I think the fact You were able to out both skill drain in this event inspired konami to make double summon into a field center instead activating it each turn for the current event
There were definitely a lot of funny ways to out it. My very first opponent led off with MST my Skill Drain, normal summon a Snake Eye, send SE+ their SD to GY and into full combo.
That also supports Farfa's "too difficult to code" argument. The whole 'make double summon a permanent effect' is far more complicated than just giving players the option to casually play with the goat-rulings imo
I love how the entire point of these events is to play around the rules as much as possible. for the nibiru event I played livetwin runic spright and made gigantic on summon 4
Called by the grave makes perfect sense in this event. It hits eldlich, it hits ash, and it hits meta stuff like snake eyes and tear that can be built to put skill drain. Also I just put 14 outs to skill drain in snake eye and went 14-0.
I loved this event. I used a deck mainly made up of Beast-Warriors and Machines with Beast Machine King Barbaros Ür as one of my deck's bosses. I also used Soul Drain and Mind Drain to gain the advantage by getting rid of hand, grave, and banish effects, stripping my opponents of practically all monster effects they relied on. It was glorious how many times someone scooped just seeing me activate one or both of them.
What amazes me is people complain about floodgates but if you calculate the amount of loses from floodgates compared to hand trap you will see an alarming issue
LOL I played a burn deck, was out of it in 5 quick duels. I think everyone I played had the same strat - get SD gone asap. Not the most well thought out event ever lol...
I feel Runick Eldlich was criminally underexplored in this event. you can easily out both skill drains woth eldlich if you need to summon huggin and you can usually live long enough to hard draw fountain anyways at which point the random runick mills actually start to matter especially in the eldlich Mirror where the pop a backrow banish 4 hitting any golden lands ruins their grind game.
I was playing diabellestar kash adventure. The aim is turn 1 Diabellestar sends skill drain for cost, and dracoback bounce the other. Then u just play normal YGO, and since everyone is on bad decks, u just win.
Tryout duels are permadogshit because Konami forgor to make a penalty for conceding if you go second. I have yet to play a complete duel in any of these events. Either I go first and my opponent concedes, or I go second and when I start to win they concede. This design team has serious developmental disabilities. Only 3 “wins” to the reward so why not just play coin flip speed run
That can also be said for festivals. The last festival was 100 points for a win and 10 for a loss so I never was incentivised to play out a game from behind. The second I got board broken, or had a bricky hand, I would concede. it's much faster to win 1 game after conceding twice than it is to sit through 10 losses of my opponent combining for 5 minutes a piece.
1:31 - Yeah, it's not like one of the best ways to circumvent Skill Drain would be to have GY effects and Called By the Grave stops them, or that it's still a counter to the most played cards in the entire fucking game, or stops the hand traps Labrynth plays which was easily the most played deck in the event... ...Oh wait...
I took a third option and played Crystal Beasts, and watched Skill Drain malfunction and let me use my monster effects just fine for no explained reason. And yes, I have proof: ruclips.net/video/EuXDvbEJzDs/видео.htmlsi=UZHpqtGSr3_Ackcv
I had one game against skill drain go to turn 65 when my opponent decked out while I was stuck recycling over and over, and I think I know why backrow removal is so important.
i have seen in thise event people just palsying mst, cosmic and then do full snake eyes combo. they really should have made it so that the skill drain can't be removed. but at the same time was that the reaons why i could with paleo afterwards make sure i win the grind when i can turn on the xyz
a note on the whole "coding cards into the game is hard" bit: obv idk how the game is coded, but given my experience, im fairly certain that if a new card has an effect that contains parts that are identical to existing effects already in the game (i.e. multiple similar Unchained effects), adding those new cards is likely very trivial. it's only difficult when like, "the first card to ever negate a card thats in the main deck" or something, would be added, or something like that (and even then, it could still be trivial so long as the developers thought ahead enough to plan for such an effect) adding hundreds quickly is likely still tedious, but a TCG set every month should ABSOLUTELY be doable, so they likely have no excuse for being as slow as they are
Love how half the community went into the event with (how to out 2 skill drains) BTW, double summon event is stupid, I get full snake eyes combo AND full VS combo?
That's just not true. You are coming into the duel knowing you need to either play under Skill Drain or have a way to remove it from both sides of the field. What it proves is floodgates are a blight on the game in a BO1 format because you can't prepare for them without removing current meta relevant counters. Proper deck building is preparing for the most represent decks, not main decking Trap Eater and Twin Twisters for the one Runick Stun Andy.
