OpenGL and java programmer here, texture packs do have an effect on the frame rendering time, depending on the resolution scale it can either put more work or less on the render engine. This value is completely dependant on the CPU you have (due to Minecraft rendering fun) and the texture pack you're using. One more thing im yet to test on is the way Minecraft uploads their textures to the buffer, a lot of modern engines have a system for completely stale images or an array of the same pixel which greatly improves the frame rate during that scene
Well higher textures will definitely increase the loading time. Going down from 16x is already pushing maximum efficiency. You don't have that big of a surface area to render something on.
my brother if you program opengl you would know that textures are entirely a gpu memory kinda thing and will only start decreasing performance when it fills up your VRAM
@@zetahalo my laptop can handle high graphics but not minecraft so some reason i play on tlauncher but all the ther game work fine so ye i can agree that is different
i just installed opera gx recently, but i forgot to turn on the block ads option, and i got into a website to download something and i got a opera gx ad lol
for those wondering, the biggest reason a texture pack could affect your framerate is vram. bigger textures = more vram usage. if your textures are big enough, they could take gigs of it, and if you don't have enough, it'll be placed in work ram or main storage, which, compared to vram, are very slow, thus longer time processing frames, leading directly to worse framerates. unoptimized code affects java edition, too
Removing particles is very useful especially when playing with your friends irl. It can't be avoided for them to grief or do some fun stuff which annoys you like doing bs with command block.
100 reasons to stay alive: 1. to make your parents proud 2. to conquer your fears 3. to see your family again 4. to see your favourite artist live 5. to listen to music again 6. to experience a new culture 7. to make new friends 8. to inspire 9. to have your own children 10. to adopt your own pet 11. to make yourself proud 12. to meet your idols 13. to laugh until you cry 14. to feel tears of happiness 15. to eat your favorite food 16. to see your siblings grow 17. to pass school 18. to get tattoo 19. to smile until your cheeks hurt 20. to meet your internet friends 21. to find someone who loves you like you deserve 22. to eat ice cream on a hot day 23. to drink hot chocolate on a cold day 24. to see untouched snow in the morning 25. to see a sunset that sets the sky on fire 26. to see stars light up the sky 27. to read a book that changes your life 28. to see the flowers in the spring. 29. to see the leaves change from green to brown 30. to travel abroad 31. to learn a new language 32. to learn to draw 33. to tell others your story in the hopes of helping them 34. Puppy kisses. 35. Baby kisses (the open mouthed kind when they smack their lips on your cheek). 36. Swear words and the release you feel when you say them. 37. Trampolines. 38. Ice cream. 39. Stargazing. 40. Cloud watching. 41. Taking a shower and then sleeping in clean sheets. 42. Receiving thoughtful gifts. 43. “I saw this and thought of you." 44. The feeling you get when someone you love says, “I love you." 45. The relief you feel after crying. 46. Sunshine. 47. The feeling you get when someone is listening to you/giving you their full attention. 48. Your future wedding. 49. Your favorite candy bar. 50. New clothes. 51. Witty puns. 52. Really good bread. 53. Holding your child in your arms for the first time. 54. Completing a milestone (aka going to college, graduating college, getting married, getting your dream job.) 55. The kind of dreams where you wake up and can’t stop smiling. 56. The smell before and after it rains 57. The sound of rain against a rooftop. 58. The feeling you get when you’re dancing. 59. The person (or people) that mean the most to you. Stay alive for them. 60. Trying out new recipes. 61. The feeling you get when your favorite song comes on the radio. 62. The rush you get when you step onto a stage. 63. You have to share your voice and talents and knowledge with the world because they are so valuable. 64.Breakfast in bed. 65. Getting a middle seat in the movie theater. 66. Breakfast for dinner (because it’s so much better at night than in the morning). 67. Pray (if you are religious) 68. Forgiveness. 69. Water balloon fights. 70. New books by your favorite authors. 71. Fireflies. 72. Birthdays. 73. Realizing that someone loves you. 74. Spending the day with someone you 85. Being wrapped up in a warm bed. 86. Someone’s skin against yours. 87. Holding hands. 88. The kind of hugs when you can feel a weight being lifted off your shoulders. The kind of hug where your breath syncs with the other person’s, and you feel like the only two people in the world. 89. Singing off key with your best friends. 90. Road trips. 91. Spontaneous adventures. 92. The feeling of sand beneath your toes. 93. The feeling when the first ocean wave rolls up and envelops your toes and ankles and knees. 94. Thunderstorms. 95. Your first (or hundredth) trip to Disneyland. 96. The taste of your favorite food. 97. The child-like feeling you get on Christmas morning. 98. The day when everything finally goes your way. 99. Compliments and praise. 100. to look on this moment in 10 years time and realize you did it. Note : Never forget you are a beautiful person 💕 Life is so beautiful so live, live like no one else exist, live for yourself, don't care of bad people, you are strong.
I don’t usually care about boosting fps, because my monitor can only handle 60 fps and you don’t need more fps than your monitor is made for because you can’t see it, so there’s no point. But great video as always!!
As a 60hz laptop player with a horrible cpu, i can agree that a certain pack you use can really change the way how smooth or laggy your game feels. I legit have a specific pack line because others just drop my FPS from 60 to like 30 which is legit unplayable. Keep up the content though love the editing and effort you put into this :)
You play at 60 fps? I have a laptop which has several issues, including the display, the audio, keyboard input and mouse input and to top it all off, it's 9 years old with an intel celeron, yet I still get 30 fps on minecraft.
@@somebody_2837 well let’s just say my laptop wasn’t exactly made for gaming, with an intel UHD graphics it looks low resolution and my laptop borders are just chunky
@@flippervalorant I've got an intel integrated graphics. The graphics APIs (OpenGL and DirectX 8) are embedded in it. Minecraft bedrock is optimized for computers like yours, not for mine though. You got an i5?
I wanted to add something: Adding a high res pack may or may not affect your FPS, but there are times when the resolution of the pack itself affects the rendering of an object, for example: Item frames. If you put a high res item in an item frame, YES, your FPS WILL DROP! But not because of the texture, polygon count is something to take in count too. 3D items tend to make a lot of lag, when dropped, in hand or in an item frame
This explained a lot, it depends on everyone's explanation, all I can say is some texture packs can be good and some texture packs can be bad so everyone can use any pack but for better resolution on their own :D
Just came across this video and noticed you used a screenshot of one of my videos in the intro (lol) A factor you didn't mention is recording performance; If you record while using a pack that has minimal textures, it's lighter on your video encoder as it has to do less encoding calculations and it also saves your bitrate as opposed to using a super grainy/detailed pack.
