I gotta dump my recommendations here because i enjoyed your gameplay and wanted to give food for thought. I recommend you put on the 15% more damage on reload perk at the top. Rippers reload frequently and it activates upon using Point Blank Barrage if you shot at least once beforehand since it automatically reloads on startup. You'll basically have regular uptime on it. I also think getting the rending on the left side of the tree is not of value since you're using can opener on ripper to complement the cleaver.
It's funny you mention this because I actually changed the reload perk from towering presence after I recorded this, unfortunately I can't update it in the actual video build but it's on the gameslantern build link now. As for rending, I still find a benefit to it even with can opener and it's down the same tree I want toughness damage reduction for anyways.
I like it all except for the bottom 4 points on the left side. You don't have anything causing bleeds so I suppose you'd need to rely on team mates to kick off "Delight in Destruction" for you, and if you're doing it to reach the toughness reduction, you can get the same thing on the right side, which I think probably compliments your build better.
Whats the dump stats for the weapons? Also isnt worth sacrifice something for the Too stubborn to die trait or the Pained Outburst and Toughest! Traits?
You make the ripper look so good, and why that mark knife? It has the most single strikes but also seems very quick, I can't seem to like any chain as much as the mark 2 bulky club, the one with the highest dmg
You could definitely use a stubber if you want, I just prefer the ripper with can opener because our carapace damage is not very good. MK IV Cleaver is OKAY at killing crushers with it's stab, but with can opener we can just poke and blow them up with a few bursts.
No problem, part of the reasons as an Ogryn you are so tanky is not just your HP total, it's your toughness regeneration talents/blessings and toughness damage reduction. Your toughness regen talents/blessings are all percentage based so the more total toughness you have the more you're regenerating per toughness regen trigger. You can also hit breakpoints with toughness that allow you to do goofy things like tank a sniper shot with zero health damage lost if you have a sniper damage reduction curio. In this video you can see at 23:30 if you have a teammate with shout you can just take a crusher hit and only lose toughness. If we stack the talent "feel no pain" on top of this(like this build does) when you actually DO lose your toughness and start taking health damage it will also be mitigated. If we take all of this into consideration our effective HP is absurdly high and the main thing that will actually kill you once you play with all of this in mind will be a trapper or getting stuck in an area hazard. Most Ogryn mains I see have completely dropped using health curios, because with talents you're already at over 300 HP most of the time which is already a ton of health. If you haven't tried toughness I would really suggest you give it a whirl and see how much tankier you feel because it's very dramatic imo. Hope this helps
u had 3 guys go down at 2 min mark. u decided not to use a granade and ress them all? instead u waited untill they all died and then used it on one trapper? XD
First of all they were in pox gas and no offense to the other 2, but only one guy was worth risking a save and he left nearly immediately after he went down.
I think it made sense enough. No real reason players should be dropping that fast that early anyway. And reviving is very risky with the wrong specialists around.
They went down way too fast to be an effective asset to the team no offence. Health is an important resource we need to manage and if it aint worth losing health for half that team
That was bonkers. Props!
i love the tags in the description!
DAAAMN you were basically an OgryVeteZealoPsyker!!
Now imagine 4 of those Ogryn builds in a game! *UNTOUCHABLE* 🎉
It’s sad how it’s not sometimes especially Karnac twins they murder u and there’s not enough ammo on the map for u big guys 🤣
@@DEATHWISH65 yeah! They do have to least ammo reserves of all 4 characters :/ I guess thats to make them not too OP lolz xp
@@DEATHWISH65 its heavily moddifyable tho with the new system now even easier! 💯🫡 FOR THE EMPEROR
Hey, love the video! What other melee weapon would you recommend for this build? Could you use a bully club or a delver’s axe with it?
9:55 WAJOW 😂😂 The most Mutie-spawn i’ve ever seen 😅
I gotta dump my recommendations here because i enjoyed your gameplay and wanted to give food for thought.
I recommend you put on the 15% more damage on reload perk at the top. Rippers reload frequently and it activates upon using Point Blank Barrage if you shot at least once beforehand since it automatically reloads on startup. You'll basically have regular uptime on it.
I also think getting the rending on the left side of the tree is not of value since you're using can opener on ripper to complement the cleaver.
It's funny you mention this because I actually changed the reload perk from towering presence after I recorded this, unfortunately I can't update it in the actual video build but it's on the gameslantern build link now. As for rending, I still find a benefit to it even with can opener and it's down the same tree I want toughness damage reduction for anyways.
I like it all except for the bottom 4 points on the left side. You don't have anything causing bleeds so I suppose you'd need to rely on team mates to kick off "Delight in Destruction" for you, and if you're doing it to reach the toughness reduction, you can get the same thing on the right side, which I think probably compliments your build better.
Whats the dump stats for the weapons?
Also isnt worth sacrifice something for the Too stubborn to die trait or the Pained Outburst and Toughest! Traits?
I too would like to know the dump stat. Please!
Had a thought about the dump stat it would have to be cleave. No cleave needed for this build. For the gun it would be collateral.
You make the ripper look so good, and why that mark knife? It has the most single strikes but also seems very quick, I can't seem to like any chain as much as the mark 2 bulky club, the one with the highest dmg
Is your frame a mod? Interesting...
Lol why does it look so similar to a big version of a knife zealot/stealth vet
How is he stabbing so consistently?
Why not a stubber? Isnt it better ammo etc?
You could definitely use a stubber if you want, I just prefer the ripper with can opener because our carapace damage is not very good. MK IV Cleaver is OKAY at killing crushers with it's stab, but with can opener we can just poke and blow them up with a few bursts.
I like that
Hey, I am rather new - why Toughness out of interest over health Curios?
No problem, part of the reasons as an Ogryn you are so tanky is not just your HP total, it's your toughness regeneration talents/blessings and toughness damage reduction. Your toughness regen talents/blessings are all percentage based so the more total toughness you have the more you're regenerating per toughness regen trigger.
You can also hit breakpoints with toughness that allow you to do goofy things like tank a sniper shot with zero health damage lost if you have a sniper damage reduction curio. In this video you can see at 23:30 if you have a teammate with shout you can just take a crusher hit and only lose toughness. If we stack the talent "feel no pain" on top of this(like this build does) when you actually DO lose your toughness and start taking health damage it will also be mitigated. If we take all of this into consideration our effective HP is absurdly high and the main thing that will actually kill you once you play with all of this in mind will be a trapper or getting stuck in an area hazard.
Most Ogryn mains I see have completely dropped using health curios, because with talents you're already at over 300 HP most of the time which is already a ton of health. If you haven't tried toughness I would really suggest you give it a whirl and see how much tankier you feel because it's very dramatic imo. Hope this helps
u had 3 guys go down at 2 min mark. u decided not to use a granade and ress them all? instead u waited untill they all died and then used it on one trapper? XD
First of all they were in pox gas and no offense to the other 2, but only one guy was worth risking a save and he left nearly immediately after he went down.
I think it made sense enough. No real reason players should be dropping that fast that early anyway. And reviving is very risky with the wrong specialists around.
They went down way too fast to be an effective asset to the team no offence. Health is an important resource we need to manage and if it aint worth losing health for half that team
People that are not able to survive the first five minutes of a game should not be playing auric maelstrom...
Idk everybody has a shit game every once in a while, could've just not been their* moment naw mean
This must be one of them elitists.... people like you are whats wrong with the gaming community 😂😂😂😂😂😂. Games are not finite.
Accurate showcase of why most people do not belong near any auric tier missions, nevermind auric maelstrom
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