I was massively disappointed back in the 90s that this never came to the home on the 16-Bit consoles. Always hoped but it never did. I of course purchased this immediately on the 360 when it came out.
I remember the lines to play this game when it first came out! It's really a shame that Konami didn't have the right to develop home ports of this game. Given how well they ported TMNT - Turtles in Time, it would have been awesome and a must have. Thanks for another great episode!
Yeah, I forgot that Acclaim had the console rights while Konami had the arcade rights. Damn shame because most of the console Simpson games are rather poor.
RyuHayabusa06 Yeah, this game could have been maked money and more money if it was realesed, especially on systems like the SNES and the MegaDrive/Genesis
Such a shame Acclaim had the Videogame rights to the Simpsons and not Konami (same goes for X-Men too). Had it been the case, the arcade would've had some nice home console ports instead of Bart Vs The Space Mutants and Bart's Nightmare clogging up Console formats.
+Retro Core Acclaim, THQ and LJN... glad they dont exist anymore, but this videogame crisis is making good companies... bad companies... what the heck?
It's too bad the two companies didn't (apparently) communicate and come to some kind of special agreement to get a console port released. This was one Simpsons game that everyone needed to play back then (and I hate to be the dumb "it coulve sold like hotcakes" guy, but with the property being lucrative in the early 90's, it surely would have brought a nice return on the legal rights investment).
Konami's beat 'em up arcade games used to be great back in early 90's. It's sad to see that company fell from grace nowadays, don't even get me started with their pachinko machines. Hit the lever!
Is truly sad... poor Konami he was amazing in one time (when they have their Yellow and Red logo... very original looking instead of the bland red logo). Now they only launch PES and Pachinko games... leaving a lot of good projects forgotten.
MetalSonicodraco7342 They can always sub-licence those IP's to some other developer if they think they could do them justice (I'm sure they wouldn't say no to money).
Ah, good ol' days, when Konami was known not for being company which assigns they game developers to be janitors, but for actually making one of the best games on the market. I have never played The Simpsons arcade, but considering their other games, like TMNT, TMNT: TiT, arcade Bucky O'Hare, I pretty sure it was one heck of a good game. As for C64 - I don't know what to feel: on one hand it's laughable that somebody actually ordered to port very advanced arcade game to such hardware, on the other - Apaloosa made an awesome job and while, C64 port of course lacking in details it's fairly truthful to the original. On note: Apaloosa later made Contra games on PS1, which considered to be on of the worst in the series.
@@JudgmentStorm Are you sure that didn't happen? Acclaim loved to publish arcade games on home consoles, especially those from Midway. I'm sure they tried with this one, but probably Konami wanted either to publish the game themselves or nothing.
If Konami had the right to develop and release The Simpsons games also on consoles, when all of us didn't have suffer from the bad games. Too bad Acclaim had to claim the production rights. Konami would have made SNES port as amazing as their other ports. It would have been awesome to see Superintendent Chalmers on Super Nintendo. Novotrade would have been responsible for Mega Drive port, though they very likely could mess the sound, thanks to their gnarly sound driver. Despite being flawed, Novotrade did surprising job with C64 port. C64 is considered the best 8-bit home computer by pretty much everyone, especially in my home country (Finland).
I only saw this twice back in the nineties: on an amusement park and vacationing in Majorca. It has been considered as a textbook example of a well handled licence, and I won't say the contrary: It's awesome in all aspects, like Konami's TMNT, Bucky O'Hare and Astérix games. Such a shame it wasn't ported to consoles and we had to play those terrible Flying Edge games (except for Krusty's Fun House! I really love that one).
Konami really had a great reputation for arcade licensed games back then. Sadly they started to loose focus once all that beat mania stuff started. That was the turning point of Konami. It was very clear to see, especially here in Japan.
Slow week for RetroCore??? ;-) Shame they never change around the gameplay mechanics for TMNT arcade game like they did for this Simpsons game in Japan!
