I am sick and tired of people praising this remake back to back when it is so baby easy and adjusted for modern sensitivities. They made Yukari less agreessive
I hate people praising this remake back to back when it is so baby easy and adjusted for modern sensitivities. They made Yukari less agreessive. So fed up of halfed ass but physically attractive remakes
@@eduardosgg I mean yeah p3 wasn't hard, but it still required thinking compared to p3r where you can just spam the physical theurgy and win every fight tbf (not to mention the tired system being gutted, but that's not a big issue to me personally)
@@keip4568 "They made Yukari less agreessive." Wrong, they made her more accurate to the original Japanese performance, it's the original English dub that made her sound like an asshole.
As someone who is a relatively new (last 2 years or so) Persona gamer or even JRPG enjoyer in general, I personally really appreciate hearing a veteran's side of the argument. Don't feel bad for "being a grinch" and what-not because as you've said, you are just giving your opinion and I think the world needs to spend more time criticising the things they care about. It's perhaps the number one piece of proof that someone does care, even. Apathy is not a good thing to have, because then nobody learns from it and just gives up. This is also how franchises stagnate. The whole gripe about discussing the game's hills and valleys really resonate with me as someone who's dealt with years of other games communities that are exactly the same, or very similar. Being part of the "modern Mega-Ten gamer(tm)" it is a little hard to understand why people liked the older versions so much outside of nostalgia reasons and I don't really share the same sentiment with difficulty either. However, I have come to learn that veteran JRPG fans certainly have a much bigger tolerance for jank and inconsistency, and so from that perspective I understand it much more, and that's coming from someone like me who's been gaming for 25+ years, just never really the eastern-born genres until now. I find myself not agreeing with you half the time, but that's also why I really enjoy your content. Nobody should live in an echo-chamber and it's always great to hear what others have to say and you're not afraid to go against that grain. Whenever I finish a game of any kind, the first thing I do is go to RUclips and listen to others reviews, lore explanations, watch speedruns etc. because those perspectives are valuable and broaden horizons. All that said though, after loving P3:R a lot (especially the story, because of course) and having gotten very into the formula that Persona (and now Metaphor) brings, I really had to wonder what the point of The Answer was as well. From a first-time players perspective I just didn't understand why it had to exist. We didn't need an "answer" to what happened to Makoto, let alone 20+ hours of almost purely combat to find out. I think the idea of interpretation is very powerful and as mentioned, others perspectives = healthy discussion. Clarity is nice when a story just doesn't make sense, but P3 did make sense, and in my opinion was fairly overt about its meaning and so an expansion that focused on the more tedious part of these games for me, slogging through it just to see where the the story was going (which admittedly was quite wholesome in the end) left a bit of a bitter taste in my mouth. I had heard it was contraversial, and now I see why. Combat just isn't the part of these games I enjoy, though it is satisfying but only in small doses. That was the beauty of the main-line games, being able to pick and choose when you wanted to do it. Even P5:Strikers wasn't hooking me because the best parts just felt so watered down and padded out with long stints of combat to fill the time. Even though that combat pace was hella cool, it just got really old. Guess I now understand the door-kun meme at least. Also very much agree with the tonal whiplash complaints regarding the dorm activities. To me it just felt a little immature in how the fallouts were handled too. I did compare this to the original afterward but I felt even then that it was a little forced, like the devs realised there wasn't enough conflict yet, or they'd just figured out how they wanted to show the impact of grief. Just think it could've been more like a steady deterioration of patience for each other, climaxing with the key situation instead of just everything seeming "okay" (there are hints here and there of course) and then suddenly Yukari snaps. Maybe I'm missing something though. I think my biggest gripe though, is something I've not seen a single other person mention through all the opinions of The Answer that I've watched and read. That being how you are expected to play Metis specifically or suffer at that aforementioned moment when the cast turn against each other. I'm okay with a grind, I've learned that the hard way for sure and so it could be my lack of experience, but I took my original cast (MC/Yukari/Aki/Mitsuru) into it from the point I was able to because I really enjoyed playing that team. It was not fun getting to the arena and finding out that, even if I'd bothered to change it up with the other SEES members, that I was essentially screwed without going back and finding a bunch of RNG clock spawns just because of one character. This to me felt like bad game design that would've been easily fixed with her simply being synced up to your level and if you were underlevelled even then, at that point it is just your fault. Obviously if I played the original I'd have seen it coming. I decided because of The Answer's tedium though to just grab a friends save for that and push through because I was curious to see how it all ended but that really annoyed me when at no point is it even recommended to take her. Guess it’s a story clue you’re meant to pick up on and I’m just too dense lmao. Other smaller things too but overall, very mid experience held up by a cast that I'd grown to love over the 90 hour playthrough of the original even if they felt a little hollow at times. I'm no expert at these games, always chugging along on normal difficulty and so I found challenge still in always being far from optimal, but having what is basically half the reason we play Persona missing, made for a very tedious time and I think I'm liable to skip DLC's that go down the same path in the future. Anyway sorry for the ramble! Was looking forward to your video on this. Love your content, Nam. Never bothered to become a "member" of a channel until I found you after I completed P5:R and watched your fantastic in-depth video on it. keep it up! Curious how you felt about the hidden Joker boss too. Oh, right. The soundtrack is incredible too.
I mean, how do people even justify spending as much money on a remake as with a new game... Unless you've NEVER EVER played P3 (in which case you should probably chill with your opinions on FES and Portable), I don't see how that would ever be as good a deal as getting SMT V or Metaphor... I'm not getting P3 Reload anytime soon, because not only I've played it enough times already, I even bought the P3P port on Steam, so I really don't see myself buying Reload unless I've bought and 100% basically any other Atlus game on Steam.
Your P3R reviews hit me the same as J-Review on Sonic Frontiers. Where I agree with almost every criticism, but I still find them to be good games. Not that I ignore said criticisms(edit: P3R was the first time I experienced Persona 3s story)
This is honestly how it should be. You have the right to have your own opinion of a game while respecting others' opinion of it, even if it is to broad your perspective. That makes a good community.
The discourse surrounding Persona 3 Reload is the perfect encapsulation of what bugs me so much about modern remake culture. Instead of being celebrations of the originals that take new spins on their concepts (IE FF7 Remake/Rebirth and the Resident Evil Remakes), they're often viewed as replacements of the original games, both by the people making and consuming them, which isn't helped by the fact the original versions of most remakes are getting harder and harder to play officially. Its disheartening to see the work on these older games bashed so hard by people who haven't even played the original game just because a newer, shinier version is out. People like to pretend they view video games as art until someone bashes a game they like.
If they're going to try and replace the original then they really have to make a genuine effort at being a replacement. Allowing low quality cutscenes just because high quality ones would go over budget isn't a good excuse when the original game has really cool cutscenes. It's insulting imo that a remake treated with less care and development priority than the original is allowed to become the go-to version when they're really only cashing in on people's nostalgia for P3 rather than actually trying to make the best version possible.
I think people just need to stop writing games off just because they aren't one to one with how they wanted them to be... It's honestly kind of idiotic...
PS2 version with the mod that let's you control party members. No Marin Karins being resisted when you need a Dia and it's the best version. You can even play it on your phone at this point.
@amenoma9648 did this once, on a crappy tablet. Framerate was trash, but still made it through one - then 70% of the way through 2. No regerts, only didn't finish the second when the tablet died lmao
I dont understand why so many fans of this game series brush any critisism off almost instantly like these games are perfect. Im making an assumption here but im presuming because you love this game as much as people like i do is exactly why you have so many critisisms. Critique is what drives mediums like videogames forward. Your opinion shouldnt be written off just because "i dont like it"
I don't necessarily brush them aside, just that the things people criticize doesn't matter as much to me. When people were complaining about how the Dark Hour was too green, I didn't care because to me, it still managed to capture what I play Persona 3 for, the amazing story and characters, while adding Persona 5's gameplay but slightly more challenging (a lot more challenging in Episode Aigis's case). It's one of those things where you can't really be subjective because different aspects of the game matter more to different people
Ngl I can take criticism like the game being too easy and all that but it's not ok to tell people they can't like something (learned from experience lol) i suggest using true criticism and if people can't understand it then they shouldn't be offended lol
Reload manages to be a true Persona 3 game by staying true to its roots of being controversial. /s More seriously, the one thing covered in this video that I do want to comment on is the Compendium, because its inclusion went a bit beyond the bare minimum, and in a direction I found very interesting. By importing a save from the main game, Aigis gets limited access to Makoto's Compendium. Any of Makoto's Personas could be resummoned once Aigis reaches the appropriate level. The cost to summon from this layer of the Compendium is higher, and the Personas don't show up in Aigis's own Compendium until obtained. From a story perspective, this makes sense, since Aigis is borrowing Makoto's Wild Card, even though it also further contributes to the lack of a feeling of loss on the gameplay level. But speaking of gameplay, the concept of having a separate carryover Compendium is interesting for a particular style of play: New Game Plus. Having an extra layer can help curate the New Game Plus experience, where a player may want to avoid carrying over the entire live Compendium from their prior run if they're doing a minimal transfer, while still sometimes using it to e.g. deploy a route-locked demon when rerunning an SMT game. This can be a minimally intrusive carryover option that still allows the player to ignore it and build their demons for the run in question while preserving prior progress. I would like to see this become an option in future SMT/Persona games, even though I have a feeling that it probably won't since I haven't seen many people talk about this.
also on reload changes, while you were talking about the hangouts i had to think about the theurgies. yes i know that removing the 2nd theurgies was done for gameplay balance, but given that these theurgies were gotten from character growth it kinda sucks. like it feels wierd af.
P3r just in itself is good, but I couldn’t bring myself to play the dlc hearing I had to grind the same basic dungeon again and not having that much additional story. And going forward I do hope they always voice all social link levels in future games, was quite the pleasant suprise.