Im not an expert but the samurai 16x pack really boosted my fps. My pc broke down and lost all its data and im too lazy to download all that so im currently playing on my laptop . my laptop is low end but the samurai 16x really boosted my fps from 30-40 to 50-60. But u can get good fps by lowering the in-game setting too . Now im playing with 120 fps with ingame setting and the texture pack
The biggest this that a pack can do is just pulling up the file every time it want to texture something. And when that file gets big then more processing power is required.
In java, changing certain models to simplify them requires the loading of less intricate faces, so because of that you would technically get more fps (depending on the blocks you are surrounded by.)
@@Chr7st Oh yeah I know, i meant like block models, such as the fence or cauldron, they require rendering alot of faces so by simplifying them you can get more fps than you typically would. (Sorry for the lack of clarification in my initial comment.)
@@Chr7st yeah and it's very true, there's this texture pack made by this guy and he simplifies fences and other stuff, I get I think 30-60 fps boost in the lobby of a server, also you did the tests in a skywars/bedwars game, these kinds of texture packs have the most impact when you have lots of laggy blocks placed and you are looking at them, like chests, cauldron, fences, so yes low res texture packs do in fact boost performance in extreme cases but barely increase it in normal circumstances like a skywars/bedwars game, while using an old laptop low res pack like 4x4 helped a lot the guy (Qwuiblington): ruclips.net/video/i4Py99nWsaY/видео.html
in minecrafat 1.5.2, about 2014, i had a texture pack with clean blocks, with that i was able to play 30/32fps, without that, it was about 25. at that time, this was a huge diferençe, 30fps, up to 32, was smooth as hell i dont know what to say, that just works and i was happy
Very few know how GPUs use textures… try this.. replace a gap with a really high res texture… notice that the first time you use the gap Minecraft sends the texture to the gpu and there can be a noticeable lag, but every time after that.. no lag. That’s cos the cpu loading the texture and sending it to the gpu is the bit that is expensive and Minecraft (or any game) can’t use all the cpu resources for the game alone cos some is being spent loading and sending the texture… but after that the GPU caches the texture. It’s not until it needs to free up gpu ram that it gets removed. So high res textures can affect frames but only on initial load, not thereafter
thats wrong, my sword testing proves that. the high res sword would lower the framerate after I had loaded it, your framerate may stabilize but the fps wont jump back up
Edit: This comes from my understanding of Java Edition, for all I know Bedrock Edition is likely handling this completely differently, it's also possible Java Edition has a Minimum Limit for the Atlas Size which is possibly why this issue may not matter if it also occurs on Java Edition. Original Comment: The texture resolution thing kinda depends, lemme explain. To add some credence to what I'm about to say, I'm not much of a minecraft player these days, I do a lot of work related to World Optimization in ChilloutVR (not affiliated), a VR Game with 100% User-Generated Content and as such if I'm trying to cram 40-50 people into a single place with their own fully custom 3D models and textures (Avatars) I need to try and ensure the World they exist in isn't also eating up resources (mostly Graphics Resources) those Avatars could be using instead. I've spent a good chunk of time chipping away at whatever I can to add breathing room for those Avatars. Graphics Cards have what's called Video RAM (Memory for the GPU), when this memory is full, it has to start bleeding into regular RAM which takes the GPU much, much longer than if it were pulling from VRAM directly. A lot of younger people have laptops which don't have dedicated Graphics Chips, instead they have GPUs built into the Processor, these kinds of GPUs don't have a lot of VRAM. When Minecraft loads a Resource Pack it takes EVERY texture and generates what's called a "Texture Atlas", a massive texture that contains every texture in the game. My theory is that this is sized dynamically based on the texture resolutions being used. Smaller textures, smaller atlas, fits more nicely into their very limited VRAM. Basically, it depends, if your GPU doesn't have a lot of VRAM, it might help, but modern Graphics Hardware in Desktop Computers with many Gigabytes of VRAM do not benefit at all from this unless you're running a super-high-resolution Resource Pack, those eat VRAM too. If you have a laptop that's struggling to run minecraft, maybe it'll help.
Lower than 16x doesn't do anything, higher textures definitely can throttle the performance, my low end laptop that I did tests on could barely run 32x and above. And anything lower than default was also not great. The reason for that is because minecraft overlays texture packs above default minecraft. It doesn't directly replace the game files. Hence why even lower res packs, are still getting loaded above default. Hence why logically you typically don't get a better performance once you add packs
@@Chr7st I've realized that the conclusion I've come to is based on my knowledge of the Java Edition, I am not very familiar with how the Bedrock Edition handles this. In Java Edition it generates an Atlas which can vary in size, some textures could be 32x32, others 16x16, again it all depends. I'm not too sure but there could be a Minimum size for this Atlas, that seems silly to me but it could be the case if performance doesn't improve using a lower res texture pack there. My view has come from my understanding of Computer Graphics via Unity3D & my Understanding of Minecraft Java Edition, which could be handling texture packs in a completely different way internally than Bedrock Edition.
The reason that texture packs below 16x seem to have no impact on FPS is because basically no system is going to be bottlenecked by the video memory at that point. In order to run higher resolution textures, video memory (VRAM) is the main demand. With minecraft having such low resolution textures by default, there are no VRAM limitations at that point. Going lower won't affect FPS for this reason. The only time I can see it having an effect is if you have a good PC but somehow limit your VRAM to a very low value.
i think it depends on the harware too, on an new pc it doesnt have much difference, but on older Hardwar it does, i had a low-end laptop gpu from 16 years ago and it did make a diffrence. i went from 29 up to 50 FPS. on 8 chunks. Im talking about Java
I tested it on my old laptop, it barely runs like 30 fps. Crashes with a 32x Texture pack, but doesn't budge much even with a 1x1 pack. I wish I had a group of like 100 people that I can make some conclusive tests on.
