Spyro the Dragon levels (+top-down maps) for Blender 4.3.2

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  • Опубликовано: 1 фев 2025
  • ИгрыИгры

Комментарии • 8

  • @amassasa
    @amassasa 3 месяца назад +1

    What a Chad you are! Thank you for providing this awesome resource.

  • @Labrattts
    @Labrattts Год назад +1

    Cool! Brings back memories

  • @VGCartography
    @VGCartography Год назад +1

    thank you for your work and sharing this, and the detailed readme!

  • @Xhilyn
    @Xhilyn Год назад +1

    :D awesome work, sir

  • @Entikai
    @Entikai Год назад +1

    Amazing job. Thank you for sharing.
    How did you figure out how to combine the vertex colors with the textures accurately?

    • @aldeezy1
      @aldeezy1  Год назад +2

      Unfortunately, the combination is eye-balled to look kinda correct. My reasoning is that there are so many factors beyond simply how the data is represented in the game that getting each level to look kinda correct is good enough. The vertex colors and textures themselves are ripped straight from the game, though!

    • @Entikai
      @Entikai Год назад +1

      Have you ever tried reconstructing the levels from the third game (year of the dragon)? I think they use a different system with 2 vertex color maps, shading map and tint map. I tried to do it but failed.

    • @aldeezy1
      @aldeezy1  Год назад

      I have not, my main focus has been on Spyro 1. Maybe One Day(tm)!!