Gunfire Effect From Scratch - Godot GPU Particles Tutorial : Muzzlefire FX and Smoke - Full Tutorial

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  • Опубликовано: 12 дек 2024

Комментарии • 6

  • @paigepolaris1799
    @paigepolaris1799 5 месяцев назад +2

    Absolutely amazing, thorough tutorial. Thank you for going through all the settings (e.g. the Vertex Xolour 'Use As Albedo' for Color Curves) instead of just passing stuff off as assumed knowledge. Even dipped my toes into shader code, which I never would have touched before this!

  • @mahmoud_ali_963
    @mahmoud_ali_963 Месяц назад

    thank you very very much you just made my day

  • @darknetworld
    @darknetworld 7 месяцев назад +1

    Did you forget that kenney assets in godot assetLib? Did some checking there is atlas texture and AnimatedTexture which I try it out which seem work but not try the particles.

    • @nanotechgamedev
      @nanotechgamedev  7 месяцев назад +1

      Yea, custom material shader and particle shader you can do anything you want, it's just much faster to work with what godot built in particle system, we could even had used sprite3D animating the sprite index with a atlas texture or a animated texture for the muzzlefire, there are many many ways you can do things in Godot, I just wanted to use particles for this.

  • @tevii2104
    @tevii2104 Месяц назад

    how can i see fps like you do here?

    • @nanotechgamedev
      @nanotechgamedev  Месяц назад

      On the viewport of Godot, click on the three dots on the top left corner of the screen ": Perspective" and scroll down to where it says "View Information" and "View Frame Time", there is also a bunch of cool stuff in there. For a custom FPS counter you have to get the ticks per second from the engine with Engine.get_frames_per_second() and update a label text node.