Cool things that ONLY Dark Souls 2 did ᶦᵗ'ˢ ᵐᵒʳᵉ ᵗʰᵃⁿ ʸᵒᵘ ᵗʰᶦⁿᵏ

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  • Опубликовано: 25 июл 2024
  • Dark Souls 2 easily had the most unique lil' events and weird interactions. So many in fact here's a complete list of in-world mechanics that DS2 came up with that NEVER got reused ever again... ᴵ ᵗʰᵒᵘᵍʰᵗ ᵗʰᵉʸ ʷʰᵉʳᵉ ᵖʳᵉᵗᵗʸ ᶜᵒᵒˡ
    0:00- Who's there?
    1:29- DOOR 🚪
    4:00- BRIGHTNESS 💡
    7:05 TREE 🌴
    11:13- STATUES 🗿
    12:52- WELL 🕳️
    14:00- FASHION👗
    16:03- WINDMILL 🌬️
    17:47- BELL 🔔
    19:10- BIG ANT 🐜
    20:36- MAJULA'S MANSION 🏚️
    25:33- EGGS 🥚
    28:00- BUTTERFLY WATCHING 🦋
    32:53- PIG QUEST 🐷
    34:57- GRAVESTONES ☠️
    38:03- CHEST TRAPS 📦
    40:55- COVETOUS DEMON 🤢
    42:14- COFFIN ⚰️
    43:19- TORCH 🔥
    51:00- thanks🙇
    Credits-
    Radiant Mist Trap by Lich: • Dark Souls 2: SOTFS ra...
    Aka RedFogChest by Aero: • DARK SOULS™ II: Radian...
    IllusoryWallChestDataGoWatchIt: • Dark Souls 2 Dissected...
    HappySoulsSourceInCaseYou'veNeverSeenItSomehow: • HAPPY SOULS
    Big thanks to my Patreons for the pigaxe⛏️
    / limitbreakers
  • ИгрыИгры

Комментарии • 4,9 тыс.

  • @edalvis771
    @edalvis771 Год назад +4511

    There's an npc that does a "come here" gesture when you are hurt and not in combat then he cast a healing miracle for you

    • @captainozannus6090
      @captainozannus6090 Год назад +931

      You are talking about the best NPC in the souls franchise: Bradley of the Old Guard!

    • @chronix7946
      @chronix7946 Год назад +291

      I started playing DS2 again on a whim (before this vid dropped so kinda crazy timing) and learned about that for the first time.

    • @TheActualMrLink
      @TheActualMrLink Год назад +93

      What a nice individual!

    • @abrahamrangel2326
      @abrahamrangel2326 Год назад +473

      Ds2 npcs are so unique, truly they feel alive

    • @dungeaterfancam
      @dungeaterfancam Год назад +296

      @@abrahamrangel2326 Maldron feels very dead 5 seconds after appearing in my sight

  • @tobedetermined2424
    @tobedetermined2424 Год назад +1836

    One of my Fav things from the DS2 DLCs is being invaded by an NPC only to not find them. Then when I go to open a chest, a nearby Barrel comes up and stabs me in the back.

    • @ace-smith
      @ace-smith 10 месяцев назад +129

      literally was watching this video playing eleum loyce and i killed this guy and scrolled down to find this comment

    • @toxsun
      @toxsun 6 месяцев назад +24

      That same thing happened to me my first time through eleum loyce lmao.

    • @Nurix09
      @Nurix09 5 месяцев назад +7

      I loved moments like those.

    • @RelativelyBest
      @RelativelyBest 5 месяцев назад +46

      There's also the NPC invader who pretends to be a helpful white phantom so you'll turn your back on him.

    • @TheRoyalAegis
      @TheRoyalAegis 4 месяца назад +4

      Shiiiit that also happen to me, except its just a bot, i didn't know bot could do that

  • @morganpriest7726
    @morganpriest7726 8 месяцев назад +744

    Love how happy souls is just permanently engrained in the humor of all dark souls players

    • @retryhikaru184
      @retryhikaru184 4 месяца назад +6

      personally i didnt find it very accurate or funny

    • @davidcardozo290
      @davidcardozo290 4 месяца назад +41

      ​@@retryhikaru184 That's because you got gud before watching the animation. (That's my guess idk really)

    • @maniago2309
      @maniago2309 4 месяца назад +58

      ​@@retryhikaru184maybe because you're too stiff around people and can't take a joke too well, cheer up bud

    • @MemeOnTWD
      @MemeOnTWD 4 месяца назад +8

      @@retryhikaru184 it’s funny cause it’s stupidly inaccurate. If you care that much, just watch a play through.

    • @tommerker8063
      @tommerker8063 3 месяца назад +22

      @@MemeOnTWD it also encapsulates the spirit of some jolly cooporation realy well.

  • @daddyespressodepresso2207
    @daddyespressodepresso2207 Год назад +1779

    The Editing, the inside jokes, the references to other memes, this really feels like a magnum opus of everything this channel does. Bravo.

    • @nocturnaljoe9543
      @nocturnaljoe9543 Год назад +17

      The editing was really dope af. Just like the all the infos.

    • @Tenacityyyy
      @Tenacityyyy 7 месяцев назад +4

      Fr he's so creative

    • @andreww4751
      @andreww4751 3 месяца назад +3

      except a decent voice?

    • @andreww4751
      @andreww4751 3 месяца назад

      i actually wanted to watch this video but i cant because of the shitty AI voice

    • @leaky4230
      @leaky4230 2 месяца назад +2

      @@andreww4751best voice ever

  • @caiooa
    @caiooa Год назад +4065

    a few things that i would like to add to this list
    -if you are with the king's ring equipped, the statues of dragleic castle won't come to life to attack you (unless you attack them first)
    -on sotfs, if you didn't break enough eggs the dragon warriors will use the bow emote and watch the show of you struggling against drake keepers. They only intervene if you try to run away dishonorably
    -by joining rat king covenant, the enemies on his areas (doors of pharros and grave of saints) becomes passive
    -if you kill too many pigs on majula, instead of disappearing they level up to their bigger version .... twice
    -saintier's spear is a great lance used by a hero of the past to kill a gargoyle. The gargoyle head is stuck on the weapon, so you can only use it as a improvised halberd. Once you "break" the weapon, the gargoyle head is gone and the moveset changes dramatically to something fast and flexible
    -majestic great sword (aka cursed sword of artorias) have the moveset of a regular greatsword when equipped on the right hand. But once you equip it on the left hand, the moveset changes to spins based on artorias boss fight

    • @JayMcKean
      @JayMcKean Год назад +213

      By joining the forest covenant in ds1 most of the enemies in darkroom gardens become passive

    • @Warcrafter4
      @Warcrafter4 Год назад +480

      @@JayMcKean Rat king's enemies will actively help you fight off invaders you lured into your world unlike darkroot garden enemies.

    • @victorprati7908
      @victorprati7908 Год назад +361

      Ds2 is the only of the series where you can press triangle/Y button at upgrading/infusion menu and check your overall AR increase (or decrease). I wish they did it in Elden Ring at least when chosing affinities so that the values show up before applying then.

    • @goathead4831
      @goathead4831 Год назад +42

      How is this comment not collapsed into a ‘read more’ tab?

    • @343killedhalo4
      @343killedhalo4 Год назад +66

      so many good things in this game. thays why its my favorite

  • @GeremyG
    @GeremyG Год назад +6451

    An actual reason to play NG+ is a big one.

    • @AtreyusNinja
      @AtreyusNinja Год назад +623

      "bad game cuz gankers" "best ng+ cuz add more enemies"

    • @AfroRyan
      @AfroRyan Год назад +1383

      @@AtreyusNinja Naw. It changes more than that. New items, new mimics (very dastardly), and even more hidden lore.

    • @GeremyG
      @GeremyG Год назад +855

      @@AtreyusNinja no. like different loot, different enemies, different encounters, upgraded rings, etc.

    • @AtreyusNinja
      @AtreyusNinja Год назад +228

      @@AfroRyan True with the new 4 souls, i guess even more stuff.
      Ngl ng+ is one of the reason why i love this title

    • @GunRunner106
      @GunRunner106 Год назад +150

      from rly hated what B-team did with the NG+ tho, apparently....

  • @patrick-cw5px
    @patrick-cw5px Год назад +322

    if you use the red sign soap stone anywhere in drangleic castle, the glass knight boss can summon you as a black phantom in other players world to team up with him but it was very inconsistent.

    • @Horstolord04
      @Horstolord04 10 месяцев назад +9

      Spam the Stone at the foggate

    • @ImaTroper
      @ImaTroper 9 месяцев назад +14

      That was a mechanic from demons souls. Glad they brought it back though.

    • @patrick-cw5px
      @patrick-cw5px 9 месяцев назад +44

      ​@@ImaTroperyes you are correct, that mechanic was first in demon souls, but the difference was that in demon souls you are the boss solo and in ds2 you team up with the boss.

    • @dinobro4273
      @dinobro4273 8 месяцев назад +25

      @@patrick-cw5px AND you get a pretty rad summoning animation

    • @theabysswalker3540
      @theabysswalker3540 7 месяцев назад +10

      Fun fact you can heal looking glass knight with warmth and miracles

  • @LuciaLaVA
    @LuciaLaVA Год назад +396

    Dark souls 2 also happens to be the only fromsoft game that allows you to be completely left handed

    • @C3lticlord
      @C3lticlord 5 месяцев назад +1

      No left heavy attacks in the others right?

