[ULTRAKILL] Brutal Cybergrind Weapons Tierlist!

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  • Опубликовано: 18 сен 2024
  • Criticize me. I love arguing.
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Комментарии • 68

  • @broccolite8297
    @broccolite8297  2 дня назад +1

    Big disclaimer, I was wrong about the numbers on the sawblades. Regardless, my placements do not change.

  • @thatguystar817
    @thatguystar817 12 часов назад +14

    Not calling the screwdriver "bad" but niche instead makes me happy

  • @jungle003
    @jungle003 День назад +20

    i love that everyone agree that the 4 quarters in V1 pocket is one of the BEST weapons in ULTRAKILL

    • @broccolite8297
      @broccolite8297  День назад +6

      I'd be a moron to argue anything else! Lest I take the chance at being brutally ultraricoshotted by all of the Ultrakill community at once.

  • @FutureThrone795
    @FutureThrone795 День назад +14

    I really wish Hakita would either nerf projectile-boosting the shotgun or buff the core eject, as it is just completely outclassed by projectile-boosting in every scenario. I think core ejects are just such an interesting way of dealing damage, with nothing else in the game really matching the appeal of a gravity-affected bomb. Pistoling the core-eject is cool, but even that is outclassed by whiplash + rocket in a lot of cases.

    • @broccolite8297
      @broccolite8297  День назад +5

      I'm glad you agree. A lot of people castrate me for having the opinions I do on the core eject shotgun. Honestly, I'd just increase the radius of the explosion and make it red. A 3.5 damage red explosion with a slightly bigger radius (somewhat close to the size of a cannonball's explosion after being shot) sounds like something I'd actually consider using. Who doesn't like bigger booms?

    • @FutureThrone795
      @FutureThrone795 День назад +3

      @@broccolite8297 Red explosions are already so common, I'd worry about having them be even more common (especially for the first explosion weapon the player ever encounters). I also fear that that change could remove a huge purpose of shooting the core with the pistol, which is really awesome tech. I personally would like a really high damage amount in a small area, because that's just something I think would be really interesting to interact with. A 6 damage explosion with it's current radius would keep it really nicely balanced I think.

    • @broccolite8297
      @broccolite8297  День назад +2

      @@FutureThrone795 But then you have to think how much damage you're doing when the core is shot. Malicious suddenly becomes insane and core sniping deals up to 12 damage (assuming we're carrying over the current math: 3.5 -> 7 damage). Maybe don't make it red, but a bigger radius and maybe 5 damage like a cannonball could be good. Gives New Blood a reason to change the SRS in a new a dynamic way as well.

    • @FutureThrone795
      @FutureThrone795 17 часов назад

      ​@@broccolite8297 Well it's a big assumption that the current damage scaling of the game would transfer over proportionally to my suggestion, lol. Core nukes are already in a good place even with this suggested change, and core sniping could get a small buff of 8 total damage, red explosion, and a slightly larger explosion.
      I already think the SRS is pretty dynamic in a lot of ways, but how would you go about changing it? What does the cannonball *not* do that should be different?

    • @broccolite8297
      @broccolite8297  16 часов назад +1

      @@FutureThrone795 The SRS can just be grabbed and hit into enemies, and can potentially be shot to blow up. It's not really dynamic aside from that. At least when compared to other weapons. Sharpshooter can shoot projectiles for 7 damage, blast away other projectiles, bounce down linear hallways for optimal damage against multiple targets, be comboed with coins to create an ultraricoshot chain. All with just one click of the secondary.
      I'd like to see the SRS have some synergy with a new weapon. Maybe it conducts electricity? It's able to last a long time in the arena. Could be worth it the same way freezeframe rockets are worth it. Maybe it can carry status effects like a tumbling snowball that gains burning, electric or explosive properties when launched through burning enemies/oil, conduction tricks/nails/sawblades, or a big explosion. Burning applies burning like normal, electricity always has a minimum of 2 aftershock damage and explosions are explosions. It would make using the cannonball twice feel a lot more potent as you stack each unique effect and dish it out two separate times.

  • @FutureThrone795
    @FutureThrone795 День назад +6

    Also the main reason people use the conductor nailgun for extra damage, the quicker charge of the conductor sawlauncher can be kind of a bad thing if you're trying to get a really good +CONDUCTOR setup, which can easily clear half of an entire cyber grind wave, sometimes even the entire wave. The overheat nailgun fits well into this niche too, but it takes charges and a standard sawblade launch to charge it (using three weapons for a single combo is too much for my little brain, and the conductor nailgun does it all for me).