The same way increasing textures to x64 or x128 decreasing them to x1 does actually somewhat help out because loaded TXs will take 16x less ram (take this with a grain of salt) Which is why in the before and after you kept showing in this video it was jumping from 188 to 288
since now i finally have an ACTUAL WORKING pc, fps is not a problem for me anymore, so yeah, not caring much about lagging anymore. anyway, im probably going to change my mind since u read my comment and talked about it lol. thanks for clearing my doubts! now im smart like a leaf
I use a high quality texture pack in my Android Minecraft Bedrock. It does not lag unless there are sooo many mob spawning on a chunck. So, to fix this, I use 4 chuck on my settings to lower the lag. Well, it works well as expected. My device is a low version of android. So, it's a miracle that this can run Minecraft very well with texture packs.
what the effect? You just cut the last 0.5ms of your clip, then duplicate it a couple of times, and every time you duplicate it make it shorter. then you just add the sound that I found on the internet and add the screen
It's the same language as, "piercing through defense and protection stat means you do moar damage." When the wording should be, Piercing stats in damage calculations only means you do closer to the damage excluding the protection and defense stats.
i have tested smth like this before, the font is impacting the game performance very much, for example on my pc, 32x font can reduce the fps from 110fps(16x font) to around 50fps, and force unicode font actually help the game, open that on boost fps from 110 fps to around 135 fps (ig this is bc game doesnt have to do a if on every text like alphabets it use minecraft font but if ur typing smth like chinese or korean it need to switch to unicode font, and turn force unicode font on remove the if statement ig)
Best Texture Packs for POTATOES (FPS BOOST) - in all seriousness there might be some affect based on device, my laptop would fluctuate between 1-4 frames higher than default, why exactly is probably because of the particles I included in the tests. So I don't know I'd still say thats not really a big difference
Well 1x1 pixel packs can be useful however you will still need a proper specs and hz(hertz) to keep up with the fps ur getting. Id recommend turning off ur vsync which is the one that prohibits you from getting higher fps which by any means you're gonna be only getting 1 - 60 fps which is the maximum with vsync on but if you turned off your vsync you can have a high fps as possible but if your hz(hertz) is like 60hz or 75hz and u get like 120 fps, you will be having screen tears which affects gameplays thats why most individual gamers would recommend to turn on your vsync.
yeah i always thought those packs that claim to 'boost' fps were pretty useless (only boosting about 10fps). As someone whos fps never really drops below 300, 10 more fps isn't even a difference. However, packs with a really HD sky do seem to give less frames than usual, at least for my pc. For anyone who has a really low end device definitely turn ur antiailiasing down to the lowest but if you have a good pc turning it down will decrease ur fps for some reason. Anyway great video chr7st!
@@notCAMD this would only make sense if I had a monitor that v-sync would sync with, except I don't have a 289fps monitor, not even close. I never use v-sync and notice right away when its on
Ty-el ui pack actually does improve fps, i already cheched it. I always play on my phone where it can get really lag with addons and that resource pack just helps a lot.
i think it depends on some things like if you have a lot of different colors, it might lower the fps but i might be wrong, it might just be that my eyes die because of some colors
The reason you experience FPS drops with higher resolution packs is due to the way items are rendered in your hand. The game has to draw new faces for each edge pixel of the item you're holding, and with higher resolution packs, this can easily balloon into thousands of faces being rendered for something as simple as a sword or bow. The same is true when increasing your render distance. The game has to draw all of the chunks in your view, and when you turn up your render distance, you exponentially increase the amount of faces that the game has to render. In general, minecraft's culling is not very exhaustive. The game will render cave systems you can't see, chunks that are behind you, block faces behind walls, particles through walls, and the list goes on. If you solely increase the resolution of block textures, you won't notice a difference. If you increase the resolution of item textures, your framerate will suffer.
Blanking out the cloud textures improves your framerate for the same reason, but I'm still completely unsure whether the same applies to particles. My belief is that the quad that the particle is drawn to still gets rendered if the texture is blank. Optifine and Sodium go a step further by suppressing the events that spawn particles, not just making them invisible. There is certainly an advantage to be gained in terms of visual clarity when you can see through crit, potion, and other various particles, though.
Well, that's part of it. Also transparency effects (trees) are expensive and a lot of high-res packs love to add more "bushyness" to leaves, which can turn forests into a stuttering mess for some reason.
bro i was shocked when i saw that bare bones texture pack actually reduced my fps, i didn't need it to increase performance i just liked the look of it but i didn't expect it to actually reduce performance at all.
I dislike the default textures, that's why I use stuff like PureBDCraft or Sapixcraft or even stuff like Vanilla Tweaks. The [new] default textures in my opinion feel off in some cases (like the Nether seems off, where's the old netherrack have displayed more of a hellish vibe) Anyways, topic at hand, my game runs at an undocked 90/120 fps on my phone, and a docked 30/60 with a 256x pack. However, with a 64x, I get more than 105/120 undocked and 50/60 when docked to a monitor (with my current adapter)
The only thing that truly affect FPS is enchantment glint, do the test yourself, fill up your inventory with tons of potions at normal res, you'll get an fps drop when you open the inventory but that fine, now do the same thing with a much higher res, your fps will get annihilated, no idea what's the case but that something i noticed years ago, so i always keep a low res potions overlay just in case i load a pack with a very high res ones.
from my experience, it doesn't really affect fps unless if im using high res pack like 512x, but i can confirm that a texture pack with disabled particles could potentially reduce frame drops in scenarios.
one thing you forgot to take in to account is the persons PC specs. If the person doesnt have a dedicated gpu they will likely use their RAM is Vram which is much slower and since textures are stored in vram they will be stored in the RAM instead of VRAM and the issue is RAM is slower than VRAM so there will be a slow down if the person doesnt not have a dedicated gpu so lower resolution textures packs makes the game run faster.
I imagine there's no way other than modding to increase the FPS on any PC made within the last 10 years. Though, I remember my old 2007 laptop... It could run Portal just fine at 60 fps, but Minecraft barely slogged along at 13-20 fps back then. I tried many different texture packs to try to make it more playable, but nothing made a particularly good impact... so I thought, screw it, let's just throw in the hardest pack I can find and see what it's like! And to my surprise, when I used 128x and 256x, my framerate actually increased MASSIVELY! I didn't change my render distance, and I didn't have optifine (I didn't know it existed until shortly after that experiment), but for some reason, using a higher resolution pack made my game run almost thrice as fast.
@@Naman-v2x No, that was 13 years ago at this point, back in the old Beta versions. I just looked up HD texture packs on google and picked whatever looked good. I'm not sure if it would still work the same nowadays, or if I just got lucky with the hardware and software working out just right, so try it at your own caution. I would recommend using the Sodium mod to improve your performance if you have issues. It's considerably more effective than Optifine, though it does require the Fabric modloader.