@@WingedEspeon , because it works. If you know you'll face cards that can shutdown your entire strategy, you deck build for cards that can get rid of them but without compromising the consistency of the deck in a big way. The rest of it is luck, especially in the Master Duel format. You may brick due to those cards and you may not. You may draw the card you need for the problematic card and you may not.
@@TylerMcVeigh1 , for example, to main deck Trap Eater while facing Sky Strikers is a blight, yes. I agree with that and that's why cards like that are bad in a best-of-one format. But Twin Twisters is a card that can help you against any deck, overall. It might be a lot or a few, but that card (like MST, Dust Tornado, Harpie's Feather Duster) will always find utility in this game because ALL DECKS have a form of gameplay that uses backrow. Even decks like Mannadium (to pop the field spell that searches) and Superheavy Samurai (to pop the pendulum scales) find a card like Twin Twisters very disruptive even though both are monster based decks. So, I disagree. To condemn certain cards just because the players wants to not play them, because it makes their decks more inconsistent against other strategies, is wrong. But yeah! I hate floodgates too!
@@Timeater Yes Twisters and other back row removal cards can have utility against some monster heavy decks, but it's generally outclassed by hand traps, other board breakers, and general utility cards, like Thrust/Talents, the Solemn cards, Bystials, or Kaijus. I'd rather have cards like Droll, D.D. Crow, or Gamma/Driver in main over Twisters versus Mannadium or SHS because they are generally more effective at cutting off my opponent's plays. Even then, back row removal going into those decks really doesn't do much to crack the board. This entire argument is also ignoring most represented decks on ladder in Snake-Eyes, Purrely, Lab, R-ACE, and Branded. Snake-Eyes can play around back row removal and it generally unaffected by it. Both Purrely and Branded are inconvenienced by back row removal without cracking their board. Even Lab no longer outright dies to back row removal now with Rollback and Arias giving the deck the ability to play from grave and hand. The only deck really represented in the meta that back row removal really hurts is R-ACE. Now I'd say maining back row removal would be a must if we were talking about a format dominated by a deck like Eldlich Stun, Lab Pre-Rollback and Arias, R-ACE, and Runick, but that isn't the case. To say including main deck back row removal is "proper deck building" just isn't true, it's format dependent just like hand traps.
Unchained is just pop the baby except every card is the baby
Hes out of line... but he is right
Less go
Dinos: Pop da baby
Unchained: Pop all my babies
Fire Kings: Pop everyone's baby
Pop the
This man is cookin’. Can I like his comment twice?
You either die a meta player, or you live long enough to become a one bad day user
There's nothing more fun than the suffering of others.
-Skill Drain
I think the fact You were able to out both skill drain in this event inspired konami to make double summon into a field center instead activating it each turn for the current event
There were definitely a lot of funny ways to out it. My very first opponent led off with MST my Skill Drain, normal summon a Snake Eye, send SE+ their SD to GY and into full combo.
@@Onibushouthat might have been me.
I mean, it’s not like Double summon is a continuous spell
Now we need field center as a new accessories
That also supports Farfa's "too difficult to code" argument. The whole 'make double summon a permanent effect' is far more complicated than just giving players the option to casually play with the goat-rulings imo
I love how the entire point of these events is to play around the rules as much as possible. for the nibiru event I played livetwin runic spright and made gigantic on summon 4
Lightning Storm was big brained...He came into this event expecting Opponents to Out his Skill Drain.
Called by the grave makes perfect sense in this event. It hits eldlich, it hits ash, and it hits meta stuff like snake eyes and tear that can be built to put skill drain.
Also I just put 14 outs to skill drain in snake eye and went 14-0.
Sometimes ur opponent is just having one bad day
These players are playing counters to the players playing decks with skill drain counters. What. The. Heck!
I loved this event. I used a deck mainly made up of Beast-Warriors and Machines with Beast Machine King Barbaros Ür as one of my deck's bosses. I also used Soul Drain and Mind Drain to gain the advantage by getting rid of hand, grave, and banish effects, stripping my opponents of practically all monster effects they relied on. It was glorious how many times someone scooped just seeing me activate one or both of them.
"You start every game with a faceup spell ot trap. Are you stupid?"
*Continues to get bodied by lightning storm*
I’m surprised nobody else was playing kozmo since for the most part you can still activate their effects if you chain it to the destruction or banish.
This event was so fun, weather painters went so crazy
I liked this event.
Played Kozmo tagging out under Skill Drain and floating down whenever they outed the biggest ship.
This event was insane.
One bad day? More like several disastress decades
One of the best Duel Trial. Finally I can play Apophis retrain here.
Had about a handful of duel and my opponents used Elditch or whatver it was called to destroy Skill Drain.
I just ended up with Sword Soul Beatdown to beat this trial, but the decks Farfa played were pretty smart for getting around the double Skill Drain.