    • @LuciaLaVA
      @LuciaLaVA 5 месяцев назад +37

      @@C3lticlord nope no left handed heavies or right handed shield blocking

    • @Ashlevon
      @Ashlevon 5 месяцев назад +57

      You can't entirely be left handed (you can only riposte with the right hand, for instance), but it's damn close for sure.

    • @LuciaLaVA
      @LuciaLaVA 5 месяцев назад +15

      @@Ashlevon true enough but as a dirty magic user ripostes or back stabs weren't very high priority got me lmao

    • @zackattack5803
      @zackattack5803 5 месяцев назад +22

      Im mad that dual stancing never made a return. My first every build was a dual stanced double greatsword build that hit bosses like a truck.

  • @Teskmehu
    @Teskmehu Год назад +898

    When you're low on health your character slouches over and breathes more heavily, but I'm not entirely sure if it only happens in DS2. Your character also starts panting and takes a few seconds to catch their breath after sprinting.

    • @terratheterribl
      @terratheterribl Год назад +214

      It's actually much more detailed, when low on health they slouch over and when out of stamina they start to breathe heavily. They tend to happen together pretty often though.

    • @heyguysinternet
      @heyguysinternet Год назад +48

      I also know that jumping attacks have a slower animation when your stamina bar is low.

    • @yodoleheehoo90
      @yodoleheehoo90 Год назад +120

      I really liked how the character did an animation every time you accessed the UI menu to let players know you're not fighting at the moment and choosing some other weapon or something, I really wished they carried that over DkS3, Bloodborne, and Elden Ring :(

    • @invictus_1245
      @invictus_1245 Год назад +38

      And as you get more hollow, your character gets more twisted, the dark sign more pronounced, and you lose your hair until you use an effigy.

    • @kathrynegames4032
      @kathrynegames4032 Год назад +6

      ​@@yodoleheehoo90 ds3 does that, at the very least. Don't know about elden ring

  • @MatNightmare
    @MatNightmare Год назад +1347

    In SOTFS there's another summonable NPC in Earthen Peak, Devotee Scarlett, who points you towards the windmill as well!

    • @edisontrent618
      @edisontrent618 Год назад +268

      Lol, in the premiere chat he made a comment saying "please don't yell at me for missing the other phantom".
      We of course proceeded to spam chat with "you missed the other phantom".

    • @chompythebeast
      @chompythebeast Год назад +80

      @@edisontrent618 Trans Coffin says human rights

    • @MatNightmare
      @MatNightmare Год назад +5

      @@edisontrent618 lmao my bad, I wasn't looking at the premiere chat

    • @vyor8837
      @vyor8837 Год назад +82

      ​@@chompythebeast trans coffin killed itself.

    • @blacktiger974
      @blacktiger974 Год назад

      ​@@vyor8837 i'm sure male suicide statistics are just as funny to you

  • @B0redom13
    @B0redom13 Год назад +139

    I love that dark souls 2 felt like the world was this forgotten ruin inhabited by things that didn’t create it

    • @YEY0806
      @YEY0806 4 месяца назад +11

      Honestly it feels like a DND campaign sometimes

    • @A_Black_Sheep94
      @A_Black_Sheep94 Месяц назад +1

      It's also got a wonderful Alice in wonderland vibe

    • @B0redom13
      @B0redom13 Месяц назад

      @@A_Black_Sheep94 you gotta explain that more. That’s interesting.

    • @A_Black_Sheep94
      @A_Black_Sheep94 Месяц назад +14

      @@B0redom13 It's just much more of a fantasy world than the other two entries in the series. You have a windmill castle with an elevator at the top that leads to a furnace in the sky, and yes I have seen artists representations that show the scenery making sense spatially but I digress. You have trees with faces on them that moan, you have a demon wearing the skin of a frog, the clothing and weapon designs are much more fantastical as opposed to the gritty realism of 1 and 3. The colors are incredibly muted but at the same time give out a sense of storybook illustration feel, the way the characters talk, Sweet Shalaqouir as a prime example who talks very much like an Alice in Wonderland character. It just has a very trippy fantasy feel to it imo. For me journeying across Drangleic is like talking a stroll through a dark fairy tale or something. It's just got that trippy vibe.

    • @B0redom13
      @B0redom13 Месяц назад +4

      @@A_Black_Sheep94 wow. Thanks for that answer that’s a great perspective

  • @MainTopmastStaysail
    @MainTopmastStaysail Год назад +703

    The pig quest kicks ass because it makes any other ludicrously hidden urban legend content in future games seem plausible. People would not have done the crab escort mission in DS3 if not for the pig quest.

    • @C3lticlord
      @C3lticlord 8 месяцев назад +37

      but then it does nothing 😥das2 really is the only game in the series full of secrets

    • @dinobro4273
      @dinobro4273 8 месяцев назад +116

      @@C3lticlord I think the proper successor of pig quest is the 'show your humanity' in The Ringed City DLC

    • @GabrielShakkori
      @GabrielShakkori 8 месяцев назад +5

      ​@@C3lticlordwtf is that acronym

    • @C3lticlord
      @C3lticlord 8 месяцев назад +5

      @@GabrielShakkori dark souls 2 das2 because ds is demon souls

    • @devinmann3034
      @devinmann3034 8 месяцев назад +37

      @@C3lticlordYeah but since there’s no demon souls 2, it’s pretty obvious that ds2 means dark souls 2.

  • @GameDevYal
    @GameDevYal Год назад +1265

    You missed the part where if you light all the sconces in The Gutter, you actually DO get something for the trouble.
    (It's not really a hidden game mechanic per se but I liked how it's basically one of those schoolyard rumor things that DOES have a payoff in the end, also the area looks kinda cool from a distance when you can actually see stuff)
    (For those that don't know, what happens is that you get a new NPC invasion in the final room of the area, and you get the full Black Witch armor set for defeating her)

    • @wyvernslayer4530
      @wyvernslayer4530 Год назад +8

      Since when? All you got was another forlorn that didn't count towards getting the armor

    • @dreamz1417
      @dreamz1417 Год назад +146

      @@wyvernslayer4530 Since always. You're probably just misremembering it or confusing it with the 4 extra forlorn in aldias keep.

    • @wyvernslayer4530
      @wyvernslayer4530 Год назад +4

      @Dreamz nope. It was the forlorn in the gutter that spawns in the torch circle close the to bonfire.

    • @unbearable505
      @unbearable505 Год назад +93

      @@wyvernslayer4530 Yes, but the forlorn in the gutter spawn randomly and has nothing to do with the torches there.

    • @wyvernslayer4530
      @wyvernslayer4530 Год назад +6

      @Unbearable yes it does. It spawns in thr middle of the torches as soon as you light them all. It's not an actual invasion. It's just a black phantom

  • @VaatiVidya
    @VaatiVidya Год назад +4531

    This is such a great video

    • @taigabonbei
      @taigabonbei Год назад +89

      You look familiar...

    • @praisemachinespirit3874
      @praisemachinespirit3874 Год назад +161

      I love it when small RUclipsrs comment 😊

    • @MrVictor1227
      @MrVictor1227 Год назад +16

      You are the real one lol

    • @BoosterGoldy
      @BoosterGoldy Год назад +50

      The vaati cosign is like a nobel piece prize in soulsborne world

    • @Actual_Mr_G
      @Actual_Mr_G Год назад +7

      How much did he pay you to say that ??

  • @Dachimotsu
    @Dachimotsu Год назад +329

    No mention of the Small White Sign Soapstone??
    I always thought that was the best thing unique to DS2. It let you be summoned in an area where the boss was already dead! And even failing that, you only had to help for a little bit to get rewards; no boss fight required.

    • @AtreyusNinja
      @AtreyusNinja Год назад +6

      So True

    • @skjamog
      @skjamog 8 месяцев назад +18

      I was checking to see if someone commented this. It's an amazing way to get help in an area where you missed a bit of the exploration

    • @krishnansubramoni7801
      @krishnansubramoni7801 7 месяцев назад +16

      DS2 had both the best (small white soapstone) multiplayer, as well as the worst (no password filter for signs). Overall, it is a net positive since the no password and soul memory thing is only an annoyance usually.

    • @toxsun
      @toxsun 6 месяцев назад +18

      ​@@krishnansubramoni7801engraved ring is a kinda pseudo password system in ds2 lol.

    • @C3lticlord
      @C3lticlord 5 месяцев назад +1

      @@toxsun yeah I always used that with my friends even during the peak of the game it was easy to coop

  • @A-Duck
    @A-Duck Год назад +123

    I "figured out" the windmill burning thing. By which I mean I happened to notice the interaction prompt and had no idea what burning it did until several playthroughs later when I neglected to do so and experienced the boss room in it's default state.

    • @Someone-lg6di
      @Someone-lg6di 5 месяцев назад +7

      I was invading using dragon bone fist and attempted to do a running attack near the windmill. Missed and flew out the window

    • @xThunderxWolfx
      @xThunderxWolfx 15 дней назад

      Samsies

  • @Torque_Mk1
    @Torque_Mk1 Год назад +465

    Imagine going halfway through the Ivory King DLC to see the enemies in Shaded Woods and complete it safely xD

    • @LonesomeKrow
      @LonesomeKrow Год назад +196

      The equivalent of beating Dancer early in DS3 so you have a shorter runback to Vordt

    • @TheTobyOMG
      @TheTobyOMG Год назад +24

      Lol I recently just did that, not because I wanted to see the enemies but because I wanted to reactivate my crowns in NG+. First time I realized the DLC item lets you see those guys.

