I just crafted this whole deck. What is the synopsis of it early game mid and end? I’ve been trying to figure out how to juice up Sif should I be more worried about playing minions early on or spells against a death night? I had trouble when he brought everything back and juiced up everything bringing back all the undead I still one and I don’t know if I’m playing it correctly.
If you are gonna do XL doesn't it make sense to go Reno as well? You only have 1 copy of Sif anyway. Edit: Since some people didn't get it obviously I meant removing duplicates and adding other spells in. Since you are doing XL you aren't trying to go for the combo ASAP.
I am glad you are enjoying Sif Mage. I am sick and tired of Team 5's bias. This is yet another complete makeover for mage, with the end result being that none of mage's legacy cards have any synergy. Meanwhile; Rogue Druid, Pally, Hunter, and Shaman all have ten years of cards that work together. It wouldn't surprise me if they nerf this deck. It's slow and boring, but if it wins, then it will get hit. All mage is allowed is this mediocre deck in Standard, and it has two decks in Wild. Secret mage (which got nerfed, so its an auto lose to shaman rogue and warrior.) and Quest mage, which is the slowest, most convoluted deck in the game. Team5 stinks.
Guys, would you recommend this deck over kibler's? His doesn't run Sif and it's 30 cards deck.
I just crafted this whole deck. What is the synopsis of it early game mid and end? I’ve been trying to figure out how to juice up Sif should I be more worried about playing minions early on or spells against a death night? I had trouble when he brought everything back and juiced up everything bringing back all the undead I still one and I don’t know if I’m playing it correctly.
And what exactly is the point of sir Finley? When should you play him?
0:15
If you are gonna do XL doesn't it make sense to go Reno as well? You only have 1 copy of Sif anyway.
Edit: Since some people didn't get it obviously I meant removing duplicates and adding other spells in. Since you are doing XL you aren't trying to go for the combo ASAP.
...almost the entire deck is duplicates...
Durrrrrp
@@nickpowell9415 No shit sherlock obviously it means removing duplicates.
@@nickpowell9415when hs boomer said reno we meant highlander deck with the league of explorer's reno
How marginal is magister? is it necessary?
He's a "I can't clear the board, quick save me" button most of the time
Other than that, he's just a card youd play whenever you're running out of stuff to do or running low on value
I am glad you are enjoying Sif Mage. I am sick and tired of Team 5's bias.
This is yet another complete makeover for mage, with the end result being that none of mage's legacy cards have any synergy.
Meanwhile; Rogue Druid, Pally, Hunter, and Shaman all have ten years of cards that work together.
It wouldn't surprise me if they nerf this deck. It's slow and boring, but if it wins, then it will get hit.
All mage is allowed is this mediocre deck in Standard, and it has two decks in Wild.
Secret mage (which got nerfed, so its an auto lose to shaman rogue and warrior.)
and Quest mage, which is the slowest, most convoluted deck in the game.
Team5 stinks.