Non-euclidean virtual reality using ray marching

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  • Опубликовано: 21 окт 2024
  • Non-euclidean virtual reality using ray marching
    Try out the simulation at michaelwoodard....
    The code is available at github.com/mtw...
    Joint work with Roice Nelson and Michael Woodard.
    This video demonstrates a virtual reality simulation of a non-euclidean, negatively curved space.
    Suppose that I walk in a straight line, then turn left by 90 degrees, and then repeat these steps until I get back to where I started. In a flat space with no curvature, I have just walked around a square. In a positively curved space, like the surface of a sphere, I could instead have walked around a right-angled triangle: I could start on the equator and walk a quarter the way around the sphere, then turn left and go up to the north pole, then turn left again and walk down to my starting point. In this video I am (virtually) in a negatively curved space; here I walk around a right-angled pentagon.
    The study of negatively curved spaces like this (more specifically, hyperbolic space) is an intense area of research in three-dimensional geometry and topology. This has grown from the seminal work of William Thurston, who showed that "most" three-dimensional spaces are hyperbolic - the flat, euclidean spaces are the unusual ones!
    We created this simulation to make non-euclidean spaces more accessible to the general public: The simulation is available at michaelwoodard.net/hypVR-Ray and works in any web-browser - there is even a version for iOS and Android devices. In the future, we hope to implement simulations of other non-euclidean spaces, including some of the other geometries described by Thurston in his foundational "geometrization conjecture", which was proved by Grigori Perelman in 2003. We also plan to integrate our visualization work into software used by other researchers, such as the program "SnapPy", which is used to study hyperbolic manifolds.
    Our simulation is programmed using ray-marching, a graphics technique similar to ray-tracing. For each pixel of the screen, the program decides how to colour the pixel by tracing a ray of light from the pixel out into the world of the simulation and seeing which object it hits. As described in the video, an implementation of ray-marching requires very little knowledge about the space we are simulating, only:
    1) A way to write down points in the space (i.e. a model for the space),
    2) signed distance functions for the objects in the world, and
    3) a way to move a given distance along a ray.
    This should help us generalise the technique to other, even weirder spaces.
    Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Комментарии • 737

  • @CodeParade
    @CodeParade 5 лет назад +4868

    Amazing application of ray marching! It's so much more satisfying to see into infinity without the rendering limitations.

  • @ianprichard29
    @ianprichard29 5 лет назад +2859

    A game or puzzle made with this would be a wonderful challenge for someone with a natural aptitude for Spatial Awareness and wayfinding. Perhaps as a way of expanding upon their abilities outside of Euclidean space while still being obligated to abide by it in the physical world.

    • @ZenoRogue
      @ZenoRogue 5 лет назад +51

      The idea of reaching places in the virtual world while abiding the real world walls sounds interesting. But I do not think this would make a good puzzle game in VR, because it would depend on the physical space you are in, and also I think puzzles work better on a grid (in a continuous world, you could change your facing direction in a virtual non-Euclidean world by spinning your head, and you could use that to solve any such puzzle easily).It sound sounds a bit like mimics in DROD, who mirror your movement (if possible) and typical puzzles are where you have to get them to a specific place without moving your real body into a wall. HyperRogue also has mimics who work similarly (but in non-Euclidean space). It could be fun to add a puzzle where one entity lives on a non-Euclidean grid and the other one lives on an Euclidean one, and you have to synchronize your movements.

    • @porky1118
      @porky1118 5 лет назад +5

      You may be interested in this game: miegakure.com/

    • @HueHanaejistla
      @HueHanaejistla 4 года назад +26

      porky11 miegakure is not at all related to non Euclidean geometry, it’s Euclidean space with an extra spatial dimension but I guess it would work just as well

    • @knightofthenorth926
      @knightofthenorth926 2 года назад +22

      You're totally in luck, there's an indie game being developed right now known as hyperbolica that takes place in non-euclidian space. (It's also supposed to be released in VR)

    • @ThatUnknownDude_
      @ThatUnknownDude_ 2 года назад +3

      There is Antimatter

  • @EpicJosh84
    @EpicJosh84 2 года назад +1631

    Man, that's trippy. I wonder what other crazy shape concepts VR will help people visualize in the future.