    • @nigeltimothycruz244
      @nigeltimothycruz244 Год назад +18

      I did that too on my first playthrough lmao.
      Explanation: I was a complete moron back then, always somehow missing the obvious paths. It's how I ended up beating Fume Knight (with a human phantom) before even fighting mirror knight.
      (I also grinded like hell)

    • @KissatenYoba
      @KissatenYoba Год назад +8

      @@TheTobyOMG It didn't work in the original game, by the way, only in SOTFS. Was a huge dissapointment at the time of release of Ivory King DLC

    • @king_alonne3707
      @king_alonne3707 Год назад +7

      ​@@LonesomeKrow
      only chad sunbros do it, to get the fastest way for praise the sun gesture. but honestly it is quite useful for some runs. add that you recieve Lothric prayerbook, dragonslayer greataxe and moonlight greatsword, prisonser chain and hornet and red tear ring sooner, and finally black knight set and weaopns. so by that you nearly skip 70% of the game, first because these are just enough good stuff, second what behinds the dancer is theoretically harder than anything earlier.
      I only wish there is a way to open the door to Lothric, or any other shortcut to the lords of cinders, I just don't like the way it is handled, I feel I'm doing the homework again and again.

  • @BobTheGreatKing
    @BobTheGreatKing Год назад +1069

    If you walk into Fume Knight’s arena wearing Velstadt’s helm, he immediately enters phase 2.

    • @PajamaPantsStudios
      @PajamaPantsStudios Год назад +27

      Really? Neat!

    • @343killedhalo4
      @343killedhalo4 Год назад +33

      yea a lot of people dont know that one. such a cool detail.

    • @reflections2250
      @reflections2250 Год назад

      @@343killedhalo4 fuck 343

    • @jackojock101
      @jackojock101 Год назад +124

      ​@@PajamaPantsStudios it's an awesome lore detail since Fume Knight and Velstadt are brothers and hate each other so FK rages when he sees anything reminding him of his brother

    • @WIFFKING542
      @WIFFKING542 Год назад +29

      It also makes it way easier since phase 2 is more predictable. When my friends and I found out we were so delighted by the little details. Came across it because one of us was using the helm as part of their fashion

  • @Wholesome_Dungaree-Wearer
    @Wholesome_Dungaree-Wearer Год назад +234

    Don’t forget you could roll through doors before the animation was finished to get through them quicker

    • @thepengolem7850
      @thepengolem7850 11 месяцев назад +53

      God, this dredged up a memory. Dark Souls 2 was (luckily or unluckily; I’ll let you decide) where I first got into the series, so I learned you could roll through doors either by fucking around or by watching an online phantom do it. When I then played Bloodborne and Dark Souls 3 a few years down the line, I was shocked and saddened that you couldn’t roll through doors to make them open faster. Didn’t even realize that mechanic was exclusive to DS2.

    • @mrhamster1009
      @mrhamster1009 9 месяцев назад +18

      @@thepengolem7850 I am choosing luckily

    • @Golesh02
      @Golesh02 6 месяцев назад +18

      @@thepengolem7850 luckily. Then you dont have to bitch and moan about it like people who started with other fromgame.

    • @dfghj241
      @dfghj241 2 месяца назад +1

      @@Golesh02 i started with 1 and i think darksouls 2 is absolutely fantastic

  • @emanuelstornello8009
    @emanuelstornello8009 9 месяцев назад +56

    you also have a 1% chance of spawning a friendly little pig in your world whenever you enter brightstone cove, this little pig is friendly and completely harmless.

  • @mefipulate
    @mefipulate Год назад +1272

    the production value on this video is insane
    i love you limit breakers

    • @voidgivenfocus
      @voidgivenfocus Год назад +34

      They really broke their limits on this one!

    • @mmummumm
      @mmummumm Год назад +4

      @@voidgivenfocus hehe you MAD DEVIL

    • @jerry27syd
      @jerry27syd Год назад

      I think producers shouldn't be blamed on this game, they have a lot of good ideas, problem is the combat machinism was not interesting, so lets blame the programmers :D

    • @defleshedbuttocks
      @defleshedbuttocks Год назад

      @@jerry27syd machinism machinism machinism

    • @chrisp9824
      @chrisp9824 Год назад +1

      Honestly for me it's just annoying, that they insist on putting some bs after every sentence. Idk, maybe I just don't watch enough tik tok ;] This vid could easly be 20 mins and still as interesting and entertaining.

  • @MinamotoTerumi
    @MinamotoTerumi Год назад +967

    One of the things that stuck with me about DS2 was the stuff about the curse of life being the curse of want. Like this idea that greed is inherent to existence, that you always want food, shelter, comfort, and when you have it you're afraid that you might lose it or have someone take it away from you. It's a concept I like and hoped to see more of in DS3 but that swung back in the DS1 direction more or less.

    • @RD-uf6gw
      @RD-uf6gw Год назад +94

      If you go look around the Profaned Capital in DaS3, you'll see a lot of stuff in the area (from items to enemies to environmental assets) references this fairly heavily.
      The items in the area also (mostly) debuted in DaS2, and the mimic chests are of the quadapedal variety that appear in DaS2.
      Irithyll Dungeon has some nods to Dark Souls 2, as well, with the failed dragon experiments and Karla. I also want to say that both areas combined have the highest density of Mimics in any Souls game. The areas are about greed/ "Want" and punishment.

    • @tbotalpha8133
      @tbotalpha8133 Год назад +87

      Which kinda echoes Buddhist ideas about want being the source of all suffering. Given FromSoft is a Japanese company, it would make sense for Buddhist philosophy to seep into their game's writing.

    • @JackdotC
      @JackdotC Год назад +9

      I don't think wanting to not starve is considered greed

    • @SantanaBanana47
      @SantanaBanana47 Год назад +32

      @@tbotalpha8133 I don't think we should completely eliminate our desire. I think we should be wise with what we desire, because some things are absolutely worth desiring and striving for in my eyes. Even if that causes suffering. I don't think we should live a life dedicated to avoiding suffering either. I'd say suffering is essential to finding true happiness.

    • @SantanaBanana47
      @SantanaBanana47 Год назад +19

      @@JackdotC well once you have food greed can make you want more than you need

  • @ohyeah8283
    @ohyeah8283 Год назад +85

    That King's Field theme just fit perfectly with the Lost Sinner...I'm amased.

    • @toastry
      @toastry Год назад +12

      Thanks for commenting this, I couldn’t remember where I knew the song from and you saved me so much trouble trying to find it haha

    • @CassiusGreen
      @CassiusGreen Год назад +7

      Thank fuck dude. I was never going to find it.

  • @shawnmarcum8078
    @shawnmarcum8078 8 месяцев назад +204

    I think destructible environments, using the bow, firebombs, and using enemies to break doors to get treasure and open levels up needs to come back in the future. That is how Souls level design should evolve after Elden Ring.

    • @adlernelson285
      @adlernelson285 7 месяцев назад +8

      Elden Ring dlc might have that. They already had those statues that could only be broken by giant enemies like trolls.

    • @Killopotamus
      @Killopotamus 6 месяцев назад +13

      And no tail cutting is atrocious lmao

    • @the8626
      @the8626 5 месяцев назад +6

      ​@@Killopotamushonestly, tail cutting didn't really add anything to the game and was just boss soul weapons but worse imo.

    • @Adoochi
      @Adoochi 5 месяцев назад +9

      @@the8626 I kinda liked it honestly. It felt like a fun secret optional challenge. Like, just killing Seeth isn't too hard on its own, but if you wanted the Moonlight Greatsword (either because your build wanted it or just as a trophy), you had to put in some extra work. It made the weapon feel a bit more special. I wouldn't say they *need* to come back, but I thought it was a neat secret.

    • @user-se3ii5sz7n
      @user-se3ii5sz7n 4 месяца назад +2

      @@the8626 Imagine trying to cut Kalameets tail for hours then farming scales from drakes and then upgrading the sword to find out its complete dog shit ith useless skill.

  • @Jameserton
    @Jameserton Год назад +1296

    The animation at 11:13 is great, can feel all of the work that was put into this. I appreciate the Happy Souls references 🙌

    • @LimitBreakers
      @LimitBreakers  Год назад +365

      Wow thanks! That makes me really happy ˢᵒᵘˡˢ. And thanks for making the best souls video ever made 🙇‍♂️

    • @Jameserton
      @Jameserton Год назад +126

      @@LimitBreakers High praise 🤝

    • @KonkeyDongkey
      @KonkeyDongkey Год назад +56

      "ᶜᵘᶻ ᶦᵗ'ˢ ᵉᵃˢʸ"

    • @undefinedvariable8085
      @undefinedvariable8085 Год назад +9

      @@Jameserton Happy Souls 1 and 3 - when?

    • @omergroisman6054
      @omergroisman6054 Год назад +2

      What is it a reference to i cant remember

  • @tred9857
    @tred9857 Год назад +330

    Barry and Jill in Majula’s mansion is now probably one of my favorite bits ever 😂

    • @vahlok1426
      @vahlok1426 Год назад +22

      I love the classic RE voice acting, it's right up there with original House of the Dead acting.

    • @rob98000
      @rob98000 Год назад +9

      That barry model is spot on. Also my notification sound is the same sound that goes off when he selected the item, so it gets a bit weird.

    • @Sykroid
      @Sykroid Год назад +3

      ​@@vahlok1426 Suffer like G did?