I'm pretty busy these days. I don't get home from work until 8:30pm every day so not much time to make the show plus there was a new Retro Core released on Wednesday :)
use to play so much of this at the arcade when it was a bit older. it was 20 cents when the newer games were 1 dollar or 2 dollars. neo turf masters was also 20c. i could get by for hours on those 2 games for next to nothing. i also got the DOS version from one of those dodgy mail order piracy places. came on just a single floppy. can't believe there were only 2 ports of this and none on the megadrive and snes.
Interisting C64 conversion! Actually is nice - by novatrade standards... It's interisting it actually got out because AFAiK aklaim had the rights for console and computer versions. Either they had not the rights for 8 bit computers or some media technicality...
+Retro Core That's a technicality in itself... PC conversions were not usually packed under contract with regular machines - normally they would be added later or other third.parties would have already that. Bit like web domains nowadays... Also there's the countries where those contracts applied. Normally U.S., Europe were handled separatly (not to mention japan), even worldwide rights would exclude ASIA and Australia in most instances. Probably because of diferent copyright laws - but I'm speculating in this point.
Yeah, but I think Acclaim didn't exactly have the rights for the U.S. home computer market (which explains why the Commodore 64 version of the game is NTSC only, it never got an European PAL release)
Underappreciated classic. I had a pirated version of the MS DOS port that didn't work, which sucked because I really wanted to see how this would've turned out. I have literally waited 27 years to discover that it was mediocre at best. I didn't even know that there was a C64 version, none of the computer magazines mentioned it at the time, was it only available in North America?
i really wish they'd still do this port to the snes. make new snes games, and genesis games(under their exact limitations) put them on the virtual console, and people would love it. make this, x-men, a far better snes version of final fight with 2 players and 5 on screen ememies to show it could be done(no slowdown. get programmers who knows how to deal with issues like that, but it still has to be the exact snes specs) new contra games, new old school classic tmnt beat em ups, etc.... i'd freakin love it
No console ports because Acclaim owned the home license for Simpsons and they were busy churning out all their crappy Simpsons games. Poor Konami had no chance of bringing the arcade to the home. Thank God Konami had the licence for console TMNT games.
There was an Amiga port planned, but it was shelved with some other Konami games for the system. But looking at the record of Konami on Amiga, it probably was for the better. (It would probably be developed by Novotrade who completely botched Castlevania on Amiga)
I think you are being a bit harsh on Novatrade there. I for one liked Ecco The Dolphin at the time (I don’t think the gameplay aged well, but I put a lot of hours into it as a kid and have fond memories). I also played a lot of the Dos version as a kid, didn’t know they ported it, but I thought it was fantastic, and personally as a kid, as my parents didn’t allow me to save games on the hard drive, playing it straight from disc was a bonus. Especially without hot swapping mid game. I’m also a bit biased for them as they had a shop in Budapest around the corner from my house, and I think in 1993 this was one of the very few places to buy Sega games, as Nintendo and Commodore was all the rage with the other kids.
I tried to like Ecco back when it was released but I just didn't find it lived up to the hype in anyway what so ever. We were told it had amazing music. Nope, it had the same horrible sound engine many western games used. We we told it looked amazing. Again, I didn't think the grainy graphics looked special at all. Finally we were told it was an amazing RPG like experience. Again, I didn't see it. Maybe if they hype train wasn't going so fast I may have found something enjoyable but as it was I really couldn't get in to Ecco.
Retro Core oops i must have mistyped. The developer Novatrade had a shop, not my parents (I would have had a happier childhood, haha). I just lived next to the shop. I thought at first Novatrade was a shop not a developer until Ecco the dolphin came out. I did live at a video game hub of sorts, a couple of block down there was 576 Kbite which was also Hungaries main if not only video game magazine. I could speak English, so I got my news from CVG and EGM I would buy ever couple of months we visited Austria. Have you done a video on video game magazines yet? I think the Japanese one was called Famitsu, right?