    • @kmflowtimelordmal5446
      @kmflowtimelordmal5446 2 года назад +19

      Imagine being on weed for this

    • @Tofuey
      @Tofuey 2 года назад +37

      @@kmflowtimelordmal5446 probably more like shrooms. Smoking weed or taking edibles doesn't really work in VR because vr requires alot of energy and coordination. When you are high thats the opposite of what you want.

    • @kimorayn1733
      @kimorayn1733 2 года назад +11

      Whatever VR it ends up being, I'm sprinting in it while drunk

    • @The-Middleman
      @The-Middleman 2 года назад +12

      @@kmflowtimelordmal5446 Imagine referring to _being high_ as _being on weed_ 💀

    • @OOOOO0KKKKKKKK
      @OOOOO0KKKKKKKK 2 года назад +2

      This is DMT space

  • @no_You197
    @no_You197 2 года назад +2205

    I love how everyone is talking about that nobody is talking about the near perfect circle he draws. Truly a non euclidian experience

    • @Ripplistic
      @Ripplistic 2 года назад +4

      Just scroll down

    • @spider219
      @spider219 2 года назад +10

      I read this comment as soon as he made the circle

    • @creamypeanutbutter6269
      @creamypeanutbutter6269 2 года назад +8

      that wasnt even good, are you blind? the circle literally doesnt even connect lmao

    • @mr.nazareth4501
      @mr.nazareth4501 2 года назад +41

      @@creamypeanutbutter6269 alright creamy peanut butter draw a perfect circle right now

    • @calc01
      @calc01 2 года назад +15

      @@mr.nazareth4501 i was about to ask you why you called them that then i realized it was their username

  • @aaronfranke3251
    @aaronfranke3251 2 года назад +319

    This is so weird, it’s like you’re traversing another dimension and our reality at the same time. Like a few steps in our reality leads you to square one, but a few steps in that plane leads you further from the starting point.

    • @snes09
      @snes09 2 года назад +8

      Math can be weird and cool baby

  • @VBanished
    @VBanished 2 года назад +654

    Video is cool and all but is no one even going to mention how effortless his circle was? Cmon, that was clean

    • @ryo634
      @ryo634 2 года назад +8

      no

    • @bentrod3405
      @bentrod3405 2 года назад +4

      I can hear aphex twin

    • @theboyothatcalledzabe7307
      @theboyothatcalledzabe7307 2 года назад

      well it was a speed up footage so we cant be sure about how effortless it was

    • @TheArcticFoxxo
      @TheArcticFoxxo 2 года назад +2

      @@theboyothatcalledzabe7307 on the whiteboard

    • @theboyothatcalledzabe7307
      @theboyothatcalledzabe7307 2 года назад

      @@TheArcticFoxxo yes on the whiteboard while he is drawing u can notice footage goes on a higher speed than normal thats like that probably because while editing he didnt make us wait for him to draw circles

  • @trippivey
    @trippivey 2 года назад +399

    Reminds me of when i was 16-17 huffing gasoline like an idiot. I had the most terrifying hallucination that i was falling down through an infinite grid of squares like this. Felt like i was there for a lifetime in that space.

    • @gabs1400
      @gabs1400 2 года назад +36

      Damn that seems pretty fun

    • @JhonIkkiOfficial
      @JhonIkkiOfficial 2 года назад +5

      نه هر چند بله هر چند نه چندان

    • @FaterialL
      @FaterialL 2 года назад +62

      @@gabs1400 time to go huff gasoline

    • @gaiusjuliuscaesar9296
      @gaiusjuliuscaesar9296 2 года назад +45

      Average Midwest/Eastern Europe dweller

    • @pinethetree
      @pinethetree 2 года назад +22

      am I the only one who's very very alarmed by this?

  • @IsaacMyers1
    @IsaacMyers1 5 лет назад +324

    This makes me want the same thing but in hyperspherical geometry.

    • @neopalm2050
      @neopalm2050 4 года назад +5

      ruclips.net/video/yY9GAyJtuJ0/видео.html

    • @IsaacMyers1
      @IsaacMyers1 4 года назад +2

      neopalm2050 I know I watch that channel. I’m so happy we finally got to see that.

