The first inversion begins banking wayyy too early, causing lots of laterals. same with the second one. less, but still not ideal. it seems you used long track pieces tho so i get that stuff is hard to get right 1:13 yikes, this is a death trap, that should most definitely be bankied to 80-90 degrees and maybe stretched out a bit 1:19 no, no no and no. the banking of this inversion should start at around 1.20 and then quickly snap around the coaster's heart line before going back to straight again. last turn seems a bit unnecessarily unbanked too. layout has potential, the scenery is really pretty, the color of the track is really nice, those are just my nitpicks, keep up the work c:
Thanks it was my first time using the 12 meter method and I definitely noticed the last turn but it wasn’t until I put the video out that realized. Thanks for the tips!
@@ParKnight 12 meter method isn't really all that good. Even when i make massive rides i stick to 2, 3 or 4 meters for snappy sections and 8-10 meters for drawn out sections
That's a good vid and your roller coaster is great. Your edit is also cool for a new youtuber! Keep Going!
Thanks so much! That means a lot to me.
The first inversion begins banking wayyy too early, causing lots of laterals. same with the second one. less, but still not ideal. it seems you used long track pieces tho so i get that stuff is hard to get right
1:13 yikes, this is a death trap, that should most definitely be bankied to 80-90 degrees and maybe stretched out a bit
1:19 no, no no and no. the banking of this inversion should start at around 1.20 and then quickly snap around the coaster's heart line before going back to straight again. last turn seems a bit unnecessarily unbanked too.
layout has potential, the scenery is really pretty, the color of the track is really nice, those are just my nitpicks, keep up the work c:
Thanks it was my first time using the 12 meter method and I definitely noticed the last turn but it wasn’t until I put the video out that realized. Thanks for the tips!
@@ParKnight 12 meter method isn't really all that good. Even when i make massive rides i stick to 2, 3 or 4 meters for snappy sections and 8-10 meters for drawn out sections
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Whats Nothing + Nothing.... 21