SMBX2 - (LunaLua) Tutorials 0 - Finding your way around the editor
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- Опубликовано: 3 окт 2024
- In this episode of LunaLua Tutorials we don't write code but look at the editor instead! No code in this one, but a bunch of references to parts of the editor, so stay sharp!
codehaus.moe/
Used version: SMBX2mx3 (MAGLX3 Build)
Code Editor: Visual Studio Code
SMBX2 Documentation:
docs.codehaus....
Music from: • nintendo and lofi
Just switched from SMBX 1.3 to SMBX2, everything was so unfamiliar after not playing for two years, tysm for the tutorial
I don't get it how to use Lunalua X/
thank you so much for this!
i dont even know how to open it
Hi! I have a question. Whenever I wanna play a level or episode, the game says “Wrong version of run-time.dll”. Is there any way to fix this?
Great tutorial series! It's very useful and easy enough to follow.
The video keeps stopping at 1 minute :\
I'm not sure why, but I wanted to finish *this* video before moving on to the others
Hopefully SMBX2 is simple enough that I can familiarize myself with it as I use it, since it's based on the legacy editor, anyways.
Oh my gosh, I always get hyped when I look at smbx! XD Btw, do you know why I never spawn in the right area on the map? I always spawn in the abyss. /:
did you set the spawn point?
@@arimantine Oh, I fixed it. And no, that was the problem.
@@RavenclawNimbus i love how it took two months to fix. nothing but love, homie!
@@FoxesInBoots *pain *
How do I playtest?
New version doesn't work.
Crashes every time I play a level or episode.
Oh my goodness! I have that same problem too! It keeps saying “wrong version of runtime.dll”.
The new tileset button doesn't work in the custom tab of tileset browser in beta 5. What happened to it?
Yes it does.
Spanish dub?
I don't speak that language.
please tell me how to power up an enemy
What exactly do you mean
@@davinchristino they probably mean like dragging a mushroom onto a goomba in mm2 to make it bigger.
and idk if you can do that yet maybe you can maybe you cant
Just make a big goomba lol
@@gamertypeawesome Oh yeah right
But mario maker style mechanics probably wouldn't be possible probably ever in smbx
You'd only be able to do stuff using Lua, not by dragging powerups onto an enemy
Is it bad I use the search toolbox?
y e s
Us the tileset item box
hey Enji, I realized that it is possible to make custom Levels/Scene/Tiles for world map creation without changing an existing one, the problem is that I don't know how to make animated Frames, Could I make a video of how to do this?
There are currently neither custom range nor config file systems set up for the world map. Be careful, your solution may become incompatible with future versions.
@@LayerMM12P right
@@LayerMM12P so, you will gonna do the video?
@@darko_747 If it's not already covered by an existing tutorial, it's documented here: (for some reason youtube splits this link) docs.codehaus.moe/#/reference/graphics#static-loading--rendering-functions
Im to stupid for this...