    • @kimapr3817
      @kimapr3817 4 года назад

      hypershwat? i thought spheres have same geometry in all geometries

    • @neopalm2050
      @neopalm2050 4 года назад +6

      @@kimapr3817 No, there are definitely different geometries. A pretty fundamental difference would be a difference in dimension.

    • @kimapr3817
      @kimapr3817 4 года назад +5

      ah wait. I thought you were talking spheres in hyperbolic geometry. I see you meant higher dimensional spheres. In hyperbolic geometry there are hyperspheres which are basically just infinite spheres. They have euclidean geometry in them (note: sphere=surface of a ball)
      EDIT: i meant horospheres. Hyperspheres are larger than infinite and i don't know what geometry they are

  • @SergTTL
    @SergTTL 5 лет назад +127

    How awesome would be to see some actual games based on this and on other non-euclidean effects.

    • @ChristopherKing288
      @ChristopherKing288 5 лет назад +14

      Hyperrogue is game that literally added 3D hyperbolic geometry this week. I don't think its released yet, but it has had 2D hyperbolic geometry for years that is quite mature.

    • @Wabajak13
      @Wabajak13 2 года назад +4

      I believe the Ayuascha vr experience utilizes some of these techniques in its rendering, I'm not sure though

    • @OrangeC7
      @OrangeC7 2 года назад +4

  • @Jopter
    @Jopter 2 года назад +75

    I do get a sense of dread seeing you exist in a space such as this. One of my greatest fears are slowly drifting into a black hole in space and seeing the ever expanding abyss swallowing you. This gives of similar vibes, but in a smaller scope for some reason..

    • @sa-amirel-hayeed699
      @sa-amirel-hayeed699 2 года назад +8

      Then most definitely do not take DMT because you will experience exactly that

    • @TheIndieGamesNL
      @TheIndieGamesNL 2 года назад

      Do not take dmt or ketamine or salvia divinorum

    • @JhonIkkiOfficial
      @JhonIkkiOfficial 2 года назад +1

      Do not take Tarianium IV

    • @KarusMBII
      @KarusMBII 2 года назад +3

      @@sa-amirel-hayeed699 Or any psychedelics, period.

  • @rad1cal637
    @rad1cal637 2 года назад +71

    That is one of the best circles I have ever seen. He also does it so effortlesly.
    1:26

    • @ryrypk
      @ryrypk 2 года назад +7

      This guy, knows how to draw a perfect circle

    • @PersonausdemAll
      @PersonausdemAll 2 года назад +1

      My drawed circle: B

    • @MUTVFORMV
      @MUTVFORMV 2 года назад

      No

    • @magic-or-whatever
      @magic-or-whatever Год назад

      You clearly haven't seen any freehand circle drawing competitions, this is an amateur circle

  • @ZenoRogue
    @ZenoRogue 5 лет назад +290

    It is strangely hard to see the icosahedral vertex figure in this visualization: vertices look very similar to {4,3,4} unless you look very carefully. On the other hand, in HyperRogue {4,3,5} it is strikingly clear that you see a different cell to the left and right side of a beam -- if one of them is filled with a wall and the other one is not, it appears as if there should be a wall but it is not drawn for some reason (and then you go to explore it and see the reason).

  • @devonc3948
    @devonc3948 2 года назад +29

    Could these be applied in the virtual space such that a user believes themselves to be making forward progress in the VR world, but having only moved a small/repeatable distance in our reality?

    • @sleepyzeph
      @sleepyzeph Год назад +5

      a year late on the reply, but i did something like this for a uni project years ago and it worked pretty well. rather than raymarching or non euclidean space, i set up a euclidean space much larger than the real play area, but with a custom camera and very specific angles and such. the camera turned less than the real human, so people would be walking back and forth in the real world while progressing along a zig-zag path in VR.
      it worked surprisingly well, and people were fooled into feeling like they were in a much larger space than they actually were. we didn't tell the subjects what the experiment was about until afterwards, and a lot of people were like "oh yeah this room really isn't that big now that i think about it"

  • @maxgamesst1
    @maxgamesst1 5 лет назад +87

    So easy to understand non euclidean geometry in vr. Awesome!!