If i had to rework episode aigis GAMEPLAY WISE i would remake the abyss of time it only has 6 doors total. door 1: its just normal floors, like the current abyss it would block your progress so you cant go too far at a time, these blocks get removed as you make progress in door 2. this door works just like normal tartarus door 2: this one ONLY has bosses in it. finishing this door is what unlocks the endgame. the intent between these two doors is to grind in door 1 and progress in door 2. that way if you are strong enough you can just do multiple bosses at once and dont have to run MULTIPLE floors to just get to the next plot cutscene. Progress through door 2 also occasionally gives the golden floors with the flashback cutscenes like the end of blocks from the current version. door 3 is the colloseum door 4 is the final boss door 5 is the superboss monad passage and door 6 is the velvet room. this rework mostly is because, lets be real, gameplay wise answer is a SLOG and they figured 150 tartarus floors was a good idea for some flipping reason. and like main game, justice and later shadow hound break the game (thanks phys)
if you told me 20 years ago that Atlus games would become easier the final fantasy games I would have thought you crazy and yet here we are just getting normal difficult to feel well "normal" and for hard to actually be HARD seems like something that japanese devs have lost the ability to do since the 00's
Try not to get scared, the scariest stories: there is a Persona twitter community that like Episode Aigis. We still don't know much about it... Little did we know that it was the Creature. 😮
I've been a dedicated fan of your content for ages, and I truly admire your appreciation for fine arts. While we might not always see eye to eye, you're undeniably one of the best, if not the very best, critics of Atlus games out there. Don't let the detractors get you down; they're just the noise in the symphony of fandom. Look at your supporters, the ones who genuinely enjoy your insights and engage in thoughtful discussions about different perspectives. Personally, I loved both the original game and Reload, but I'm skeptical about Aigis' expansion. Despite my fondness for the original, the trailer didn't excite me, and I haven't played it yet. Your video further convinced me that it might not be worth the dive, even for a fan like me. Thank you for the video, ignore the toxicity, and focus on making metaphor video as soon as possible, for me it's a very great game lack from small things that i didn't see anyone talked about, and i am sure you will bring similar points when you talk about it, can't wait to see it, and see how much we agree or disagree with.
A waste of time is you continuing to play persona games if your looking for a challenge or hard gameplay cause your gonna continue to be disappointed as these games haven’t been hard since p4g or p4 and even the spin offs are not hard. to some extent that’s why games like SMTV sell vastly under games like reload or metaphor cause people aren’t playing these games to get their heads bashed in their playing to enjoy the story, characters and social aspects and music as well. Gameplay at least in these games is only half the interaction and episode aigis reaffirms that notion of being a combat only dungeon with little story gameplay so it’s obviously gonna be received differently in a negative sense. I mean persona dropped the “shin megami tensei” moniker awhile ago so treating it like one or expecting a similar experience in gameplay to it is honestly kinda pointless and funny to even think they are still similar to each other when they couldn’t be farther apart then they already are
"You control the buttons you press" has caused irreparable damage to discussions of game design. It promotes a standard by which there can be no "bad" game design or an objective analysis of how systems interact. I also doubt most of its proponents would take it to its logical conclusions. If Nintendo made a Mario game where a dev pipe was placed at the start of every level that dumped you instantly on the goal, I would love to know if these people would still pretend they have zero issue with it because you could just ignore it.
Yeah. It's in our nature to be efficient and look for easy ways to deal with problems. Good game design should account for that. You are literally doing game designer's job when you start limiting your play by not interacting with broken systems. Even sandbox games, genre that is all about player freedom and expression, have limitations and clearly defined progression routes.
I pray modders can one day make Reload what it should have been. They've already added 90 percent of the femc route in less than a year. Hopefully some rebalancing and reintroduction of different weapon types and we'd basically be most most of the way to having the definitive version.
@@ps3wizard45 Nice, good to hear. I think it would be better with the original cutscenes modded in too, but it would be strange because the voices are different
Femc isnt 90% done it’s more like 20% there’s still a crap ton to do, given the discord talking about it they haven’t even added custom links or events at this point right now it’s just a model, song, minor animation changes, and ui changes and there is a crazy amount of work left given cutscenes, 3d animations and special events, voice acting, and more stuff still has to be done
Just watched the whole way through and something I’m disappointed you didn’t mention was how the enemies are designed. To be more specific, you do mention how enemy encounters in the original were challenging because of them having dodge/evade to their weaknesses. However you didn’t go into what they have now (which feeds into the point where you one-shot everything but I digress) Mostly every single major boss has some form of ailment option which they will spam at nauseam. Early game, this is incredibly infuriating because you don’t have the resources to cure or prevent them at the rate they’re being thrown out (looking at the first boss in particular). There’s even a floor in the second set of doors where everything has Charm. Normal enemies, the risky enemies, and the boss. All of them have the same exact strategy. However, you will eventually get Monad equipment that provide Insta-heal and once that happens, you shut down so many of the enemy’s strategies it’s insane. Once I got the Insta-Heal vest on Aigis, it never came off for the rest of the playthrough. TL;DR: Reload’s Answer to enemy balance was “Throw every ailment at the player to make them not be able to play the game.” And while effective early game, it falls flat not even midway through because of the busted Monad Doors
Though I really love/enjoyed Reload & Episode Aigis I do appreciate the honesty in your review & can fully understand the opinions your displaying in the video. I fully get the frustration as well of ppl not really wanting to have a genuine conversation about said game & are simply shutting ppl down due to their blinding love for the new version of this game. Like the hangout stuff for example; this didn't bother me but I fully understand how out of place it is espically when you start thinking about the theming. The Cutsences as well was def something that I didn't think of much untill looking at the original version out of curiosity; I love how sort of hunting Metis feels in the 1st apperance when Sees is fighting unlike the New version where's she's just there. Curiosity of who she is is there but that hunting feeling is sadly lost. & seeing the defeat of Shadow Makoto def left me feeling scared I'm not going to lie; that's all I had to say really. I hope your able to continue being the honest version of yourself despite some of the backlash you got unfairly for simply speaking your mind in what felt like a pretty fair & calm manner. Regardless great video & I Iook forward to the next one.
The base game of Reload really worked for me, at least for the most part, and as somebody who never played The Answer back in the day, I was really excited to give it a shot, and see if any of the aspects of it that made me disinterested initially would be ironed out or changed to be more palatable. So, imagine my surprise when I open the game, am bombarded by boring cutscenes that do absolutely nothing to hook me into the story, and the only kind of gameplay is dungeon crawling which got old incredibly fast. I will go on record saying that I don’t bump up against a lot of the issues with combat in Reload that some people have. I thought it was plenty engaging and provided just enough resistance for me to not get bored, but not so much that I feel like the game stalls every time I enter Tartarus. Really, the only time where the game’s relative lack of challenge became an issue for me was with the final boss, but otherwise I thought the game did a fantastic job balancing the daily life and dungeon crawling in a way that I never liked much in FES or Portable. However, when you don’t have the Persona 3 story or the social sim elements holding up the rest of the game, all the shortcomings of the combat come through, leading me to bore of Episode Aigis in less than 3 hours. It’s a huge shame, honestly. I get the feeling that a lot of the stuff I bumped up against would’ve also been problems in the original, but… this is a remake, and The Answer was already unpopular. This of all times would’ve been a great opportunity to make actual positive changes, and it’s a shame that based on this video that just did not happen.
I understand why you have the issues you do, but I personally loved my time playing Reload and the Answer's DLC. This is coming from someone who played FES and Portable extensively over the years. I agree for example with the cutscenes being poorly animated, but I prefer Reload's take on Shadow Makoto not melting into a puddle of blood and bones. It felt too much like it was there for shock value. I also feel that Yukari's character within the narrative was less compelling because she was rewritten to be more likable and not do anything to stir the fanbase's ire. In fact, I honestly agree with the criticism that the hangout scenes just clash with the tone and narrative of the whole idea of trying to escape the dorm ASAP as well as the believability of SEES being willing to kill each other. I say this because It doesn't really take away from how fun it was to watch those hangout scenes in isolation, nor does it detract from the fun I felt from the combat. How can it? Not only does the Answer DLC let you use a Compendium this time, but you can carry over Makoto's compendium to use. I get that might be another tick in the "game too easy" box for you, but I do not care. Being able to do that was awesome. The Colosseo Purgatorio fights are still fun. This time around your party members can use their Theurgy against you (only once, and thankfully Ken doesn't use Divine Intervention). If you lose against them, you also get a bonus scene showing them their reaction to Aigis and Metis losing. Just a cool touch to me. Really, all I can say is I see where you are coming from but I still have a very high opinion of Reload overall and would easily recommended it to people looking to get into the Persona games
No, it never says that "The combat difficulty is also higher in this chapter compared to the normal storyline. Enjoy the increased challenge!" Never says its like "hard mode" it just says its harder than the base game, and since it has no difficulty options its just a flat increase in difficulty from the journey regardless of what difficulty you picked for that
Thank you for making this. I really didn't like episode Aigis and I'm kinda mad at myself for spending the $35 instead of waiting for it to go sale. It was probably the worst Megaten experience I've had. The gameplay was incredibly boring. Just spam theurgy and physical skills to win.
When I finished the DLC my thoughts were: If I ever get a craving for this I'll just listen to the ost and look at Metis fanarts... but I doubt that ever happens.
I’m really curious about your full thoughts about metaphor. I know you made that 10 minute video over it but I’d love to see a full length review over it!
@ i mean i would LIKE to care, but it always getting sanded down to make way for the story/characters, instead of balancing the quality between both. good on atlus for knowing where the money is, but i wouldve rather put my 40 hours of actually PLAYING the answer toward smtvv or metaphor instead.
@@red9485 persona 3 original and FES had the most direct gameplay out of all the persona games. Often having mechanics like sleep mechanic and Tactics system really had the player to think about how the manage the social stim aspect. Ironically it's strange that the game with the most Role Play interaction has the most divisive opinions on
@@pinkheartgamers5007 i mean i think all three p3, 4, and 5 have interesting gameplay in their own ways and their own goals, but p3 is the most interesting to talk about bc it's where the friction inherent in it's mechanics grinds the most with what newbie players want out their experience, with a lot of those newbies coming off of p5 which basically spoiled you with freedom and options.
