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Would love a 3rd episode to tie it all together.
Thank you Grant, great video! Love this series. I am currently re-reading the rules of Labyrinth.
Thanks for the 2 video tutorials on Labyrinth. About to play the digital version on Steam - so we’ll timed!
Part 3 please! Love the videos
ty! great game, looking forward to more of these.
Thanks Grant!
Aren't cells taken from the funding track going left to right?
That's what I read
Yes they are. I double checked after watching these videos.
Nice with a whole video out of fucus xD
Thanks Grant. This series really helps explain the game. I may re-think getting this. Maybe time to step outside my comfort level (H&C/area movement) especially considering the popularity of the game.
I recommend the digital version (via steam).
@@stevenphillips1443 TY for the recommendation
@@stevenphillips1443 I don't seem to find Labyrinth on Steam. Are you sure about that? Or are you confusing it with Tabletop Simulator may be? Thanks
Is there a part 3 to this series yet?
Not yet, but it's in the works
Would love a 3rd episode to tie it all together.
Thank you Grant, great video! Love this series. I am currently re-reading the rules of Labyrinth.
Thanks for the 2 video tutorials on Labyrinth. About to play the digital version on Steam - so we’ll timed!
Part 3 please! Love the videos
ty! great game, looking forward to more of these.
Thanks Grant!
Aren't cells taken from the funding track going left to right?
That's what I read
Yes they are. I double checked after watching these videos.
Nice with a whole video out of fucus xD
Thanks Grant. This series really helps explain the game. I may re-think getting this. Maybe time to step outside my comfort level (H&C/area movement) especially considering the popularity of the game.
I recommend the digital version (via steam).
@@stevenphillips1443 TY for the recommendation
@@stevenphillips1443 I don't seem to find Labyrinth on Steam. Are you sure about that? Or are you confusing it with Tabletop Simulator may be? Thanks
Is there a part 3 to this series yet?
Not yet, but it's in the works