All though NOT technically speaking the best version I have to say that the C64 version was the most impressive to me. Knowing how limited the hardware was it looked amazing. As for other ports I had no idea the PS3 version was pulled out of the store. I own it on PS3 hopefully I can re download it if I ever have to.
I agree. For an 8bit computer the C64 port is really good. Ah, the joys of digital media. May say it's the future but if so, do those people really care about the future? Not likely in my eyes. So many digital only games have already vanished within5 years of their release. So sad. At least in 10 years time you'll still be able to play the C64 version of Simpsons. As for the PS3 or Xbox 360 versions, we'll that depends if you're lucky enough to find a system with the game still on the hard drive.
Retro Core Just about. The only people who say digitalis the future are corporate types and yuppies who don't care at all about video games to start with.
I wonder if it's worth considering a BotP for Turtles in Time? Obviously there's the SNES version but it could be argued that Hyperstone Heist/Return of the Shredder was also a port (disguised as a new game) and of course there was Ubisoft's horrible Xbox 360 remake... I love the Simpsons Arcade game, I had no idea the Japanese version had those differences. The change to the scoring system is interesting as the Famicom port of the first TMNT arcade game had a scoring system like that as well. I want to get a Simpsons JAMMA board for my cabinet but they're really expensive these days, way more pricey that either of the TMNT games. The two-player variant is quite hard to find as well.
I'm afraid TMNT in Time won't be covered. I actually own the SFC original and the crappy remake on the 360. But with only two ports it's not worth it. The Mega Drive is a different game that just happens to share some of the same levels.
+Retro Core You paid money for the Ubisoft version? ;) They made the classic mistake when putting that game into 3D of making it difficult to hit enemies even slightly above or below you. Losing the '80s cartoon aesthetic didn't help either. I've got a nice SFC copy of TiT in my collection too. Like you mentioned in the SFC Retro Core episode, Nintendo's fetish for putting their games in cardboard boxes makes finding a nice copy of games from that era quite difficult. Sorry for going so off-topic from The Simpsons! :)
+photographboy Yeah, Sadly I thought the game looked OK but upon starting it I instantly noticed the new crappy soundtrack. then the playablity wasn't the same and the SFC levels are not present. I still play with my son from tim eto time but we always change the soundtrack to the SFC soundtrack :) It makes the game that little bit more fun. Oh yes, I hate Nintendo and their stupid cardboard boxes. Oh, and the crap colour changing plastic they used for game cartridges and the actual console.
this game was cool and one of first games I played that used Double Team Attacks. To do a double team attack, have 2 players stand next to one another. This is very powerful. Bart and Lisa will do a double clothesline move, Marge and Homer do a rolling attack. Homer will lift up one of the kids for a ride, and the kids attack becomes stronger. Marge I believe launches the kid for a powerful attack.
Ah man, this game came roaring back to me recently when I did a part time stint at a local retro game store. We had it on for free play and it would constantly be left on with countless credits in it. Marge would be left standing there asking "how's my hair? how's my hair? how's my hair?"until we had to reset it Otherwise, it's a fun little game that was made during a weird time in the Simpsons' life.
Really great video. I wasn't aware of an MS Dos port or Commodore64. The Xbox 360 not bad at all still. Can't beat MAME, but an official release during current gen is something look forward too. Too bad Konami pulled it from PSN and Xbox Live later on, even their XMen beat-em-up. Yeah, the "benefits" of digital gaming. Mix that with Konami and it Doesn't Exist.
Digital only releases such ass big time. People who support digital only have no inside for the future. If the Simpson arcade had a physical release then it would still be possible to buy a copy. As it is, it's lost forever. How on earth is that a benefit or forward thinking?
Retro Core True. I missed out too on getting Sega's Afterburner Climax from Xbox Live and PSN. Also last gen edition of Marvel vs Capcom 2 I have thankfully, but with no physical copy and "expired" license as a reason to de-list from PSN/Xbox Live forever? Terrible.