  • @nat040496
    @nat040496 2 года назад +16

    Non-euclidean spaces always feel like something out of a cosmic horror. They're just so unnaturally unsettling.

  • @old-worldghost3451
    @old-worldghost3451 2 года назад +8

    Just stumbled on this video. Pretty cool, and unnerving. Weirdest being how in this strange non-euclidian world there's an abundance of Old Oklahoma State University logos.

  • @karmadoesmore1644
    @karmadoesmore1644 2 года назад +3

    i love this because it fits an entire world into the size of a vr play area. I've always wanted to see this applied to vr when i learned about non euclidian world's

  • @Hydropathy
    @Hydropathy 2 года назад +11

    It always feels like he's walking up to a wall that's the same as his surroundings, would be great to see this be used in VR horror.

  • @iestynne
    @iestynne 5 лет назад +29

    Non-Euclidean SDF ray-marching!! You really are one of my favorite people :) I'm going to read the code right this second! (Thanks so much for sharing that online!)

  • @razputinepanzerfaust
    @razputinepanzerfaust 2 года назад +1

    Wow a digital ipecac! Fantastic!
    In all seriousness, very impressive and fascinating work.

  • @arirdepresso7566
    @arirdepresso7566 2 года назад +2

    1:27 thats an amazing perfect circle

  • @elemanielpagan8519
    @elemanielpagan8519 2 года назад +3

    literally screamed when he drew a nearly perfect circle like it was nothing

  • @jblen
    @jblen 2 года назад +6

    This sounds terrifying to experience in any more than just walking in a square (or pentagon in vr) because motion sickness is already an issue in normal world vr, but it's also terrifying because why did they make the rods look like that? They look all rusty and the lighting is so gloomy, it's like you're in some abandoned non Euclidean scaffolding project

  • @knightacedia
    @knightacedia 2 года назад

    Fascinating, the existence of truly unlimited virtual worlds is looking more and more possible.

  • @steamyninja8881
    @steamyninja8881 Год назад

    This is so cool! Glad to be alive during the beginning of a new era of tech.

  • @vernowietsch
    @vernowietsch 2 года назад +2

    "Right-angled pentgon"
    The fact that humans managed to emulate something like that is just... I dunno man I'm just really in awe

  • @0megabeam
    @0megabeam 2 года назад

    Honestly this is one of the more cooler things I've seen on youtube

  • @quarterssparechangegang2471
    @quarterssparechangegang2471 2 года назад +1

    I did this while on dmt and it was absolutely nuts

  • @j.e4735
    @j.e4735 2 года назад +6

    This Is the clearest explanation ever. I thought this topic would be difficult to understand but I was proved wrong.

  • @DamonDemolition
    @DamonDemolition 2 года назад

    The moment you ended up on a different cube but in the real world on the same spot made my brain melt.

  • @jacobdoolan4978
    @jacobdoolan4978 2 года назад

    I’ve had this video in my recommended for a year. I’ll watch it jesus

  • @rmt3589
    @rmt3589 Год назад +1

    This is awesome! I have planned to do this with part of my dream game, and this'll make it so much easier when I do!
    Now to figure out how to hide the corners of the square when the player gets close.

  • @mitchek6509
    @mitchek6509 5 лет назад +8

    Is there any way I could simply download the simulation you were using for the VR head set I'm always looking for neat vr experiences and this is right up there

  • @ascui007
    @ascui007 2 года назад

    This randomly showed up on my recommended and this blew my mind

  • @vinnycall163
    @vinnycall163 2 года назад

    I don't understand nor think I ever will understand this, but this is awesome.

  • @cgglitch333
    @cgglitch333 3 года назад +1

    Imagine being a part of the growth of this channel

  • @TomtheMagician21
    @TomtheMagician21 4 года назад +13

    I have tried for ages but I can’t seem to use this with my quest. I’ve used virtual desktop and link and native in the quest but I can’t play this amazing VR masterpiece. I love hyperbolic geometry so if you know a way I can play it then please let me know.

