Unicorn Overlord | Early To Mid Game True Zenoiran Builds

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  • Опубликовано: 22 июл 2024
  • In this Unicorn Overlord video, I'll go into detail about 3 of my True Zenoiran builds that have been dominating battle after battle! These are early to mid game builds focused around team synergies and flexibility, which are two musts in any True Zenoiran Run. I'll also briefly go over the remaining units in my army as well. These builds will, of course, work great for any other difficulty as well! Remember to leave your thoughts and build ideas in the comments!
    Chapters
    00:00 Great Builds Make TZ EZ
    0:18 Unit 1
    3:25 Unit 2
    6:39 Unit 3
    9:20 Bonus Units!
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Комментарии • 5

  • @gj1234567899999
    @gj1234567899999 3 месяца назад +6

    I like having a sorcerer in your “main” unit. The teleport ability is huge.

    • @89Games
      @89Games  3 месяца назад

      For sure! I use it to teleport my defense unit to protect compromised unit, or bases about to be taken. Definitely comes in handy!

  • @TheRobversion1
    @TheRobversion1 3 месяца назад +2

    I disagree with some of the points on alain.
    1. while i agree lean edge should be prio'd in the gambits most of the time, in this early part of the game where enemies only have 1 AP cavalry slayer will do more to keep you alive than lean edge vs. cavalry. nuking the enemy's offense by removing their AP means alain doesnt take any dmg.
    2. ring of the unicorn and guard rate as a stat in general is trash at this point. you're better of equipping a silver bangle and pumping defense because enemies wont get alot of attacks in due to having only 1 AP. with 2 PP, you will get 2 auto-guards in before guard rate matters. Having higher def/mdef reduces the dmg further when you guard. theres also the factor that if you reach a certain def threshold commensurate to an opponents atk value, you just end up taking 1 dmg, without even needing to guard. after the 1st noble guard you could see this vs. certain low-atk enemies like swordmasters due to noble guard pumping your def.
    bonus: on the sellswords, i'd put brown berets to increase phys atk to help them punch through armor over the pursuit bracelets.

    • @89Games
      @89Games  3 месяца назад +2

      Actually, because of the healing in the party, Alain does use cavalry slayer first most of the time. I have lean edge set to only go off at 75% hp and most of the time Alain is above this threshold. So yes, I would agree reducing enemy cavalry's abilities is generally better.
      Good point on the guard rate. Some defense equipment would probably be better at low levels for sure.

    • @TheRobversion1
      @TheRobversion1 3 месяца назад +2

      @@89Games yeah. I'd just probably switch the order of the gambits like this:
      1. cavalry slayer- enemy has 1+ AP, cavalry
      2. lean edge- lowest hp
      so it check if theres cavalry with 1 AP. if yes, removes that. Otherwise, defaults to lean edge. Imo its more elegant this way with less gambit entries. But yeah just my 2 cents.
      yeah guard rate doesnt really matter much. Early on, defense is better. Later on, you're better off using PP boosting gear to get more auto-guards along with stuff that add def or all stats. alain with defensive 2x growth at the end with holy unicorn blade, fully forged azure crest shield, holy unicorn ring and a gold bangle is super tanky. 4 PP with sky-high defense, lean edge and def-pumping noble guard. This setup essentially turns him into a legionnaire in terms of tankiness.