Zero T skils eng.ver Memory [Passive effect] Whenever a party 'Hydro' attribute hero inflicts skill damage on an enemy, 0.5 SP is gained. (1 second reuse) When a party hero instantly receives damage exceeding 40% of maximum health, the skill damage received is nullified for 2.2/2.4/2.6/2.8/3 seconds. (Reuse: 13 seconds, this effect is not negated.) [imprint] Ability enhancement: vitality +7692, magic attack power +5230, physical defense +1538, magic defense +1692 The basic attack is strengthened to inflict penetration damage equal to 90% of magic attack power. Damage dealt to enemies with the 'Hydro' attribute is reduced by 13%/16%/19%/22%/25% for 6 seconds. S1 [Passive effect] If there are 7 or more enemies, the damage received from enemies with the 'Hydro' attribute increases by 25%/30%/35%/40%/45%, and the damage received from magic types increases by 25%/30%/35%/40%/45%. increases. [Active effect] The scope of ‘Operating Theater’ is expanded and effects are added. - Party Hero: Recovers 45% of magic attack power per second, recovers 35% of magic attack power when an enemy within range dies. - Enemy: Final damage received by Magic/Guardian type increases by 4%/8%/12%/16%/20% (14%/18%/22%/26%/30% when using 'Pyro’ attribute) S2 [Passive effect] Every time you use ‘Recovery Blaster’ 5 times, all party heroes acquire 0.5% of imprinted resources. For party sniper heroes, damage to bosses/damage to magic types increases by 12%/14%/16%/18%/20% for 13 seconds. [Active effect] The effect of ‘overcoming wounds’ is added. - Recovers 40%/45%/50%/55%/60% of magic attack power per second for 8 seconds. - If you are a hero with the ‘Hydro’ attribute, the damage given to the ‘Pyro’ attribute increases by 13%/16%/19%/22%/25%. Chaser [Passive effect] When there are only 'Pyro' attribute enemies, the party hero's chaser damage increases by 0.2%/0.3%/0.4%/0.5%/0.6% per second. (Up to 12%/18%/24%/30%/36%, this effect is nullified when encountering enemies of other attributes.) [Active effect] The 'Medical Field' is strengthened to inflict area damage equal to 1280% of magic attack power to all enemies, and reduces the final damage inflicted by damaged enemies by 12%/14%/16%/18%/20% for 20 seconds. 'Hydro' attribute party heroes have their final damage increased by 12%/14%/16%/18%/20% for 10 seconds, and 'Pyro' attribute magic/tank types who have received damage from the '[Imprint] Medical Field' All damage dealt to enemies increases by 24%/28%/32%/36%/40%. Whenever an enemy damaged by '[Engraving] Medical Field' dies within 10 seconds, the duration is extended by 0.4/0.8/1.2/1.6/2 seconds. (up to 3 times) Ultimate Restores the health of the entire party by 770% of magic attack power and inflicts 540% of magic attack damage to nearby enemies. For 15 seconds, reduces the party hero's skill reuse time by 20% and increases damage to Tank type by 45%.
Zero T skils eng.ver
Memory
[Passive effect]
Whenever a party 'Hydro' attribute hero inflicts skill damage on an enemy, 0.5 SP is gained. (1 second reuse)
When a party hero instantly receives damage exceeding 40% of maximum health, the skill damage received is nullified for 2.2/2.4/2.6/2.8/3 seconds. (Reuse: 13 seconds, this effect is not negated.)
[imprint]
Ability enhancement: vitality +7692, magic attack power +5230, physical defense +1538, magic defense +1692
The basic attack is strengthened to inflict penetration damage equal to 90% of magic attack power. Damage dealt to enemies with the 'Hydro' attribute is reduced by 13%/16%/19%/22%/25% for 6 seconds.
S1
[Passive effect]
If there are 7 or more enemies, the damage received from enemies with the 'Hydro' attribute increases by 25%/30%/35%/40%/45%, and the damage received from magic types increases by 25%/30%/35%/40%/45%. increases.
[Active effect]
The scope of ‘Operating Theater’ is expanded and effects are added.
- Party Hero: Recovers 45% of magic attack power per second, recovers 35% of magic attack power when an enemy within range dies.
- Enemy: Final damage received by Magic/Guardian type increases by 4%/8%/12%/16%/20% (14%/18%/22%/26%/30% when using 'Pyro’ attribute)
S2
[Passive effect]
Every time you use ‘Recovery Blaster’ 5 times, all party heroes acquire 0.5% of imprinted resources. For party sniper heroes, damage to bosses/damage to magic types increases by 12%/14%/16%/18%/20% for 13 seconds.
[Active effect]
The effect of ‘overcoming wounds’ is added.
- Recovers 40%/45%/50%/55%/60% of magic attack power per second for 8 seconds.
- If you are a hero with the ‘Hydro’ attribute, the damage given to the ‘Pyro’ attribute increases by 13%/16%/19%/22%/25%.
Chaser
[Passive effect]
When there are only 'Pyro' attribute enemies, the party hero's chaser damage increases by 0.2%/0.3%/0.4%/0.5%/0.6% per second. (Up to 12%/18%/24%/30%/36%, this effect is nullified when encountering enemies of other attributes.)
[Active effect]
The 'Medical Field' is strengthened to inflict area damage equal to 1280% of magic attack power to all enemies, and reduces the final damage inflicted by damaged enemies by 12%/14%/16%/18%/20% for 20 seconds.
'Hydro' attribute party heroes have their final damage increased by 12%/14%/16%/18%/20% for 10 seconds, and 'Pyro' attribute magic/tank types who have received damage from the '[Imprint] Medical Field' All damage dealt to enemies increases by 24%/28%/32%/36%/40%. Whenever an enemy damaged by '[Engraving] Medical Field' dies within 10 seconds, the duration is extended by 0.4/0.8/1.2/1.6/2 seconds. (up to 3 times)
Ultimate
Restores the health of the entire party by 770% of magic attack power and inflicts 540% of magic attack damage to nearby enemies.
For 15 seconds, reduces the party hero's skill reuse time by 20% and increases damage to Tank type by 45%.
thanks for the translate sir
Zero T ult skill animation lookin fly
주사가 불안한 무면허 의사 vs 실력 있는 무면허 의사
Nice 🎉💚
Finally!! A replacement for Io t!!!
😮😮😮
성능을. 써보고 싶어도 아직 점검이
안끝나서 패치가 안되어서 추가가 안되었나요?
Balans type Healer
No matter how do i read his skills, he is also able pvp?
Wtf this is op in p1 better than io t
월보 1페 티이오 빠지겠구나....
ITs been awhile since dark healer... Im disappointed
Collect Tia for Dark healer and Asin for Dark assault believe me n save this comment
😂😂😂
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