This is the internet at it's best! Congratulations to you both @Yannick (yandeu) for the great work putting together enable3d and @Genka for the great demo
Is there any randomness in physics? I typed the code just the same as in the tutorial. And when I refresh the page, I found the results are a little bit different. Sometimes, torus falls down, and sometimes it doesn't. Any idea?
I cant import anything from enable3D for some reason even with installing it through npm. Says module cant be resolved, like it cant find it or something
Hey I have like 20 torus with physics on them and a ground with fixed physics set to 2 - but the torus fall through... even if they dont move. How can I prevent this?
I don't know your setup, but it looks like your ground has no physical body. You may check it with debug enabled. And when your ground has a physical body, you may want to prevent it to fall down. Then you can set the mass to 0 or set collisionFlags to 1 or 2 (it will become a static or kinematic body).
@@heygenka Danke für die Antwort :) l'll provide the setup later, but no I added physics to it and set the collisions dlag to 2 - its not like that all of them fall through, just some and sometimes..they look like stock to the ground (like the ground is soft - no softbody is not activated) I know in ammo.js there is something like collisions steps which u can change so that iterates faster through collisions..but on enable3d there is no sush function.
What a freakin amazing demo! The best, on spot demo I have seen. Best way to get started with ThreeJS with physics
Great, could you create more Enable3D tutorials please, maybe with Phaser?
thanks for the video, this is great
I totally need more of there. Greate work
This is awesome! I love it!!
That ...... Was ...... Awesome..... Dude
Love it! Best enable3d video I saw so far!
(Is it ok if I add it to the enable3d website?)
Thanks, sure you can add it if you want.
This is the internet at it's best! Congratulations to you both @Yannick (yandeu) for the great work putting together enable3d and @Genka for the great demo
Pretty awesome
"look at that water"
👁👄👁
Great! Could you use deno instead of npm?
wow great tutorial ! are you planning to make one about cloth sim.
Is there any randomness in physics? I typed the code just the same as in the tutorial. And when I refresh the page, I found the results are a little bit different. Sometimes, torus falls down, and sometimes it doesn't. Any idea?
I cant import anything from enable3D for some reason even with installing it through npm. Says module cant be resolved, like it cant find it or something
Wowowow
Hello I Really need your help
Plaese let me know that how to run your 3rd person camera game locally
Thank you Genka, another time saved my life!
gooooood!!!!!
Hey I have like 20 torus with physics on them and a ground with fixed physics set to 2 - but the torus fall through... even if they dont move. How can I prevent this?
I don't know your setup, but it looks like your ground has no physical body. You may check it with debug enabled. And when your ground has a physical body, you may want to prevent it to fall down. Then you can set the mass to 0 or set collisionFlags to 1 or 2 (it will become a static or kinematic body).
@@heygenka Danke für die Antwort :) l'll provide the setup later, but no I added physics to it and set the collisions dlag to 2 - its not like that all of them fall through, just some and sometimes..they look like stock to the ground (like the ground is soft - no softbody is not activated) I know in ammo.js there is something like collisions steps which u can change so that iterates faster through collisions..but on enable3d there is no sush function.
This is awesome!! Can you make a video on using csg functions too please?
Hello