  • @dusannestorovic5699
    @dusannestorovic5699 2 года назад +5

    I'm really good at finding my way around places/areas
    I never get lost wherever i go and can always find my way back to where i started, in games and real life
    So i'd really like to try an exploration game with elements like these to feel what it's like to be completely lost and dissoriented lol

  • @fnunez
    @fnunez 2 года назад +2

    "Parker slipped as the other three were plunging frenziedly over endless vistas of green-crusted rock to the boat, and Johansen swears he was swallowed up by an angle of masonry which shouldn’t have been there; an angle which was acute, but behaved as if it were obtuse." Lovecraft had some insight into this, it seems.

  • @FPSvolter
    @FPSvolter 2 года назад

    Incredibly creative and interesting, especially for anyone that was confused about the subject

  • @DavidBrocekArt
    @DavidBrocekArt 2 года назад

    I have no idea what he is talking about. But I just can't stop watching these videos as if I was about to take a test from physics.

  • @Failzz8
    @Failzz8 2 года назад +1

    Holy shit the first half of the circle he drew was one of the most impressive things I've ever seen

  • @JohnDoe-cj6uk
    @JohnDoe-cj6uk 2 года назад +1

    I play a game called Vrchat using either my computer and my quest ll, and very recently I started making my own avatars in unity and using raymarching shaders like these are my favorite, it is so fun to look down at my hands and somehow be looking into an infinite void of lava or galaxies, (both of which can be made by using the starnest shader) but just on the other side of my hands is the floor a few feet away

  • @snickers7494
    @snickers7494 2 года назад +1

    Lets give him an additional respect for instantly drawing a perfect circle.

  • @GabrielWeed
    @GabrielWeed 2 года назад

    The NSF ending was so smooth

  • @dredgenwar2375
    @dredgenwar2375 2 года назад

    I haven't got a clue what use this has or a word of how it works, but man, that is super cool.

  • @VomitCoverdGABRIELL.r0
    @VomitCoverdGABRIELL.r0 2 года назад +1

    This is cursed and amazing at the same time

  • @Bossman50.
    @Bossman50. 2 года назад +27

    1:27 nobody gonna talk about how this man just drew a near perfect circle

    • @likecolorado4781
      @likecolorado4781 2 года назад +1

      literally the first thing that sent me to the comments haha

    • @spimbles
      @spimbles 2 года назад

      several people already did, so...

  • @MikeTooleK9S
    @MikeTooleK9S 2 года назад

    the narrative design potential 😩😤🤯 , Herald the mythic dawn

  • @happyclam2705
    @happyclam2705 2 года назад +1

    As a kid i dreamt about playing tag with a friend in something like this. I woke up with a healthy fear of how large the universe was. Thanks maths!

  • @abundantharmony
    @abundantharmony Год назад +1

    Now imagine this is a legit fractal with infinite colors, and shapes, and pockets. Then imagine flying around in it just like this, room to room. That's a DMT breakthrough.

  • @JeremyFinch42
    @JeremyFinch42 2 года назад +1

    So we basically already have the core essentials for making a Mystery Flesh Pit National Park game, and I can't help but feel that's what put this into motion in the first place.

  • @-Schadenfreude
    @-Schadenfreude 2 года назад

    I found this way more interesting then I thought I it was when I clicked on the video.

  • @eyykendrick
    @eyykendrick 5 лет назад +3

    HE'S BACK!!

  • @athegodofanime7108
    @athegodofanime7108 2 года назад +8

    Holy cow! That's impressive!🖤
    And so abstract!

  • @marcmarc172
    @marcmarc172 Год назад

    Nice work, this was even cooler than I thought it would be!

  • @aramere3650
    @aramere3650 2 года назад +4

    Imagine now the horror of walking through non-Euclidean buildings and cities as described in Lovecraft. My… GOD

  • @Graverman
    @Graverman 2 года назад

    okay this is amazing, why did I discover this video just now

  • @flamingscar5263
    @flamingscar5263 2 года назад

    this makes explaining Non-Euclidean much easier

    • @thalmorjusticiar1
      @thalmorjusticiar1 Год назад

      normal space is also non euclidean, for the record. a non euclidean space means that 2 parallel lines must follow a curved path to be parallel. this video specifically demonstrates hyperbolic space, a space where a square grid connects on 5 fronts rather the the typical 4. that's why it takes 5 90 degree turns to return to his starting position, each 90 degree turn is warranted by one square that is adjacent to the starting square.
      pardon the reply to a year old comment, by the way.

