A super that takes a thousand times longer to cast should not do the same damage as a nova or nighthawk, if bungie doesn’t want it to do more damage they need to let it do all it’s damage in about 3 seconds
Roaming supers should do a FUCK ton more damage than burst supers. It shouldn't even be close considering they take away your ability to use any other damage options until they're over and have much much narrower windows to get their damage off due to duration needing to be taken into consideration.
@@shadows_star the point of a roaming super is to be able to spread out all that damage and generate orbs, or else what's the point of burst supers? Any more damage, people would just use " roaming" supers for the entirety of dps and not even have to use weapons.
@@nightismonochrome The point of burst is just that, burst. Roaming supers with a long duration should do more total damage because while you're in them you can't use your weapons
@@shadows_star roaming supers aren’t really ment for damage they are more for add clear so I’m fine with them not beating burst supers in damage as long as they add clear well which they kinda need help they aren’t that great for even what they are ment for but chaos reach is kinda different it’s like bungie gave us warlocks a burst super without the burst part but I’m not fully against your point of roaming supers doing way more damage than burst supers I feel they still wouldn’t get used for damage because again you can’t use weapons while in them
@@VanpyroGaming0 we have those, synthocepd behemoth super, dawn chorus daybreak And nobody uses them because theyre worse for damage output than a burst and your weapons, it would be asking for a change that would change nothing
chaos reach 😭😭😭 i just want this super to be good, ik you're amplified all the time on arc but why can't they make it do more damage when amplified like that one artifact mod
With 5 hunters, 1 warlock, div is the play. It's pretty much the only way to keep the boss debuffed for the entire damage phase, and since the hunters are guaranteed to be doing more damage than the warlock, the 15% debuff for the other players is worth much more than the warlock just doing damage as normal. Basically, if you count all the bonus damage the hunters are doing with div up as the warlock's damage, the warlock does 0.75*one hunter's worth of damage. Add on the small amount of damage div adds itself, and the warlock is doing about 90% of a hunter's worth of damage, which is hard to match on their own.
@Niklas.Kirchner Tractor cannon can't hit the witness from that sort of range. There might be a spot near him where you can tractor, although that player won't be able to do any damage since they're not on the plate - and I don't know whether tractor can apply the debuff on immune targets without dealing damage. Div is unironically more consistent as a debuff for the witness.
Activity surges and armour surges are two different things.. activity surges do buff supers.. we understand you messed up your edging streak, but this gooning misinformation is a problem.
No chef at this restaurant
got fired
walmart excision ahh ending
I LOVE COPIUM COOKS
biased
Its facts that hunters have the best doss dps rn@@AranDomGuy1st
@Zvxers7 I'm saying that because sparrow was part of the raid :D
Oh I didn't realize, sorry@@AranDomGuy1st
your good, easy misunderstanding
A super that takes a thousand times longer to cast should not do the same damage as a nova or nighthawk, if bungie doesn’t want it to do more damage they need to let it do all it’s damage in about 3 seconds
Roaming supers should do a FUCK ton more damage than burst supers. It shouldn't even be close considering they take away your ability to use any other damage options until they're over and have much much narrower windows to get their damage off due to duration needing to be taken into consideration.
@@shadows_star the point of a roaming super is to be able to spread out all that damage and generate orbs, or else what's the point of burst supers? Any more damage, people would just use " roaming" supers for the entirety of dps and not even have to use weapons.
@@nightismonochrome The point of burst is just that, burst.
Roaming supers with a long duration should do more total damage because while you're in them you can't use your weapons
@@shadows_star roaming supers aren’t really ment for damage they are more for add clear so I’m fine with them not beating burst supers in damage as long as they add clear well which they kinda need help they aren’t that great for even what they are ment for but chaos reach is kinda different it’s like bungie gave us warlocks a burst super without the burst part but I’m not fully against your point of roaming supers doing way more damage than burst supers I feel they still wouldn’t get used for damage because again you can’t use weapons while in them
@@VanpyroGaming0 we have those, synthocepd behemoth super, dawn chorus daybreak
And nobody uses them because theyre worse for damage output than a burst and your weapons, it would be asking for a change that would change nothing
Hunters when you complete a normal mode raid without 6 celestial still hunt users (you clearly don’t know how to build)
the witness never saw it coming
Wanna be light channeling super from the excision mission.
what about 12 outbreak on excision? maybe 12 ratkings too
12 rat king needs a DMG test
It only stacks up to six. Back when that bug allowing twelve guardians in any activity, peoppe tested that.
Outbreak though, does stack.
@@shadows_star Only to a max amount. More people just means you will reach the max damage increase a bit faster
@@shadows_star they’ve changed the max rat pack stacks since then. I’ve seen it go up to x8, not sure what the actual cap is.
What is blud cooking
Imagine star eater scales with it
it'd go from shit to shit. The issue is that you're doing nova level damage but over the span of 8 seconds. That isnt good.
chaos reach 😭😭😭 i just want this super to be good, ik you're amplified all the time on arc but why can't they make it do more damage when amplified like that one artifact mod
Sir, cope does not cook.
Hmmmmm
Note to self: sacrificing ghost for light chaos reach is more effective than chaos reach.
Pros: hacker damage
Cons: my ghost is cooked
Burger King special would’ve been an easy 1 phase smh
Ong why we out here using div on the witness
With 5 hunters, 1 warlock, div is the play. It's pretty much the only way to keep the boss debuffed for the entire damage phase, and since the hunters are guaranteed to be doing more damage than the warlock, the 15% debuff for the other players is worth much more than the warlock just doing damage as normal.
Basically, if you count all the bonus damage the hunters are doing with div up as the warlock's damage, the warlock does 0.75*one hunter's worth of damage. Add on the small amount of damage div adds itself, and the warlock is doing about 90% of a hunter's worth of damage, which is hard to match on their own.
@@PpTheGreatestwhy not booping witness with tractor
@Niklas.Kirchner Tractor cannon can't hit the witness from that sort of range. There might be a spot near him where you can tractor, although that player won't be able to do any damage since they're not on the plate - and I don't know whether tractor can apply the debuff on immune targets without dealing damage.
Div is unironically more consistent as a debuff for the witness.
At least not bogging on my dog
Bog you are so good
They don't call me div master for no reason. Ggwp
I want the super come back strong AGAIN
Kamehameha
FIRST
Surges and supers dont stack, matching the surge only gives kinetics the 25% damage increase.
Source: WitchQueen Twab revealing surges / overcharges.
how can a kinetic weapon benefit from and elemental surge? Doofus
@@xaidanx64if your super matches a surge, kinetic weapons get overcharged and benefit from a 25% dmg boost
1. overcharged weapons aren't enabled
2. surges do buff supers
Activity surges and armour surges are two different things.. activity surges do buff supers.. we understand you messed up your edging streak, but this gooning misinformation is a problem.
Destiny 2 players and being confidently incorrect. A classic combo
damn that's some dogshit damage.