MS-DOS is the first version i played and yes its horrible, C64 version i tried and had to use a version with a trainer for infinite health because its really tough. Arcade is the best and so is PS3, just a real shame the game was only out for a year on 360 and PS3 before it was taken down.
I sometimes wonder how things could of been different had Acclaim not got their claws into the Simpsons license. I reckon the only reason we never saw ports of this to consoles like the Super Nintendo or Mega Drive is because Acclaim wouldn't want it showing up their terrible Simpsons games like Bart vs the Space Mutants, ugh! A local arcade has an original cabinet of this, although I wish they would maybe look after it better the screen is a bit funky.
+Lucky Hit Yep, companies like Acclaim ruined so many great licensed game chances. they had the licenses to so many games that could have been goo. thank God Capcom managed to get the Marvel License in the end. Imagine if Acclaim had kept that. Imagine if Acclaim had Turtles too. Oh man, so many great games would have never been.
@@RetroCore There was something still going on at the time of X-Men: Children of the Atom because all the North American and European home versions of that one were actually published by Acclaim, and not by Capcom themselves. In fact, it was Acclaim who produced the PC and PlayStation conversions, both of them tasked to Probe, and with no actual Capcom involvement, which had only produced the Sega Saturn conversion and tasked that one to Rutubo Games when Capcom was still not that skilled in Sega Saturn development.
I wonder why this never got ported onto the ZX Spectrum and Amstrad CPC considering that this was ported to the Commodore 64 in 1991. I'm sure the ZX Spectrum version would have been good though it would most likely have been in monochrome. The Amstrad CPC version would most likely have been a poor ZX Spectrum port or it could have used the system's capabilities for a change. Instead, ZX Spectrum and Amstrad CPC owners had to make do with Bart Vs The Space Mutants whilst Commodore 64 owners got both games.
+Yeth both (YethBothONE) Probably because the ZX and CPC were not at all popular in the US where as the C64 was. This game was only released in America, not Europe where the CPC and ZX were popular.
What a shame Konami didn't keep the rights to The Simpsons as it would have made a great SNES port. Instead, Acclaim crapped all over the franchise with their Simpson games.
I guess the Zx and Amstrad were not popular in the US while the C64 was? The C64 version was only released in the US. It was never officially released in the UK.
"Plays better than the MS DOS port"? Boy you must be joking. I don't even know why they bothered to port it to an, even by then, outdated home computer.
I've got the arcade version of this game. This one and Turtles in Time which I also have seem to be worth crazy money these days. It's not a that great of a game and not worth the money in my opinion.
That's just there's already beat'em games like Final fight created by Capcom for SNES, Sega CD, and others and streets of rage created by Sega for Sega Genesis and others.
Believe or not there is a BlackBerry version, well was , because BlackBerry has pretty much gave up on there handsets . I was lucky enough to get this game for my BlackBerry 7 device and it's a really good port of the Arcade game , looks and plays great, made by EA I think. Sorry I couldn't find a very good English website that showed off the game , but this one shows it off very well. borispacheco.wordpress.com/2012/02/04/game-the-simpsons-arcade-gratis-by-app_bb_boris/
Retro Core The iPhone Simpsons beat-em-up from awhile ago was a completely different game from the arcade game, other than being a beat-em-up and sharing the balloon popping minigame from what I can remember, and instead of trying to rescue Maggie you're just Homer going after his stolen donuts or something.
I was massively disappointed back in the 90s that this never came to the home on the 16-Bit consoles. Always hoped but it never did. I of course purchased this immediately on the 360 when it came out.
Yeah. The snes could’ve nailed it 👍
I remember the lines to play this game when it first came out! It's really a shame that Konami didn't have the right to develop home ports of this game. Given how well they ported TMNT - Turtles in Time, it would have been awesome and a must have. Thanks for another great episode!
I remember having to pull my brother away from the game in Blackpool (UK) otherwise we would have missed the coach back home.
My GOD I used to love this game in the arcades as a kid!
The C64 port is pretty impressive. It's hard to believe that a 16-bit console version never came out. This would've been great on the SNES.