This is the best way to clear your Duel pass
11:43 *i FrEaKiNg LoVe bLuE-eYeS wHiTe DrAgOn!!!!!! BAAAAAATTTTTTCCCCCHHHHHEEEEESSSSTTTTTTT*
What amazes me is people complain about floodgates but if you calculate the amount of loses from floodgates compared to hand trap you will see an alarming issue
Who gave farfa Cimo's thumbnail guy's contact lmao
Probably Cimo himself during the backroom sections of their 2 crossover videos
Annoying decks are my favorite. Life point gain stall mill is one of my favorites
This event is very extreme
Aw man he didn't include the stream sniping one, that one's pretty funny
I think this was a very interesting event. I was playing 3 Trap Eater because it’s always live. 😂
Average Fortnite video
Bro this is Minecraft
Bro this is gta
Bro this is Wendy's
@@Rahnonymouswdym this is hooters?
Unchained was so fun during this event! Full combo like 80% of all games, never had i such a high win rate.
See you guys next month for the double summon event
LOL I played a burn deck, was out of it in 5 quick duels. I think everyone I played had the same strat - get SD gone asap. Not the most well thought out event ever lol...
As soon as I saw trampolynx I KNEW the joke was coming
13:52 "Gimme head". 😏
i got brain damage from that blue eyes player
I just used Storm, parallel twister, and double cyclone in this event while using snake-eyes. Yes I feel bad
This event i played gemini infernoble knights. It was really strong cause skill drain cant hurt gemini cause they already do nothing
I feel Runick Eldlich was criminally underexplored in this event.
you can easily out both skill drains woth eldlich if you need to summon huggin and you can usually live long enough to hard draw fountain anyways at which point the random runick mills actually start to matter especially in the eldlich Mirror where the pop a backrow banish 4 hitting any golden lands ruins their grind game.
Losing against a Blue Eyes deck teching cards that don't even function in the format is LITERALLY the Yugioh experience.
I rolfstomped the skill drain trial just using the normal Resonator deck
I won this with a deck of High ATK monsters that have drawbacks (i.e. going to defense position , paying life points , etc)
I played RDA with 3 Trap Eater and 3 Planter, funny but not worth
I was playing diabellestar kash adventure. The aim is turn 1 Diabellestar sends skill drain for cost, and dracoback bounce the other. Then u just play normal YGO, and since everyone is on bad decks, u just win.
Just play ranked
how many one card combos does unchained have
13:40 Playing the "Heart of the Cards" Reverse Duel as Kaiba vs Yugi in LotD be like:
They're 2 card combos
Bro can't count 💀
I LOVE STUN I LOVE STUN I LOVE STUN
I too played double cyclone lol
Great video 👍
... so no head ?
Tryout duels are permadogshit because Konami forgor to make a penalty for conceding if you go second. I have yet to play a complete duel in any of these events. Either I go first and my opponent concedes, or I go second and when I start to win they concede. This design team has serious developmental disabilities. Only 3 “wins” to the reward so why not just play coin flip speed run
That can also be said for festivals. The last festival was 100 points for a win and 10 for a loss so I never was incentivised to play out a game from behind. The second I got board broken, or had a bricky hand, I would concede. it's much faster to win 1 game after conceding twice than it is to sit through 10 losses of my opponent combining for 5 minutes a piece.
Oh my god 1view in one and one minute and annoying comment from myself omg farfa really fell up
My favorite card is final countdown
Fun.
-flodgates
I unironically love this. It's like a nihilistic performative art piece. Everyone is having one bad day, fuck it mask off.
I actually had fun with the event, never though I'd get to unironically play Phantasm Spiral again
Phantasm Spiral is so much fun!
Finally a good event
1:31 - Yeah, it's not like one of the best ways to circumvent Skill Drain would be to have GY effects and Called By the Grave stops them, or that it's still a counter to the most played cards in the entire fucking game, or stops the hand traps Labrynth plays which was easily the most played deck in the event...
...Oh wait...
