continue refining this PoB
@@NoNameHQ thanks for taking time to reply, I am looking forward to your update and maybe some 3.25 footage once the league started :)
I am a big infernal blow fan and a melee witch is the most badass thing you can do in this game :D
I agree on all your points, you are right about dawnbreaker it would be really good actually.
some random additional thoughts I want to leave here:
petrified blood is actually good defense as a witch, because you can take recoup nodes (infused flesh) to offset the degen and have it act as a damage mitigation. some builds now go blood magic because of mana issues, maybe it would work to go blood magic, reserve 50% life with petrified blood + some small aura, and use anger/malevolence with eternal blessing support (eternal blessing only deactivates mana reservation stuff, so you can use it as a free aura if you only reserve life)
going RT and using a yoke of suffering could be an interesting variant. in general, using RT for early levels until you have the accuracy gear might feel alot smoother. yoke also lets you shock which is a huge damage increase, and shocking gets easier with the sword too !
how difficult is it to get the colors 5R1B for the chest? can we maybe swap one out for another blue gem?
coloring the chest without corruption is pretty rough - its why the pre-cloak pob uses an armor base for sure
if you land 4R2B instead of 5R1B, swapping a gem for ignite proliferation or unbound ailments is completely fine, and you could even run both of them at 3R3B if you absolutely have to
the low life stuff is interesting, but I'm a little wary of it only because the actual problem with witch is max hit, which is only helped by PB assuming you stay at full life for it. but I did consider the blood magic route, just couldn't find a reasonable way to get back the defenses I was giving up to make it happen, might be something I try anyways though if something feels off during the weekend
yoke is a pretty huge banger of an item here, might actually have to consider it for this, forgot it had all elemental damage can shock line. i still wouldn't go RT though, just because that disables EO which is a huge dmg loss
cool
God i just hate the concept on using elementalist melee. Other than that cool stuff
Will not loss of phys taken as elemental, make elementalist super squishy?
as far as I can tell, the only place I'd expect to be missing any conversion is on the helmet, which is fine because I've opted for eye of malice instead. you just swap to dawnbreaker if you feel that phys hits are the bigger contributor to your problems
witch builds in 3.25 omegalul kekw lmao xdd
Did fulcrum get nerf
no