    • @broccolite8297
      @broccolite8297  День назад +2

      There's a trick you can do with the overheat nailgun. If you spend a heatsink and swap to the next weapon, no matter how much heatsink you dealt, firing with the attracter once again will replenish the first heatsink you spent. Then when you use the Overheat again, it'll automatically begin spilling the same heatsink you replenished. I pull it off a couple times in my NEURON ACTIVATOR video. You should see it!

    • @FutureThrone795
      @FutureThrone795 День назад

      @@broccolite8297 That's cool, I didn't know about that tech. Also cool video, I just checked it out.

    • @broccolite8297
      @broccolite8297  День назад

      @@FutureThrone795 That's one of the few things that gives the edge over the Jumpstart Nailgun for me.

  • @FutureThrone795
    @FutureThrone795 День назад +6

    Also ALSO I wish there was some kind of overpowered combo with the screwdriver railcannon. The electric and the malicious each have their own really good synergies and niches which they fit into, but the screwdriver railcannon is only good if you need blood or can repeatedly +CORKSCREW BLOW two or more tanky enemies (BTW this is a really fun way to fight the cerberi in 0-5 and the insurrectionists in 6-1). These two situations very rarely get used in the cybergrind, though perhaps the latter has some untapped potential on future enemies that are both tanky and slow.
    I'd like to see an interaction between the knuckleblaster and a screwed enemy, maybe giving a ton of knockback to heavy enemies that couldn't be traditionally given knockback (for example, instantly killing a guttertank by screwdriving it and hitting it off the stage).

    • @broccolite8297
      @broccolite8297  День назад +3

      These are very cool ideas. The way I've always seen it, each railcannon interacts directly with one other weapon in the game. Electric with coins, Malicious with cores, and the Screwdriver with the Feedbacker. All cool things, but the previous railcannons have secondary interactions as well. Electric with nails, Malicious with coins, and the Screwdriver with... what else? Lots can be done to make it better and I love your idea of the screwdriver destabilizing a heavy enemy's movement to the point where they can be knocked around with explosives or the knuckleblaster.

    • @bloopblap-xn1oq
      @bloopblap-xn1oq День назад +1

      I mean, you can chain it off maurices with it, when you punch it off it kills them and gives a bit of style. but that’s the only thing I use it for. 🤷

    • @broccolite8297
      @broccolite8297  День назад +1

      @@bloopblap-xn1oq There are so many more efficient ways to kill a Maurice. I just can't with the Screwdriver, man.

    • @bloopblap-xn1oq
      @bloopblap-xn1oq День назад

      @@broccolite8297 true but I feel cooler when I do it

    • @broccolite8297
      @broccolite8297  День назад +1

      @@bloopblap-xn1oq Hey! That's all it takes to enjoy it!

  • @Turkwithknife
    @Turkwithknife 7 часов назад +2

    Screwdriver is really good at healing, that’s literally the only reason why I use it

    • @Turkwithknife
      @Turkwithknife 5 часов назад

      @@matonk ?

    • @broccolite8297
      @broccolite8297  2 часа назад +1

      Revving a chainsaw in an enemy's face heals you instantaneously and at no cost to your Railcannon charge. That's the way I see it.

    • @Turkwithknife
      @Turkwithknife 2 часа назад

      @@broccolite8297 but you can punch your drill for damage, it instakills Maurice’s and virtues

    • @broccolite8297
      @broccolite8297  2 часа назад

      @@Turkwithknife I'd rather get a sweet lineup with an electric railcannon two kill several virtues in one instance. Or use maurices as blood bags for parry healing until they're grouped up to kill all of them at once with a jackhammer strike.

  • @calypso692
    @calypso692 2 дня назад +4

    Its a bit hard to pull off, but the blue jackhammer when hitting the core turns the core from a projectile into a hitscan meaning it can combo with coins

    • @broccolite8297
      @broccolite8297  2 дня назад +2

      Yup! It's not exactly practical either, but it's fun tech. People mainly use it because it fires a 5 damage explosion with 2 impact damage, meaning you're doing 7 damage to your target. It's like a mini red railcannon that synergizes with the actual red railcannon.

