This is awesome, glad I found an extended version. The intro is used well too. Now I’m just thinking if SiIvaGunner makes one where the key change just keeps going up and up forever lol
If they'e gonna go for the lazy route for Wave IV, they should use this for the alt-Royals/alt-ally fights. Has a similar feel to Paths That May Never Cross.
They aren't called Emblems for nothing. So far the most annoying ones for me are: Ike: Destroy lets him run through the map like he's the goddamn Kool-Aid man, and he's an Amor unit that has plus Res making him damn near unkillable through conventional means. His map also has no place to turtle up thanks to Destroy. Byleth: Blutgang and The Creator Sword complement each other almost too well. There's no real way to tank him on the enemy phase. You have to kill him on your phase which is easier said than done on hard cause he has 3 health bars and mages warping people all over the map forcing you to split your focus off him. Erika: She summons an assload of units every turn (At least 9 on hard) and all of them have the Backup category allowing her to wear down your tanks if she hasn't already killed them with the wind sword or Twin Slash. Leif: Vantage insures he goes first when his health is low and Adaptability means he counters with the perfect weapon. Both together essentially means he gets free turns whenever his health is low, which on hard happens on 3 occasions. Also, he has a troupe of Mage Knights accompanying him and Res is hard to come by. I had to make his squad break into two by trying to outflank him at the bridge. Roy: Would have been annoying, as Hold Out allows him to be Walmart Leif. But I happened to notice an exploit: Engage Attacks get past Hold Out. I assume the same goes for Leif and Vantage. Either way, Roy got cheesed. Hector: He takes almost no damage if he's in his counter stance. Nuff said. Even more so cause he happens to park himself in a way you're forced to eat the poison from one of the vents. Soren and Camilla get an honorable mention: Their maps were more annoying than they were. Soren's mage troops are both an offensive threat and really good support with everyone having a Fracture staff. Camilla just straight-up swarms you with enemies. Your best chance is to turtle up in the middle of the map and wait for Camilla to clear the path for you. Will add as I play through the game. (Yes I commented this on another video)
Everyone: so hard! Emblems!! Me: Diamant with Ike solos them all lol Ike: I am not with Dianmant for this one 😤 Me" : is ok he is with Hector for this one Ike at 0hp on turn 3: ahh ahh AHHH!!!!!
It's just such a shame this game had to be attached to some not so great character designs particularly for the protag. Because everything else is in the game is on point.
Finally someone made an extended version of this theme. It’s nice to listen to when I’m not getting absolutely destroyed by emblems 😂
addicting music
Remember in Awakening where you spam Rally skills? Yeah that's what fighting Chrom and Robin during Emeny phase is like.
The theme of your tank missing your dodge tank in arena.
10% hit vs 10% hit
100 hit 0 damage vs 53 damage 0 hit.
Why is she so beatiful?
I love this song! It's simply epic! Good job on the transition from the calm and the storm versions! This badass song kicks when shit gets real!
I think I’ve watched this video about 100 times already lol. Thanks for extending this awesome track!
This is awesome, glad I found an extended version. The intro is used well too.
Now I’m just thinking if SiIvaGunner makes one where the key change just keeps going up and up forever lol
Finally! I've been trying to find this since the Paralogues started opening up. It's one of my favorites
0:33
This track really reminds me of Ace Attorney
If they'e gonna go for the lazy route for Wave IV, they should use this for the alt-Royals/alt-ally fights. Has a similar feel to Paths That May Never Cross.
What I dont understand is why we're limited to so few music options for paralouges/skirmishes. Seems lazy to me...
they did NOT in fact use this and the real track is even better
They aren't called Emblems for nothing.
So far the most annoying ones for me are:
Ike: Destroy lets him run through the map like he's the goddamn Kool-Aid man, and he's an Amor unit that has plus Res making him damn near unkillable through conventional means. His map also has no place to turtle up thanks to Destroy.
Byleth: Blutgang and The Creator Sword complement each other almost too well. There's no real way to tank him on the enemy phase. You have to kill him on your phase which is easier said than done on hard cause he has 3 health bars and mages warping people all over the map forcing you to split your focus off him.
Erika: She summons an assload of units every turn (At least 9 on hard) and all of them have the Backup category allowing her to wear down your tanks if she hasn't already killed them with the wind sword or Twin Slash.
Leif: Vantage insures he goes first when his health is low and Adaptability means he counters with the perfect weapon. Both together essentially means he gets free turns whenever his health is low, which on hard happens on 3 occasions. Also, he has a troupe of Mage Knights accompanying him and Res is hard to come by. I had to make his squad break into two by trying to outflank him at the bridge.
Roy: Would have been annoying, as Hold Out allows him to be Walmart Leif. But I happened to notice an exploit: Engage Attacks get past Hold Out. I assume the same goes for Leif and Vantage. Either way, Roy got cheesed.
Hector: He takes almost no damage if he's in his counter stance. Nuff said. Even more so cause he happens to park himself in a way you're forced to eat the poison from one of the vents.
Soren and Camilla get an honorable mention: Their maps were more annoying than they were. Soren's mage troops are both an offensive threat and really good support with everyone having a Fracture staff. Camilla just straight-up swarms you with enemies. Your best chance is to turtle up in the middle of the map and wait for Camilla to clear the path for you.
Will add as I play through the game. (Yes I commented this on another video)
Don't forget Lyn
Camillas map is also laggy as all fucking get out too.
Byleth’s AI is programmed to prioritize the crystals above all else, so you can wall him off and keep cutting him off.
@@paperluigi6132 If he's on the platform he goes after you. Then if you wall him off, his weapon combo is nearly impossible to enemy phase.
i never found Hector himself difficult to deal with, he is too vulnerable to the power of doing nothing.
Not Alear giving us the "🏳🌈?" look
I know what you are
@@sakurakasugano5748 It isn’t natural 🐶🤨
She's not too fond
The fuck does that mean
Nope
Everyone: so hard! Emblems!!
Me: Diamant with Ike solos them all lol
Ike: I am not with Dianmant for this one 😤
Me" : is ok he is with Hector for this one
Ike at 0hp on turn 3: ahh ahh AHHH!!!!!
😳 *promo sm*
Music wasn’t bad in the game, it just lacked something compared to the other games idk what it is, maybe a cohesive theme
It's just such a shame this game had to be attached to some not so great character designs particularly for the protag. Because everything else is in the game is on point.
I like the character designs I only disliked the writing
I'll take a pass on the colgate haired protag in clown pants with suspenders thanks.