To be honest, i used one pixel texture pack, i dont remember the name but i didn't get more fps, i got consistency, if your phone at least reached 60fps even just a short time, you just need fps optimization packs, and imo, small pixel packs do help
What helped understand that pack rlly dont effect fos is when i turn down my anti alising in bedrock my fod which use to be alway in 69 to 72 jumped into 129 to 121 that rlly made me realise that pack rlly dint doo anything ro my fps
I have motion blur and like fog on which adds to it with packs that are high res on an iPad and tbh I don’t rly notice lag it just depends on the version if MC ( the current one sucks )
bedrock runs better than java because it uses c++ which is the fastest language in the world. its why the max render distance is way higher on bedrock and why high render distances dont nearly affect performance as much as java does
Greatly explained, I just use 16x or 32x, I don't use higher resolution not because of the fps decrease. (my PC can handle it) Idk when more pixels are added my eyes feel to hurt don't know why also just a question how much minecoins would be the market place pack?(you don't really have to answer)
Some texture pack can boost fps like optifine+ it lowers all design and all that makes Ur games lag the downside is Ur render distance is gonna be 3 chunks
i dont really think this is related but one time when I was playing minecraft regulary, i got shot with a BSOD randomly. i didnt know how that happened but i started freaking out and laughing at it. i do think i actually have a clip of it happening on my phone but that clip is long forgotten.
i have low pc and when i have 32x32 i have 15 fps on mu computer (with optifine configuration) but when i have 4x4 txt i have 120 fps without optifine configuration when ihave 4x4 txt and optifine configuration i have 180 fps on 1.8.9 on "Minecraft: java edition" you speaking about this on c++ engine minecraft, Maybe you have right but i have java edition and idk how this work on c++ minecraft (c++ minecraft it's "minecraft: Bedrock edition")
So, first of all yes this is bedrock. Second, I own java and did quite a lot of testing on it because I also make my packs for java edition. And your testing is flawed. Using a 32x Pack (as stated in the video) will obviously give you a worse performance because you are loading textures that are heavier than what is normally used by minecraft. The correct test would be to run default minecraft with default textures as your baseline, then do all the extra tests like using optifine, or using a 4x4 pack. You also need to account for variables like having your browser run in the background, or having other apps open that could slow down your pc for a short period of time. All of these things are things you need to account for when comparing packs ESPECIALLY on a low end device. Higher end devices can multitask better thanks to newer cpu's/ability to split usage between cpu's and gpu's. If you really want a java specific video then go check out intel edits video on this subject. You might have not seen it yet considering you've watched this video.
none of my packs do this but i have this pack called nitro purple and it crashes my game every time i use it its not fps but it crashes any ideas to fix?
The resource packs boost FPS on Java Edition like on 16x pack on 1.8.9 version , I get 100-150 FPS and on the same version and 32x pack , I get 100-300 FPS .
I did the same tests on java, same results. If you don't trust me you can always watch intel edits video on the same topic. All the packs that pack makers "claim" to boost fps is a lie, theres nothing in those packs that boost fps.
What Texture Pack Resolution do you use?
16x
16x
16x
16x
1024x the lowest resolutions i have
OpenGL and java programmer here, texture packs do have an effect on the frame rendering time, depending on the resolution scale it can either put more work or less on the render engine. This value is completely dependant on the CPU you have (due to Minecraft rendering fun) and the texture pack you're using. One more thing im yet to test on is the way Minecraft uploads their textures to the buffer, a lot of modern engines have a system for completely stale images or an array of the same pixel which greatly improves the frame rate during that scene
Well higher textures will definitely increase the loading time. Going down from 16x is already pushing maximum efficiency. You don't have that big of a surface area to render something on.
my brother if you program opengl you would know that textures are entirely a gpu memory kinda thing and will only start decreasing performance when it fills up your VRAM
@@feathersm7966 minecraft is a bit of a different story
@@zetahalo no, that's not how it works
@@zetahalo my laptop can handle high graphics but not minecraft so some reason i play on tlauncher but all the ther game work fine so ye i can agree that is different
For anyone wondering, the song playing at 4:25 is Humbot by "Wave Saver".
Opera gx wouldve been the perfect sponsor for this lmao
what cause of the performance enhancing? lmao thats funny actually
i want an opera sposor
i just installed opera gx recently, but i forgot to turn on the block ads option, and i got into a website to download something and i got a opera gx ad lol
@@mrdqveslol genius advertisements
@@Chr7st Because it is an opera skin
for those wondering, the biggest reason a texture pack could affect your framerate is vram. bigger textures = more vram usage. if your textures are big enough, they could take gigs of it, and if you don't have enough, it'll be placed in work ram or main storage, which, compared to vram, are very slow, thus longer time processing frames, leading directly to worse framerates. unoptimized code affects java edition, too
oh hey, my comment got hearted. nice
Removing particles is very useful especially when playing with your friends irl. It can't be avoided for them to grief or do some fun stuff which annoys you like doing bs with command block.
100 reasons to stay alive:
1. to make your parents proud
2. to conquer your fears
3. to see your family again
4. to see your favourite artist live
5. to listen to music again
6. to experience a new culture
7. to make new friends
8. to inspire
9. to have your own children
10. to adopt your own pet
11. to make yourself proud
12. to meet your idols
13. to laugh until you cry
14. to feel tears of happiness
15. to eat your favorite food
16. to see your siblings grow
17. to pass school
18. to get tattoo
19. to smile until your cheeks hurt 20. to meet your internet friends
21. to find someone who loves you like you deserve
22. to eat ice cream on a hot day 23. to drink hot chocolate on a cold day 24. to see untouched snow in the morning
25. to see a sunset that sets the sky on fire
26. to see stars light up the sky
27. to read a book that changes your life
28. to see the flowers in the spring.
29. to see the leaves change from green to brown 30. to travel abroad
31. to learn a new language
32. to learn to draw
33. to tell others your story in the hopes of helping them
34. Puppy kisses.
35. Baby kisses (the open mouthed kind when they smack their lips on your cheek).
36. Swear words and the release you feel when you say them.
37. Trampolines.
38. Ice cream.
39. Stargazing.
40. Cloud watching.
41. Taking a shower and then sleeping in clean sheets.
42. Receiving thoughtful gifts.
43. “I saw this and thought of you."