  • @collinthomas6288
    @collinthomas6288 2 года назад

    Came here for ray marching and wound up seeing the best visual of non-Euclidean space

  • @Draik41
    @Draik41 2 года назад

    This used to be my recurring nightmare for like 5 years when I was a kid.

  • @Gunplabro
    @Gunplabro 2 года назад

    This is so above my paygrade. All I want to know is how this helps humanity.

    • @Nauskills
      @Nauskills 2 года назад

      It doesn't, but people can make things that doesn't help humanity. Your comment for exemple doesn't, and yet here you are.

    • @Gunplabro
      @Gunplabro 2 года назад

      @@Nauskills I am over here curious about the possibilities and you are curious about what exactly?

  • @Jajajasmineee
    @Jajajasmineee 2 года назад +6

    Is no one gonna talk how he did the circle Perfectly

  • @slenderminion2229
    @slenderminion2229 2 года назад +2

    I can feel my brain melting just from watching this, i can't imagine what it's like to see this in VR.

  • @skrog907
    @skrog907 2 года назад +1

    This was highly interested and I understand everything you're saying

  • @KHostez
    @KHostez 2 года назад +1

    You or someone should use this to in a puzzle game like portal or superliminal but for the VR, that would be so dope!

  • @friendlyoldpieceofapoppedp711
    @friendlyoldpieceofapoppedp711 2 года назад +1

    When I realised he walked around the pillar 4 times but hadn’t made a full way around it I literally audibly “wtf”d

  • @geraldsnodd
    @geraldsnodd 2 года назад

    This non- Euclidean vr is so cool. 😎

  • @blacktiger171
    @blacktiger171 2 года назад

    I legitimately spent hours today figuring out how to make one square shoot and kill another square in unity... this seems like the natural next step in my big brain adventure

    • @ImLennz
      @ImLennz 2 года назад

      I modded terraria items since its pretty much free (Aside the game) and takes smaller amount of time to sprite vs code. Baba is you is also a great game

    • @blacktiger171
      @blacktiger171 2 года назад

      @@ImLennz sounds cool... I’m just trying to learn some basic unity c# so that I can make my art sprites actually do things...
      If I ever got good though I have so many ideas for things I’d like to make

  • @Seeker_903
    @Seeker_903 2 года назад

    Dang man you can make some trippy optical illusion games with this

  • @soulz7209
    @soulz7209 2 года назад +1

    This is a really unique way to demonstrate this subject, this is very interesting!

  • @wolfyboy
    @wolfyboy 2 года назад +1

    OMG! this means a lovecraftian VR game can be made INCLUDING non-euclidean goemetry, and we can all go insane! :D

  • @number11even41
    @number11even41 2 года назад

    looks like everyone is starting to get this now and I am suprisingly early for it

  • @brainglow_lightbright
    @brainglow_lightbright 8 месяцев назад

    Tbh, this is the closest to what I remember seeing my first time trying DMT.
    It was more wirey, darker at areas but neon green rather than grey.
    It was intensely beautiful.

  • @3notdeadyet651
    @3notdeadyet651 2 года назад

    This taught me more than school did

  • @nameistunbekannt7896
    @nameistunbekannt7896 2 года назад +1

    In 2022 humankind is able to create unrealistic, super cool mind-blowing video games.
    Yet game developers decide to just make games more realistic.
    I wish there was more games like this demo!

  • @v3ngence138
    @v3ngence138 2 года назад

    I love watching something I don't understand at the middle of the night

  • @drojf
    @drojf 5 лет назад +7

    I wonder what path tracing in non-euclidean space looks like...

  • @serpentymeisdead
    @serpentymeisdead 2 года назад +1

    I can smell the sound of color and taste the speed of dark

  • @justkev1044
    @justkev1044 2 года назад

    This man has mastered geometry to the point his brain might as well be better than graphing apps

  • @zachhatten261
    @zachhatten261 2 года назад

    The next tool music video is gonna be non Euclidean and I'm stoked

  • @AlexHesoyam69
    @AlexHesoyam69 2 года назад +5

    I can imagine something like this inside Outer Wilds 2 if they make a sequel.