One word why that never happened.
Acclaim with their shitty games because they owned the license... at least Konami owned the license for TMNT
Yeah, I forgot that Acclaim had the console rights while Konami had the arcade rights. Damn shame because most of the console Simpson games are rather poor.
RyuHayabusa06
Yeah, this game could have been maked money and more money if it was realesed, especially on systems like the SNES and the MegaDrive/Genesis
i figured it had to be licensing since this game was as popular in the arcade as tmnt yet didn't get a console release
Great episode! It really shows you what could have been done with this game on the 16-bit consoles.
Such a shame Acclaim had the Videogame rights to the Simpsons and not Konami (same goes for X-Men too). Had it been the case, the arcade would've had some nice home console ports instead of Bart Vs The Space Mutants and Bart's Nightmare clogging up Console formats.
That is the exact reason why this never got a home console port. Acclaim, so glad they've gone now.
+Retro Core
Acclaim, THQ and LJN... glad they dont exist anymore, but this videogame crisis is making good companies... bad companies... what the heck?
It's too bad the two companies didn't (apparently) communicate and come to some kind of special agreement to get a console port released. This was one Simpsons game that everyone needed to play back then (and I hate to be the dumb "it coulve sold like hotcakes" guy, but with the property being lucrative in the early 90's, it surely would have brought a nice return on the legal rights investment).
At least Capcom and Sega were allowed to make quality X Men games on consoles.
I remember dumping quarters into this one at the beach when I was a kid.
Ueno54 when i waa very young, i couldn't beat thst damn wrestler at the end of the first stage...but i still have fond memories of this game.
Beach?
5:16 Milhouse: "What have they done to me"
Unlimited health glitch and the people were smaller than the buildings in Commodore 64.
Konami's beat 'em up arcade games used to be great back in early 90's. It's sad to see that company fell from grace nowadays, don't even get me started with their pachinko machines. Hit the lever!
+Firis Rozley It is kind of Sad that Konami has started to fall.
You can get some nice prizes if you're lucky.
Is truly sad... poor Konami he was amazing in one time (when they have their Yellow and Red logo... very original looking instead of the bland red logo).
Now they only launch PES and Pachinko games... leaving a lot of good projects forgotten.
MetalSonicodraco7342 They can always sub-licence those IP's to some other developer if they think they could do them justice (I'm sure they wouldn't say no to money).
Christopher Sobieniak
But not so many companies are too good nowadays, but well... Hopefully something mystical 1983-like happen again lol.
Ah, good ol' days, when Konami was known not for being company which assigns they game developers to be janitors, but for actually making one of the best games on the market.
I have never played The Simpsons arcade, but considering their other games, like TMNT, TMNT: TiT, arcade Bucky O'Hare, I pretty sure it was one heck of a good game.
As for C64 - I don't know what to feel: on one hand it's laughable that somebody actually ordered to port very advanced arcade game to such hardware, on the other - Apaloosa made an awesome job and while, C64 port of course lacking in details it's fairly truthful to the original.
On note: Apaloosa later made Contra games on PS1, which considered to be on of the worst in the series.
So the 360 version is identical to the Arcade, but they did a bad job? Hmm.. Not sure about that.
There are some issues with the screen filters. It looks worse than what it looks like when using mame.
If only Konami had the home console game rights to The Simpsons, this probably would have gotten an Turtles in Time quality SNES port.
I agree but sadly for the world those nub nuts at Acclaim had the license.
@@RetroCore Acclaim should've asked Konami to develop a port for them to publish. Given such an offer, I'm sure Konami would've gone for it.
This game is pretty long, it would have required a very big cartridge to store the data
@@JudgmentStorm Are you sure that didn't happen? Acclaim loved to publish arcade games on home consoles, especially those from Midway. I'm sure they tried with this one, but probably Konami wanted either to publish the game themselves or nothing.