    • @vahlok1426
      @vahlok1426 Год назад +2

      @@Sykroid How could anyone *doOO* this!?

  • @AnimeMangaLord1996
    @AnimeMangaLord1996 Год назад +69

    you forgot the covenant of champions. the one that makes the game essentially become new game+ but collecting and offering awestone will give you cool stuff. one particular after offering 80 awestone (i think) being the seal of champions ring in which increase bare knuckle damage by 200 when equipped. probably one of the coolest rings to get as no other dark souls actually does is make bare knuckle brawling viable like this.

  • @jesterbrown90
    @jesterbrown90 9 месяцев назад +37

    One of my favorite DS2 builds was dual wielding the red and smelter greatswords. It was so cool hitting a double weapon ability and i wish Fromsoft added similar hidden boss weapon pairings where you could also use both ashes of war at once.

  • @Ghengis_Kant
    @Ghengis_Kant Год назад +412

    I also really like how you've got a full move-set for your offhand weapons, running a halberd and straight sword is still the most fun build I've ever played in a Souls title

    • @cumcumcum148
      @cumcumcum148 Год назад +5

      One of my favbuilds was great sword in one hand and a dragons layer axe in the other. Looks cool, and actually was useful for me

    • @Ghengis_Kant
      @Ghengis_Kant Год назад +18

      Damn, a dragon layer axe? I need to get one of those. Hahah real talk though that sounds awesome.
      Words cannot express how disappointed I am that they haven't brought this back for any of the other games, it seems like such an obvious decision to make but nah that'd be too much fun for From Soft.

    • @cumcumcum148
      @cumcumcum148 Год назад +2

      @@Ghengis_Kant hahaha. I didn't notice that typo. But dragon laying axe sounds good. Yeah. When I saw weapon mechanics in ds3 I was disappointed, yeah ds3 has paired weapons, but that takes liberty from your build. Also the fact that left handed moveset is just like in ds1 is not great

    • @Double512
      @Double512 Год назад +27

      the full either-hand moveset is lowkey one of the best features of 2 that was never replicated, along with powerstance

    • @Ghengis_Kant
      @Ghengis_Kant Год назад +6

      @@cumcumcum148 Yeah big agree, I tried to go for the same build on my first run of DS3 and was met by that cringe sword blocking bullshit. Paired weapons were alright and I kinda wish ER had some more of 'em but yeah nothin beats the good ol' powerstancing, the sheer versatility was incredible.

  • @WlatPziupp
    @WlatPziupp Год назад +764

    It's clear light and dark was supposed to be way more important even than it turned out to be. They talked about it when the game was still in development, and the earlier footage shows areas being so dark you really do need to use a torch.
    More than any other Fromsoft game I really wish they had more time on this one. It's the most ambitious of the souls games by far, the most creatively adventurous, and the most varied.
    Oh, and backstepping is way more useful since it actually does give i-frames

    • @Tom3kkk
      @Tom3kkk Год назад +63

      It's not really time issue but Xbox 360 and PS3 being dogshit hardware and not letting them have as big of a world and as good graphics as they wanted to have

    • @Cbrunning849
      @Cbrunning849 Год назад +18

      I'd say Elden ring was the most ambitious

    • @MemoriesLP
      @MemoriesLP Год назад +4

      Nah, Elden Ring was waaaaaay more ambitious

    • @robotfuture1581
      @robotfuture1581 Год назад +14

      ​@@MemoriesLP how so?

    • @Omega77232
      @Omega77232 Год назад +2

      ​@@robotfuture1581 The scope itself is one of the major reasons in it and there are many more but I'm too lazy to type an essay

  • @Grauer1510
    @Grauer1510 Год назад +95

    Bonfire ascetics also respawn every wooden chest in that area since they only contain farmable loot and consumables.
    The important stuff is in the metal chests, that's why you can brake wooden chests. 😉

    • @vojtechspinler6363
      @vojtechspinler6363 9 месяцев назад +4

      You can also farm them during Darklurker´s bossruns

    • @xyah4374
      @xyah4374 8 месяцев назад

      Been playing for ever and never noticed the metal chest thing, that's p cool, keep mimic scared players from destroying important items lol

    • @BubblenutMcMuffin
      @BubblenutMcMuffin 6 месяцев назад +1

      And at least one chest that I know of, (there could be more), has what it had changed by either going into NG+ or with a bonfire ascetic. The chest right when entering the Forest of Fallen Giants, below you when crossing a river. It has one human effigy, but it has multiple if you use one. Some chests even become mimics!

  • @zire9911
    @zire9911 Год назад +79

    Also if you light all torches in gutter you will be invaded and can get unique armour. You can get free humanity if you pray in shrine of amana (if you don't have one in your inventory or on the floor). Chest between majula and forest of the fallen giants becomes mimic. Players can be invaded as dark spirit by Looking glass knight for help.
    Each game of souls series have unique features and that why i love it so much

  • @AemilianaRosewood
    @AemilianaRosewood Год назад +669

    The editing on this one felt like a lifetime portfolio to apply to art uni. What a masterpiece and so much endless effort.

    • @SaxSlaveGael
      @SaxSlaveGael Год назад +20

      Im not even a DS2 fan, but damn, does this video make me appreciate it more! What an outstanding video!

    • @golemgolden4670
      @golemgolden4670 Год назад

      @@SaxSlaveGael Burn the heretic!
      This land belongs to the DS2 Club(Cult)!

    • @uhoh7545
      @uhoh7545 Год назад +9

      Imagine making a portfolio like this just to get into a school where you spend tens of thousands to burn yourself out on a tidal wave lower quality assignments (tangentially related to art, if at all)

    • @nagoshi01
      @nagoshi01 Год назад +3

      More like a portfolio to get a job as an editor

    • @TheJerbol
      @TheJerbol Год назад

      felt like a lifetime because it was so slowly paced, felt like I aged a year in the first five mins

  • @moka8601
    @moka8601 Год назад +345

    An hour long - high quality - ds2 video in 2023
    You sir are a legend!

  • @WolfHreda
    @WolfHreda Год назад +51

    The Barry and Claire segment in Majula Mansion was amazing!
    I always fight the phantom Clerics in the Undead Crypt. Not least of all because their chest piece is one of my favorites, and their Mace is almost as cool as the Blue Flame swords carried by the Leydia boys.

    • @paulj6805
      @paulj6805 9 месяцев назад +5

      That's Jillllllllllllllll

  • @vlim5601
    @vlim5601 Год назад +542

    This stuff is why DS2 is my favorite of the whole franchise. The game wasn't perfect by any means but it has this certain charm that the other games lack.

    • @thessop9439
      @thessop9439 Год назад +46

      For example, the other 2 games have charm. The charm of being actually good games

    • @TheFloodFourm
      @TheFloodFourm Год назад +133

      Variety. Everything post DS2 has been a glorified standard action game with reaction based combat and almost entirely all of the gameplay now centers around boss fights.
      Demons - DS2 were linear adventures games and the experience of adventure was the focus.

    • @Gabu_
      @Gabu_ Год назад

      ​@@thessop9439good job making it clear that you haven't played DS2. Git Gud, roll spamming peasant

    • @abysswalker3891
      @abysswalker3891 Год назад +108

      ​@@thessop9439🤡 same joke since 2014

    • @Kyle_00
      @Kyle_00 Год назад +20

      ​@@thessop9439😂😂 well thats true, but underneath all the jank theres a genuinely great game with DS2

  • @Tinkuwu
    @Tinkuwu Год назад +369

    I actually figured out the whole burning the windmill thing because a sign told me that I needed a torch, so I lit a torch and went over there, expecting an enemy to pop out and try to knock me off. I saw the prompt and burned the windmill and was surprised at how easy the boss fight was. So, whoever put that sign down there, you saved me a massive headache of trying to brute force that boss fight.

    • @kimjanek646
      @kimjanek646 Год назад +11

      Haha, a friend of mine played offline and had no idea about that. So he just brute forced his way through the fight and was super disappointed after he discovered that the fight would be so easy otherwise 😂

    • @darkerdaemon7794
      @darkerdaemon7794 Год назад +3

      I bruteforced it first but it honestly wasn't even that bad because I had plenty of poison cure stuff. I was still pretty amazed when I found the burn prompt by accident.

    • @BossFFX1
      @BossFFX1 Год назад +2

      Same, jolly cooperation

    • @Jigolopuff
      @Jigolopuff Год назад +2

      same thing happened to me

  • @Sykroid
    @Sykroid Год назад +313

    Does anybody else remember that super fast running zombie in Huntsman's Copse? Like ridiculously fast with the same animation, so it looked like he was hacking. Same with the invisible enemy in the Forest of Giants that's just there for....some reason?

    • @AbyssDark
      @AbyssDark Год назад +22

      Its just a enemy that drops a rare item
      No biggye

    • @Phoenix-dh2ih
      @Phoenix-dh2ih Год назад +62

      There's a bunch of the invisible hollows. I think there's 13 in the Undead Crypt alone. They put the one in the forest near a light so it casts its shadow to show you there is something weird going on to help introduce you to the mechanic.

    • @Turn1t0ff
      @Turn1t0ff Год назад +27

      The hollow torch bro without a torch. He's a freakin legend. Don't you kill my buddy now.

    • @Sykroid
      @Sykroid Год назад +1

      @@Turn1t0ff You assume I could run fast enough to catch that naked man

    • @Daedalus4
      @Daedalus4 Год назад +15

      He's not in the seventh-gen versions. He's tough as shit to catch but all he has on him is some fairly worthless item from what I remember.