You play games to be efficient and take down threats quickly. I play games the way I want even if it isn't the most efficient way to go about it and modern Persona allows me to do that without it feeling like the game is crazy hard. I play Persona for the story and characters and I find the modern style of gameplay fun. I disagree with your critiques, because it implies that this style of design is inherently bad and a waste of time because it's not directly forcing you to engage with everything the combat has to offer. I like discovering that for myself and that why I enjoy the way this game was designed. Both sides of design are legitimate and both sides have their audience. This notion that this is an inherently bad way to design a game just doesn't sit right with me, and that's why I disagree.
The problem is that while your way of playing isn’t wrong or invalid, Nam is making a fair argument that he feels like the game isn’t meeting his needs. In an ideal situation, both types of players should be able to extract value from the game. You can always just turn down the difficulty to make inefficient strategies viable, but the difficulty ceiling of P3R doesn’t go high enough to satisfy players who want to challenge themselves a bit more.
A couple of things to note is that P3R has multiple difficulty settings and Nam is the type to play on the hardest difficulty. The hardest difficulty of a game _should_ challenge players and have them engage with the game's system. It's one of the best ways to experience everything the game has to offer. Though I want to push back on the idea the you _aren't_ trying to be efficient. Unless you are actively avoiding weakness or buffs/debuffs, I'd argue that you are always trying to beat enemies as efficiently as possible. You may not be using the absolutely best strategy to beat them, but you are trying to beat them with what you have. This is Nam's main complaint. The reason he brought up FFX is because it wasn't hard to him, but the game could handle the players exploring its combat systems. P3R falls apart too hard and too quickly if you do try to explore its systems (maybe even without exploring them). It makes the game too easy unless you are actively restricting yourself. If you just want to play the game without difficulty, there is normal mode. That is what it is designed for.
@TalentlessWaste Directly limiting players ability to be varied with play by making certain strategies objectively better isn't a bad way to design a game, but it's not the only way to design a game. I don't see why I should have to turn a games difficulty to baby mode just to be able to use multiple different strategies that aren't necessarily "the best" Nam always uses what is most effective regardless of the situation, and that's why this game bores him. He doesn't explore the many different ways you can play this game. Because he claims the game needs to force you into it, which I disagree with. I used so many different party combinations, items, builds, there's so much variety here that I refuse to accept the claim that the gameplay is boring. This game simply wasn't built with his style of play in mind. You can see that as a problem, I don't. Every game is trying to appeal to a specific audience, and he clearly isn't it for this game, and that's okay.
@lunamaster123 It's not that I don't want to be challenged, I just don't see why a game necessarily has to be challenging to be fun or "deep." I had so much fun trying out so many different combinations of party members, items, and equipment in this game that I feel if it was more limited in it's design would make it hard to do that as much. I'm not arguing that Reload is "better designed" just that it's different and that it's a valid way to design a game. Yes, Reload is extremely easy and could be harder, but I didn't need that for it to be enjoyable and fun to explore it's systems. And the progression felt proper because it was getting easier to handle threats due to my characters growth and the bonds he has fostered which added to the games narrative as well.
@@pokekiller787x "I had so much fun trying out so many different combinations of party members, items, and equipment in this game that I feel if it was more limited in it's design would make it hard to do that as much." I feel like you are still missing his point. This is what Nam wants but the game actually has bite. The game being harder does not necessitate being too limited in who you can use and bring. A well balanced game lets most if not all options be viable. Once again, he brought up FFX. The reason why difficulty matters is because it makes decision making more impactful. If you can beat a boss with literally anything, it doesn't matter what you beat it with. For example, Character A might not be a good idea to bring to a fight because of a weakness and an inability to target a weakness... but the boss falls over before any of that matters. Why engage with the weakness system by bringing a different character when Character A works just fine anyway? A game like isn't very rewarding to people who like experimenting because Strategy A is equal to Strategy B,C,D, etc. If you like the idea of experimenting, you'll probably like any game that has options. People who like finding purpose in experimenting need difficulty to keep encouraging experimentation. Otherwise, they'll just use whatever works first and not change much. In Nam's case, he found that he can just blow everything up without much resistance.
Given Reload being by Atlus's metric is the replacement for FES don't expect a port to reconcile any grievances with the remake cause that seems like its a long shot, so if anything even with the complaints and critiques it ultimately wont change anything in the grand scheme of things. FES isn't being ported anytime soon and p6 will probably continue this trend that you don't like in persona games so i say buckle down cause you and others will be in a frustrating situation while 98% of people will be just fine. since reload sold round 3mil+ and numbers wise compared to some review vids that have some issues with reload they don't even make up a sixteenth of that total sold number in views. good luck with the future of the series cause it seems like you'll be miserable
Honestly the way I feel P3R is *ALMOST* the definitive P3 experience to me. It was a couple things shy of that, I love the changes Reload brings, but it could have done things a bit better in some areas. It was close, but it just barely missed by a few inches.
there is another thing that is OMEGA exploitable in episode aigis if you know that you can get your old compendium in episode aigis you can prepare a persona or two in journey. and i dont just mean endgame personas i mean early game ones. like if you fuse down to a power who has pierce boost, pierce amp, crit rate amp and apt pupil, which is 4 skills so you can easily do that, you can just buy it AT THE START OF episode aigis and just gg the expansion. heatless doesnt allow you to access the journey compendium, but anything else does so its very busted. and heck there is more if you set the game to peaceful you can sell for more money, then set back to where you were. (dont ask me who thought it legal to switch in and out of peaceful mode)
If I were to individually discuss and list my critiques and praises for each version of P3, you’d probably think I vastly prefer FES (or Portable, honestly…I kinda value FeMC more than the Answer, but that’s a whole other conversation). Despite that, if someone told me to go play Persona 3 right now…I’d probably be most excited to boot up Reload. That’s just the nature of opinions. They’re completely subjective and don’t make much logical sense, if any at all; it’s only when we start conflating our opinions with any concept of objectivity (how many times have you heard someone saying “Ah, this one’s my personal favorite, but ‘objectively’ speaking I have to put this one higher” while ranking entries or characters in something?) that this asinine nonsense starts happening.
meh Persona 3 reload TO ME is better than the original...but I am never going to play episode Aigis and I was right plus is overpriced. I agree that difficulty went down the drain since Persona 4 golden. Lucky for me I have a monkey brain so I am incapable of discovering broken ass strategies like people have done on youtube so is not so bad...for me at least. If atlus decides to remake P4.....i am going to be cautious or just never play it. Anyway Persona 6 is going to be something else....for better or worse.
Well, most of it. I disagree on the dorm activities ruining the conflict between characters. The conflict mainly came from the decision of whether to save Makoto or not, not anything else really. The characters wanting downtime to relax between dungeon crawling makes sense for the most part
After smt5V, no other jrpg is enough for me now. None of them has as good fights as in smt5V. None of them has enough complexity in game mechanics, in boss fights, in creating your character builds and demon/team builds. None of them has this perfectly balanced progression through fight experience AND open world exploration. It is perfect jrpg, in terms of gameplay, and all other, even P5Royal, SMT4 and SMT3 are nothing compared to smt5v and its replayability.
>trashes p3r >promotes and praises raid shadow legends it's really hard to take a youtuber's takes on a games quality when you suck off raid 2:30 min in, we all know the pay is good but do reflect on what sponsors you take please, at least for these videos
lmao maybe watch that he said about p3r then? his sponsorship has nothing do to with what he said. Sounds like you are someone who will gladly discredit valid criticism if it isn't something you agree with. P3R was a good game, but did not do right but what it was supposed to which was be a faithful remake. I suggest looking at the p3R criticism vids if you can sit through it
Agreed. People can argue "Get yo bag, king!" all they want, but when you attach your name to sponsors, it's important to think about how that can affect your image. If content creators think the extra income is worth the potential hit in credibility, by all means go for it, but it's a risk that needs to be accepted.
@@megaultrasonichow else should he go about making money then? Do you honestly think he's gonna stop asking for sponsors on his videos because some atlus bootlicker wants to use it as a means to discredit his opinion?
30:15 Yeah, same. I enjoyed my time with base P3R even if it was too damn easy (the ending always makes me cry no matter which version of it I'm looking at even so many years later), but I've always kind of felt this contempt for how obnoxious the Persona fandom can be when it comes to nuanced discussion. I didn't touch it again until P3R after distancing myself sometime after base P5 came out, and while I did briefly rejoin it to discuss P3R with old and new fans it was apparent how toxic it became over time and it was saddening to realize that yeah, this game is just going to be remembered for not being "the true definitive edition" and all the controversy surrounding it. While I don't necessarily consider a game a waste of time since it's necessary to properly experience it to be able to review it (even if it wasn't your intention to do so originally), I can understand why you criticized the game in this way and I do agree that under those parameters, the expansion is full of flaws under the shiny coat. Honestly, I myself have not played it and at some point I also decided I wasn't interested after all because I just didn't want to attach myself to more Persona discussion if possible...but can't miss a Nam video 😂
I personally loved Reload, but mainly because I didn't play through FES. But if somebody told me that this game felt like an old car that was brought into the shop and given new accessories to fit modern standards, then I would agree 100%. The Answer felt like it was made to buy time until Metaphor came out. I enjoyed it more as a power fantasy, which is unfortunate because I've always been a story first kind of gamer. And I absolutely agree that the game tried to steer me into feeling a certain way by the ending, and that had an unintended side effect of me not feeling anything from it. The insane scaling of the equipment didn't really bother me because I felt like it was more the developers' way of crunching 80 hours of party development into 20. Regardless of all of this I looked forward to this review by you, and you did not disappoint 🙏🏻
" why are they makeing the answer.a dlc no one likes it." everyone that played it: this sucks atlus: suprised pikachu face. ok in fairness it's not as bad due to reload's gameplay changes. but it's still the answer.
