A few suggestion (in case you guys haven't already implemented yet) - Different type of visions specifically for Zen and human (like the Alien vs Predator game) - More emphasis on stealth gameplay and ambush? (Since I believe there are way fewer Black Ops compared to the HECU marines)
The first one doesn't really make much sense for the technology to detect alien/human body heat differently, although I was inspired by AVP2, I don't wish to make different vision modes for different species in the same way. On the second, you will be able to take a stealthier route in certain places if you wish, rather than go guns blazing, such as in the Storage Complex in the beginning chapter.
Happy new year! I adore your work, that intelligence feature will surely be useful for story and worldbuilding purposes. However... that red night-vision is very hard on my eyes. Could you tone it down a bit?
@@maciejkamil Got it, it's just a sprite so that can be swapped out easy, we'll look at options for the feature as we progress! Thanks for the feedback 👍
A few suggestion (in case you guys haven't already implemented yet)
- Different type of visions specifically for Zen and human (like the Alien vs Predator game)
- More emphasis on stealth gameplay and ambush? (Since I believe there are way fewer Black Ops compared to the HECU marines)
The first one doesn't really make much sense for the technology to detect alien/human body heat differently, although I was inspired by AVP2, I don't wish to make different vision modes for different species in the same way.
On the second, you will be able to take a stealthier route in certain places if you wish, rather than go guns blazing, such as in the Storage Complex in the beginning chapter.
I've been following this project since the start, glad to see it still alive. Wish the best for everyone involved in the mod!
May the mountian gods be with you bro
Happy new year, d3ads and the team!
looks pretty sweet!
Happy New Year birthday to me, Dark Matter.
Is could be a hard work when you decision to doing in life . But you did a great job
mr d3ads and team did cook
This mod looks awesome!
Coming 2030
Amazing
You mfs had us waiting until 2025 for this mod 😭
Every Half-Life fan should be pretty used to waiting...
Happy new year! I adore your work, that intelligence feature will surely be useful for story and worldbuilding purposes. However... that red night-vision is very hard on my eyes. Could you tone it down a bit?
What exactly needs toning down, the overlay? the models highlight? Need to be more specific!
@@HLDarkMatter The linear glitch-like effect seems to be the main issue here. Enemy higlights are good.
@@maciejkamil Got it, it's just a sprite so that can be swapped out easy, we'll look at options for the feature as we progress! Thanks for the feedback 👍
Might not be first but who cares, it’s a peak video
man i hope sergeant Mitchell doesn't appear half life dark matter...
Nah; www.moddb.com/mods/half-life-dark-matter/features/frequently-asked-questions-30
@HPdarkmatter oh alright i am pretty sure your mod is still in a development and can wait when it come out
Why?
First!
12/31/2029 🙏
Probably accurate for the full completed campaign!