44. The feeling you get when someone you love says, “I love you."
45. The relief you feel after crying.
46. Sunshine.
47. The feeling you get when someone is listening to you/giving you their full attention.
48. Your future wedding.
49. Your favorite candy bar.
50. New clothes.
51. Witty puns.
52. Really good bread.
53. Holding your child in your arms for the first time.
54. Completing a milestone (aka going to college, graduating college, getting married, getting your dream job.)
55. The kind of dreams where you wake up and can’t stop smiling.
56. The smell before and after it rains
57. The sound of rain against a rooftop.
58. The feeling you get when you’re dancing.
59. The person (or people) that mean the most to you. Stay alive for them.
60. Trying out new recipes.
61. The feeling you get when your favorite song comes on the radio.
62. The rush you get when you step onto a stage.
63. You have to share your voice and talents and knowledge with the world because they are so valuable.
64.Breakfast in bed.
65. Getting a middle seat in the movie theater.
66. Breakfast for dinner (because it’s so much better at night than in the morning).
67. Pray (if you are religious)
68. Forgiveness.
69. Water balloon fights.
70. New books by your favorite authors.
71. Fireflies.
72. Birthdays.
73. Realizing that someone loves you.
74. Spending the day with someone you
85. Being wrapped up in a warm bed.
86. Someone’s skin against yours.
87. Holding hands.
88. The kind of hugs when you can feel a weight being lifted off your shoulders. The kind of hug where your breath syncs with the other person’s, and you feel like the only two people in the world.
89. Singing off key with your best friends.
90. Road trips.
91. Spontaneous adventures.
92. The feeling of sand beneath your toes.
93. The feeling when the first ocean wave rolls up and envelops your toes and ankles and knees.
94. Thunderstorms.
95. Your first (or hundredth) trip to Disneyland.
96. The taste of your favorite food.
97. The child-like feeling you get on Christmas morning.
98. The day when everything finally goes your way.
99. Compliments and praise.
100. to look on this moment in 10 years time and realize you did it.
Note : Never forget you are a beautiful person 💕 Life is so beautiful so live, live like no one else exist, live for yourself, don't care of bad people, you are strong.
nah, still gonna killmyself
I don’t usually care about boosting fps, because my monitor can only handle 60 fps and you don’t need more fps than your monitor is made for because you can’t see it, so there’s no point. But great video as always!!
Yep great comment!
@@Chr7stbut imagine overclocking ur display for a block game (yes i did that 💀)
If you get higher fps, your input delay lowers making your game feel more responsive. There is 100% a point it you play competitive.
but mouse movement feels choppy on lower fps tho
@@madbruv it doesn’t for me when I turn on vsync
As a 60hz laptop player with a horrible cpu, i can agree that a certain pack you use can really change the way how smooth or laggy your game feels. I legit have a specific pack line because others just drop my FPS from 60 to like 30 which is legit unplayable.
Keep up the content though love the editing and effort you put into this :)
thanks for the comment and yeah I feel you as a former laptop player
30 fps is how I play the game.
You play at 60 fps? I have a laptop which has several issues, including the display, the audio, keyboard input and mouse input and to top it all off, it's 9 years old with an intel celeron, yet I still get 30 fps on minecraft.
@@somebody_2837 well let’s just say my laptop wasn’t exactly made for gaming, with an intel UHD graphics it looks low resolution and my laptop borders are just chunky
@@flippervalorant I've got an intel integrated graphics. The graphics APIs (OpenGL and DirectX 8) are embedded in it. Minecraft bedrock is optimized for computers like yours, not for mine though. You got an i5?
I wonder if one day you would make custom shield textures or custom totems for normal gameplay. That'll be cool
I probably have to for the marketplace pack, if that sounds interesting
I wanted to add something: Adding a high res pack may or may not affect your FPS, but there are times when the resolution of the pack itself affects the rendering of an object, for example: Item frames. If you put a high res item in an item frame, YES, your FPS WILL DROP! But not because of the texture, polygon count is something to take in count too. 3D items tend to make a lot of lag, when dropped, in hand or in an item frame
Fogless texture packs might help as it removes something settings cannot.
2:33 MOM I'M THERE AM FAMOUS OMFG CHR7ST ILY
yes
0:52 "low end laptop" man that is a beast, my laptop can't even handle more than 3 chrome tabs with one file explorer window open in the background
Same 💀
This explained a lot, it depends on everyone's explanation, all I can say is some texture packs can be good and some texture packs can be bad so everyone can use any pack but for better resolution on their own :D
well it is simpler than that, nothing can affect fps besides like a frame or 2
@@Chr7st unless u use 128x or above
Just came across this video and noticed you used a screenshot of one of my videos in the intro (lol)
A factor you didn't mention is recording performance; If you record while using a pack that has minimal textures, it's lighter on your video encoder as it has to do less encoding calculations and it also saves your bitrate as opposed to using a super grainy/detailed pack.
aint your video encoder still recording at 1080p or whatever you set it to though?
Great vid explaining the fact that fps cant be buffed. I use 8x and its probably just as laggy as one of my 32x texture packs i use
2:08 Yoo my favourite youtuber! Now i know i'm not him but thank you for putting him in.
It does. when i had low pc i had a lot more fps with rp. It depends how much pixels is there. It can boost a lot.
Hey christ! I'm a new viewer on you channel, and I've watched some of your vids, and.... You definitely deserve a sub😀😀😀😀
wow appreciate it!
Good to see you back!
thanks!
Im not an expert but the samurai 16x pack really boosted my fps. My pc broke down and lost all its data and im too lazy to download all that so im currently playing on my laptop . my laptop is low end but the samurai 16x really boosted my fps from 30-40 to 50-60. But u can get good fps by lowering the in-game setting too . Now im playing with 120 fps with ingame setting and the texture pack
The biggest this that a pack can do is just pulling up the file every time it want to texture something. And when that file gets big then more processing power is required.
well said
This is a pixelated game, if you want to pixelize it more it will do such little change in fps you cant notice it
In java, changing certain models to simplify them requires the loading of less intricate faces, so because of that you would technically get more fps (depending on the blocks you are surrounded by.)
well I ran the same tests on java, and pretty much the same results happening, anything lower than 16x is not significant
@@Chr7st Oh yeah I know, i meant like block models, such as the fence or cauldron, they require rendering alot of faces so by simplifying them you can get more fps than you typically would. (Sorry for the lack of clarification in my initial comment.)