Honestly I was never a big fan of Persona 3 FES to begin with. Sure I finished it and The Answer but if you had an Evoker pointed at my head and told me to rank all mainline Persona games in a list then P3 would be right at the bottom. I first played P3 FES when it showed up on PSN for the PS3, which was after I first played Persona 4 and felt S.E.E.S were too distant compared to the Investigation Team, not being able to control the Party members was an annoyance (hello Mitsuru constantly using Marin Karin) and I have severe Thanatophobia to the point where late at night if I get into a certain headspace I start to have panic attacks. So a game revolving around Death after I played a comparatively much more optimistic game didn't help my feelings of ambivalence towards P3. I can deal with my Thanatophobia way better than when I first played P3 especially since I played P3 Portable when that rereleased on PSN in 2023, but that version has it's own set of problems when it comes to presentation (still need to play as FEMC and at least it gives me the option to play the Japanese dub so I don't have to hear a sex pest in the English dub.) and I got Reload for 30 bucks on Cyber Monday so I'll give that version a try. But again Reload's dub doesn't have that sex pest in the cast so that's already a major point in its favor over the original P3. As for Episode Aigis, waiting till it's at least 15 buck or so, 35 bucks for DLC is never justifiable, especially if most of the content is just costumes, music and Riku's Reverse Rebirth chapter from Chain of Memories only with Personas instead of cards. If not then at least I got Metaphor ReFantazio from that same Cyber Monday sale for 50 bucks and having finished the Demo before I decided I want that game in my collection then at least I got two great games from Atlus this year (other being SMTVV just Fyi.)
I miss when unironic elitists who jerked off about Nocturne being the most difficult game ever made because it takes a second to learn the battle system were the most obnoxious SMT fans out there. Now it's the newfiends who can't take any criticism of their garbage remake.
@@tallflipkick I don't think you got what I said. I'm not specifically talking about Nam (I actually resonate with most his critiques about Reload), even though I commented on his vídeo (kinda crazy, I know). I just used his space to point that out.
P3 as a whole inherently sucks because the one more system is garbage. It's no surprise a dlc that's 90% one more combat is crap, be it og FES with it's even more shitty tactics or the face lift reload version
I liked reload (I like FES a lot more tho) but mannnnnnnnnnnn one of the most disappointing things about the reload version of the answer for me was how initially I thought that they actually made unique areas for all the blocks of the abyss of time and then they just kinda recycled the 4 or so areas they actually made
I respect fes for what it was but it makes sense why people never wanted p3s old system because it would probably have same reviews like the fes had and im glad they changed into a fun experience adding on top of royal mechanics and made it more fun
I used to have the original P3 on PS2 but I barely remember playing it. My brother says I used to love the game. Right now the only way I have to play P3 is the P3Portable port on Switch. I got it as a bundle with P4Golden as well. I'd like to try P3Reload but my PC specs can't handle the game and there's no way I can afford the newer consoles. Maybe someday I can try out the game but for now I'm stuck with Portable and the P3 Anime movies.
kinda sucks since as much as i prefer reload over FES it still has the same problems i had with FES which i thought they would improve upon in the remake but because they didn't they stick out a lot more the more i think about it
At least with P3R I've enjoyed my time with it despite having problems with the game and walked away with a positive experience. This DLC felt like a waste of time, I've walked away thinking how I could've spent my time playing an actual good game instead.
As someone who enjoyed P3 Reload I was…not so much excited for Episode Aigis but definitely curious. I’m very much not a fan of the original Answer. I don’t find it satisfying in a gameplay sense and think it fumbles every good narrative idea it has. But I would certainly have been open to a more drastic reimagining, or else would have respected a more loyal recreation for sticking to its guns even if it resulted in something I didn’t like. The main concern I had was that Episode Aigis would only go halfway with modifying The Answer, making only surface level changes that would either not fix those issues, or worse, would make them more glaring. And unfortunately that’s pretty much what we got. I had hoped that Reload’s modernised combat would be a great fit for the Answer’s heavy dungeon crawling. But what you get is a bad mixture between the Answer’s repetition and frustrating encounters, and Reload’s absurd power creep. Now the enemy are more powerful than ever, but so are you. The casuals with less experience with these systems will get repeatedly wiped and annoyed. And the more experienced fans who know what they’re doing will quickly figure out how to brute force it, and repeat ad nauseum. But no one’s really happy. And narratively you’ve got a rushed, half hearted attempt to modify the story, that doesn’t fix anything that was actually wrong with it. Making minor changes to the dialogue of Yukari and other characters just causes subjective fights on Twitter, without actually making the story better. Yukari’s grief is still treated like a plot device to make a big dumb punch up happen, the other members of SEES still feel underexplored. Metis is still a wasted character. And the story is still meandering and extraneous to the original P3. But now on top of all that, it’s now muddled and changes a lot of little details, often for the worse. It feels like, for whatever reason, the devs couldn’t commit to making a faithful version of The Answer, or a drastic reimagining. And the result is the worst of both worlds. Again, it’s in a word, a bandaid, in every sense. I feel like, at least with Reload’s main game, there was room for personal taste. I could name plenty of things I thought it improved from the original, as well as where I think it fumbled in the details. It wasn’t the definitive version of P3 that it could have been, but it was overall a worthy one that I could see myself returning to. But I can’t say that about Episode Aigis. It’s a compromised version of something that was already kind of a mess. And it’s a missed opportunity to shape that into something that really had the potential to be great. But yeah, a good video, and I think you’re spot on about how much this game currently sucks to talk about online.
I hate what reviews did to my feelings on P3R. I liked it, then the reviews muddied that. So many “not as good as the original” so little time. Just take this away from it all. Reviews can be a waste of time and mental fortitude. If there’s a game that people are trashing on, there’s a likely chance that you playing it yourself could change that preconception and you could like it, hell even love it! (Ahem sticker star, banana rumble) play Persona 3 reload, and fucking enjoy every last bit. I know I could’ve, And I’ll try to.
Its just the main game dungeon with way worse pacing and an hours worth of new content after 8-10 hours of slog. And pity anyone who played on heartless; the only difference being fights take 3x longer
haven't played Reload's Episode Aigis yet. I was trying to keep an open mind watching this, even through it's pretty clear that the changes made the gameplay way too easy, but the *second* you revealed that dorm activities were brought in to The Answer, I couldn't be neutral anymore. that's insane. from a story perspective that's absolutely ridiculous lol what the hell???
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I am sick and tired of people praising this remake back to back when it is so baby easy and adjusted for modern sensitivities.
They made Yukari less agreessive
You couldn't pay me to play raid
Don't you think it's very hypocritical to talk shit on The Answer while promoting Raid of all things?
@@_CNT_I thought the same thing. But I guess RUclipsrs need ad money.
@@_CNT_what
Nam is Norman Osborn and Persona 3 is the green goblin mask. He just can’t help himself but to go back
I hate people praising this remake back to back when it is so baby easy and adjusted for modern sensitivities.
They made Yukari less agreessive.
So fed up of halfed ass but physically attractive remakes
@@keip4568 persona was never hard and Yukari's agressivenes it's a mistranlation by the og localizers
@@eduardosgg I mean yeah p3 wasn't hard, but it still required thinking compared to p3r where you can just spam the physical theurgy and win every fight tbf (not to mention the tired system being gutted, but that's not a big issue to me personally)
@@keip4568 what does that have to do with op's comment
@@keip4568 "They made Yukari less agreessive."
Wrong, they made her more accurate to the original Japanese performance, it's the original English dub that made her sound like an asshole.
As someone who is a relatively new (last 2 years or so) Persona gamer or even JRPG enjoyer in general, I personally really appreciate hearing a veteran's side of the argument. Don't feel bad for "being a grinch" and what-not because as you've said, you are just giving your opinion and I think the world needs to spend more time criticising the things they care about. It's perhaps the number one piece of proof that someone does care, even. Apathy is not a good thing to have, because then nobody learns from it and just gives up. This is also how franchises stagnate. The whole gripe about discussing the game's hills and valleys really resonate with me as someone who's dealt with years of other games communities that are exactly the same, or very similar.
Being part of the "modern Mega-Ten gamer(tm)" it is a little hard to understand why people liked the older versions so much outside of nostalgia reasons and I don't really share the same sentiment with difficulty either. However, I have come to learn that veteran JRPG fans certainly have a much bigger tolerance for jank and inconsistency, and so from that perspective I understand it much more, and that's coming from someone like me who's been gaming for 25+ years, just never really the eastern-born genres until now. I find myself not agreeing with you half the time, but that's also why I really enjoy your content. Nobody should live in an echo-chamber and it's always great to hear what others have to say and you're not afraid to go against that grain. Whenever I finish a game of any kind, the first thing I do is go to RUclips and listen to others reviews, lore explanations, watch speedruns etc. because those perspectives are valuable and broaden horizons.
All that said though, after loving P3:R a lot (especially the story, because of course) and having gotten very into the formula that Persona (and now Metaphor) brings, I really had to wonder what the point of The Answer was as well. From a first-time players perspective I just didn't understand why it had to exist. We didn't need an "answer" to what happened to Makoto, let alone 20+ hours of almost purely combat to find out. I think the idea of interpretation is very powerful and as mentioned, others perspectives = healthy discussion. Clarity is nice when a story just doesn't make sense, but P3 did make sense, and in my opinion was fairly overt about its meaning and so an expansion that focused on the more tedious part of these games for me, slogging through it just to see where the the story was going (which admittedly was quite wholesome in the end) left a bit of a bitter taste in my mouth. I had heard it was contraversial, and now I see why. Combat just isn't the part of these games I enjoy, though it is satisfying but only in small doses. That was the beauty of the main-line games, being able to pick and choose when you wanted to do it. Even P5:Strikers wasn't hooking me because the best parts just felt so watered down and padded out with long stints of combat to fill the time. Even though that combat pace was hella cool, it just got really old. Guess I now understand the door-kun meme at least.
Also very much agree with the tonal whiplash complaints regarding the dorm activities. To me it just felt a little immature in how the fallouts were handled too. I did compare this to the original afterward but I felt even then that it was a little forced, like the devs realised there wasn't enough conflict yet, or they'd just figured out how they wanted to show the impact of grief. Just think it could've been more like a steady deterioration of patience for each other, climaxing with the key situation instead of just everything seeming "okay" (there are hints here and there of course) and then suddenly Yukari snaps. Maybe I'm missing something though.
