I'd love to see you tackle designing a food brand mascot, a la PepsiMan or Chester the Cheetah. Pipe dream would be a whole McDonaldland-style cast of characters, but that's probably overkill for one video. I'm just fascinated by the way people create concrete characters that somehow embody abstract food concepts.
I love the general and overall shape, fluency and readability of your characters overall! O’Leary is quite adorable and I’d like to see more of him as well and definitely some merch, plushie hopefully? Thank you for the awesome well rounded content!😊
WOW yes! Love Jac animation! Can’t wait to see more from this game...As well as more of this video series! I can’t even tell you how cool it was to see you working in those iconic game character styles. Thanks so much!!!
Oh man, this brings back all the good memories I had playing O'Leary's Gulch back when it first came out on the-wait, THAT NEVER HAPPENED! Excellent job capturing the spirit of the 16-bit and low-poly eras. This project looked really fun 😀
I really liked this and the first video in the series because it really drove home a huge difference between stuff people make for fun and stuff people make for work: When you're making it purely for your own enjoyment you can make whatever comes to mind limited only by your technical skill and your tools, but the more purposeful your art is, the more thematic restraints you will find yourself working under.
I just realised this now, my God, Brookes, are you just a content timing wizard?? I was literally just thinking today about how many things around me are kinda pushing me to want to make games for the first time and you (and RPGmaker being on sale for the next few hours) are just adding to the list of mine of why I wanna get started programming and making games, please share any game making tips in the future, I'd love to hear some, especially since your upload timing is just truly amazing.
I'd honestly love if you made more 3d tutorials! Just hearing you describe the features of those old 3d renders really pricked my ears up, since I have a huge nostalgic affinity for the late 90s primitive 3d style. I'd love to hear you talk more about modelling characters, capturing those older styles in more detail, or maybe talking about the development of techniques alongside the evolving technology. Keep up the great videos either way! You've motivated me to pick up my pencil for the first time in months :3
This is rad. I had heard you on Wulff Den Live waaaaay back, but never checked out your channel. Now that I'm doing a little hobbyist game dev. myself, I'm definitely gonna hit up these videos for character design analysis.
you. are. so. good. . . .at it all. The time-lapsing doesn’t even begin to reflect how much thought, work, & time went into this 😳 Positively need more O’Leary!!!
what if oleary had a villian called cabinet bull, he would be an ex owner of the town that now builds steam powered machinery in order to regain power. you may probably see him eating some steak from time to time.
Man, this is a good video! I like to think i know a lot about game design, but there was a ton of stuff in this video i'd never heard of before! :o Love to learn new things.
I've got to admit, when you started doing the sprite work, I wasn't too impressed, but then you added those border pixels and I was amazed by how well it ended up looking! Just goes to show how important lineart can be sometimes, even on sprites (not to mention that I've got to be more patient next time!) Wonderful character and wonderful video!
Id say so for sure, a lot of my examples were for platformers and not necessarily RPGs, but the same downscaling is happening from Toriyama's watercolors to an 8-bit rez.
I really love O'leary and his concept! I do think he could use his Tail like a Lasso instead, but that also may have been a bit more involved and too time consuming to do for the sake of the time you had available. But hear me out on the idea of the Tail Lasso / Gameplay mechanics I'm imagining. I'm thinking the game is a platform / Environmental puzzle game similar to Yoshi's Island on the SNES and Nemo in Dreamland on the NES. O'leary can use his Tail to lasso animals and begin to ride them. His Tail gets longer via power ups, allowing him to Lasso larger creatures. While riding an animal he has a limited time to ride them as he is using his Tail to hold onto them draining his stamina. He loses less stamina based on how much longer his tail is than what he Lasso's. His Tail can be shown either slowly slacking off as he loses stamina, or whipping around / and flashing red as he gets close to losing his hold. Similar to the transformation powers in Yoshi's Island, the goal is to traverse the map / solve the puzzle within the time limit. And you can complete smaller tasks on the map to collect power ups to give you more leeway in how you solve each puzzle. Or maybe you end up being able to Lasso some extra large and or useful creature that lets you breeze past all the obstacles. But that is all just in my head, and in no way meant as a criticism of O'leary and his Actual design. Just a fun thought I had. Also he needs a Bandit Racoon sidekick... because I liked Pocky and Rocky! And Racoons are also just popular 90's Mascots in General.
@@CharacterDesignForge as you create the 3d models the whole process you go through would be great to see. Do you bring in a character turn around and model on top or do you just start from a plane or primitive? I'm still learning blender and how to make a good 3d game model so I would love to see it!