@@dzlrpacks thats actually interesting
@@Chr7st yeah and it's very true, there's this texture pack made by this guy and he simplifies fences and other stuff, I get I think 30-60 fps boost in the lobby of a server, also you did the tests in a skywars/bedwars game, these kinds of texture packs have the most impact when you have lots of laggy blocks placed and you are looking at them, like chests, cauldron, fences, so yes low res texture packs do in fact boost performance in extreme cases but barely increase it in normal circumstances like a skywars/bedwars game, while using an old laptop low res pack like 4x4 helped a lot
the guy (Qwuiblington):
ruclips.net/video/i4Py99nWsaY/видео.html
I used to play with you ages ago when you had a few hundred subs on cubecraff like a year or two ago and your famous now
what was your ign? maybe it sounds familliar
@@Chr7st it was my youtube name
16x normally but I did 32x once because of Jonah’s fabulous 50k pack
in minecrafat 1.5.2, about 2014, i had a texture pack with clean blocks, with that i was able to play 30/32fps, without that, it was about 25.
at that time, this was a huge diferençe, 30fps, up to 32, was smooth as hell
i dont know what to say, that just works and i was happy
Very few know how GPUs use textures… try this.. replace a gap with a really high res texture… notice that the first time you use the gap Minecraft sends the texture to the gpu and there can be a noticeable lag, but every time after that.. no lag. That’s cos the cpu loading the texture and sending it to the gpu is the bit that is expensive and Minecraft (or any game) can’t use all the cpu resources for the game alone cos some is being spent loading and sending the texture… but after that the GPU caches the texture. It’s not until it needs to free up gpu ram that it gets removed. So high res textures can affect frames but only on initial load, not thereafter
thats wrong, my sword testing proves that. the high res sword would lower the framerate after I had loaded it, your framerate may stabilize but the fps wont jump back up
Edit: This comes from my understanding of Java Edition, for all I know Bedrock Edition is likely handling this completely differently, it's also possible Java Edition has a Minimum Limit for the Atlas Size which is possibly why this issue may not matter if it also occurs on Java Edition.
Original Comment:
The texture resolution thing kinda depends, lemme explain.
To add some credence to what I'm about to say, I'm not much of a minecraft player these days, I do a lot of work related to World Optimization in ChilloutVR (not affiliated), a VR Game with 100% User-Generated Content and as such if I'm trying to cram 40-50 people into a single place with their own fully custom 3D models and textures (Avatars) I need to try and ensure the World they exist in isn't also eating up resources (mostly Graphics Resources) those Avatars could be using instead. I've spent a good chunk of time chipping away at whatever I can to add breathing room for those Avatars.
Graphics Cards have what's called Video RAM (Memory for the GPU), when this memory is full, it has to start bleeding into regular RAM which takes the GPU much, much longer than if it were pulling from VRAM directly. A lot of younger people have laptops which don't have dedicated Graphics Chips, instead they have GPUs built into the Processor, these kinds of GPUs don't have a lot of VRAM. When Minecraft loads a Resource Pack it takes EVERY texture and generates what's called a "Texture Atlas", a massive texture that contains every texture in the game. My theory is that this is sized dynamically based on the texture resolutions being used. Smaller textures, smaller atlas, fits more nicely into their very limited VRAM.
Basically, it depends, if your GPU doesn't have a lot of VRAM, it might help, but modern Graphics Hardware in Desktop Computers with many Gigabytes of VRAM do not benefit at all from this unless you're running a super-high-resolution Resource Pack, those eat VRAM too. If you have a laptop that's struggling to run minecraft, maybe it'll help.
Lower than 16x doesn't do anything, higher textures definitely can throttle the performance, my low end laptop that I did tests on could barely run 32x and above. And anything lower than default was also not great. The reason for that is because minecraft overlays texture packs above default minecraft. It doesn't directly replace the game files. Hence why even lower res packs, are still getting loaded above default. Hence why logically you typically don't get a better performance once you add packs
@@Chr7st I've realized that the conclusion I've come to is based on my knowledge of the Java Edition, I am not very familiar with how the Bedrock Edition handles this. In Java Edition it generates an Atlas which can vary in size, some textures could be 32x32, others 16x16, again it all depends. I'm not too sure but there could be a Minimum size for this Atlas, that seems silly to me but it could be the case if performance doesn't improve using a lower res texture pack there.
My view has come from my understanding of Computer Graphics via Unity3D & my Understanding of Minecraft Java Edition, which could be handling texture packs in a completely different way internally than Bedrock Edition.
less pixels to render == more fps, not sure about minecraft tho but i've messed around with pixel games and image rendering enough to experience this
The reason that texture packs below 16x seem to have no impact on FPS is because basically no system is going to be bottlenecked by the video memory at that point. In order to run higher resolution textures, video memory (VRAM) is the main demand. With minecraft having such low resolution textures by default, there are no VRAM limitations at that point. Going lower won't affect FPS for this reason. The only time I can see it having an effect is if you have a good PC but somehow limit your VRAM to a very low value.
a good technical answer, appreciate the comment!
i think it depends on the harware too, on an new pc it doesnt have much difference, but on older Hardwar it does, i had a low-end laptop gpu from 16 years ago and it did make a diffrence. i went from 29 up to 50 FPS. on 8 chunks. Im talking about Java
i dont really know anything about that
I tested it on my old laptop, it barely runs like 30 fps. Crashes with a 32x Texture pack, but doesn't budge much even with a 1x1 pack. I wish I had a group of like 100 people that I can make some conclusive tests on.
The same way increasing textures to x64 or x128 decreasing them to x1 does actually somewhat help out because loaded TXs will take 16x less ram (take this with a grain of salt)
Which is why in the before and after you kept showing in this video it was jumping from 188 to 288
since now i finally have an ACTUAL WORKING pc, fps is not a problem for me anymore, so yeah, not caring much about lagging anymore. anyway, im probably going to change my mind since u read my comment and talked about it lol. thanks for clearing my doubts!
now im smart like a leaf
yessir you are smart boi now
I use a high quality texture pack in my Android Minecraft Bedrock. It does not lag unless there are sooo many mob spawning on a chunck. So, to fix this, I use 4 chuck on my settings to lower the lag.
Well, it works well as expected. My device is a low version of android. So, it's a miracle that this can run Minecraft very well with texture packs.