If Konami had the right to develop and release The Simpsons games also on consoles, when all of us didn't have suffer from the bad games. Too bad Acclaim had to claim the production rights. Konami would have made SNES port as amazing as their other ports. It would have been awesome to see Superintendent Chalmers on Super Nintendo. Novotrade would have been responsible for Mega Drive port, though they very likely could mess the sound, thanks to their gnarly sound driver.
Despite being flawed, Novotrade did surprising job with C64 port. C64 is considered the best 8-bit home computer by pretty much everyone, especially in my home country (Finland).
Super Nintendo Chalmers.
I forgot to mention the fact the composer of Gunstar Heroes and Alien Soldier also did music for Simpsons Arcade game.
Konami developed their Mega Drive games in house, I don't think they would have needed Novotrade for that particular conversion at all.
I only saw this twice back in the nineties: on an amusement park and vacationing in Majorca. It has been considered as a textbook example of a well handled licence, and I won't say the contrary: It's awesome in all aspects, like Konami's TMNT, Bucky O'Hare and Astérix games. Such a shame it wasn't ported to consoles and we had to play those terrible Flying Edge games (except for Krusty's Fun House! I really love that one).
Konami really had a great reputation for arcade licensed games back then. Sadly they started to loose focus once all that beat mania stuff started. That was the turning point of Konami. It was very clear to see, especially here in Japan.
Mmmmm beat em ups!
Wow ! The c64 version is amazing !
Isn't it? I was very impressed at how well it turned out.
Another really late night binge watching these videos. Uggghhhh. I love them!!
Slow week for RetroCore??? ;-)
Shame they never change around the gameplay mechanics for TMNT arcade game like they did for this Simpsons game in Japan!
I'm pretty busy these days. I don't get home from work until 8:30pm every day so not much time to make the show plus there was a new Retro Core released on Wednesday :)
My life would be complete if arcade archives brought this to the switch!! Lol. Looooooved this game..
I doubt that will ever happen due to licensing.
@@RetroCore yeah I know. But xbox and PS got it? Oh well
use to play so much of this at the arcade when it was a bit older. it was 20 cents when the newer games were 1 dollar or 2 dollars. neo turf masters was also 20c. i could get by for hours on those 2 games for next to nothing.
i also got the DOS version from one of those dodgy mail order piracy places. came on just a single floppy. can't believe there were only 2 ports of this and none on the megadrive and snes.
Interisting C64 conversion! Actually is nice - by novatrade standards...
It's interisting it actually got out because AFAiK aklaim had the rights for console and computer versions. Either they had not the rights for 8 bit computers or some media technicality...
+João Ralha Could be as it would explain why it never got an Amiga port but then again wasn't the PC back then concidered 16bit?
+Retro Core That's a technicality in itself... PC conversions were not usually packed under contract with regular machines - normally they would be added later or other third.parties would have already that.
Bit like web domains nowadays...
Also there's the countries where those contracts applied. Normally U.S., Europe were handled separatly (not to mention japan), even worldwide rights would exclude ASIA and Australia in most instances.
Probably because of diferent copyright laws - but I'm speculating in this point.
You could be right. It does make sense.
Yeah, but I think Acclaim didn't exactly have the rights for the U.S. home computer market (which explains why the Commodore 64 version of the game is NTSC only, it never got an European PAL release)
But what scratches my head it's why it never got any Japanese computer releases (FM towns and Sharp X68K). Oh well.
Xbox 360 and Arcade both win.
Originally, he don't featured emulated ports.
Another classic that could've made Konami lots more money if they ported it to NES, SNES or Sega Genesis
Sadly Acclaim, masters of crap had all console rights.
It truly was an amazing era to be an arcade-going kid back then!
Shame this didn't get a single good home port.
Oh yes, the late 80's and early 99's were indeed a fantastic time for arcade gaming.
Underappreciated classic.
I had a pirated version of the MS DOS port that didn't work, which sucked because I really wanted to see how this would've turned out. I have literally waited 27 years to discover that it was mediocre at best.
