How to Install and Use Wonder3D

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  • Опубликовано: 2 ноя 2023
  • Ever wondered what that 2d image you have would look like in 3d? Well, wonder no more as Wonder3d makes simple, 2d images in 3d models you can use in Blender, Maya or any other program which supports OBJ or PLY files. Powered by a diffusion model, I'm sure we'll see loads more things like this in the future. I can't wait!
    All for free, of course - just download, install and run :)
    Enjoy!
    == Links! ==
    * Wonder3d - github.com/xxlong0/Wonder3D
    * Feel like supporting the channel? I now have a Patreon!
    / nerdyrodent
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    #3d #ai
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Комментарии • 29

  • @oHelmy3131
    @oHelmy3131 6 месяцев назад

    This is huge! Thank you for sharing!!!

  • @goatnamese
    @goatnamese 6 месяцев назад

    I am in awe of your knowledge sharing generosity. High IQ yet you speak slow for us grasshoppers.

  • @aceathor
    @aceathor 6 месяцев назад +3

    It's cool for the sculpting of the first shape.
    As if to form a lion shape (any object), it can save time. all that remains is to sculpt the details.

    • @NerdyRodent
      @NerdyRodent  6 месяцев назад

      Yup, great for quick prototyping and such

  • @Rambo....
    @Rambo.... 6 месяцев назад +1

    This is amazing to make a base mesh and make the model.

  • @DoorknobHead
    @DoorknobHead 6 месяцев назад +1

    The owl looked a tad concerned about something. I wonder if he's friends with dramatic chipmunk

  • @GeoSam
    @GeoSam 6 месяцев назад +2

    Very cool.

  • @Maria_Nette
    @Maria_Nette 6 месяцев назад +6

    Finally I could try making my own 3D assets instead of getting the ones from stores for my gaming school projects on Unity. And I could stop making one from blender/3Dmax which saves me a lot of time. The 3D models looks low quality for now but I know AI will improve in the future which is very exciting! Thank you so much for this!!

    • @MenkoDany
      @MenkoDany 6 месяцев назад +2

      I recommend re-doing the topology on these results. Use a good LOD/decimation tool and then re-do things in Blender. The output out of these models comes out messy. I'm afraid there is nothing you can do about the shitty UVs it produces, unless you re-texture everything on your own

    • @kernsanders3973
      @kernsanders3973 6 месяцев назад

      @@MenkoDany There is some very experimental auto UV remapping stuff out there. But it's hit and miss on per model basis. Otherwise Zbrush has some UV remapping workflows that I've had some success on to an extent with UV unwrap that can be guided. But downside is Zbrush, convoluted interface/shortcuts and super expensive. Bought a copy over a decade ago when it was on a super cheap sale. I would have recommend it anyway because for long time it was on a perpetual license model where you receive free updates forever. But like all other big software companies they changed that and now you only buy a single license and not eligible for updates or subscription (hard no on that).
      But point is there are indeed some options out there for UV remapping.

  • @Brody-sq1pr
    @Brody-sq1pr 2 месяца назад

    What's your machine spec?

  • @dmitrysamoilov5989
    @dmitrysamoilov5989 6 месяцев назад

    How are you getting the textures on the model? Obj doesn't have materials included

  • @Pongant
    @Pongant 6 месяцев назад

    Mixing conda and pip us doable, but a bit silly imo

  • @j_shelby_damnwird
    @j_shelby_damnwird 6 месяцев назад

    18 gb VRAM minimum? 😢

  • @Satscape
    @Satscape 6 месяцев назад

    Don't think I've watched any of your recent videos to the end, sorry about that. I get to the bit where you need more than 4GB VRAM and stop. I can still do a heck of a lot with ComfyUI with 4GB. 😁

  • @el-_-grando-_-_-scabandri
    @el-_-grando-_-_-scabandri 6 месяцев назад

    right now we're in PS1 stage

    • @NerdyRodent
      @NerdyRodent  6 месяцев назад +1

      When PS2 release? 😃

    • @el-_-grando-_-_-scabandri
      @el-_-grando-_-_-scabandri 6 месяцев назад +1

      @@NerdyRodent HAHA ... next week maybe?! ONE more paper down the line 😜

  • @polystormstudio
    @polystormstudio 6 месяцев назад +2

    I guess it's getting better but they're still unusable for pro 3D artists.

  • @serioserkanalname499
    @serioserkanalname499 6 месяцев назад +7

    We almost got everything to make whole games from scratch with ai.
    art, textures, 3d models, voice, music, code and text/dialogue/story.
    Of course its all still in early stages and a game made purely with ai even if you could masterfully chain all these tool together would be terrible.
    But in a few years I think indie's are gonna get a lot better.

    • @aegisgfx
      @aegisgfx 6 месяцев назад +1

      the actual holodeck is not too far away now

    • @wayneqwele8847
      @wayneqwele8847 6 месяцев назад +1

      I was thinking animation studio, i can finally tell my own stories.

  • @DoubleBob
    @DoubleBob 6 месяцев назад

    Very ugly results, but good tutorial. I'm excited how this will develop.

  • @nathanbanks2354
    @nathanbanks2354 6 месяцев назад +1

    One cool trick GPT-4 told me about is setting LD_LIBRARY_PATH through conda after you find your "envs" directory (9:40):
    CONDA_DIR="${HOME}/.conda/envs" # On my miniconda machine
    CONDA_DIR="/home/nerdy/anaconda3/envs" # The directory in the video
    mkdir -p ${CONDA_DIR}/etc/conda/activate.d
    echo "export LD_LIBRARY_PATH=\"${CONDA_DIR}/wonder3d/lib\"" >${CONDA_DIR}/wonder3d/etc/conda/activate.d/env_vars.sh
    # Now env_vars.sh should contain one line: export LD_LIBRARY_PATH="/home/nerdy/anaconda3/envs/wonder3d/lib"
    mkdir -p ${CONDA_DIR}/etc/conda/deactivate.d
    echo "unset LD_LIBRARY_PATH" >${CONDA_DIR}/wonder3d/etc/conda/deactivate.d/env_vars.sh
    Basically this makes two one-line shell scripts that run when you activate or deactivate the conda environment. This is for "wonder3d" & other environments should be under the envs directory. Everything in this "activate.d" or "deactivate.d" directory are executed upon activation and deactivation of the environment. The files & location changing LD_LIBRARY_PATH are important, not the commands above used to make the files. You may need to use a .bat file for Windows, and set the PATH instead of LD_LIBRARY_PATH.
    After this, try switching to wonder3d, and echo $LD_LIBRARY_PATH (or echo %PATH% in windows) and it should show your temporary value. Then use conda to activate something else, and it automagically unsets LD_LIBRARY_PATH again!