2:23 you gotta teach me how to do that, it's insane
what the effect? You just cut the last 0.5ms of your clip, then duplicate it a couple of times, and every time you duplicate it make it shorter. then you just add the sound that I found on the internet and add the screen
ty, keep up the good work man
Before i know you , i maked bad Texturpacks but now i make very good TPs
very cool
It's the same language as, "piercing through defense and protection stat means you do moar damage." When the wording should be, Piercing stats in damage calculations only means you do closer to the damage excluding the protection and defense stats.
for java 32-64-128x packs etc etc can and WILL impact your fps if you dont have a good cpu/gpu
Finally a chr7st vid
Ive been waiting
a good example of affected fps could be shader packs or whatever umsoea is
Chr7st is a hive main now bruhh💀
btw amazing video!
The legend was back
i have tested smth like this before, the font is impacting the game performance very much, for example on my pc, 32x font can reduce the fps from 110fps(16x font) to around 50fps, and force unicode font actually help the game, open that on boost fps from 110 fps to around 135 fps (ig this is bc game doesnt have to do a if on every text like alphabets it use minecraft font but if ur typing smth like chinese or korean it need to switch to unicode font, and turn force unicode font on remove the if statement ig)
that ssounds really interesting
I can say for sure that some texture packs can help when on a potato of a android.
Best Texture Packs for POTATOES (FPS BOOST) - in all seriousness there might be some affect based on device, my laptop would fluctuate between 1-4 frames higher than default, why exactly is probably because of the particles I included in the tests. So I don't know I'd still say thats not really a big difference
@@Chr7st yeah i don’t ever understand why people with amazing pc’s make the pack videos
Well 1x1 pixel packs can be useful however you will still need a proper specs and hz(hertz) to keep up with the fps ur getting. Id recommend turning off ur vsync which is the one that prohibits you from getting higher fps which by any means you're gonna be only getting 1 - 60 fps which is the maximum with vsync on but if you turned off your vsync you can have a high fps as possible but if your hz(hertz) is like 60hz or 75hz and u get like 120 fps, you will be having screen tears which affects gameplays thats why most individual gamers would recommend to turn on your vsync.
yeah i always thought those packs that claim to 'boost' fps were pretty useless (only boosting about 10fps). As someone whos fps never really drops below 300, 10 more fps isn't even a difference. However, packs with a really HD sky do seem to give less frames than usual, at least for my pc. For anyone who has a really low end device definitely turn ur antiailiasing down to the lowest but if you have a good pc turning it down will decrease ur fps for some reason. Anyway great video chr7st!
thanks! and good points about anti-aliasing
No way you keep above 300 fps when my computer that's 3k can barely get 60 with max settings
The COC ad I got on this video.
Imagine doing FPS comparison with v-sync on
vsync was very much off
@@Chr7st then why your FPS never went past 289? I'm sure you have 288 hz monitor
@@Chr7st in your video max FPS was 289 (there's a glitch when FPS goes 1 higher when v-sync is on (i sometimes get 61 FPS with v-sync)
@@notCAMD this would only make sense if I had a monitor that v-sync would sync with, except I don't have a 289fps monitor, not even close. I never use v-sync and notice right away when its on
@@Chr7st do you have 288 hz monitor?
Ty-el ui pack actually does improve fps, i already cheched it. I always play on my phone where it can get really lag with addons and that resource pack just helps a lot.
It does for me bc my pc ain't good and I added a texture pack coz I never learm and it made my pc a bit better!
i think it depends on some things like if you have a lot of different colors, it might lower the fps but i might be wrong, it might just be that my eyes die because of some colors
colors don't affect fps
Really appreciate this video, it just gave me a straight direction.
When chr7st uploads it ends my endless search for good content to watch while bushing my teeth
W
The reason you experience FPS drops with higher resolution packs is due to the way items are rendered in your hand. The game has to draw new faces for each edge pixel of the item you're holding, and with higher resolution packs, this can easily balloon into thousands of faces being rendered for something as simple as a sword or bow.
The same is true when increasing your render distance. The game has to draw all of the chunks in your view, and when you turn up your render distance, you exponentially increase the amount of faces that the game has to render.
In general, minecraft's culling is not very exhaustive. The game will render cave systems you can't see, chunks that are behind you, block faces behind walls, particles through walls, and the list goes on.
If you solely increase the resolution of block textures, you won't notice a difference. If you increase the resolution of item textures, your framerate will suffer.
Blanking out the cloud textures improves your framerate for the same reason, but I'm still completely unsure whether the same applies to particles. My belief is that the quad that the particle is drawn to still gets rendered if the texture is blank. Optifine and Sodium go a step further by suppressing the events that spawn particles, not just making them invisible.
There is certainly an advantage to be gained in terms of visual clarity when you can see through crit, potion, and other various particles, though.
Well, that's part of it. Also transparency effects (trees) are expensive and a lot of high-res packs love to add more "bushyness" to leaves, which can turn forests into a stuttering mess for some reason.
your fury 16x pack makes my game smoother tbh
Just got a opera gx ad in this video
Everyone wait for Realise Yumeno 32x texture pack please Christ please release this pack
bro i was shocked when i saw that bare bones texture pack actually reduced my fps, i didn't need it to increase performance i just liked the look of it but i didn't expect it to actually reduce performance at all.
well texture packs can do that sometimes, just use the pack you like using :)
I dislike the default textures, that's why I use stuff like PureBDCraft or Sapixcraft or even stuff like Vanilla Tweaks. The [new] default textures in my opinion feel off in some cases (like the Nether seems off, where's the old netherrack have displayed more of a hellish vibe)
Anyways, topic at hand, my game runs at an undocked 90/120 fps on my phone, and a docked 30/60 with a 256x pack. However, with a 64x, I get more than 105/120 undocked and 50/60 when docked to a monitor (with my current adapter)
Well I spent hours on a barebone texture pack lol😂
Chr7st can u tell me which is the best texture pack to use which doesn't decrease fps. Well I am your one of the biggest fan.
any of my packs ;)
The only thing that truly affect FPS is enchantment glint, do the test yourself, fill up your inventory with tons of potions at normal res, you'll get an fps drop when you open the inventory but that fine, now do the same thing with a much higher res, your fps will get annihilated, no idea what's the case but that something i noticed years ago, so i always keep a low res potions overlay just in case i load a pack with a very high res ones.