I think my biggest gripe though, is something I've not seen a single other person mention through all the opinions of The Answer that I've watched and read. That being how you are expected to play Metis specifically or suffer at that aforementioned moment when the cast turn against each other. I'm okay with a grind, I've learned that the hard way for sure and so it could be my lack of experience, but I took my original cast (MC/Yukari/Aki/Mitsuru) into it from the point I was able to because I really enjoyed playing that team. It was not fun getting to the arena and finding out that, even if I'd bothered to change it up with the other SEES members, that I was essentially screwed without going back and finding a bunch of RNG clock spawns just because of one character. This to me felt like bad game design that would've been easily fixed with her simply being synced up to your level and if you were underlevelled even then, at that point it is just your fault. Obviously if I played the original I'd have seen it coming. I decided because of The Answer's tedium though to just grab a friends save for that and push through because I was curious to see how it all ended but that really annoyed me when at no point is it even recommended to take her. Guess it’s a story clue you’re meant to pick up on and I’m just too dense lmao.
Other smaller things too but overall, very mid experience held up by a cast that I'd grown to love over the 90 hour playthrough of the original even if they felt a little hollow at times. I'm no expert at these games, always chugging along on normal difficulty and so I found challenge still in always being far from optimal, but having what is basically half the reason we play Persona missing, made for a very tedious time and I think I'm liable to skip DLC's that go down the same path in the future.
Anyway sorry for the ramble! Was looking forward to your video on this. Love your content, Nam. Never bothered to become a "member" of a channel until I found you after I completed P5:R and watched your fantastic in-depth video on it. keep it up! Curious how you felt about the hidden Joker boss too.
Oh, right. The soundtrack is incredible too.
the same week Episode Aigis released, SMT V: Vengeance went on sale and I bought that instead. tbh one of the best decisions I ever made
I waited for Metaphor and I’m glad I did!
I mean, how do people even justify spending as much money on a remake as with a new game... Unless you've NEVER EVER played P3 (in which case you should probably chill with your opinions on FES and Portable), I don't see how that would ever be as good a deal as getting SMT V or Metaphor... I'm not getting P3 Reload anytime soon, because not only I've played it enough times already, I even bought the P3P port on Steam, so I really don't see myself buying Reload unless I've bought and 100% basically any other Atlus game on Steam.
I can’t believe I made precisely the same choice and was stuck in that same dilemma 💀
vengeance is so incredibly good and so much fun it almost hurts me lmao
@@exctasyilike usual - SMT is better than Persona and still vastly overshadowed by it
cant wait for twitter to write this off as "nostalgia blinded" or "old thing good new thing bad"
Yo, it's my goat
old thing good, new thing bad? Yes.
Twitter in a nutshell I suppose
They do that with literally everything even if the thing is absolute trash. Remember Star Wars Acolyte?
Your P3R reviews hit me the same as J-Review on Sonic Frontiers. Where I agree with almost every criticism, but I still find them to be good games. Not that I ignore said criticisms(edit: P3R was the first time I experienced Persona 3s story)
Interesting comparison.
This is honestly how it should be. You have the right to have your own opinion of a game while respecting others' opinion of it, even if it is to broad your perspective. That makes a good community.
Same here, I enjoy FES, portable, and reload a ton. Doesn't mean I don't see where people are coming from when they say they don't enjoy them.
persona 3's combat was never that great imo. even wwhen yyou can control your party in portable. so it plaing more like 5 does not bother me.
So nothing changed in this area then.
Yay for a faithful remake!
It's better.
The discourse surrounding Persona 3 Reload is the perfect encapsulation of what bugs me so much about modern remake culture. Instead of being celebrations of the originals that take new spins on their concepts (IE FF7 Remake/Rebirth and the Resident Evil Remakes), they're often viewed as replacements of the original games, both by the people making and consuming them, which isn't helped by the fact the original versions of most remakes are getting harder and harder to play officially. Its disheartening to see the work on these older games bashed so hard by people who haven't even played the original game just because a newer, shinier version is out. People like to pretend they view video games as art until someone bashes a game they like.
If they're going to try and replace the original then they really have to make a genuine effort at being a replacement. Allowing low quality cutscenes just because high quality ones would go over budget isn't a good excuse when the original game has really cool cutscenes. It's insulting imo that a remake treated with less care and development priority than the original is allowed to become the go-to version when they're really only cashing in on people's nostalgia for P3 rather than actually trying to make the best version possible.
I think people just need to stop writing games off just because they aren't one to one with how they wanted them to be... It's honestly kind of idiotic...
@@athoremIma still love reload fam
Boy oh boy. So much versions of Persona 3 and we still do not have a defentive version
And it'll never happen, let it go
@Zalaphrax 🤓
@@khadelsnerdohe’s honestly right I don’t know why you gotta nerd emoji him
True....
PS2 version with the mod that let's you control party members. No Marin Karins being resisted when you need a Dia and it's the best version. You can even play it on your phone at this point.
Persona fans that moaned and bitched about Yukari and the Answer for years made Atlus ruin Yukari.
All I want from Atlus is for them to port DDS to modern systems. Please fatlus I'm dying over here
Not gonna happen champ, go ahead and fire up PCSX2 for me ☠☠☠☠
Me too bud… me too
@theladydante1218 honestly at this rate, with how they handle ports/remakes? The seas await 🏴☠️
@amenoma9648 did this once, on a crappy tablet. Framerate was trash, but still made it through one - then 70% of the way through 2. No regerts, only didn't finish the second when the tablet died lmao
And that is the thing, i agree.
I want a port, not a remake because i sure as heck expect them to ruin the story if they ever do a remake.
Episode Aigis is a waste of time. Much like today's sponsor Raid Shadow Legends!!!
I dont understand why so many fans of this game series brush any critisism off almost instantly like these games are perfect.
Im making an assumption here but im presuming because you love this game as much as people like i do is exactly why you have so many critisisms.
Critique is what drives mediums like videogames forward. Your opinion shouldnt be written off just because "i dont like it"
I don't necessarily brush them aside, just that the things people criticize doesn't matter as much to me. When people were complaining about how the Dark Hour was too green, I didn't care because to me, it still managed to capture what I play Persona 3 for, the amazing story and characters, while adding Persona 5's gameplay but slightly more challenging (a lot more challenging in Episode Aigis's case). It's one of those things where you can't really be subjective because different aspects of the game matter more to different people
Ngl I can take criticism like the game being too easy and all that but it's not ok to tell people they can't like something (learned from experience lol) i suggest using true criticism and if people can't understand it then they shouldn't be offended lol
"You're nitpicking and biased, I win byebye!!"
Wish reload didn't change the characters personalities so much especially Yukari she's so watered down in reload man
Twitter, another Nam’s P3 Reload video has hit the towers
At this point Nam and.....anything P3 are in an on-off relationship.
I'm just grateful we have a way to access Persona 3 on modern platforms without being limited to the visual novel layout of Portable.
Still love it. Still made me cry. Still enjoyed almost every second of it
Can't wait to get my hands on it. Regardless of Nam's opinion I know for a fact I will enjoy it. Just waiting for it to go on sale or something lol
I'm glad that you managed to resonate with the game more than I did. Don't let some random stop you from enjoying what you love!
@ tbf with the bar so high for persona they were bound to mess some stuff up but it’s still such a great game it’s easy to look past it and enjoy it
Same. But I can still acknowledge it's flaws. It's Atlus after all.
We lost Femc to this, man i wish we could have had both instead of just Aigis mode.
Reload manages to be a true Persona 3 game by staying true to its roots of being controversial. /s
More seriously, the one thing covered in this video that I do want to comment on is the Compendium, because its inclusion went a bit beyond the bare minimum, and in a direction I found very interesting. By importing a save from the main game, Aigis gets limited access to Makoto's Compendium. Any of Makoto's Personas could be resummoned once Aigis reaches the appropriate level. The cost to summon from this layer of the Compendium is higher, and the Personas don't show up in Aigis's own Compendium until obtained. From a story perspective, this makes sense, since Aigis is borrowing Makoto's Wild Card, even though it also further contributes to the lack of a feeling of loss on the gameplay level. But speaking of gameplay, the concept of having a separate carryover Compendium is interesting for a particular style of play: New Game Plus.
Having an extra layer can help curate the New Game Plus experience, where a player may want to avoid carrying over the entire live Compendium from their prior run if they're doing a minimal transfer, while still sometimes using it to e.g. deploy a route-locked demon when rerunning an SMT game. This can be a minimally intrusive carryover option that still allows the player to ignore it and build their demons for the run in question while preserving prior progress. I would like to see this become an option in future SMT/Persona games, even though I have a feeling that it probably won't since I haven't seen many people talk about this.
also on reload changes, while you were talking about the hangouts i had to think about the theurgies.
yes i know that removing the 2nd theurgies was done for gameplay balance, but given that these theurgies were gotten from character growth it kinda sucks. like it feels wierd af.
P3r just in itself is good, but I couldn’t bring myself to play the dlc hearing I had to grind the same basic dungeon again and not having that much additional story. And going forward I do hope they always voice all social link levels in future games, was quite the pleasant suprise.
If i had to rework episode aigis GAMEPLAY WISE i would remake the abyss of time
it only has 6 doors total.
door 1: its just normal floors, like the current abyss it would block your progress so you cant go too far at a time, these blocks get removed as you make progress in door 2.
this door works just like normal tartarus
door 2: this one ONLY has bosses in it. finishing this door is what unlocks the endgame.
the intent between these two doors is to grind in door 1 and progress in door 2. that way if you are strong enough you can just do multiple bosses at once and dont have to run MULTIPLE floors to just get to the next plot cutscene.