Talking about purpose, the point of a playable character sprite is for it to move. Does the design of O'Leary reads properly in motion though? I would have liked to see this bit addressed in the video since the subject is limitations and purpose. I think this video was more an excuse to have fun with rendering a character in many different iconic styles (and it probably is fun!) The character is fun! But maybe it should have been presented as such instead of a lesson-like video. But I get that the channel is based around educational videos so you probably didn't want to go against the purpose and the expectations of the viewers. I'm personally fine with adding character design challenges or however you can call them appearing on the channel. There is always a lot to learn from those too so it wouldn't clash too much I think. So this is my opinion
So in order to appease your definition of a successful video, a video about design, and not animation, I should have spent a few more hours on top of the existing 30 animating this character? No part of this video was positioned as a lesson, as virtually all of my other videos tend to be. You are mistaken. If this is about having superiority over my work I'm not at all in the mood. Do you need me to run the naming convention of all of my videos by you in the future?
It was not presented as a lesson, this is a video exploring the process of the /character design/ of a retro video game protagonist. Less a direct lesson so much as an opportunity to explore an idea and provide insight as well as have fun and showcase Brookes' approach to design under specific circumstances. And frankly, it's pretty fucking unreasonable to assume that a video called "Let's DESIGN" would therefore include the entire process of designing, rendering, and animating as though it were meant as a tutorial for the entirety of game character creation. A ton of work went into the design, which was the focus and purpose, and to act like it's a failing of the vid or somehow not enough because in a Final Game it would indeed be animated, when animation takes an incredible amount of time and effort and this is one of many vids Brookes makes on a /weekly/ basis, is an insult.
@@CharacterDesignForge I didn't mean to make it seem like a criticism. I genuinely love your videos and learned a lot from them, I'm actually at the very beginning of my art studies; I have no intent of trying to seem superior, sorry if I make it feel like this. I think I overdeveloped my thoughts in an attempt to make it feel less like an undeveloped criticism, wich definitely backfired. (we're over the point but the original meaning of my comment was about knowing if the sprite would read as well in motion that it does staticly, since it's also a big part of the limitations of a retro game.
@@CharacterDesignForge (i ran out of space for the rest of my comment I think). All of this to say that I meant no offense. Sorry if this annoying comment happened in a particularily unsuitable moment for your mood. I repeat it but I enjoy your videos a lot so the last thing I want to do is to seem to be against what you enjoy to do. Have a good day, I wish it sincerely!
UPDATE: Grab a Biko Plush, Available for a Limited Time Only! www.makeship.com/products/biko-plush
"Had a bit of a rocky transition into 3d" triggered my fight or flight response lol
same
False, Mario's source of power IS his moustache.
That’s actually not wrong. In Mario&Luigi, the mustaches of the Mario Bros determine how many critical hits they land.
@@rainpooper7088 and how cheap items get
Omg, this changes everything. O-O
So if Mario shaved, he'd essentially be powerless?
Each iteration of O'Leary brought me more and more life
Hehe thank you
"At 100%, my possum is readable"
This was awesome, thanks again brookes!
I'd love to see you tackle designing a food brand mascot, a la PepsiMan or Chester the Cheetah. Pipe dream would be a whole McDonaldland-style cast of characters, but that's probably overkill for one video. I'm just fascinated by the way people create concrete characters that somehow embody abstract food concepts.
Thats a great idea!
@@CharacterDesignForge Sell OLeary to Arbies.
4:10
How little you know. Mario's glorious mustache is totally the source of his power 100%.
I'd like to see you do more 3d in the future. I had no idea that you ever worked in it!
I love the general and overall shape, fluency and readability of your characters overall!
O’Leary is quite adorable and I’d like to see more of him as well and definitely some merch, plushie hopefully?
Thank you for the awesome well rounded content!😊
o'leary is absolutely adorable! and i can't wait for that game you're making! i'd totally play it :0
WOW yes! Love Jac animation! Can’t wait to see more from this game...As well as more of this video series! I can’t even tell you how cool it was to see you working in those iconic game character styles. Thanks so much!!!
So glad you enjoy it!
Oh man, this brings back all the good memories I had playing O'Leary's Gulch back when it first came out on the-wait, THAT NEVER HAPPENED! Excellent job capturing the spirit of the 16-bit and low-poly eras. This project looked really fun 😀
Great and super fun vid!! I love peeking into the approach taken in more limited projects like retro games.
This video is so cool. It really gets my imagination going with all sorts of ideas.
I have been using acesprite for years now and I've never used it the way you did. I guess you learn something new everyday.
I really liked this and the first video in the series because it really drove home a huge difference between stuff people make for fun and stuff people make for work: When you're making it purely for your own enjoyment you can make whatever comes to mind limited only by your technical skill and your tools, but the more purposeful your art is, the more thematic restraints you will find yourself working under.
I just realised this now, my God, Brookes, are you just a content timing wizard??