  • @Sora2k9
    @Sora2k9 9 месяцев назад +51

    DS2 is my favorite Souls game and I have over a thousand hours on it. So I find it crazy to find out things I didn't knew about the game after spending so much time in it! I was so shocked when I found out you could shoot the bell in No man's wharf

  • @gorgusan
    @gorgusan 8 месяцев назад +26

    I can't get over how good this video was. The production value was insane, it was hilarious from start to finish, and also so informative! The moth intermission was priceless.

  • @grfrjiglstan
    @grfrjiglstan Год назад +344

    There is a practical use for the Eye of the Priestess making the invisible enemies in Shaded Woods visible. If you're in the Covenant of Champions, certain enemies will drop Awestones, and those spooky bois are one of them. So if you want the Vanq Seal without making Rhoy commit gravity 50 times, that's a decent place to farm once you can see and lure them.

    • @saawysorenson4585
      @saawysorenson4585 Год назад +15

      its better to kill Rhoy without gravity if you can, he drops an aditional awestone like every other time

    • @GreenHoneydew1
      @GreenHoneydew1 Год назад +1

      And also all enemies have an incredibly rare chance of dropping one when killed.

    • @NiCoNiCoNiCola
      @NiCoNiCoNiCola Год назад +3

      I think farming them with the big old guards in Heide's Tower Of Flame is easier. That is if that's the original version, since in SotFS the guards are replaced by Heide Knights

    • @specialnewb9821
      @specialnewb9821 Год назад

      Yeah I always farm it there

  • @JacobTheCroc
    @JacobTheCroc Год назад +244

    You can attack with left hand and block/parry with right hand, I really like this feature which really was only in DS2.

    • @Clarity_Control
      @Clarity_Control Год назад +1

      That’s what you highlighted? Not bonfire aesthetics or NG+ being way better than the other games. No, it’s I can be left handed

    • @halcionjoy7
      @halcionjoy7 Год назад +132

      @@Clarity_Control I'm guessing you're not left handed. It means something to be noticed occasionally.

    • @D.H.1082
      @D.H.1082 Год назад +55

      As a left-handed individual, this is precisely why DS2 is my favorite.
      It is also why I think Breath of the Wild is a flawed game.

    • @Clarity_Control
      @Clarity_Control Год назад +8

      @@halcionjoy7
      I am left handed. That has never been a crutch when playing games, and I’m not being ostracised because of it

    • @halcionjoy7
      @halcionjoy7 Год назад +79

      @@Clarity_Control I didn't mean it that way. The fact that Dark Souls 2 takes left-handedness into consideration is not life-changing for anyone. It is nice though, and that's enough for me to appreciate it. I promise you, there's no sinister left-handed agenda being pushed by Dark Souls 2.

  • @khajiitimanus7432
    @khajiitimanus7432 Год назад +25

    There's some differences between normal DS2 and SotFS DS2.
    I'm mentioning this because I immediately noticed that you were probably playing/referencing the original DS2, since you said the Bastille Key was past the gargoyles. In the SotFS edition, it is moved to outside Ruin Sentinels.
    Regarding the ghosts and the Eye of the Priestess.... It is completely possible to encounter the ghosts for the first time _after_ the Eleum Loyce DLC, since they're both down different roads - granted, you'd need 1mil souls to bypass Shrine of Winter and grab the DLC key, but still.
    Furthermore, having the Eye of the Priestess is invaluable if you're in the Covenant of Champions, because the ghosts will actually draw awestones. As a result, one could farm them for the awestones needed to rank up - which would be much easier with the Eye.
    17:16 Regarding the windmill... In SotFS edition, the NPC "Devotee Scarlett" will outright point at the windmill. She's summoned on the floor below said windmill.
    I'm sure this has already been mentioned, after lighting every single torch sconce within the Gutter, an NPC invader will spawn by the acid pots below the Central Gutter Bonfire. She's a decently powerful spellcaster, and drops the Black Witch set - including the Black Witch Veil, which gives curse immunity.

  • @Kyrkby
    @Kyrkby Год назад +13

    DS2 is such a fascinating game that's so unlike the others. There is so much cut content, so many unused ideas, so many things that went wrong during development that it's more like a abomination stitched together haphazardly to resemble a game. I would love to see a remake of sorts where they go back to drawing board and make the game as it was originally intended.

  • @KingdomSlayer
    @KingdomSlayer Год назад +616

    DS2 had so much going for it. It tried things. Sometimes not that well executed. But it just had so much spirit.
    Also, I think this is your best editing from all your videos, loved the references.

    • @CathodeRayKobold
      @CathodeRayKobold Год назад +33

      Some of these little secrets could have been so much better if they had just let you connect your actions with the changes they cause.
      Like, all they had to do was put a window into the boss chamber in the windmill room.
      It's game design 101.

    • @max7971
      @max7971 Год назад +9

      Every time you see a cool invisible hollow dude secret or le hecking moth that drops a healing item-remind yourself that those secrets are made by the same people who put two awa clones behind a 10minute bonfire run in a dlc, or decided that movement should not be 360 degrees like it was in ds1, or that I-frames should be tied to a levelable stat.
      For every cool little thingy ds2 added-it ruined some fundamental aspect of the game, and no ammount of hidden moths can change that.

    • @Mephistofeles
      @Mephistofeles Год назад +28

      ​@@max7971 keep crying dude, keep crying.

    • @pikminologueraisin2139
      @pikminologueraisin2139 Год назад

      one creative and malevolent spirit

    • @KaptainKommissar
      @KaptainKommissar Год назад +26

      @@max7971
      =- POSITIVE DARK SOULS 2 OPINION DETECTED 🤖
      --> INITIATING DOWNPLAYING PROTOCOL 🤖

  • @fredericodargel9919
    @fredericodargel9919 Год назад +1235

    Majula's melancholic feel is unparalleled.

    • @not_your_business666
      @not_your_business666 Год назад +24

      Yeah, it's one of my most favorite game locations ever!

    • @Shmandalf
      @Shmandalf Год назад +15

      That song still pops in my head years later

    • @OIP_1
      @OIP_1 Год назад +15

      best music in the series (DS1 title music second)

    • @cave_dweller6
      @cave_dweller6 Год назад +17

      It's not very melancholic. The scenery is big, beautiful, and bursting with color, and the chime-heavy score is very neutral-sounding to me. If anything, it sounds quietly blissful, not melancholic. Overall, Majula is a great example of where I feel this game missed the mark aesthetically. Dark Souls knew how to take the ugly and decrepit and make them beautiful; Majula just feels like a stock high fantasy location.

    • @SDSypher
      @SDSypher Год назад +55

      @@cave_dweller6 🤓

  • @Lumoria
    @Lumoria Год назад +34

    I keep coming back to rewatch this one. Such a masterpiece in content and editing.

  • @rajangking
    @rajangking Год назад +9

    As someone that just recently played ds2 for the first time the game was so interesting, because even used to fromsoft titles they changed up the formula quite often, which led to many new discoveries.

  • @commanderuseless1685
    @commanderuseless1685 Год назад +386

    Holy mother of god, I finally feel so vindicated. I ran into the healing mist trap just once in a co-op game with a friend, and we both were extremely confused! In all of my 800+ hours of playing this game, I never ever saw it again. Thank you for finally covering this!

    • @noahwhitesell6123
      @noahwhitesell6123 Год назад +12

      what can’t be vindicated are the 800 hours you could’ve put into a different game 💀

    • @bigenemy000
      @bigenemy000 Год назад +61

      ​​@@noahwhitesell6123 tbh. Dark souls 2 has to be my favorite and i don't understand all the hate. Just because its the worst of the trilogy it doesn't mean its a bad game, it has its flaws like all Souls-likes.
      Dark souls 1 has the bullshit backstab chain and has a unintuitive mechanism to create boss weapons and even upgrade just normal weapons.
      Dark souls 2 was rushed, had adaptability and wonky hitboxes
      Dark souls 3 had 0 exploration, the world map was a straight line which limits the builds.
      Bloodborne had bad framerate, is the Souls-like with the most cut content and its playstation exclusive.
      Elden ring i can't even comprehend why people like its open world aspect, I've found it incredibly lazy to a point it has been my very first soul-like i forced myself to finish. Art and gameplay wise however, its definitely the best one and i can't say anything about that

    • @night1952
      @night1952 Год назад +4

      @@bigenemy000 I just think it's an unfun broken mess, adaptability and hitboxes are a huge deal and only 2 of the issues, there's so many more.

    • @hoarder1975
      @hoarder1975 Год назад +13

      @@night1952 Is it genuinely odd that I made it all the way to Dragon Shrine without leveling ADP?? I started out as a Knight and was dreading the hitboxes but haven’t experienced much issues… am I just lucky or some shit?

    • @night1952
      @night1952 Год назад +5

      @@hoarder1975 probably just played around it, DS2 is pretty easy. ADP is just an awful system, doesn't make the game unplayable.

