Stalker 2 just got a MASSIVE Patch!

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  • Опубликовано: 13 янв 2025

Комментарии • 20

  • @SoutheastanglerLLC
    @SoutheastanglerLLC 22 дня назад +3

    Quick answer is no its not fixed. Its little better but not fixed.

    • @justinmacdonald2102
      @justinmacdonald2102 22 дня назад

      I was gona say the same thing. It is very nice that there are actual patrols now though

    • @moldario
      @moldario  21 день назад +1

      I think they've proven that A-Life is in the game, needs tweaking but it works and I didn't have any performance drops while playing

  • @cmdrDiscoCat
    @cmdrDiscoCat 21 день назад

    If you have an A-Life mod, that you used before 1.1, remove it.
    Those mods increased what they had access to, but as they fixed A-Life, you may have the increased spawn from that *and* the A Life mods.
    Also, from my testing : early areas have less things happening than "late game" areas.
    Probably also depending on how much of the main story you did.

    • @moldario
      @moldario  20 дней назад

      there is a weird thing that happens sometimes when I remove the mods they seem to still be working when I relaunch the game. Not sure why or how to fix that, but you could be right that that's why I was seeing so many people.

  • @Neur0nauT
    @Neur0nauT 22 дня назад

    The whole yeah whatever bish...."Proceeds to unload the shotgun" Was epic! THIS GAME though!! Emergent gameplay is more and more apparent .You can keep all those other horror, jump-scare games...The emergence is real with this, and it feel organic. Jeez imagine Stalker 3 procedurally run by AI?!?

    • @moldario
      @moldario  21 день назад +1

      BRUH, this guy gets what it's about! Emergent gameplay's normally a multiplayer occurance (think DayZ), but it's sorely missing in single player games. Stalker 2 scratches that itch quite well with the last patch. And yeah, I believe they are cooking up some epic stuff for Stalker 3 🤞

    • @Neur0nauT
      @Neur0nauT 16 дней назад

      @@moldario I love the fact that the GSC dev team have been positive to the modding community also. It will give this game legs for years to come, and people will understand the lore of the zone! I personally think that the team are setting up a bar for procedural AI scapes. I feel like they did not want to release the first iteration because it was undercooked! Now we are getting a taste of the dynamics to come. Shit...I'm investing in a new graphics card just to play it more in all it's glory and mod the shit out of it!

    • @moldario
      @moldario  15 дней назад

      @@Neur0nauT yeah, it's amazing that the devs know about the popularity of mods and mopacks like Gamma, afaik some played it as they admitted during an interview. So it's not only great that they do it - it's smart! I think that GPU investment will definitely pay off in the years to come 😄

  • @ForTheMonolith
    @ForTheMonolith 22 дня назад +3

    Sticking to Anomaly GAMMA until they fix the performance or atleast come out with a statement that they lied on the recommended specs. So in aobut 10 years from now

    • @moldario
      @moldario  21 день назад

      yeah performance overall definitely needs some love. but also stalker 2 is not a gamma replacement, it's a story game, you play it once or twice to see all the quests then back to gamma

    • @cmdrDiscoCat
      @cmdrDiscoCat 20 дней назад

      @@moldario I'm gonna play it more than that to see the different endings, and also a few side missions can go different ways depending on what you do (like the one involving Beard and Sultan), and when you try to do the side mission (I killed Roosevelt on my first playthrough, I left him alone this time, he reappeared with his posse to another location for another side quest after the big event mid game happened).

    • @moldario
      @moldario  20 дней назад

      ​@@cmdrDiscoCat I'm not sure if a lot of people got to see the other pathways in the main and sidequests, even my expectation was that the differences will only be superficial mostly in the endgame...
      But GSC definitely went a lot further then that: main quests start to branch out from the very beginning, there's different ways to do many of the side quests with varying outcomes AND there's more lore depending on which side/ending you pick. That's a huge W from my side.

  • @wherestherealjoe142
    @wherestherealjoe142 21 день назад

    just got another 10GB update tight there.

    • @moldario
      @moldario  20 дней назад +1

      haha more christmas presents. yeah, the patch sizes be crazy

  • @unidentifiedclone
    @unidentifiedclone 22 дня назад

    well thats what they do
    fill up the entirety of your disc size and barely fix a thing or two

    • @moldario
      @moldario  21 день назад +1

      I just couldn't test everything to confirm their fixes, was just focusing on what bugged me the most. mainly I wanted to see that A-Life is in there and it's working, because that makes a hypothetical GAMMA 2 much more possible and easier for modders to make. And I think that they've succeded

    • @moldario
      @moldario  21 день назад +1

      also, I believe the gigantic patch size is due to how UE5 works and GSC did mention they'll work on making them smaller in the future

    • @unidentifiedclone
      @unidentifiedclone 21 день назад

      @@moldario I see and I understand what you've been trying to test out and try
      one more thing, people should stop being so obsessed with GAMMA really
      there is tons of other older mods that are awesome they just dont get such attention because of promotion

    • @moldario
      @moldario  20 дней назад +1

      @@unidentifiedclone that's very true, the mods for Stalker are chef's kiss. but we love gamma for it's hardcore elements and insane replayability, that's why I REALLY want to see that "sequel" happen.
      but dude, I'd be thrilled to play ANY mod with more stories or game modes on top of Stalker 2