Ridge Racer Revolution - Extra Course playthrough
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- Опубликовано: 4 окт 2024
- Things get heated up, and the Rival Car can be potential threat in Novice and Expert track. Also played on the fastest speed level, because gotta go fast, although corners are rather painful to deal with.
This was recorded on Retroarch using Beetle HW core. I also enabled PGPX which enable perspective correction and thus makes polygons look more stable, although it can cause artifacts in some places. This is European version using my own personal copy.
They're right behind you simulator.
It gets even better on Time Trials, I'll tell ya.
I love how the music gets 50 times more pumped up after you win a race
Having played the Ridge Racer games since I was a kid, I have never noticed that if you obtain the special cars before the last race credits, the car you used in the last race would be the one driving off at the end of the credits. - Now, if you have not unlocked all of the special cars prior to the final end credits, the default one to drive off would be the Angel, which will appear on any track.
Other than that, I know there are unique endings, based on the course you played last in the races. And in the first end credits roll, the respective special car from the track would feature in it.
Novice track - Devil Car
Intermediate track - Devil Kid
Expert track - Angel.
Why are the cars such crap to control though?
@@michaelwan4543 I'm sure you'll be able to do much better then, am I right?
@@michaelwan4543 Props for liking your own comment too.
Depends on which car... that, and the drift physics changed drastically from RR1 to RRR. Practice makes perfect, especially with Z-Class races and the reverse races.
The Galaga RT Carrot is the ideal choice of car, before getting the Devil, Kid, and Angel cars. Aside from the Grip stat, everywhere else is perfect.
@@AGKaiju Yeah, in my opinion they have gotten worse in RRR.
@@michaelwan4543 Spot on!