  • @scantyer
    @scantyer Год назад +214

    I made a dark souls 2 iceberg a year ago, and I might add some other interesting mechanics
    -There's an extra giant in the black gulch if you have a co-op phantom, and 2 more if 2 phantoms and so on.
    -Mostly relevant in vanilla, but you can play some parts of the DLC without owning it. Just put your summon sign around those weird statues at the start of every DLC and the sign will also be transfered to another set of them later in the level. That way you can play the cave of the dead, iron passage and frigid outskirts without owning the DLCs (and in SOTFS without having the corresponding key)
    -Besides the duke's dear Freja can cut the limbs of many other bosses, rendering some of their attacks useless: One of the last giant's hand, Mytha's and Najka's tails, the Rotten's both arms to name a few

    • @Cracks094
      @Cracks094 Год назад +17

      Breaking the Rotten's arms also drops a bunch of Human Effigy's -- this might only be in NG+, i don't remember since it's been quite a while that i've played ds2

    • @mr._otis9840
      @mr._otis9840 Год назад +25

      ​@@Cracks094i thought it dropped a Pharoh's Lockstone

    • @zawarudo8991
      @zawarudo8991 Год назад +7

      I thought just the two of them in the dark room were scary enough, can‘t imagine the shock of 4 of em coming my way.

    • @zawarudo8991
      @zawarudo8991 Год назад

      @@Cracks094 i think it was a pharros stone, was it changed in SotfS?

    • @184fish
      @184fish Год назад +17

      I never understood why they made those parts of the dlc free. If it was to encourage people to buy the dlc, offering some of the worst areas as a taster probably turned more people off. Noone's playing Pony Pound Town and going 'this is what the games been missing!' lol

  • @oldboy4125
    @oldboy4125 Год назад +24

    Awesome video, i was giggling like the sitting hollows in the Copse. Let me add some more :
    - After you kill the Demon of Song, instead of going into the Undead Crypt, you go further into a tower. It is blocked with a petrified hollow very annoyingly in SOTFS. Anyway, there is a door up in that tower that only opens if you are dead, meaning slightly hollow. At the end of this section, there is a shrine looking structure with milfanito singing. There is also a strange statue there. If you have no Human Effigies in your inventory, that statue heals your hollowing.
    - Contrary to this, door to the room that contains Vendrick's soul and crown can only be opened when revived form hollowing.
    - There is a special plunge attack animation if done on Mastodon Knights, Giant Fire Salamanders and Giants in Memories. As far as i know, it only works if you do the Forward + R2 from a higher ground. Standart dagger has a hidden crit modifier and one shots even the biggest giants with this. I always do it in Doors of Pharros and in memories to have silly fun. Animation is rough tho in DS2 fashion but still fun to do. This is not unique to ds2 but not widely known. I believe Giant Salamander in Forest of the Fallen Giants is the one people are aware of.
    - Talking to Nashandra before the duo dragonrider boss, marks the undiscovered bonfires in the teleport map as blank. It lets you know there is more without spoiling anything. Very cool feature.
    - Rotten has a little guy directing his moves on his shoulder and when the left arm gets cut off, director falls dead and drops a pharros lockstone. Strangely, his corpse is cut in half.
    - Mirror Knight has a different summon animation if he is summoning a real player into the fight. He stabs the ground with his sword and holds the shield with both hands while summoning a real player. Normally if its an NPC, he holds it with one hand and does not let go of his sword. To me this is such an epic detail.
    - When you save the milfanito from the cell behind the Embedded and use the elevator to go down, you can hear her singing even tho she is not there anymore.
    - If you invade in Dragon Shrine and the host has the Head of Vengarl npc summon, when you kill Vengarl his head falls off. So far this only happened to me once and i could not replicate this in single player. Extensive testing needed. I might have hallucinated but i do believe it happened. I remember enjoyin that very much since that is how Vengarl dies in his lore.

  • @LarryButz
    @LarryButz Год назад +191

    For some reason, the Sanctum Knight Leggings when equipped give you a secret fusion passive of decreasing movement sound for better sneaking, as well as reduced fall damage. They also give a visual effect for fashion. This effect isn’t described in their description for some reason.

    • @Squiggums799
      @Squiggums799 Год назад +19

      For real? That's the only other thing I had no idea about despite having 800+ hours in this game, the other being the undead crypt braziers extinguishing when you defeat the angery phantoms.

    • @bigenemy000
      @bigenemy000 Год назад +38

      Sanctum knight gloves does a similar thing. Their description doesn't tell you but they increase by +100 the poison amount from poison infused weapons!

    • @dexter_yours_truly
      @dexter_yours_truly Год назад +3

      ​@@bigenemy000 afaik its the sanctum WARRIOR gloves. The rat covenant ring also boosts poison buildup. Dexterity increases poison buildup...
      Katanas are OP....
      Poison in ds2 is OP....
      Manslayer blade exists.....
      Powerstancing exists.....
      Oh no.

    • @AtreyusNinja
      @AtreyusNinja Год назад

      @@dexter_yours_truly adp also help with poison.
      Katanas are op? I dont think u know which are the best weapon for pvp if u cry behind a poison build in ds2 😂

    • @MrSamulai
      @MrSamulai Год назад +2

      @@AtreyusNinja There's this thing that allows you to animationcancel the startup of running attacks. So yes, katanas op.

  • @plsdontbanmeagainyoulibtards
    @plsdontbanmeagainyoulibtards Год назад +112

    that breaking the windows to let the light in so you can target the enemy tip around 5:00 actually blew my mind. after all these hours I never knew that about that room. I love stuff like this, games where they don't force you to find every single little feature right away, but keep playing and you'll always discover something new.

  • @alberthjaltason8152
    @alberthjaltason8152 Год назад +30

    One of the most entertaining Souls videos ever. DS2 got me started with From and Souls. I never understood the hate this game got. So many fun quirks and mechanics. First time playing this I used a mouse and keyboard. Double click for heavy attack. I thought the Covenant of champions was some kind of perk. It was the most fun I think I ever had in a game.

    • @omegaweapon116
      @omegaweapon116 10 месяцев назад +3

      I just don't like the gameplay and the world design compared to the other games. Not a bad game on its own but just doesn't measure up to the other games in the series for me.

    • @Horstolord04
      @Horstolord04 10 месяцев назад +3

      Ppl dont put Points in adapadtility, dont infuse their staff, get rekkt and mad. But they still want the platinum. And when theyre lvl 300 and feel safe, i come to gank them lmao

    • @rodrigonenhum4832
      @rodrigonenhum4832 10 месяцев назад +3

      horrible slow movement, sloppy sluggish combat, terrible quantity over quality bosses, trash areas with enemy spam design philosophy. to say nothing of the usual adp and shitboxes complaints.

    • @zackmash851
      @zackmash851 10 месяцев назад +3

      @@rodrigonenhum4832 half those complaints are just you not understanding and leveling ADP, the other half are just wrong. the quality of bosses and areas in DS2 far outpaces DS1

    • @rodrigonenhum4832
      @rodrigonenhum4832 10 месяцев назад +3

      @@zackmash851 my mans out here praising jabba the hut

  • @AtreyusNinja
    @AtreyusNinja Год назад +42

    A bossfight that can start immediately in phase 2 if we wear a specific helm (fume Knight, velstadt helm)
    Unique Death animation for alonne

    • @leontonti7592
      @leontonti7592 10 месяцев назад +7

      alonne’s unique death animation is him passing his sword trough himself (like a disgraced samurai).
      You’ll have to beat him no hit for it to activate though

  • @Kasai606
    @Kasai606 Год назад +80

    Absolutely love the happy souls. I miss that stuff. I think I'm gonna have to rewatch it again now

    • @AkashWShah
      @AkashWShah Год назад +24

      Ah yes, the cycle for dark souls fans as unending as the linking of the fire in Lordran

  • @SerGreeny
    @SerGreeny Год назад +129

    Spices are unique to DS2 as well, where you can lower stat requirements for spells.

    • @kingdomcome3914
      @kingdomcome3914 Год назад +8

      A consequence to it is reduced effectiveness until you meet the full requirement.

    • @laurentiusmcmxcv
      @laurentiusmcmxcv Год назад +10

      LB said there's gonna be a part 2 somewhere in them comment replies

  • @FranK-tg7ou
    @FranK-tg7ou Год назад +12

    The FF9 segement was really well done

    • @solidone4237
      @solidone4237 Месяц назад

      The silent hill 2 one aswell

  • @hewhoshallnotbenamed5168
    @hewhoshallnotbenamed5168 Год назад +30

    So many cool and unique things in DS2 that I wish were brought back in later games.

    • @3b9x
      @3b9x 9 месяцев назад +3

      Like bosses actually using their shields.

  • @hydrxyMoron
    @hydrxyMoron Год назад +290

    i truly love how each area in dark souls 2 felt like it had some new way of interacting with it. truly magical

    • @bliss6417
      @bliss6417 Год назад +23

      I also loved the realism of taking an elevator up from the top of the windmill and ending up on a burning castle.

    • @fabanano6158
      @fabanano6158 Год назад +43

      ​@@bliss6417 who cares, you literally fought a snake woman just before

    • @bliss6417
      @bliss6417 Год назад +3

      @@fabanano6158 valid point

    • @night1952
      @night1952 Год назад +23

      @@fabanano6158 Fantasy =/= nonsensical

    • @WlatPziupp
      @WlatPziupp Год назад +14

      @@bliss6417 The whole world's super messed up dawg, just like in ds3

  • @WeeabooPocky
    @WeeabooPocky Год назад +97

    you also forgot how the character acts at certain things, like for example beein at low health your character will seem so tired, or when you consum all your stamina your character will breath harder, the coffin that changes your gender or also if you use one or all pieces of the loyce set if your enemy that you killed is an opposite gender to your character will restore some hp.
    using off hand weapons would give you the full move set of that weapon. not like ds1, ds3 or er, where you can just use the light attack or blocking with it.
    the powerstancing system unlike ER was not limited to a specific weapon class, like for example paring greatswords with an ultra greatsword, or spear with a rapier.
    i would like to add the move set of the magestic sword in these lasts points.

