For me, this is the perfect level of graphics for a game. I find some modern games have a bit too much going on, and I love the simplicity of older games. This is the perfect balance. Looks fantastic
Also, I like how blaster travel speeds are fast like in the OG game. The sequel -- Jedi Outcast -- made the blaster travel speed way too slow, and you just keep missing shots, and the gunplay just feels like a chore to play through, until you get the lightsaber. And because of that, we rarely ever see players complain about the gunplay in DF2, but we do see that a lot in outcast and academy. Faster blaster projectile speeds, like in Battlefront, is always a plus for gameplay.
I think it was less the projectile speeds, and more that the hitboxes were a lot more generous in DF2. In Outcast, hitboxes were realistic, and so being off by the slightest amount was a miss. Combined with slow projectile speed and it was impossible to hit anything unless it was standing still; made even more frustrating by the fact that the rapid fire on the blaster rifle consumed so much ammo that you couldn't afford to spray and pray, you just didn't get enough ammo back to sustain it.
@@SerialSnowmanKiller Having just played Jedi Outcast fully, I actually found it was more how quickly Stormtroopers moved and how they can turn on a dime that made it difficult to land hits. The realistic hitboxes certainly do make it difficult too, but if they’re still, it’s not that big a deal. In Dark Forces II, the enemies move a lot slower, so landing shots on moving enemies isn’t an issue. Meanwhile, in Jedi Outcast, I found the best way to take out enemies is to wait for them to stop moving first (including peeking around a corner) or shoot them when they’re running towards or away. When they’re strafing, it’s very difficult to land hits. Projectile speed didn’t seem to be the issue, since I actually tried a mod to drastically increase projectile speed and still had difficulty shooting moving targets. You really need hitscan to hit enemies moving that quickly. Ironically, Jedi Academy actually fixed that by having the Stormtroopers stay put more, though they do seem to have increased health to compensate. In Jedi Outcast, while I only land maybe 30% of my shots, it doesn’t take too many hits to kill a Stormtrooper. Still, the gunplay did feel more consistent, but since Jedi Academy gives you the lightsaber from the start, most people won’t notice the gunplay changes outside of that one level which forces you to use blasters, and I think even that is optional. Though the AI moving as much and being as dynamic as it is does make them more fun to fight with the lightsaber, since they try to surround you and run away from your attacks.
This is a guide to find all the hidden Mickeys that when shot lead you to secret boss battle. Hidden areas are completely different thing, for secret areas check out this guide: steamcommunity.com/sharedfiles/filedetails/?id=590962441
I wish this dude would make the fuel pumping station level.
For me, this is the perfect level of graphics for a game. I find some modern games have a bit too much going on, and I love the simplicity of older games. This is the perfect balance. Looks fantastic
This looks so good it's unreal
Also, I like how blaster travel speeds are fast like in the OG game. The sequel -- Jedi Outcast -- made the blaster travel speed way too slow, and you just keep missing shots, and the gunplay just feels like a chore to play through, until you get the lightsaber. And because of that, we rarely ever see players complain about the gunplay in DF2, but we do see that a lot in outcast and academy.
Faster blaster projectile speeds, like in Battlefront, is always a plus for gameplay.
I think it was less the projectile speeds, and more that the hitboxes were a lot more generous in DF2. In Outcast, hitboxes were realistic, and so being off by the slightest amount was a miss. Combined with slow projectile speed and it was impossible to hit anything unless it was standing still; made even more frustrating by the fact that the rapid fire on the blaster rifle consumed so much ammo that you couldn't afford to spray and pray, you just didn't get enough ammo back to sustain it.
@@SerialSnowmanKiller Having just played Jedi Outcast fully, I actually found it was more how quickly Stormtroopers moved and how they can turn on a dime that made it difficult to land hits. The realistic hitboxes certainly do make it difficult too, but if they’re still, it’s not that big a deal. In Dark Forces II, the enemies move a lot slower, so landing shots on moving enemies isn’t an issue. Meanwhile, in Jedi Outcast, I found the best way to take out enemies is to wait for them to stop moving first (including peeking around a corner) or shoot them when they’re running towards or away. When they’re strafing, it’s very difficult to land hits.
Projectile speed didn’t seem to be the issue, since I actually tried a mod to drastically increase projectile speed and still had difficulty shooting moving targets. You really need hitscan to hit enemies moving that quickly.
Ironically, Jedi Academy actually fixed that by having the Stormtroopers stay put more, though they do seem to have increased health to compensate. In Jedi Outcast, while I only land maybe 30% of my shots, it doesn’t take too many hits to kill a Stormtrooper. Still, the gunplay did feel more consistent, but since Jedi Academy gives you the lightsaber from the start, most people won’t notice the gunplay changes outside of that one level which forces you to use blasters, and I think even that is optional.
Though the AI moving as much and being as dynamic as it is does make them more fun to fight with the lightsaber, since they try to surround you and run away from your attacks.
It's a beautiful star wars game, high quality everywhere !
This is pure gold!
Crouching Katarn, Hidden Mickey.
I need to get this downloaded
Someone needs to give him the green light to make whole game :/
After 01:09, when the player gets hit by a blaster, there's a massive sudden drop in audio quality for some reason
It's not the game's fault - I tried out the beta feature of YT to remove copyrighted music from the audio.
Where can I found or download this awsome star wars game.:D
This looks AMAZING
this looks amazing!
How to get this graphics?
A Mod?
Would it run Windows 11?
Just played through and it is very fun
lol that is awesome! nice find!
Wish aspyr brought the first two dark forces back as well. But this looks nice and i want it
Yo is this downloadable/playable? You did a great job!! 👏
The fucking discord sound got me lol.
When can we play this?!!??
Super Miller Land is so difficult! I wonder what happens when you complete it
I used this guide and only found 5/6 areas in total...where is the last area???
This is a guide to find all the hidden Mickeys that when shot lead you to secret boss battle. Hidden areas are completely different thing, for secret areas check out this guide: steamcommunity.com/sharedfiles/filedetails/?id=590962441
@@damsonn thanks a bunch, i never played the original so i wasnt aware these were its secrets originally.
Did anyone remake the whole game??
Only 2 first levels currently.
Why?
@@komicsreviewer8505 because it is only one guy working on it basically
@@damsonn Can I pay him?
The best Arma 3 mod on Steam is a playable easter egg within a fanmade DF2 remake? The plot thickens…
Ruppertle started out modding Operation Flashpoint, he used to be active in the old Galaxy At War mod, and made quite a few quality addons.
These sounds are irreplaceable.
After Jedi Knight game. All SW games have been fun, but totally crap
Crouching Katarn, Hidden Mickey.