Went into the event with trains but my deck suck because i never pulled from the train pack. But was the first thing that came to mind
I took a third option and played Crystal Beasts, and watched Skill Drain malfunction and let me use my monster effects just fine for no explained reason. And yes, I have proof:
ruclips.net/video/EuXDvbEJzDs/видео.htmlsi=UZHpqtGSr3_Ackcv
I had one game against skill drain go to turn 65 when my opponent decked out while I was stuck recycling over and over, and I think I know why backrow removal is so important.
i have seen in thise event people just palsying mst, cosmic and then do full snake eyes combo. they really should have made it so that the skill drain can't be removed. but at the same time was that the reaons why i could with paleo afterwards make sure i win the grind when i can turn on the xyz
Anyone think it would have been better if the skill drains were unaffected by other cards?
do a deck where you dont want to win just wobaku skill drain stall
Ahh, yes, shadoll lock down 😂 the good old days
I have skill drain in my deck and live using it
YEAH TRAINS LFG
4:34 killer moment
...bruh i missed the most banging event by the looks of it
Ya I'm sad I missed this one. Most of the trials have been meh but this genuinely looks fun
a note on the whole "coding cards into the game is hard" bit:
obv idk how the game is coded, but given my experience, im fairly certain that if a new card has an effect that contains parts that are identical to existing effects already in the game (i.e. multiple similar Unchained effects), adding those new cards is likely very trivial. it's only difficult when like, "the first card to ever negate a card thats in the main deck" or something, would be added, or something like that (and even then, it could still be trivial so long as the developers thought ahead enough to plan for such an effect)
adding hundreds quickly is likely still tedious, but a TCG set every month should ABSOLUTELY be doable, so they likely have no excuse for being as slow as they are
Love how half the community went into the event with (how to out 2 skill drains)
BTW, double summon event is stupid,
I get full snake eyes combo AND full VS combo?
Ya I'm absolutely skipping that event. It's just going to be meta decks with even less counterplay. No thank you
@@sladevalen Oh, yes, but also crossbreeds between different meta and rouge decks that couldn’t be because they both needed the normal.
I had so much fun using Malefics this duel trial
My first ever “competitive deck” was malefic drain and as painful as skill drain can be this video takes me back
The only thing more painful was playing Malefics. My brother in christ, I'm so sorry you had to experience playing Malefics
Love how you compain about the Blue Eyes player, forgetting thwt you play Magical planter to get rid of the only face up card at the start of the duel
When Konami makes an event to prove that you can deal with floodgates if you deck build properly?
I fail to see how main decking trap eater and remove trap counts as building properly.
That's just not true. You are coming into the duel knowing you need to either play under Skill Drain or have a way to remove it from both sides of the field. What it proves is floodgates are a blight on the game in a BO1 format because you can't prepare for them without removing current meta relevant counters. Proper deck building is preparing for the most represent decks, not main decking Trap Eater and Twin Twisters for the one Runick Stun Andy.
@@WingedEspeon , because it works. If you know you'll face cards that can shutdown your entire strategy, you deck build for cards that can get rid of them but without compromising the consistency of the deck in a big way. The rest of it is luck, especially in the Master Duel format.
You may brick due to those cards and you may not. You may draw the card you need for the problematic card and you may not.
@@TylerMcVeigh1 , for example, to main deck Trap Eater while facing Sky Strikers is a blight, yes. I agree with that and that's why cards like that are bad in a best-of-one format.
But Twin Twisters is a card that can help you against any deck, overall. It might be a lot or a few, but that card (like MST, Dust Tornado, Harpie's Feather Duster) will always find utility in this game because ALL DECKS have a form of gameplay that uses backrow. Even decks like Mannadium (to pop the field spell that searches) and Superheavy Samurai (to pop the pendulum scales) find a card like Twin Twisters very disruptive even though both are monster based decks.
So, I disagree. To condemn certain cards just because the players wants to not play them, because it makes their decks more inconsistent against other strategies, is wrong.
But yeah! I hate floodgates too!
@@Timeater Yes Twisters and other back row removal cards can have utility against some monster heavy decks, but it's generally outclassed by hand traps, other board breakers, and general utility cards, like Thrust/Talents, the Solemn cards, Bystials, or Kaijus. I'd rather have cards like Droll, D.D. Crow, or Gamma/Driver in main over Twisters versus Mannadium or SHS because they are generally more effective at cutting off my opponent's plays. Even then, back row removal going into those decks really doesn't do much to crack the board.
This entire argument is also ignoring most represented decks on ladder in Snake-Eyes, Purrely, Lab, R-ACE, and Branded. Snake-Eyes can play around back row removal and it generally unaffected by it. Both Purrely and Branded are inconvenienced by back row removal without cracking their board. Even Lab no longer outright dies to back row removal now with Rollback and Arias giving the deck the ability to play from grave and hand. The only deck really represented in the meta that back row removal really hurts is R-ACE.
Now I'd say maining back row removal would be a must if we were talking about a format dominated by a deck like Eldlich Stun, Lab Pre-Rollback and Arias, R-ACE, and Runick, but that isn't the case. To say including main deck back row removal is "proper deck building" just isn't true, it's format dependent just like hand traps.
Summon limit makes my Blue Eyes deck viable I hate that it was banned 🥲