Progress through door 2 also occasionally gives the golden floors with the flashback cutscenes like the end of blocks from the current version.
door 3 is the colloseum door 4 is the final boss door 5 is the superboss monad passage and door 6 is the velvet room.
this rework mostly is because, lets be real, gameplay wise answer is a SLOG and they figured 150 tartarus floors was a good idea for some flipping reason.
and like main game, justice and later shadow hound break the game (thanks phys)
if you told me 20 years ago that Atlus games would become easier the final fantasy games
I would have thought you crazy
and yet here we are
just getting normal difficult to feel well "normal" and for hard to actually be HARD seems like something that japanese devs have lost the ability to do since the 00's
Try not to get scared, the scariest stories: there is a Persona twitter community that like Episode Aigis. We still don't know much about it... Little did we know that it was the Creature. 😮
I've been a dedicated fan of your content for ages, and I truly admire your appreciation for fine arts. While we might not always see eye to eye, you're undeniably one of the best, if not the very best, critics of Atlus games out there. Don't let the detractors get you down; they're just the noise in the symphony of fandom. Look at your supporters, the ones who genuinely enjoy your insights and engage in thoughtful discussions about different perspectives. Personally, I loved both the original game and Reload, but I'm skeptical about Aigis' expansion. Despite my fondness for the original, the trailer didn't excite me, and I haven't played it yet. Your video further convinced me that it might not be worth the dive, even for a fan like me. Thank you for the video, ignore the toxicity, and focus on making metaphor video as soon as possible, for me it's a very great game lack from small things that i didn't see anyone talked about, and i am sure you will bring similar points when you talk about it, can't wait to see it, and see how much we agree or disagree with.
A waste of time is you continuing to play persona games if your looking for a challenge or hard gameplay cause your gonna continue to be disappointed as these games haven’t been hard since p4g or p4 and even the spin offs are not hard. to some extent that’s why games like SMTV sell vastly under games like reload or metaphor cause people aren’t playing these games to get their heads bashed in their playing to enjoy the story, characters and social aspects and music as well. Gameplay at least in these games is only half the interaction and episode aigis reaffirms that notion of being a combat only dungeon with little story gameplay so it’s obviously gonna be received differently in a negative sense. I mean persona dropped the “shin megami tensei” moniker awhile ago so treating it like one or expecting a similar experience in gameplay to it is honestly kinda pointless and funny to even think they are still similar to each other when they couldn’t be farther apart then they already are
"You control the buttons you press" has caused irreparable damage to discussions of game design. It promotes a standard by which there can be no "bad" game design or an objective analysis of how systems interact. I also doubt most of its proponents would take it to its logical conclusions. If Nintendo made a Mario game where a dev pipe was placed at the start of every level that dumped you instantly on the goal, I would love to know if these people would still pretend they have zero issue with it because you could just ignore it.
Yeah. It's in our nature to be efficient and look for easy ways to deal with problems. Good game design should account for that. You are literally doing game designer's job when you start limiting your play by not interacting with broken systems. Even sandbox games, genre that is all about player freedom and expression, have limitations and clearly defined progression routes.
I pray modders can one day make Reload what it should have been. They've already added 90 percent of the femc route in less than a year. Hopefully some rebalancing and reintroduction of different weapon types and we'd basically be most most of the way to having the definitive version.
Also giving the option to listen to the original soundtrack. There's no excuse for a remake not having that in 2024. None. Literally none.
@@athorem I think there's already a mod for that and mods for the dorm lighting too.
@@ps3wizard45 Nice, good to hear. I think it would be better with the original cutscenes modded in too, but it would be strange because the voices are different
Femc isnt 90% done it’s more like 20% there’s still a crap ton to do, given the discord talking about it they haven’t even added custom links or events at this point right now it’s just a model, song, minor animation changes, and ui changes and there is a crazy amount of work left given cutscenes, 3d animations and special events, voice acting, and more stuff still has to be done
@@athoremYeah especially cuz the new soundtrack is kinda trash
A Raids ad in 2024? Wut.
Just watched the whole way through and something I’m disappointed you didn’t mention was how the enemies are designed.
To be more specific, you do mention how enemy encounters in the original were challenging because of them having dodge/evade to their weaknesses. However you didn’t go into what they have now (which feeds into the point where you one-shot everything but I digress)
Mostly every single major boss has some form of ailment option which they will spam at nauseam. Early game, this is incredibly infuriating because you don’t have the resources to cure or prevent them at the rate they’re being thrown out (looking at the first boss in particular). There’s even a floor in the second set of doors where everything has Charm. Normal enemies, the risky enemies, and the boss. All of them have the same exact strategy. However, you will eventually get Monad equipment that provide Insta-heal and once that happens, you shut down so many of the enemy’s strategies it’s insane. Once I got the Insta-Heal vest on Aigis, it never came off for the rest of the playthrough.
TL;DR: Reload’s Answer to enemy balance was “Throw every ailment at the player to make them not be able to play the game.” And while effective early game, it falls flat not even midway through because of the busted Monad Doors
Though I really love/enjoyed Reload & Episode Aigis I do appreciate the honesty in your review & can fully understand the opinions your displaying in the video. I fully get the frustration as well of ppl not really wanting to have a genuine conversation about said game & are simply shutting ppl down due to their blinding love for the new version of this game.
Like the hangout stuff for example; this didn't bother me but I fully understand how out of place it is espically when you start thinking about the theming. The Cutsences as well was def something that I didn't think of much untill looking at the original version out of curiosity; I love how sort of hunting Metis feels in the 1st apperance when Sees is fighting unlike the New version where's she's just there. Curiosity of who she is is there but that hunting feeling is sadly lost. & seeing the defeat of Shadow Makoto def left me feeling scared I'm not going to lie; that's all I had to say really.
I hope your able to continue being the honest version of yourself despite some of the backlash you got unfairly for simply speaking your mind in what felt like a pretty fair & calm manner. Regardless great video & I Iook forward to the next one.
Bro had to pay bills xd that sneaky raid
Can't sell out for no money now can he
@epicfail9271 he gotta pay them bills
Sneaky? The segment was like a whole minute.
The base game of Reload really worked for me, at least for the most part, and as somebody who never played The Answer back in the day, I was really excited to give it a shot, and see if any of the aspects of it that made me disinterested initially would be ironed out or changed to be more palatable. So, imagine my surprise when I open the game, am bombarded by boring cutscenes that do absolutely nothing to hook me into the story, and the only kind of gameplay is dungeon crawling which got old incredibly fast.
I will go on record saying that I don’t bump up against a lot of the issues with combat in Reload that some people have. I thought it was plenty engaging and provided just enough resistance for me to not get bored, but not so much that I feel like the game stalls every time I enter Tartarus. Really, the only time where the game’s relative lack of challenge became an issue for me was with the final boss, but otherwise I thought the game did a fantastic job balancing the daily life and dungeon crawling in a way that I never liked much in FES or Portable. However, when you don’t have the Persona 3 story or the social sim elements holding up the rest of the game, all the shortcomings of the combat come through, leading me to bore of Episode Aigis in less than 3 hours. It’s a huge shame, honestly. I get the feeling that a lot of the stuff I bumped up against would’ve also been problems in the original, but… this is a remake, and The Answer was already unpopular. This of all times would’ve been a great opportunity to make actual positive changes, and it’s a shame that based on this video that just did not happen.
I understand why you have the issues you do, but I personally loved my time playing Reload and the Answer's DLC. This is coming from someone who played FES and Portable extensively over the years.
I agree for example with the cutscenes being poorly animated, but I prefer Reload's take on Shadow Makoto not melting into a puddle of blood and bones. It felt too much like it was there for shock value. I also feel that Yukari's character within the narrative was less compelling because she was rewritten to be more likable and not do anything to stir the fanbase's ire. In fact, I honestly agree with the criticism that the hangout scenes just clash with the tone and narrative of the whole idea of trying to escape the dorm ASAP as well as the believability of SEES being willing to kill each other.
I say this because It doesn't really take away from how fun it was to watch those hangout scenes in isolation, nor does it detract from the fun I felt from the combat. How can it? Not only does the Answer DLC let you use a Compendium this time, but you can carry over Makoto's compendium to use. I get that might be another tick in the "game too easy" box for you, but I do not care. Being able to do that was awesome.
The Colosseo Purgatorio fights are still fun. This time around your party members can use their Theurgy against you (only once, and thankfully Ken doesn't use Divine Intervention). If you lose against them, you also get a bonus scene showing them their reaction to Aigis and Metis losing. Just a cool touch to me.
Really, all I can say is I see where you are coming from but I still have a very high opinion of Reload overall and would easily recommended it to people looking to get into the Persona games
I remember that the original version of the Answer starts with the warning that its difficulty is similar to the main game's Hard Mode.
No, it never says that
"The combat difficulty is also higher in this chapter compared to the normal storyline. Enjoy the increased challenge!"
Never says its like "hard mode" it just says its harder than the base game, and since it has no difficulty options its just a flat increase in difficulty from the journey regardless of what difficulty you picked for that
"Is now really the time to be taking it easy" I mean, it's a time loop. Hard to think of a better time to kick back and take it slow.
I feel like adding the Dorm Activities is a response to the criticism of FES Answer being too focused on combat.
9:45 Is Aigis doing a Revolver Ocelot impression in that menu?
You know, the "you're pretty good" pose.
Thank you for making this. I really didn't like episode Aigis and I'm kinda mad at myself for spending the $35 instead of waiting for it to go sale. It was probably the worst Megaten experience I've had. The gameplay was incredibly boring. Just spam theurgy and physical skills to win.
On game pass for free technically...
@lstsoul4376 I don't have an Xbox. I played it on PS5.
When I finished the DLC my thoughts were: If I ever get a craving for this I'll just listen to the ost and look at Metis fanarts... but I doubt that ever happens.
This story expansion did at least made me fall in love with Aigis even more. Now she is my ultimate wiafu lol
I’m really curious about your full thoughts about metaphor. I know you made that 10 minute video over it but I’d love to see a full length review over it!
I really enjoy your videos because even when I disagree with your overall opinion, you always bring up great points. Great vid!
you pissed off the persona fans that think they care about the gameplay
Most of them don't to be honest
@ i mean i would LIKE to care, but it always getting sanded down to make way for the story/characters, instead of balancing the quality between both. good on atlus for knowing where the money is, but i wouldve rather put my 40 hours of actually PLAYING the answer toward smtvv or metaphor instead.