    • @MetalMustBleed
      @MetalMustBleed 2 дня назад +2

      @@broccolite8297 it's not entirely impractical You can DEFINITELY Make it consistent (as long as your aim holds true)
      easiest way i found was the standard Coin punch + Sharpshooter but replace the sharpshooter with the core hammer
      it is a bit challenging for me sometimes (aim issue) but it works well.

    • @broccolite8297
      @broccolite8297  2 дня назад +1

      @@MetalMustBleed Yeah, but the coin is only adding 0.5 damage to the hitscan (and whatever punch damage you added to the coin). I'd rather just hammer it at my target instead. Even if you can pull it off, it seems to me like you shouldn't.

    • @fridging
      @fridging День назад +2

      @@MetalMustBleed you could also just throw out the core during hitstop for more damage, the input buffers to one frame after hitstop ends

    • @MetalMustBleed
      @MetalMustBleed День назад

      @@broccolite8297 I mean it is ULTRAKILL.
      so i don't think it's something you aren't supposed to do.
      though yeah wish they did more damage

  • @danielch-r1g
    @danielch-r1g 6 часов назад +1

    puutting slab marksman in S tier was the brawest thing I saw anybody do today

  • @Arcana_zero_studios
    @Arcana_zero_studios 7 часов назад +1

    Nails might be less damaging than saws but saws can't attach to enemies to make them +conductive.

    • @broccolite8297
      @broccolite8297  2 часа назад +1

      But saws can accelerate the jumpstart. It's a balancing act of how much conduction you want versus how fast you want your jumpstart to pop. I like to believe that one nailgun and two sawblades should complete anyone's nailgun/sawblade loadout.

  • @Omarlol3rd
    @Omarlol3rd 9 часов назад

    unrelated but slab marksman made me realize how bad i am at splitshots

  • @THEYEETERDELETER
    @THEYEETERDELETER 2 часа назад

    for the most part, ill have to agree with most of the placings, especially with the screwdriver, as its best with actual bosses than the cybergrind where you have 20+ enemies coming after you, for the hammers i would have probably put them a teir above mostly because i use them almost as much as the alt revolvers (im a triple alt revolver and triple sawblade user as well), i tend to use whiplash the most, and i dont really parry as much nor use the knuckleblaster, but again, still useful and i need to learn utilizing them more, mostly because im using the Hammer most of the time, im not exactly sure why i dont use the nailguns as much, especially when i can just damage stack by using the heatsink, its probably because im addicted to making traps using sawblade attractor and overheat, and i underutilize the nailgun, for the whole blue Hammer, i often do turn it into a mini railcannon, usually at the beginning and end of the waves i use slam storage jump, throw coins below me (sometimes above and sometimes 3 around me and one above me,) i do this to quickly get away from enemies and dodge most of the projectiles, or to finish off an enemy that i dont see and rather not look around the arena for that enemy, the only thing i dont use often are rockets, but i keep that freeze frame just in case i almost fall off the stage and dont have enough hp to do a Overpump Hammer blast, overall, the rating you put it is right around the same as i would put it (though i usually go into the cybergrind with a limited arsenal, more particularly alt marksman and peircer, 3 Hammers, 3 Sawblades, red and blue railcannons, and freeze frame, sometimes the firestarter) and yes, burning everything in the arena is fun, i dont use the firestarter that much, its probably because i like to gain high style points
    (small edit: HOLY SHIT HOW MUCH DID I WRITE!?!?!)
    second edit: im just not really a fan of the default pistols much, this is mostly because i prefer outputing very high damage

    • @broccolite8297
      @broccolite8297  2 часа назад

      I would normally like to place the jackhammer higher, but its weaknesses are a little sneaky. When you're charging a jackhammer and setting up to use it, you have to realize that you haven't spent your time very efficiently while you've wasted the 1 or 2 seconds for 6 or 10 damage (plus whatever secondary). Regardless, its strengths are being able to kill certain enemies very efficiently so that's why it's remarkable. I just don't think it matches up with coins or sawblades.
      As for nailguns, I highly recommend you at least give the Overheat Nailgun or the Jumpstart Nailgun a try. I don't know if you've heard of conduction, but conduction allows you to detonate all nails on enemies to release chain lightning that deals crazy amounts of damage. All it takes to set them off is some source of electric damage. Either the Jumpstart or the Electric Railcannon!