    • @zviyeri9117
      @zviyeri9117 Год назад +7

      correction: loyce set only recovers health if you're a woman! the wiki is wrong on this

    • @Skrallizar
      @Skrallizar Год назад +5

      @@zviyeri9117 it works as a man if you kill women enemies, like the desert pyromancers.

    • @zawarudo8991
      @zawarudo8991 Год назад +2

      @@Skrallizar misogynistic armor confirmed?? 😂😂😂

    • @polnareff1432
      @polnareff1432 Год назад +7

      @@zawarudo8991 thotslayer armor

    • @Skrallizar
      @Skrallizar Год назад

      @@zawarudo8991 It works by healing on kills against the opposite gender. Women can kill regular hollows and get healed since they are almost always male.
      It's the Ring of Evil Eye effect except it only works on opposite gender.

  • @aziz2181
    @aziz2181 Год назад +8

    The feeble cursed one with pillar men awakening cracked me up 😂😂

  • @nekkidalia1530
    @nekkidalia1530 Год назад +2

    Absolutely amazing video! Loved every minute and i actually learned alot more about dark souls 2 in the process😊

  • @lonodel
    @lonodel Год назад +320

    Despite its flaws, DS2 does hold a special place for me. Something about it harkens back to exploration in Kingsfield more than any other SB game in my eyes. Maybe it's the mixture of experimentation and a return to older design philosophies that led to its mixed reception.

    • @hellodolly7989
      @hellodolly7989 Год назад +25

      DS2 is definitely the most like King’s Field out of any of the Soulsborne games.

    • @cosseybomb
      @cosseybomb Год назад +1

      DS2 was my first souls game in 2014 and I played it whenever I could haha

    • @andrewcarr5214
      @andrewcarr5214 Год назад +4

      The mixed reception wasn't due to experimentation it was due to straight up bad design

    • @vallahdsacretor4839
      @vallahdsacretor4839 Год назад +16

      The ideas DS2 had were cool. The community received it well in the marketing, so no one was upset about DS2 experimenting. In fact, most everyone was excited.
      The implementation of those ideas, though, ranged from half assed to outright bad. The torch and lighting system, for example, was presented as a way to make the game more atmospheric. Darker dungeons, creepy things lurking in the shadows, and you being able to light torches to light up areas you've been in so you can revisit it again without the oppressive darkness. Instead the lighting in DS2 was... pretty one note except for the Gulch, and the torches were largely useless in most places. Especially places that they showed off in the marketing.
      Same goes for much of the level and map design. Most levels were just a hallway or a round about. That's it. Something that was a huge step down from DS1's metroidvania style, interconnected map.
      Pair those two together and add in what feels like slow, floaty movement and questionable enemy placement and no wonder it got mixed reception.

    • @RootVegetabIe
      @RootVegetabIe Год назад +8

      ​@@andrewcarr5214 Yeah, I've played it way more than the other two, but I can admit that it's easily the most flawed.

  • @sideways198
    @sideways198 Год назад +156

    17:20 there is also another NPC you can summon for that area that will do a point forward gesture towards the windmill, which is obviously more useful than just vaguely looking at it

    • @ExtremeBirdTypography
      @ExtremeBirdTypography Год назад +37

      Only in Scholar of the First Sin. Playing the original game, you were screwed unless someone left a "try torch" message in front of it (which people often did)

    • @LilacMonarch
      @LilacMonarch Год назад +11

      @@ExtremeBirdTypography It's just too bad the helpful messages were always outnumbered by troll messages and "try finger, but hole"

    • @bifmun4233
      @bifmun4233 Год назад

      all me

    • @indiow6144
      @indiow6144 Год назад

      just beat the game for the first time and i had this happen! it genuinely helped me cause i was not figuring that out otherwise

  • @theherolost0237
    @theherolost0237 Год назад +2

    God I love this video so much. Please do more like this soon. Would love to see what other entries do that is unique!

  • @SlimeTheif
    @SlimeTheif Год назад +3

    I’ve been watching your channel for years man it’s been a pleasure and it just keeps getting better, this is literally one of my favourite RUclips videos of all time now lmao keep up the good work

  • @mroboba
    @mroboba Год назад +177

    It's mind boggling how many secrets ds2 has, it really fits the theme of exploring and rediscovering truths and secrets long lost

  • @grantharrison1715
    @grantharrison1715 Год назад +338

    Armors providing buff was nice. Gave you a reason to use certain pieces for magic and spell buffs. Or to give you those extra few stats points you need use something.

    • @frazfrazfrazfraz
      @frazfrazfrazfraz Год назад +31

      Elden Ring does that. Like rogiers set or the glintstone crowns

    • @grantharrison1715
      @grantharrison1715 Год назад +87

      @@frazfrazfrazfraz you're not wrong I'm glad elden ring got the memo but ds3 did nothing exciting at all.

    • @AtreyusNinja
      @AtreyusNinja Год назад +11

      Like the head with +1 cast EACH spells and also +1 int +1 faith 😍 r u kidding me

    • @AtreyusNinja
      @AtreyusNinja Год назад +19

      @@frazfrazfrazfraz exactly cuz ds2 2

    • @user-zk3dx9dd6p
      @user-zk3dx9dd6p Год назад +29

      ​@@AtreyusNinja The crown that regenerated spells was the thing that let me no bonfire on a full hexer build. So OP

  • @AshRaf-to5gu
    @AshRaf-to5gu Год назад +6

    I played DS3 first then DS2 and it still managed to impress me with its intricacies.

  • @hwate8
    @hwate8 11 месяцев назад +33

    16:04 Fun fact: burning the windmill also drains the poison from the bottom of/entrance to Earthen Peak, and the Poison Pool Bonfire at the start of Harvest Valley.
    47:46 He also gets triggered by Cast Light, but oddly, the light from Immolation doesn't seem to effect him.

    • @addictedtoRS
      @addictedtoRS 11 месяцев назад

      Seems to be a few instances where doing something will clear the path of an area you already travelled through. Always interesting but sadly never that useful unless you like to backtrack to collect things.

    • @hwate8
      @hwate8 11 месяцев назад +3

      @@addictedtoRS Or grinding things like Sunlight Medals. But even then, the Mines Bonfire is better for that.
      In hindsight, I think there's a hall just to the right of the top of the ladder above the Central Earthen Peak Bonfire, that is also filled with ankle-deep poison until you burn the windmill, but I don't recall off the top of my head.
      The biggest problem is the ability to warp from the get-go. The game works with it just fine, but all the shortcuts (unlike the one they added in No-Man's Wharf in SotFS) suggest that it wasn't added until mid-development. Probably because they couldn't find a good time to give the player the Lordvessel, and after Shrine of Winter you're practically done with 50%+ of the game.

  • @LedYouAshtray
    @LedYouAshtray Год назад +86

    I always thought it was dumb that Scholar added more of those petrified statues for no reason other than arbitrarily blocking off areas (last area of tutorial, Ruin Sentinels, etc.)

    • @LazloRTR
      @LazloRTR Год назад +1

      imo some are okay ish because there's at least some basilisks around, other ones without basilisks though...

    • @CheshireCad
      @CheshireCad Год назад +10

      I actually liked how branches and lockstones acted as universal 'keys'. It rewarded you for remembering where they can be used, and gave you a reason to revisit old areas.
      Although I do wish they had done more interesting things with them. Like NPCs being unpetrified, or the big lamp in the wharf.

  • @un1d
    @un1d Год назад +49

    06:26 small note: on SOTFS you need to kill the ruin sentinels instead to reach the key

  • @gaspardmasella6159
    @gaspardmasella6159 Год назад +1

    The level of editing in this one is simply InSaNe !!!!
    Thank you really much for these absolutely needed and crucial facts, I couldn't have lived any longer without that knowledge.

  • @mightymarlin
    @mightymarlin Год назад

    The use of music from FFIX I was already loving and then the evil forest bit! Major props! Great video all round but that was fun!

  • @knavenformed9436
    @knavenformed9436 Год назад +47

    Only ten minutes in and the Silent Hill 2 and Final Fantasy 9 edits are just so good I can't believe the production quality on this one

    • @qxz9p
      @qxz9p Год назад +1

      Yeah I was blown away. I’m a huge FF nerd so I love how much they get referenced in these videos.

  • @Capn_Obed_Marsh
    @Capn_Obed_Marsh Год назад +75

    The living tree in the Sunken King area always fascinated me because of what looks like a staircase spiraling around it. Like it was ment to be much bigger and climbable.

    • @wiz1904
      @wiz1904 Год назад +10

      It also mildly resembles Aldia.

    • @justinaysien1204
      @justinaysien1204 Год назад +1

      I thought it was kind of cute in a sad sort of way

    • @joshmay2944
      @joshmay2944 Год назад +3

      What is this, a staircase for ants?

  • @earthbound9999
    @earthbound9999 Год назад +3

    Hot damn the editing here is top tier. You just earned yourself a sub!

  • @DrowningUpsideDown
    @DrowningUpsideDown Год назад +465

    I really appreciate the sound design of these videos. Mixing the gag sound bytes to sound like they’re really in the level elevates the jokes a lot. All the speaking voices are just so pleasantly mixed too, coupled with the music choices. Even when it gets loud for a joke the loudness is demonstrated by clipping without actually being that much louder in the mix. good shit!!!