I was literally just thinking today about how many things around me are kinda pushing me to want to make games for the first time and you (and RPGmaker being on sale for the next few hours) are just adding to the list of mine of why I wanna get started programming and making games, please share any game making tips in the future, I'd love to hear some, especially since your upload timing is just truly amazing.
I'd honestly love if you made more 3d tutorials! Just hearing you describe the features of those old 3d renders really pricked my ears up, since I have a huge nostalgic affinity for the late 90s primitive 3d style. I'd love to hear you talk more about modelling characters, capturing those older styles in more detail, or maybe talking about the development of techniques alongside the evolving technology.
Keep up the great videos either way! You've motivated me to pick up my pencil for the first time in months :3
Yeehaw, O’Leary’s a darn fine rootin’ tootin’ character, I gotta say! 🤠
10/10 would totally play a game starring him ahah
Yeeehaaaw!
I LOVE THIS. I love O'Leary's design *so much!*
Thanks Hikaru!
Inspiring stuff Brookes! Looking forward to the next Let's Design 👍
Awesome video, love the concept for the video series, really inspirational. :D
This was awesome! Super fun to watch you create a character! :)
This is rad. I had heard you on Wulff Den Live waaaaay back, but never checked out your channel. Now that I'm doing a little hobbyist game dev. myself, I'm definitely gonna hit up these videos for character design analysis.
you. are. so. good. . . .at it all.
The time-lapsing doesn’t even begin to reflect how much thought, work, & time went into this 😳
Positively need more O’Leary!!!
Extremely talented creator, got a lot from this tutorial! Thank you! 🙏
All the circles in his design !!!!!! He’s so cute 🥰
Idea: Polly the pirate
A parrot that's a pirate.
This was so good! Seeing that Jacqueline run cycle and you in Aseprite got me like :OOO!
Great job! Loving this series so far man!
Hehe thanks so much, Joe, you rock, appreciate it
Awesome! Thank you.
Very cool to see the progression of video game character designs!
Learning to design AND learning about throwing a lasso? Next level
I loved this video, such a cool concept.
Imagine if Mario’s mustache was his power?
I really appreciate using the night time guar plains track on the video
Hey at least someone can appreciate something from this video.
Dang now I want this as a game
Could you do an episode about puppetry and puppet character design.
Yay
I love you, O'Leary the possum... So much...
O'leary is wonderful and friend shaped
what if oleary had a villian called cabinet bull, he would be an ex owner of the town that now builds steam powered machinery in order to regain power. you may probably see him eating some steak from time to time.
Possum Cowboy ❤️
This is the video that made me subscribe.
Polygon Crash still haunts my nightmares
We finally got Crash justice this year
All my life I wanted to design characters for games like mascot platformers. I should try playing with Blender some time.
Dammit, man! I still have another pic to finish. You Know I'm going to attempt to draw this awesome 'possum at some point. = )
Man, this is a good video! I like to think i know a lot about game design, but there was a ton of stuff in this video i'd never heard of before! :o Love to learn new things.
Very entertaining!!!!!
excelent video!
I've got to admit, when you started doing the sprite work, I wasn't too impressed, but then you added those border pixels and I was amazed by how well it ended up looking! Just goes to show how important lineart can be sometimes, even on sprites (not to mention that I've got to be more patient next time!) Wonderful character and wonderful video!
I need O'leary's Gulch
I would love to see a game of this Charakter
I noticed the siivagunner remix of Kirby’s Adventure’s World 4 theme
I think O'Learly looks amazing, but sadly he wouldn't fit into the SNES because of the color constraints D:
Oleary glutch looks like a whale of a time
Wack UVs, nice video yo! I like this character design.
Can you try designing 3d models for different types of toys (plushies, action figures/dolls, etc.)?
I’d love to see you do more 3D stuff, I’m still one of the people trying to learn it, lol
can we apply those principles in Yoshitaka Amano's design in earlier Final Fantasies? What about Akira Toriayama's on the NES Dragon quests?
Id say so for sure, a lot of my examples were for platformers and not necessarily RPGs, but the same downscaling is happening from Toriyama's watercolors to an 8-bit rez.
How do you make a 16 bit sprite? Like on aseperite would I do a 16x16 canvas?
Thats a 40px tall sprite of O'Leary in this vid!
@@CharacterDesignForge thankies
But Biko Boy Sus, what about Sans' sprite??????
I really love O'leary and his concept!
I do think he could use his Tail like a Lasso instead, but that also may have been a bit more involved and too time consuming to do for the sake of the time you had available.
But hear me out on the idea of the Tail Lasso / Gameplay mechanics I'm imagining. I'm thinking the game is a platform / Environmental puzzle game similar to Yoshi's Island on the SNES and Nemo in Dreamland on the NES.
