Ignore what he did. The way I did it was to check the plane if it was passing through the origin. If the plane passed through the origin, you're supposed to move the origin (the origin was moved 1 unit in the positive y direction in this example) After moving the origin, you'll see that the x intercept = ∞ y intercept = -1 (plane is now behind y axis) z intercept = ∞ Hope this helped
@@morklee31 but we can also shift origin in -y direction And in that case we are going to get different miller indices for the plane Can you explain where I'm getting this wrong
This is called the idealization... there is no ideal situation.. but we suppose for the sake of some result however they must not be the perfect result but so close that we can at least get the idea what's happening..
Nice videos but can you explain a bit. At video 11 you take into account the real location of your intersects. But in this video you contradict to yourself, because your planes turn into 1 (for any location). Also why you say that planes go to infinity if they were defined by the rectangle.
+Robertas You must have figured it out already, but just for future viewers... We say it intercepts at infinity because it does not cross the axis. Maybe it does, maybe it doesn't. But at the area where we have "zoomed in", it does not intercept. So we say infinity because maybe it does at some point very far away. It's like a graph you draw up in Excel. When you zoom in on a curved line, you can't see it as being curved, until you zoom out far enough to see the change. Sort of like the earth's surface. You can't see the curvature until you go far enough into the sky or even outer space. So that's why you say it "intercepts" at infinity. That is, some point very far away.
Hey the material gone over is very helpful but all of your videos are a bit slow paced.. Most watching this, id assume, are atleast sophomores in college..
watching these after ten years, couldn't be more thankful for making these. you're still helping people out even after a decade!
Never mind, went back to 11 and went it through thoroughly... Once again nice videos !
Thank you for making these videos!!!!! Super helpful
Super helpful! Thanks for making this!
good lecture for me thank you nanoscience guy
I can visualized the concept of Miller index. Thank you.
thanks for this video, it's really helpfull
thank you so much. it really helps to understand
@4:35 Isn't the plane intersecting both x and y planes?
Why did you write them as infinity?
Can anyone explain?
Ignore what he did. The way I did it was to check the plane if it was passing through the origin. If the plane passed through the origin, you're supposed to move the origin (the origin was moved 1 unit in the positive y direction in this example) After moving the origin, you'll see that the
x intercept = ∞
y intercept = -1 (plane is now behind y axis)
z intercept = ∞
Hope this helped
@@morklee31 but we can also shift origin in -y direction
And in that case we are going to get different miller indices for the plane
Can you explain where I'm getting this wrong
good explanation and good exmaples thank you a lot :)
thanks it really helps me in general material lesson ( c.e )
THANK YOU THANK YOU THANK YOU
Thank you for good and simple for understanding explanation
Can we move it to negetive 'y' direction?
Sir plane is present in XZ plane then how X & Z are infinity, please sir explain clearly
Thnx sir! it was helpful!!!!!!
I still don't understand why that can be infinity ??
because never touch the axis??
Exactly
This is called the idealization... there is no ideal situation.. but we suppose for the sake of some result however they must not be the perfect result but so close that we can at least get the idea what's happening..
they are parallel and therefore will never touch, hence the infinity sign
This is soooooo helpful thank you!
Nice videos but can you explain a bit. At video 11 you take into account the real location of your intersects. But in this video you contradict to yourself, because your planes turn into 1 (for any location). Also why you say that planes go to infinity if they were defined by the rectangle.
+Robertas You must have figured it out already, but just for future viewers... We say it intercepts at infinity because it does not cross the axis. Maybe it does, maybe it doesn't. But at the area where we have "zoomed in", it does not intercept. So we say infinity because maybe it does at some point very far away.
It's like a graph you draw up in Excel. When you zoom in on a curved line, you can't see it as being curved, until you zoom out far enough to see the change. Sort of like the earth's surface. You can't see the curvature until you go far enough into the sky or even outer space.
So that's why you say it "intercepts" at infinity. That is, some point very far away.
Hey the material gone over is very helpful but all of your videos are a bit slow paced.. Most watching this, id assume, are atleast sophomores in college..
+Jesse judd
just speed up the video
+Jesse its calming. your here to learn not just like to be present in class