    • @Orakwan
      @Orakwan Год назад +16

      Exactly. Excellent editing work, visual and sound both. This guy know what he's doing

    • @SECshock
      @SECshock Год назад +6

      I got a lot of belly laughs from it. The brightness setting + the obi-wan meme was pretty inspired.

    • @eriksweeney2652
      @eriksweeney2652 Год назад

      I love that the original resident evil basement theme was used and not the dualshock version

  • @remilia20xx78
    @remilia20xx78 Год назад +468

    I liked how you could apply affinities to just about everything that wasn't a boss weapon
    Edit: People are saying you could also affinity boss weapons :0 I just looked at one or two on the wiki and assumed all boss weapons were like that. As a side note; my Lightning Black Knight Axe...
    Edit 2 (after watching video): Zamn, the B team sure had a lot if interesting ideas

    • @flabbajabba9527
      @flabbajabba9527 Год назад +5

      You can do that in a some of the other games...

    • @xevinsjaegernaut1414
      @xevinsjaegernaut1414 Год назад +73

      most boss weapons can get affinities in DS2 as well

    • @amberhernandez
      @amberhernandez Год назад +83

      You can Lightning infuse Heide Knight Sword (which was already split damage), AND THEN apply Sunlight Blade to it for _MORE_ LIGHTNING!!!

    • @FelixMBlume
      @FelixMBlume Год назад +60

      ahm, in fact this is the only dark souls game where you can get affinities on MOST boss weapons lol

    • @pockystyx4087
      @pockystyx4087 Год назад +10

      Loved doing this to catalysts to hyper focus them; even the weapon catalysts like the Blue Flame and Mace of the Insolent benefited from infusion.

  • @Hiushisan
    @Hiushisan Год назад +4

    In a recent run, I gave Rosabeth a full set of Ironclad armor. It was hilarious whenever I needed pyromancy stuff.
    One other thing I loved was the variety of uses for the lockstones. Some reveal hidden paths, others provide lighting, and then there's ones like in earthen peak, which spew poison unless you burn the windmill, in which case it becomes healing water.

  • @evelyntelevision
    @evelyntelevision 8 месяцев назад

    Incredible work. I love how experimental DS2 is and I'm so glad you put up this lovely showcase

  • @mitchellsockzzz9626
    @mitchellsockzzz9626 Год назад +36

    The Shaded Woods bit was incredible

  • @luckycandy101
    @luckycandy101 Год назад +96

    All this really makes me appreciate DS2 all the more. And just an insane amount of editing and effort to spice up the video. Some great bits, well done.

  • @esincorporated6123
    @esincorporated6123 Год назад

    Great video as always and the Happy Souls references were hilarious 😂

  • @Tirakisu
    @Tirakisu 7 месяцев назад

    woaw that james / sh2 moment was insane, amazing job bro love it

  • @Battleguild
    @Battleguild Год назад +537

    The insane amount of support Casters got:
    1. Herbs/Waters
    2. Spices
    3. Iron King Crown
    4. No Damage Ring Reliance
    5. Large Variety of Catalyst Weapons
    6. Catalyst Infusions
    7. Caster Armor Effects
    8. Hexes
    9. Duplicate Spells are Useful
    10. Attunement Determines Cast Speed

    • @evinbraley
      @evinbraley Год назад +121

      Yeah, its kinda upsetting that Cast speed based on Attunement never came back. It meant that a wizard wasn't forced to level dex for a decent cast speed

    • @denaze05
      @denaze05 Год назад +22

      and you can upgrade your catalysts and chimes

    • @noobsaibot6482
      @noobsaibot6482 Год назад +52

      Don't forget, attunement also increases spell uses in DS2

    • @Turn1t0ff
      @Turn1t0ff Год назад +24

      All ruined by pvp balancing.
      Pvp'ers abuse stuff, From nerf the crap out of it, pvp dies, pve suffers forever.

    • @MrSamulai
      @MrSamulai Год назад +12

      @@Turn1t0ff PvP lives waaaaay longer than PvE. Always has.

  • @ambience273
    @ambience273 Год назад +61

    Ideas for part 2:
    1- variations in bosses like invisible or visible Aava.
    2- quirky npc invaders and summons.
    3- a lot of gear with bonus stats. The other games did this too, but to a far smaller extent.
    4- and the more obvious ones, bonfire ascetic, ng+ and power stance.

  • @savagehadoken6828
    @savagehadoken6828 Год назад

    Wow what an amazing vid. I'd have been happy with just the petrification intro but this vid just kept on giving. Well done.

  • @Levyathyn
    @Levyathyn 10 месяцев назад +1

    A+ work. I knew I had to subscribe when I heard the singing-only version of Snake Eater during the ladder part. It's a small thing, but it's too easy to add the version with music, which the game did not use during that part. But the editing sent this video over the top.

  • @mehless
    @mehless Год назад +44

    The crows being a gacha was interesting. Made them useful to go back to since drops were no longer guaranteed.

    • @trost7860
      @trost7860 Год назад +11

      You could always join the company of champions to turn on infinite spawns. It does make the enemies have more health and do more damage and you cannot summon phantoms but if you’re just farming just join it quick and grab what you need. It doesn’t respawn mobs that already stopped spawning for that playthrough though.

    • @zzodysseuszz
      @zzodysseuszz Год назад +10

      @@trost7860yes it does. It doesn’t respawn mobs that only spawn once per play through. Any other mob that stops spawning will reset their spawns when you enter the covenant but return to disabled when you leave the covenant.

    • @mehless
      @mehless Год назад +2

      @@trost7860 I meant that trading with Crows didn't give guaranteed drops in DS2, unlike the other games.

    • @joshuakim5240
      @joshuakim5240 Год назад

      Back during the early release of the game, i found that the Old Knights for some reason fulfilled a huge chunk of the mob-slaying timer for the small soapstone so i farmed tons of smooth stones via putting down my small sign, killing 2 knights, then fulfilling the condition to repeat the process. Made a +5 boss weapon super early.

  • @snowydeath1778
    @snowydeath1778 Год назад +72

    I feel good knowing that I burned the windmill out of curiosity because I had the prompt while holding a torch. I didn't know her boss room was a poison arena until years later lmao

  • @raphaelleevi5778
    @raphaelleevi5778 9 месяцев назад +1

    I greatly appreciate your montage and the references, thank you sir

  • @altitudinem6038
    @altitudinem6038 Год назад +2

    this video (and the whole of ds2) is just so cozy i love it

  • @kaschey6145
    @kaschey6145 Год назад +158

    52 minutes of pure quality content and it's still not all the secrets the game has to offer - incredible :D

  • @iAmTheWagon
    @iAmTheWagon Год назад +158

    I think my favorite thing about DaS2 was an actually reason for NG+ with the extra enemies and different rewards.

    • @Gnulcho
      @Gnulcho Год назад

      regarding the different rewards:
      1. start new game with bonfire ascetics
      2. drop in hole
      3. get fragrant branch in gutter and use it before rotten for hidden chamber bonfire
      4. kill rotten
      5. kill rotten again (ascetic in hidden chamber)
      6. invest souls to get int & faith to 12, dex to 10 and str to at least 20
      7. visit ornifex and get your FREE ̶G̶U̶T̶S̶'̶ ̶D̶R̶A̶G̶O̶N̶S̶L̶A̶Y̶E̶R̶ CRYPT BLACKSWORD.
      This bad boy has an S scaling to dark at +5, can be infused AND buffed at the same time (dark infusion + dark weapon).
      jump-attack for an extra quick SHITTON of damage (at the expense of pretty much all of your stamina)

    • @kazmark_gl8652
      @kazmark_gl8652 Год назад +30

      way too few people know about all the cool shit in DS2's Ng+
      like Frija straight up tries to attack you outside her boss room in NG+

    • @pokimanefartcompilation
      @pokimanefartcompilation Год назад +16

      ​​@@kazmark_gl8652 Freja fr jumps yo ass. Scared the shit outta me first time I saw it.

    • @mmsL125
      @mmsL125 Год назад +5

      I'm surprised FROM has never has done something similar in any other games.

    • @kazmark_gl8652
      @kazmark_gl8652 Год назад +2

      @mmsL125 I'm pretty sure it's the simple calculus that the majority of players won't go for a NG+

  • @Joshbehe
    @Joshbehe Год назад +2

    Wow you guys have really outdone yourselves with the editing humor in this video.

  • @grimkxdo
    @grimkxdo 5 месяцев назад

    Legit the best video for Ds2 I’ve ever seen the commentary , unknown info , and structure of the the video is just immaculate

  • @lividfireye7304
    @lividfireye7304 Год назад +40

    That petrification intro was neat and if it was hard to make, it's greatly appreciated.

    • @letusplays1
      @letusplays1 Год назад +10

      the background was from an fmv from final fantasy 9 but they edited dark souls characters into it

    • @Deadgye
      @Deadgye Год назад

      @@letusplays1 Ahah! I knew I had seen it before but I couldn't figure out where it was from.

  • @blake.1312
    @blake.1312 Год назад +44

    It was great to see Helicopter man featured. What an awesome collab I didn't expect.

    • @halcionjoy7
      @halcionjoy7 Год назад +5

      Now we just need Chupperman's real redemption arc in Elden Ring.

    • @mohandasjung
      @mohandasjung Год назад +2

      I missed it, where does he apear? 😅

    • @nicolasvidal92
      @nicolasvidal92 Год назад +4

      ​@@mohandasjung he was the one doing the pig escort mission