The scope of this project is pretty incredible. I love how you organized it to make every ressource and every piece of information so easily accessible. It helped me get started making a map in a big way. You did some incredible work. Thank you.
6:53 I'm guessing this'll get answered in a later video (or no doubt there's already a tutorial somewhere out there explaining it), but if I want to use the RAMP2024 Resources PK3 textures/flats in UDB/GZDB, would I have to use SLADE to "bake" those into the WAD itself?
Normally yes, you'd have to take the textures/flats you're using and drop them into your own WAD so that it could be played stand-alone. But for a RAMP submission you don't need to, because the resources in that resource PK3 will be included in the downloaded project when it's all compiled together - so when working on a RAMP map, it's enough to just have the resource PK3 loaded alongside your other base resources when you're editing and testing your map.
If you made a script to extract the monster count from a WAD it would get it wrong by quite a wide margin for my map, as it spawns more than half of the monsters well after the level is loaded with ACS scripts.
"And OHMYGOD THERESFORTYSIXMAPSALREADY HOWDOYOUDOIT?" Sincerely David, this project is fantastic to watch unfold every year, and I still find myself sifting back through the wild creations people have made, from carpet bombing adventures, to quacking cyberdemons, JoJo References, and even the ambitious 100% custom art styles. It's a delight to see newcomers, and also the returning map makers growing year after year. :)
If i plan to have different numbers of monsters based on difficulty selection, should i declare the count for a specific difficulty or the highest possible monster count?
Oh yeah, it's here again. Can't wait. Last year's was incredible.
I guess i'll go start something right now 🤔
The scope of this project is pretty incredible.
I love how you organized it to make every ressource and every piece of information so easily accessible.
It helped me get started making a map in a big way.
You did some incredible work. Thank you.
Thank you so much! It means a lot to know that these things were useful to people and I hope you had fun as well :)
Thanks David, that answers a lot of common questions in one shot
Gonna be hard to top last year
Doh, I forgot to add a screenshot. >.
Thank you for the easy to follow instructions, as always! :)
6:53 I'm guessing this'll get answered in a later video (or no doubt there's already a tutorial somewhere out there explaining it), but if I want to use the RAMP2024 Resources PK3 textures/flats in UDB/GZDB, would I have to use SLADE to "bake" those into the WAD itself?
Normally yes, you'd have to take the textures/flats you're using and drop them into your own WAD so that it could be played stand-alone. But for a RAMP submission you don't need to, because the resources in that resource PK3 will be included in the downloaded project when it's all compiled together - so when working on a RAMP map, it's enough to just have the resource PK3 loaded alongside your other base resources when you're editing and testing your map.
If you made a script to extract the monster count from a WAD it would get it wrong by quite a wide margin for my map, as it spawns more than half of the monsters well after the level is loaded with ACS scripts.
Yes, that's why I decided to avoid it - custom monsters and those not present on level start would be problems!
"And OHMYGOD THERESFORTYSIXMAPSALREADY HOWDOYOUDOIT?"
Sincerely David, this project is fantastic to watch unfold every year, and I still find myself sifting back through the wild creations people have made, from carpet bombing adventures, to quacking cyberdemons, JoJo References, and even the ambitious 100% custom art styles. It's a delight to see newcomers, and also the returning map makers growing year after year. :)
is there a deadline or am I too late?
If i plan to have different numbers of monsters based on difficulty selection, should i declare the count for a specific difficulty or the highest possible monster count?
I would just take the rough average, or whatever's the medium difficulty!
It just says "No file was uploaded!" I guess I'm too late
This can happen if your WAD is very large - what are you trying to upload?
@@DavidXNewton A pretty large wad lol
90.6 mb
@@DavidXNewton drive.google.com/drive/folders/1TeHGNiq3Icm7mklOGFnZGf06giM6EqKI