  • @boggless2771
    @boggless2771 2 года назад

    i wish that non-euclidian space wluld be used more in videogames especially in VR. Being able to pack tonnes of space into the virtual world inside of a room would be incredible. Most people have a 6x6ft (2x2m) room in their homes and if you could make a vr spacr that makes that 36sqft or 4sq meters into a square mile or square km that would be insane. Obviously youd need virtual barriers to prevent walking into a real life wall, but from what I understand you can have infinite 6x6ft "rooms" that you can walk in in the virtual world

  • @codygranrud6212
    @codygranrud6212 2 года назад

    Incredibly fascinating.

  • @hmmmmmm6567
    @hmmmmmm6567 2 года назад

    Oh my god and the fact that the brain doesn't give you your position correctly, amazing.

  • @CommandantLennon
    @CommandantLennon 2 года назад

    I dunno if this exact technique was used, but "Tea For God" Is a pretty good example of non-eucludian VR.

  • @DAYDAYBEATZ
    @DAYDAYBEATZ 2 года назад

    Quantum FPS splitgate really expanded my mind

  • @sandshark2
    @sandshark2 2 года назад +4

    Ive only just begun scraping at calculus so I have no idea how applicable this idea could be, but could non-euclidean marching be used to create expansive worlds within the euclidean space of a person’s room?
    Like it wouldnt be too big of a world, but even a larger room could use non-euclidean space to create a larger-looking room in VR that is traversible, while irl you only have a smaller room.
    With the negative curvature shown here, a euclidean representation of 5 lines worth of space was mapped within the confines of an irl 4 lines, with one overlayed on top of the first line. Get more efficient with this and could we see even more space generated overtop a smaller room? Now walking in a straight line would still be a challenge because both spaces have equal distancing with a single straight line, but i just wonder about the applications this could have is all.

    • @Chukeeman
      @Chukeeman 2 года назад +1

      Well if we can go from 4 corners to 5, what’s stopping us from continuing to 6, 10, infinity!

  • @Sam-mv3de
    @Sam-mv3de 2 года назад

    i have no idea what you're saying but it's very entertaining

  • @SpagettiSpeltWrong
    @SpagettiSpeltWrong 2 года назад

    I don't know what this is but it looks cool.

  • @MushookieMan
    @MushookieMan 5 лет назад +3

    I love thinking about non-Euclidean space. My dreams will come true if a VR, hyperbolic, immersive WORLD is created.

    • @MichaelDarrow-tr1mn
      @MichaelDarrow-tr1mn 11 месяцев назад

      Hyperbolica is a game using hyperbolic geometry that supports VR.

  • @luxxeon3d
    @luxxeon3d 5 лет назад +1

    Absolutely brilliant, Henry. Thank you for showing us this.

  • @sanctumvi5166
    @sanctumvi5166 2 года назад

    This is so crazy bc u can kinda understand how disconcerting the weird non euclidean worlds in cthulhu mythos would be. Obviously we have the sphere and the color coded red and blue spaces to guide us and help us with direction here, as reference points, but can you image a world where you cannot perceive how far you have traveled, you cannot anticipate where you will be in space with general logic, and where there are no identifiable variations that you can understand that can aid you in getting around? The space without aid doesn't allow you to orient yourself at all, and without the handy landmarks and visualization, most people probably wouldn't even realize they're walking in pentagons. That would definitely be disconcerting lol

  • @finger_graveyard6811
    @finger_graveyard6811 2 года назад

    I am so glad I found this video, I feel like I know everything lol

  • @hendersonmiles3427
    @hendersonmiles3427 2 года назад +1

    Yea I ain’t gonna lie I have no idea what the title even is. The thumbnail just looked cool.

  • @wallegg1499
    @wallegg1499 2 года назад

    This would be amazing for a puzzle game

  • @NotPuffal
    @NotPuffal 2 года назад

    This is incredibly cool

  • @specter2128
    @specter2128 2 года назад

    I understand why HP Lovecraft spoke of this like it was something to fear. This is a little disturbing but very enjoyable

  • @ejoojoo
    @ejoojoo 2 года назад

    does this means that we can travel further in a VR space with limited physical space?

  • @nutzeeer
    @nutzeeer Год назад

    More games need this