@@red9485 persona 3 original and FES had the most direct gameplay out of all the persona games. Often having mechanics like sleep mechanic and Tactics system really had the player to think about how the manage the social stim aspect. Ironically it's strange that the game with the most Role Play interaction has the most divisive opinions on
if they did they would've bought metaphor 🙊
@@pinkheartgamers5007 i mean i think all three p3, 4, and 5 have interesting gameplay in their own ways and their own goals, but p3 is the most interesting to talk about bc it's where the friction inherent in it's mechanics grinds the most with what newbie players want out their experience, with a lot of those newbies coming off of p5 which basically spoiled you with freedom and options.
You play games to be efficient and take down threats quickly. I play games the way I want even if it isn't the most efficient way to go about it and modern Persona allows me to do that without it feeling like the game is crazy hard. I play Persona for the story and characters and I find the modern style of gameplay fun. I disagree with your critiques, because it implies that this style of design is inherently bad and a waste of time because it's not directly forcing you to engage with everything the combat has to offer. I like discovering that for myself and that why I enjoy the way this game was designed. Both sides of design are legitimate and both sides have their audience. This notion that this is an inherently bad way to design a game just doesn't sit right with me, and that's why I disagree.
The problem is that while your way of playing isn’t wrong or invalid, Nam is making a fair argument that he feels like the game isn’t meeting his needs. In an ideal situation, both types of players should be able to extract value from the game. You can always just turn down the difficulty to make inefficient strategies viable, but the difficulty ceiling of P3R doesn’t go high enough to satisfy players who want to challenge themselves a bit more.
A couple of things to note is that P3R has multiple difficulty settings and Nam is the type to play on the hardest difficulty. The hardest difficulty of a game _should_ challenge players and have them engage with the game's system. It's one of the best ways to experience everything the game has to offer.
Though I want to push back on the idea the you _aren't_ trying to be efficient. Unless you are actively avoiding weakness or buffs/debuffs, I'd argue that you are always trying to beat enemies as efficiently as possible. You may not be using the absolutely best strategy to beat them, but you are trying to beat them with what you have. This is Nam's main complaint. The reason he brought up FFX is because it wasn't hard to him, but the game could handle the players exploring its combat systems. P3R falls apart too hard and too quickly if you do try to explore its systems (maybe even without exploring them). It makes the game too easy unless you are actively restricting yourself.
If you just want to play the game without difficulty, there is normal mode. That is what it is designed for.
@TalentlessWaste Directly limiting players ability to be varied with play by making certain strategies objectively better isn't a bad way to design a game, but it's not the only way to design a game. I don't see why I should have to turn a games difficulty to baby mode just to be able to use multiple different strategies that aren't necessarily "the best" Nam always uses what is most effective regardless of the situation, and that's why this game bores him. He doesn't explore the many different ways you can play this game. Because he claims the game needs to force you into it, which I disagree with. I used so many different party combinations, items, builds, there's so much variety here that I refuse to accept the claim that the gameplay is boring. This game simply wasn't built with his style of play in mind. You can see that as a problem, I don't. Every game is trying to appeal to a specific audience, and he clearly isn't it for this game, and that's okay.
@lunamaster123 It's not that I don't want to be challenged, I just don't see why a game necessarily has to be challenging to be fun or "deep." I had so much fun trying out so many different combinations of party members, items, and equipment in this game that I feel if it was more limited in it's design would make it hard to do that as much. I'm not arguing that Reload is "better designed" just that it's different and that it's a valid way to design a game. Yes, Reload is extremely easy and could be harder, but I didn't need that for it to be enjoyable and fun to explore it's systems. And the progression felt proper because it was getting easier to handle threats due to my characters growth and the bonds he has fostered which added to the games narrative as well.
@@pokekiller787x "I had so much fun trying out so many different combinations of party members, items, and equipment in this game that I feel if it was more limited in it's design would make it hard to do that as much."
I feel like you are still missing his point. This is what Nam wants but the game actually has bite. The game being harder does not necessitate being too limited in who you can use and bring. A well balanced game lets most if not all options be viable. Once again, he brought up FFX.
The reason why difficulty matters is because it makes decision making more impactful. If you can beat a boss with literally anything, it doesn't matter what you beat it with. For example, Character A might not be a good idea to bring to a fight because of a weakness and an inability to target a weakness... but the boss falls over before any of that matters. Why engage with the weakness system by bringing a different character when Character A works just fine anyway? A game like isn't very rewarding to people who like experimenting because Strategy A is equal to Strategy B,C,D, etc.
If you like the idea of experimenting, you'll probably like any game that has options. People who like finding purpose in experimenting need difficulty to keep encouraging experimentation. Otherwise, they'll just use whatever works first and not change much. In Nam's case, he found that he can just blow everything up without much resistance.
Given Reload being by Atlus's metric is the replacement for FES don't expect a port to reconcile any grievances with the remake cause that seems like its a long shot, so if anything even with the complaints and critiques it ultimately wont change anything in the grand scheme of things. FES isn't being ported anytime soon and p6 will probably continue this trend that you don't like in persona games so i say buckle down cause you and others will be in a frustrating situation while 98% of people will be just fine. since reload sold round 3mil+ and numbers wise compared to some review vids that have some issues with reload they don't even make up a sixteenth of that total sold number in views. good luck with the future of the series cause it seems like you'll be miserable
Honestly the way I feel P3R is *ALMOST* the definitive P3 experience to me. It was a couple things shy of that, I love the changes Reload brings, but it could have done things a bit better in some areas. It was close, but it just barely missed by a few inches.
An update to the cutscenes people watch on youtube any way.
It truly is a Christmas miracle when Nam uploads
there is another thing that is OMEGA exploitable in episode aigis
if you know that you can get your old compendium in episode aigis you can prepare a persona or two in journey. and i dont just mean endgame personas i mean early game ones.
like if you fuse down to a power who has pierce boost, pierce amp, crit rate amp and apt pupil, which is 4 skills so you can easily do that, you can just buy it AT THE START OF episode aigis and just gg the expansion.
heatless doesnt allow you to access the journey compendium, but anything else does so its very busted.
and heck there is more
if you set the game to peaceful you can sell for more money, then set back to where you were. (dont ask me who thought it legal to switch in and out of peaceful mode)
If I were to individually discuss and list my critiques and praises for each version of P3, you’d probably think I vastly prefer FES (or Portable, honestly…I kinda value FeMC more than the Answer, but that’s a whole other conversation). Despite that, if someone told me to go play Persona 3 right now…I’d probably be most excited to boot up Reload.
That’s just the nature of opinions. They’re completely subjective and don’t make much logical sense, if any at all; it’s only when we start conflating our opinions with any concept of objectivity (how many times have you heard someone saying “Ah, this one’s my personal favorite, but ‘objectively’ speaking I have to put this one higher” while ranking entries or characters in something?) that this asinine nonsense starts happening.
meh
Persona 3 reload TO ME is better than the original...but I am never going to play episode Aigis and I was right plus is overpriced. I agree that difficulty went down the drain since Persona 4 golden.
Lucky for me I have a monkey brain so I am incapable of discovering broken ass strategies like people have done on youtube so is not so bad...for me at least.
If atlus decides to remake P4.....i am going to be cautious or just never play it.
Anyway Persona 6 is going to be something else....for better or worse.
The saddest thing for me is I can't say you're wrong. I enjoyed it myself, as I've never played the original, but everything you've said is accurate
Well, most of it. I disagree on the dorm activities ruining the conflict between characters. The conflict mainly came from the decision of whether to save Makoto or not, not anything else really. The characters wanting downtime to relax between dungeon crawling makes sense for the most part
Man who hates P3R makes another video continuing to hate on P3R. More at 11
They're just being accurate to the original
as a man that liked episode aigis, this is one of the most fair reviews of it. solid work man!
After smt5V, no other jrpg is enough for me now. None of them has as good fights as in smt5V. None of them has enough complexity in game mechanics, in boss fights, in creating your character builds and demon/team builds. None of them has this perfectly balanced progression through fight experience AND open world exploration. It is perfect jrpg, in terms of gameplay, and all other, even P5Royal, SMT4 and SMT3 are nothing compared to smt5v and its replayability.
>trashes p3r
>promotes and praises raid shadow legends
it's really hard to take a youtuber's takes on a games quality when you suck off raid 2:30 min in, we all know the pay is good but do reflect on what sponsors you take please, at least for these videos
lmao maybe watch that he said about p3r then? his sponsorship has nothing do to with what he said. Sounds like you are someone who will gladly discredit valid criticism if it isn't something you agree with. P3R was a good game, but did not do right but what it was supposed to which was be a faithful remake. I suggest looking at the p3R criticism vids if you can sit through it
Agreed. People can argue "Get yo bag, king!" all they want, but when you attach your name to sponsors, it's important to think about how that can affect your image. If content creators think the extra income is worth the potential hit in credibility, by all means go for it, but it's a risk that needs to be accepted.
It’s just a sponsor lol he gets paid to say all that it’s not that deep
This is always a silly argument that makes no sense when you think about it for more than 2 minutes
@@megaultrasonichow else should he go about making money then? Do you honestly think he's gonna stop asking for sponsors on his videos because some atlus bootlicker wants to use it as a means to discredit his opinion?
Old thing good New thing Bad
30:15 Yeah, same. I enjoyed my time with base P3R even if it was too damn easy (the ending always makes me cry no matter which version of it I'm looking at even so many years later), but I've always kind of felt this contempt for how obnoxious the Persona fandom can be when it comes to nuanced discussion.
I didn't touch it again until P3R after distancing myself sometime after base P5 came out, and while I did briefly rejoin it to discuss P3R with old and new fans it was apparent how toxic it became over time and it was saddening to realize that yeah, this game is just going to be remembered for not being "the true definitive edition" and all the controversy surrounding it.
While I don't necessarily consider a game a waste of time since it's necessary to properly experience it to be able to review it (even if it wasn't your intention to do so originally), I can understand why you criticized the game in this way and I do agree that under those parameters, the expansion is full of flaws under the shiny coat. Honestly, I myself have not played it and at some point I also decided I wasn't interested after all because I just didn't want to attach myself to more Persona discussion if possible...but can't miss a Nam video 😂
I personally loved Reload, but mainly because I didn't play through FES.
