Projectile Motion with Quadratic Air Drag

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  • Опубликовано: 18 ноя 2024

Комментарии • 17

  • @BullSight_Archery
    @BullSight_Archery 6 месяцев назад +1

    God bless you sir. This might be the best thing that happened to me. Actually insanely helpful. God bless you and your family.

    • @DotPhysics
      @DotPhysics  6 месяцев назад

      That is awesome. I'm glad you found it useful.

  • @rio_agustian_
    @rio_agustian_ 3 года назад +4

    Could you make video about the analytical solution for the position and velocity?

  • @al_zahraalshaqsi6477
    @al_zahraalshaqsi6477 3 года назад +2

    After solving the quadratic air drag numerically using initial conditions if i want to find the proper angle to hit a target at a specific horizontal distance what should i do ?

    • @DotPhysics
      @DotPhysics  3 года назад +1

      you would need to make a range function - very similar to this ruclips.net/video/N6ejjp1xi7Q/видео.html

  • @ecodg1379
    @ecodg1379 3 года назад +1

    Hi, I'm doing this for a Numerical Analysis class. I'm trying to describe the motion of other objects like bullets. I've already found values for C_d, however, I don't exactly understand what the cross sectional area would be. Is it what I would see if I'm been shooted (A circle) or what I'd see if I see the shot as an external observer. I hope u can help me and thank u in advance :).

    • @DotPhysics
      @DotPhysics  3 года назад +2

      the area would be the area of a circle with the same radius as the bullet - this assume the bullet is moving forward and not tumbling.

    • @ecodg1379
      @ecodg1379 3 года назад +1

      @@DotPhysics Thank u so much!

  • @MrFirelord
    @MrFirelord 8 месяцев назад +1

    Thanks!

  • @steopaelidrissi1370
    @steopaelidrissi1370 3 года назад

    Hi, thanks a lot. However, I was wondering what code to input so that I could get the ball's position when y=0

    • @steopaelidrissi1370
      @steopaelidrissi1370 3 года назад +1

      I understood that there is no such code. For it to be possible, the dt used would need to be a multiple of the time needed for the ball to be at y=0.

  • @EddyYang-gb8ik
    @EddyYang-gb8ik 2 года назад +1

    Dude, what’s that software you use?

    • @DotPhysics
      @DotPhysics  2 года назад +1

      For the graphics and equations, I use Keynote (from Apple) and the numerical calculations are with WebVpython - webvpython.org

    • @EddyYang-gb8ik
      @EddyYang-gb8ik 2 года назад +1

      Thanks a lot dude!

  • @halttownsend
    @halttownsend 3 года назад

    Hi, how would you approach using non-uniform gravity & density, i.e. a significant decrease on gravity as the projectile leaves/reaches high altitudes in the atmosphere and decrease in drag with density

    • @lef-a6576
      @lef-a6576 Год назад

      Make rho and g a function of the vertical component of the position vector, instead of making them constant.