How to Grind Your Classes Faster in Hell Let Loose

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  • Опубликовано: 7 окт 2024

Комментарии • 28

  • @Andyb2379
    @Andyb2379 10 месяцев назад +61

    Get a transport truck, build a repair station at the edge of the map. Drive the truck out of bounds. The repair station will keep regenerating the truck as the game tries to destroy it. That with nodes is a ridiculous amount of XP

    • @fanaekanova240
      @fanaekanova240 8 месяцев назад +3

      does this still work?

    • @seany4ever
      @seany4ever 7 месяцев назад

      I can confirm is still working 👍🏼

    • @H3344er
      @H3344er 7 месяцев назад

      @@seany4ever do you just park the truck or stay in it?

    • @UniQue1992
      @UniQue1992 6 месяцев назад

      Does this still work?

    • @seany4ever
      @seany4ever 6 месяцев назад

      Just park the truck if you put a second down even better 👍🏼

  • @HighDiver5555
    @HighDiver5555 11 месяцев назад +14

    I saw one guy in my team with 13,450 support score. I was like “WTF”

  • @shanehazzard2285
    @shanehazzard2285 11 месяцев назад +5

    Great video! What i try to do is build my nodes and then go set my blueprints as engineer and hammer them all to level 1. Drive back to the HQ to resupply the truck, redeploy and switch to assault. Get back in the truck to do supply runs and hammer the upgraded defenses that you already built as engineer. Had a huge XP game on Assault doing that

    • @jacobdalton790
      @jacobdalton790 8 месяцев назад

      So did you just go somewhere and build a bunch of defenses randomly? And do you mean like Barbwire and like sandbags things

    • @shanehazzard2285
      @shanehazzard2285 8 месяцев назад

      @jacobdalton790 I build defenses when playing defense on Offensive mode. Usually the 2nd to last point, because it's closer to the HQ supply truck resupply crane.

    • @holdmybeer5165
      @holdmybeer5165 7 месяцев назад +1

      There is server called Bob the bulder xp farm, just go there and u can go from12k to 100k support score 😅

  • @L4AH4N1889
    @L4AH4N1889 Год назад +3

    Very informative! Thank you!

    • @ChaoticHammer_
      @ChaoticHammer_  Год назад +1

      Anytime, glad you got something from the video!

  • @swampybman7741
    @swampybman7741 Год назад +9

    Having leveled out in Support, Engineer, Officer, with high levels in several other classes, I have found it extremely hard to accomplish this in the remaining roles. Now here is where it gets very harsh: no one wants to play these roles ( Eng & Support) so having to enter these and " maybe" collect points ( situational) , I fail to gain in where I wish.
    Keep in mind, today's infantry is out there eliminating nodes all over the map. No longer is this 2019 tactical playing. Smarter players = harder results.
    I'd like to see a system where total experience can be awarded in another role IF you're already maxed out in the role you played. This is high lighted as an Officer. ( Which I am also maxed out). And, to keep balance and need, Officers have to sacrifice their preferred role to switch to Officer. Having the ability to choose where one can award their points would help the " career " player some.😊

    • @ChaoticHammer_
      @ChaoticHammer_  Год назад +1

      I can see that a little bit, my main emphasis in this video was to talk about routes to grind the classes that are not as easy to grind, I picked the Assault class since many people want the lvl 9 satchel class but don’t want to grind for it, this video was mostly to give an avenue to at least save some time by using these methods to get a lot more points in one match that would have taken 2-3 match’s of good “combat score” games to make, they can be a bit boring but they’re worth it in the end, when testing these modes, I found it easy to get the means to fulfill what is needed. And if one route doesn’t work there are others. The node but I understand a bit as well but I feel like they are a viable way to gain experience, at least to a degree
      The node bit I somewhat understand but I’d still say people can still build them and get a decent bit of experience from them, although
      I wouldn’t mind a change like that you have mentioned but I also get why they wouldn’t do that at the same time, but I understand that sentiment as I play spotter a lot and I’ve been a lvl 10 for ages and it would be nice to have the experience go towards something else.

    • @swampybman7741
      @swampybman7741 Год назад +1

      @@ChaoticHammer_ I do agree with you! I did the same to level up. But once you have obtained a level 10 (max) then all you gain in the final score is for that role you played. Therefore a lot of final totals go into nothing. All experience add to the character's grade/paygrade/rank. But not for a particular role that you "want to" upgrade. Want thousands in experience? Drive the supply truck as you pointed out. But doing so does nothing to add towards upping a level in say Assault. Yes, you get residuals from placing nodes and such, but that time is spent away from gaining in another role.
      Example: Taking on Officer because no one wants it ( after the original officer jumps ship), I gain experience only as an Officer. I'm level 10 max now. So where does my experience gained for that match go? No where. Some filters off to my rank promotion, yet where I wanted to gain ((say AT position) gets me nothing. There needs a system that a player can gain where there are roles that are mandatory to use in servers ( Officer roles).
      Your spot on with the tactics you have shown here. My point is that the game needs to help to gain for all who are now maxed out in one role and now want to gain in another role.

    • @ChaoticHammer_
      @ChaoticHammer_  Год назад +1

      I was a little confused at first but in regards to what your point is I can get behind that, once you get level 10 for the class in question, it is useless to do these (except for the team play)and removes the incentive for doing these methods and it makes playing the same class that you really like not as fun since there’s no incentive then.
      The idea I think that could work slightly, but I’d have to think more about it is how one class interacts with the other, for instance, the officer example, maybe during a battle, the officer has the following classes in their squad: assault, automatic rifleman, AT, support and Engineer, I’d say you should get a small cut for all of those classes as you were “leading” those classes, maybe as a passive bonus. This type of thinking can go for any class that interacts with other classes (ex. AT needing ammo from support players) that way you get experience that dips over to those classes while still playing a class that is lvl 10 but still able to get experience. If I’m understanding what you are putting down. I think I understand the point now and that is an interesting bit to bring up, it is very appreciated!

  • @TheMaztercom
    @TheMaztercom 8 месяцев назад +2

    So a class like riflemen that is centered on frontline combat would get more experience driving trucks lmao

  • @chadgrov
    @chadgrov 8 месяцев назад +1

    How do you know where exactly to drive the supply truck to drop the supplies? do you just go anywhere around the front line near the friendly strong point or something?? I wanna help and build nodes and garrisons etc but I never have enough points for anything besides an outpost

    • @ChaoticHammer_
      @ChaoticHammer_  8 месяцев назад +1

      For nodes, it’s advised you build them as close to your HQ as possible in case you lose sectors to the enemy, that way they aren’t easy destroyed by the enemy or you lose them when the sector control flips to red. garrisons you need 50 supply for blue zone garrisons and 100 for red zone garrisons
      ruclips.net/user/shorts2KVKr5T7j6c?si=92R-Nrygg8sZERKT if you are wondering how supply trucks work, this 60 second short should give you a good run down

  • @no0channel0at0all
    @no0channel0at0all Год назад

    Building nodes no longer help other classes other than engineer

    • @ChaoticHammer_
      @ChaoticHammer_  Год назад +7

      The passive experience still applies to other classes providing you get that experience while playing as that class

    • @roman.k126
      @roman.k126 6 месяцев назад

      It is