Yep I've found that too over the years, really annoying when it comes up
from my experience, it doesn't really affect fps unless if im using high res pack like 512x, but i can confirm that a texture pack with disabled particles could potentially reduce frame drops in scenarios.
one thing you forgot to take in to account is the persons PC specs. If the person doesnt have a dedicated gpu they will likely use their RAM is Vram which is much slower and since textures are stored in vram they will be stored in the RAM instead of VRAM and the issue is RAM is slower than VRAM so there will be a slow down if the person doesnt not have a dedicated gpu so lower resolution textures packs makes the game run faster.
very well edited, great video
I imagine there's no way other than modding to increase the FPS on any PC made within the last 10 years. Though, I remember my old 2007 laptop... It could run Portal just fine at 60 fps, but Minecraft barely slogged along at 13-20 fps back then. I tried many different texture packs to try to make it more playable, but nothing made a particularly good impact... so I thought, screw it, let's just throw in the hardest pack I can find and see what it's like! And to my surprise, when I used 128x and 256x, my framerate actually increased MASSIVELY! I didn't change my render distance, and I didn't have optifine (I didn't know it existed until shortly after that experiment), but for some reason, using a higher resolution pack made my game run almost thrice as fast.
hlo, brother although ur pc was 4x old as mine but u were still able to gain massive fps can u tell me the name of that texture pack??
@@Naman-v2x No, that was 13 years ago at this point, back in the old Beta versions. I just looked up HD texture packs on google and picked whatever looked good.
I'm not sure if it would still work the same nowadays, or if I just got lucky with the hardware and software working out just right, so try it at your own caution.
I would recommend using the Sodium mod to improve your performance if you have issues. It's considerably more effective than Optifine, though it does require the Fabric modloader.
@@Rainyjax ok thx
2:40 it was you 😮 great vid btw
you should make a video on a tutorial for making golden apples swords etc
To be honest, i used one pixel texture pack, i dont remember the name but i didn't get more fps, i got consistency, if your phone at least reached 60fps even just a short time, you just need fps optimization packs, and imo, small pixel packs do help
I don't even see fps drops with 32x texture packs. I use faithful 32x, and it's honestly the best texture pack IMO.
I remember when texture pack ""clients"" claimed that they boosted fps and some even got away with it
ngl I fell for it too for a while
Dont let them know your next move
"Default Pack"
What helped understand that pack rlly dont effect fos is when i turn down my anti alising in bedrock my fod which use to be alway in 69 to 72 jumped into 129 to 121 that rlly made me realise that pack rlly dint doo anything ro my fps
yes
0:44 is no one going to talk about how he obliterated this guy?
I do this on the daily
I have motion blur and like fog on which adds to it with packs that are high res on an iPad and tbh I don’t rly notice lag it just depends on the version if MC ( the current one sucks )
The particles is my best opinion
bedrock runs better than java because it uses c++ which is the fastest language in the world. its why the max render distance is way higher on bedrock and why high render distances dont nearly affect performance as much as java does
still bad at midrange phones tho
Greatly explained, I just use 16x or 32x, I don't use higher resolution not because of the fps decrease. (my PC can handle it) Idk when more pixels are added my eyes feel to hurt don't know why also just a question how much minecoins would be the market place pack?(you don't really have to answer)
I honestly don't know yet, I haven't discussed the price with the team thats posting it for me. I'm looking at around 400-500 minecoins
Good vid man thanks alot i love ur content keep ip tue amazing work
thanks!
Some texture pack can boost fps like optifine+ it lowers all design and all that makes Ur games lag the downside is Ur render distance is gonna be 3 chunks
Great vid as always!! Keep it up!
thanks!
it works only if you have low end gpu or no gpu
if you have mid to high end gpu then texture packs doesnt effect much
i dont really think this is related but one time when I was playing minecraft regulary, i got shot with a BSOD randomly. i didnt know how that happened but i started freaking out and laughing at it. i do think i actually have a clip of it happening on my phone but that clip is long forgotten.
These "fpsboot" pack just stabilize your gmae so it feels smooth
you should make a video on texture pack making
what is the server ip that you are playing
2:17 not chr7st trying to lag his game with above 200fps
i have low pc and when i have 32x32 i have 15 fps on mu computer (with optifine configuration) but when i have 4x4 txt i have 120 fps without optifine configuration when ihave 4x4 txt and optifine configuration i have 180 fps on 1.8.9 on "Minecraft: java edition" you speaking about this on c++ engine minecraft, Maybe you have right but i have java edition and idk how this work on c++ minecraft (c++ minecraft it's "minecraft: Bedrock edition")
So, first of all yes this is bedrock. Second, I own java and did quite a lot of testing on it because I also make my packs for java edition. And your testing is flawed. Using a 32x Pack (as stated in the video) will obviously give you a worse performance because you are loading textures that are heavier than what is normally used by minecraft. The correct test would be to run default minecraft with default textures as your baseline, then do all the extra tests like using optifine, or using a 4x4 pack. You also need to account for variables like having your browser run in the background, or having other apps open that could slow down your pc for a short period of time. All of these things are things you need to account for when comparing packs ESPECIALLY on a low end device. Higher end devices can multitask better thanks to newer cpu's/ability to split usage between cpu's and gpu's. If you really want a java specific video then go check out intel edits video on this subject. You might have not seen it yet considering you've watched this video.
none of my packs do this but i have this pack called nitro purple and it crashes my game every time i use it its not fps but it crashes any ideas to fix?
I have a weird situation. For some reason I get more FPS using 256/512x packs than 16/32x packs. It is indeed silicon sorcery.
this is the silicon sorcery I need for my old laptop
🤔
it IS a miracle that my computer runs minecraft [vanilla and modded java and bedrock]
you literally said that 512x512 lowers fps, and i can definitely confirm that, I can't even play that game with that type of texture pack
smooth lighting in java edition only makes chunk loading slower, I don't think it affects fps, and same with biome blend
The resource packs boost FPS on Java Edition like on 16x pack on 1.8.9 version , I get 100-150 FPS and on the same version and 32x pack , I get 100-300 FPS .
I did the same tests on java, same results. If you don't trust me you can always watch intel edits video on the same topic. All the packs that pack makers "claim" to boost fps is a lie, theres nothing in those packs that boost fps.
Bro can I use your texture pack in. My Minecraft
Pls give the pack here
sometimes normal minecraft is nice, good video anyway
i depends on the detials of the pack, if a pack's pixels have a very different color, it will lag ur game out (around 100 fps drop)
no that is wrong
@@Chr7st ??? well that is for me xD i mean you are a pack maker so i better shut up
ok then why does my 4096 x 4096 ultra hd texture packs crash my game
1:00-1:08