    • @THEYEETERDELETER
      @THEYEETERDELETER Час назад

      @@broccolite8297 I have actually used the conduction and the jumpstart nail gun for that conduction, and yeah, it does very high amounts of damage though I switched to the jumpstart saw because if you fire at the enemy your latched to, it shaves off a second of charge, it can also insta-kill a hideous mass or heavily damage an enemy, though i will say, I'm gonna go ahead and try out the overheat nail with jumpstart sawblade to see how much DMG I do

    • @broccolite8297
      @broccolite8297  Час назад

      @@THEYEETERDELETER You should see my NEURON ACTIVATOR video! I feature that loadout there!

  • @josh3.1415
    @josh3.1415 21 час назад +1

    screwdriver is actually good if no skill issue

    • @broccolite8297
      @broccolite8297  21 час назад

      Sell me on the Screwdriver.

    • @headpriestofthechurchofnoobert
      @headpriestofthechurchofnoobert 17 часов назад

      @@broccolite8297 Higher net damage and conducts. Can also be juggled for amazing damage.

    • @broccolite8297
      @broccolite8297  16 часов назад +2

      @@headpriestofthechurchofnoobert Try 2 coins and an Electric railcannon. Try one core and a Malicious railcannon. Both are instant value, guarantee at least 10 damage, and don't need to be managed anymore outside of the instant they're used.
      To me, railcannons are supposed to be instantaneous damage tools that require very little or easy set up for high-end value. The Screwdriver is really inconvenient to manage when you add things like rocket riding or whiplash canceled jackhammering into the mix.
      Also, what does the screwdriver do that a series of sawblades and nails can't do better in every way? It can keep a Mindflayer pinned. That's kind of it as far as efficacious use.

  • @artife10
    @artife10 7 часов назад

    screwdriver tech goes hard ngl

    • @broccolite8297
      @broccolite8297  2 часа назад

      The tech: Pounch.

    • @artife10
      @artife10 Час назад

      @@broccolite8297 Aim and punch, then aim and punch, then aim and punch...

    • @broccolite8297
      @broccolite8297  Час назад

      @@artife10 As a Jackhammer Enthusiast, I have other priorities.

  • @The_ever_preset_Bee_Eater
    @The_ever_preset_Bee_Eater 6 минут назад

    nails alone arent that great however i think conducter should be used with nails as it greatly enhances damage conduction, if you have the time and skill to put nails in a big enemy you can wipe a whole level in one swift conduction, if you chose to use overheat saw its belongs in irreplicable teir, but if you use overheat nails conduction saws is better

  • @prettythejellycat
    @prettythejellycat 10 часов назад +1

    Am I the only one at a loss from so many weapon choices? I can't do anything with it, I understand that is a "skill issue", but before I unlocked saw blades etc. I passed most levels in first attempt , now I die all the time at the same levels... It's cool that they're adding more, but I will never learn how to use everything at the same time...

    • @TimHawk.
      @TimHawk. 6 часов назад +2

      Practice, practice, and practice. Don't try to learn everything at once, stay with what you're used to and incorporate one new weapon at a time until you're satisfied with your efficiency.

    • @broccolite8297
      @broccolite8297  2 часа назад +1

      I agree with what TimHawk said. Invest in one weapon at a time until you have a basic understanding of how to use it in certain scenarios, and wait until you're comfortable switching to it.

  • @no-one.2285
    @no-one.2285 2 часа назад

    i dont care what yall say the alt marksman is peak

  • @jamesThebulbmin
    @jamesThebulbmin 2 дня назад +1

    Blue shotgun is top tier just because of nukes

    • @OverOmni
      @OverOmni 2 дня назад

      agreed

    • @broccolite8297
      @broccolite8297  2 дня назад

      Try using the blue jackhammer for core nukes in the manner that I suggested in the video. You might change your mind.

    • @jamesThebulbmin
      @jamesThebulbmin 2 дня назад

      @@broccolite8297 yea I mean that's good but I don't need the blue jackhammer to nuke without the railgun

    • @broccolite8297
      @broccolite8297  2 дня назад

      @@jamesThebulbmin What do you mean?

    • @jamesThebulbmin
      @jamesThebulbmin 2 дня назад

      @@broccolite8297 low charge core knuckle blaster wait 5 seconds launch another core max charge swap to green jackhammer hit the first core launched by knucklebalster into the second core