But if somebody told me that this game felt like an old car that was brought into the shop and given new accessories to fit modern standards, then I would agree 100%.
The Answer felt like it was made to buy time until Metaphor came out. I enjoyed it more as a power fantasy, which is unfortunate because I've always been a story first kind of gamer. And I absolutely agree that the game tried to steer me into feeling a certain way by the ending, and that had an unintended side effect of me not feeling anything from it. The insane scaling of the equipment didn't really bother me because I felt like it was more the developers' way of crunching 80 hours of party development into 20. Regardless of all of this I looked forward to this review by you, and you did not disappoint 🙏🏻
ep aigis made me mad that i spent time on it when i could have been playing other games. i'm glad i didnt pay for it
16:12 he said it!!!!!!
" why are they makeing the answer.a dlc no one likes it."
everyone that played it: this sucks
atlus: suprised pikachu face.
ok in fairness it's not as bad due to reload's gameplay changes. but it's still the answer.
Honestly I was never a big fan of Persona 3 FES to begin with. Sure I finished it and The Answer but if you had an Evoker pointed at my head and told me to rank all mainline Persona games in a list then P3 would be right at the bottom. I first played P3 FES when it showed up on PSN for the PS3, which was after I first played Persona 4 and felt S.E.E.S were too distant compared to the Investigation Team, not being able to control the Party members was an annoyance (hello Mitsuru constantly using Marin Karin) and I have severe Thanatophobia to the point where late at night if I get into a certain headspace I start to have panic attacks. So a game revolving around Death after I played a comparatively much more optimistic game didn't help my feelings of ambivalence towards P3.
I can deal with my Thanatophobia way better than when I first played P3 especially since I played P3 Portable when that rereleased on PSN in 2023, but that version has it's own set of problems when it comes to presentation (still need to play as FEMC and at least it gives me the option to play the Japanese dub so I don't have to hear a sex pest in the English dub.) and I got Reload for 30 bucks on Cyber Monday so I'll give that version a try. But again Reload's dub doesn't have that sex pest in the cast so that's already a major point in its favor over the original P3. As for Episode Aigis, waiting till it's at least 15 buck or so, 35 bucks for DLC is never justifiable, especially if most of the content is just costumes, music and Riku's Reverse Rebirth chapter from Chain of Memories only with Personas instead of cards. If not then at least I got Metaphor ReFantazio from that same Cyber Monday sale for 50 bucks and having finished the Demo before I decided I want that game in my collection then at least I got two great games from Atlus this year (other being SMTVV just Fyi.)
Sex Pest?
@@Blue-CodeI concur, what?
@@Blue-CodeWait I think they're talking about Vic Mignogna. If they're a Kick Vicer, discard opinion immediately.
For me the Japanese dub sounds so meh, then again thank God i'm not a filthy weeb
persona fans are slowly becoming the "play a real smt" guys
Uh. Nam has been more of an Atlus fan. He has played a library of Atlus' games and has criticized SMT before.
I miss when unironic elitists who jerked off about Nocturne being the most difficult game ever made because it takes a second to learn the battle system were the most obnoxious SMT fans out there. Now it's the newfiends who can't take any criticism of their garbage remake.
@@tallflipkick I don't think you got what I said. I'm not specifically talking about Nam (I actually resonate with most his critiques about Reload), even though I commented on his vídeo (kinda crazy, I know). I just used his space to point that out.
@@yep9462 "Garbage Remake" whatever you say.
You people are sounding just like them overhating reload. Same with FF7 purists.
To easy is infinitely better than to hard imo but I'm a filthy casual lol
Tbh I'll take too easy any day if it means I can actually have fun. I called P3's difficulty "Bullshit difficulty" for a reason
P3 as a whole inherently sucks because the one more system is garbage. It's no surprise a dlc that's 90% one more combat is crap, be it og FES with it's even more shitty tactics or the face lift reload version
There needs to be a P3: Revival woth FeMC
I liked reload (I like FES a lot more tho)
but mannnnnnnnnnnn one of the most disappointing things about the reload version of the answer for me was how initially I thought that they actually made unique areas for all the blocks of the abyss of time and then they just kinda recycled the 4 or so areas they actually made
I respect fes for what it was but it makes sense why people never wanted p3s old system because it would probably have same reviews like the fes had and im glad they changed into a fun experience adding on top of royal mechanics and made it more fun
25:52 that caught me off guard 😂
I don't get ppl complaining about the community, I mean it's the internet, of course there will be lots of opinions and toxic ppl, its 2024
Honestly I kinda liked base P3R but even I couldn’t bring myself to go beyond 10 hours of ep Aigis
i adore your video analysis'!! I too thought everything in reload was watered down, from the base game to the expansion.
I used to have the original P3 on PS2 but I barely remember playing it. My brother says I used to love the game. Right now the only way I have to play P3 is the P3Portable port on Switch. I got it as a bundle with P4Golden as well. I'd like to try P3Reload but my PC specs can't handle the game and there's no way I can afford the newer consoles. Maybe someday I can try out the game but for now I'm stuck with Portable and the P3 Anime movies.
as a Persona-tuber you kinda have an obligation to cover new Persona content lol
kinda sucks since as much as i prefer reload over FES it still has the same problems i had with FES which i thought they would improve upon in the remake but because they didn't they stick out a lot more the more i think about it
I care about having fun though,so not a waste🤨
You are the only other person I've seen talk negatively about P3 Reload.
Bruh, i just bought it today lol. Anyways, ill be looking for when metaphor comes back to being on sale
It's funny because P3R is exactly what I was wanting and I still like FES and P3P
At least with P3R I've enjoyed my time with it despite having problems with the game and walked away with a positive experience. This DLC felt like a waste of time, I've walked away thinking how I could've spent my time playing an actual good game instead.
It’s a lot of fun and better than the original
Raid shadow legends sponsor in 2024 💔💔💔
I can agree, I love the soundtrack but I struggled to finish this expansion & I said to myself I would never touch this game again
Yeah, the Answer sure is a total waste of time unlike Raid: Shadow Legends which I'm sure is much more engaging and meaningful game...
The game was fun and at around 40 to 50 hours the annoyance of paying extra for the expansion was ok.
Thank you for telling the truth, Nam!
Thank you for using original "low" resolution for the original games and not stretching 4:3 content. Just had to say this.
As someone who enjoyed P3 Reload I was…not so much excited for Episode Aigis but definitely curious. I’m very much not a fan of the original Answer. I don’t find it satisfying in a gameplay sense and think it fumbles every good narrative idea it has. But I would certainly have been open to a more drastic reimagining, or else would have respected a more loyal recreation for sticking to its guns even if it resulted in something I didn’t like. The main concern I had was that Episode Aigis would only go halfway with modifying The Answer, making only surface level changes that would either not fix those issues, or worse, would make them more glaring.
And unfortunately that’s pretty much what we got. I had hoped that Reload’s modernised combat would be a great fit for the Answer’s heavy dungeon crawling. But what you get is a bad mixture between the Answer’s repetition and frustrating encounters, and Reload’s absurd power creep. Now the enemy are more powerful than ever, but so are you. The casuals with less experience with these systems will get repeatedly wiped and annoyed. And the more experienced fans who know what they’re doing will quickly figure out how to brute force it, and repeat ad nauseum. But no one’s really happy.
And narratively you’ve got a rushed, half hearted attempt to modify the story, that doesn’t fix anything that was actually wrong with it. Making minor changes to the dialogue of Yukari and other characters just causes subjective fights on Twitter, without actually making the story better. Yukari’s grief is still treated like a plot device to make a big dumb punch up happen, the other members of SEES still feel underexplored. Metis is still a wasted character. And the story is still meandering and extraneous to the original P3. But now on top of all that, it’s now muddled and changes a lot of little details, often for the worse.
It feels like, for whatever reason, the devs couldn’t commit to making a faithful version of The Answer, or a drastic reimagining. And the result is the worst of both worlds. Again, it’s in a word, a bandaid, in every sense.
I feel like, at least with Reload’s main game, there was room for personal taste. I could name plenty of things I thought it improved from the original, as well as where I think it fumbled in the details. It wasn’t the definitive version of P3 that it could have been, but it was overall a worthy one that I could see myself returning to. But I can’t say that about Episode Aigis. It’s a compromised version of something that was already kind of a mess. And it’s a missed opportunity to shape that into something that really had the potential to be great.
But yeah, a good video, and I think you’re spot on about how much this game currently sucks to talk about online.
I hate what reviews did to my feelings on P3R. I liked it, then the reviews muddied that. So many “not as good as the original” so little time.
Just take this away from it all. Reviews can be a waste of time and mental fortitude. If there’s a game that people are trashing on, there’s a likely chance that you playing it yourself could change that preconception and you could like it, hell even love it! (Ahem sticker star, banana rumble) play Persona 3 reload, and fucking enjoy every last bit. I know I could’ve, And I’ll try to.
Then don’t watch them? Duh?
@ I know. It’s still good to hear out someone’s thoughts whether you like them or not.
Will you make a 69 sub special?
I understand and honestly agree with alot of your criticisms but I still loved it.
Its just the main game dungeon with way worse pacing and an hours worth of new content after 8-10 hours of slog. And pity anyone who played on heartless; the only difference being fights take 3x longer
Any word on when the updated re-release of Reload is due out? Will Atlus/Sega announce it at CES in January?
They said they're not doing that
bro had to ragebait to pay the bills
Wanna explain how he’s doing that?
@@metis7534Bro is treating his opinions as fact bc he knows it's what gives him clicks.
All bc the remake isn't 1 to 1 how he wanted.
@@Benjawin6671 bro didnt watch the whole video lmao
haven't played Reload's Episode Aigis yet. I was trying to keep an open mind watching this, even through it's pretty clear that the changes made the gameplay way too easy, but the *second* you revealed that dorm activities were brought in to The Answer, I couldn't be neutral anymore. that's insane. from a story perspective that's absolutely ridiculous lol what the hell???