O'leary can use his Tail to lasso animals and begin to ride them. His Tail gets longer via power ups, allowing him to Lasso larger creatures. While riding an animal he has a limited time to ride them as he is using his Tail to hold onto them draining his stamina. He loses less stamina based on how much longer his tail is than what he Lasso's. His Tail can be shown either slowly slacking off as he loses stamina, or whipping around / and flashing red as he gets close to losing his hold.
Similar to the transformation powers in Yoshi's Island, the goal is to traverse the map / solve the puzzle within the time limit. And you can complete smaller tasks on the map to collect power ups to give you more leeway in how you solve each puzzle. Or maybe you end up being able to Lasso some extra large and or useful creature that lets you breeze past all the obstacles.
But that is all just in my head, and in no way meant as a criticism of O'leary and his Actual design. Just a fun thought I had. Also he needs a Bandit Racoon sidekick... because I liked Pocky and Rocky! And Racoons are also just popular 90's Mascots in General.
I repeated the rope element in his tail so they would be reminiscent of each other. I chose to go more literal with the ropes.
6:09
Okay, that's awesome.
Please, some time do a video to explain ASprite a little more.
When you get @ at 5 AM on discord for this.
You're usually don't go to sleep till 6
Hi Brookes Do you know where I can info on the game Shackleton I’m seeming to have a hard time finding it in web searches?
The best source is my videos, we want to make some more progress before we set up anything promotional like that
Would love to see you live stream these character models
In what way?
@@CharacterDesignForge as you create the 3d models the whole process you go through would be great to see. Do you bring in a character turn around and model on top or do you just start from a plane or primitive? I'm still learning blender and how to make a good 3d game model so I would love to see it!
as far as my process for this video, what you see is exactly what you get.
@@CharacterDesignForge fair enough just more food for thought then thanks!
Fastest click in the West baby
Mario’s source of power isn’t his hat!
Super Mario Odyssey: Am I a joke to you?
looking forward to play your cowboy possum game. ya better make it :)
I have a feeling the lassos on the low poly O'leary would have been plains instead of modeled for memory reasons, but it does look good.
Yeah it'd depend on what deformation or animation would happen once spun and thrown for sure
is this blender that i see
What is that pixel app called?
I believe I said it in the video. It’s Aseprite.
@@CharacterDesignForge ok thanks I must not have heard it
COWBOY POSSUM
I wish I was a gamer ;-;
Talking about purpose, the point of a playable character sprite is for it to move. Does the design of O'Leary reads properly in motion though? I would have liked to see this bit addressed in the video since the subject is limitations and purpose.
I think this video was more an excuse to have fun with rendering a character in many different iconic styles (and it probably is fun!) The character is fun! But maybe it should have been presented as such instead of a lesson-like video. But I get that the channel is based around educational videos so you probably didn't want to go against the purpose and the expectations of the viewers. I'm personally fine with adding character design challenges or however you can call them appearing on the channel. There is always a lot to learn from those too so it wouldn't clash too much I think. So this is my opinion
So in order to appease your definition of a successful video, a video about design, and not animation, I should have spent a few more hours on top of the existing 30 animating this character? No part of this video was positioned as a lesson, as virtually all of my other videos tend to be. You are mistaken. If this is about having superiority over my work I'm not at all in the mood. Do you need me to run the naming convention of all of my videos by you in the future?
It was not presented as a lesson, this is a video exploring the process of the /character design/ of a retro video game protagonist. Less a direct lesson so much as an opportunity to explore an idea and provide insight as well as have fun and showcase Brookes' approach to design under specific circumstances. And frankly, it's pretty fucking unreasonable to assume that a video called "Let's DESIGN" would therefore include the entire process of designing, rendering, and animating as though it were meant as a tutorial for the entirety of game character creation. A ton of work went into the design, which was the focus and purpose, and to act like it's a failing of the vid or somehow not enough because in a Final Game it would indeed be animated, when animation takes an incredible amount of time and effort and this is one of many vids Brookes makes on a /weekly/ basis, is an insult.
@@CharacterDesignForge I didn't mean to make it seem like a criticism. I genuinely love your videos and learned a lot from them, I'm actually at the very beginning of my art studies; I have no intent of trying to seem superior, sorry if I make it feel like this. I think I overdeveloped my thoughts in an attempt to make it feel less like an undeveloped criticism, wich definitely backfired. (we're over the point but the original meaning of my comment was about knowing if the sprite would read as well in motion that it does staticly, since it's also a big part of the limitations of a retro game.
@@CharacterDesignForge (i ran out of space for the rest of my comment I think). All of this to say that I meant no offense. Sorry if this annoying comment happened in a particularily unsuitable moment for your mood. I repeat it but I enjoy your videos a lot so the last thing I want to do is to seem to be against what you enjoy to do. Have a good day, I wish it sincerely!
I wonder what a modern redesign would look like? ALA Modern Sonic.
hey Bryan dechart