I didn't even know that there was a C64 version, none of the computer magazines mentioned it at the time, was it only available in North America?
As far as I know the C64 games was a US only release.
"Welcome to your grave, suckers!"
Mr. Burns channeling Magneto's "WELCOME TO DIE" line?
+ToruKun1 nothing can out do "Welcome to Die", :)
@@RetroCore "I am Magneto! Master of magnet!"
The music was so killer in the arcade game!
This is my all time favorite arcade game.
what a missed opportunity that Konami didn't release a port on the SNES, LJN probably had the Simpsons license exclusivity for consoles
Sadly that was the case. Acclaim (LJN) did indeed have console exclusive rights when it came to Simpsons games.
This one, TMNT and sunset riders were my fav beat ‘‘em ups! 👍 I know sunset riders isn’t a beat ‘em up “technically”… but whatever lol
It's actually a run and gun shooter game with platform elements similar to those found in Namco's 1986 game, Rolling Thunder.
I wonder why it never got ported to Megadrive/Genesis or Snes. I'm sure they could have handled a more than acceptable port.
I guess they really wanted to push the Master System more in Europe as it was doing really well over there in 1989
i really wish they'd still do this port to the snes. make new snes games, and genesis games(under their exact limitations) put them on the virtual console, and people would love it. make this, x-men, a far better snes version of final fight with 2 players and 5 on screen ememies to show it could be done(no slowdown. get programmers who knows how to deal with issues like that, but it still has to be the exact snes specs) new contra games, new old school classic tmnt beat em ups, etc.... i'd freakin love it
Only two ports??? It seems crazy that is not ported to consoles, I'm pretty sure this would sell a lot back in the day. Very strange!
No console ports because Acclaim owned the home license for Simpsons and they were busy churning out all their crappy Simpsons games. Poor Konami had no chance of bringing the arcade to the home. Thank God Konami had the licence for console TMNT games.
There was an Amiga port planned, but it was shelved with some other Konami games for the system.
But looking at the record of Konami on Amiga, it probably was for the better. (It would probably be developed by Novotrade who completely botched Castlevania on Amiga)
Can you do MK3 battle of the ports?
He already did that.
You do know this comment was made BEFORE he made the video, right?
Nice Video My Friend =)
I think you are being a bit harsh on Novatrade there. I for one liked Ecco The Dolphin at the time (I don’t think the gameplay aged well, but I put a lot of hours into it as a kid and have fond memories). I also played a lot of the Dos version as a kid, didn’t know they ported it, but I thought it was fantastic, and personally as a kid, as my parents didn’t allow me to save games on the hard drive, playing it straight from disc was a bonus. Especially without hot swapping mid game. I’m also a bit biased for them as they had a shop in Budapest around the corner from my house, and I think in 1993 this was one of the very few places to buy Sega games, as Nintendo and Commodore was all the rage with the other kids.
I tried to like Ecco back when it was released but I just didn't find it lived up to the hype in anyway what so ever. We were told it had amazing music. Nope, it had the same horrible sound engine many western games used. We we told it looked amazing. Again, I didn't think the grainy graphics looked special at all. Finally we were told it was an amazing RPG like experience. Again, I didn't see it.
Maybe if they hype train wasn't going so fast I may have found something enjoyable but as it was I really couldn't get in to Ecco.
Thats cool your parents owned a games shop. I once worked in a game shop. We could take games we liked home at the weekend to play.
Retro Core oops i must have mistyped. The developer Novatrade had a shop, not my parents (I would have had a happier childhood, haha). I just lived next to the shop. I thought at first Novatrade was a shop not a developer until Ecco the dolphin came out. I did live at a video game hub of sorts, a couple of block down there was 576 Kbite which was also Hungaries main if not only video game magazine. I could speak English, so I got my news from CVG and EGM I would buy ever couple of months we visited Austria. Have you done a video on video game magazines yet? I think the Japanese one was called Famitsu, right?
All though NOT technically speaking the best version I have to say that the C64 version was the most impressive to me. Knowing how limited the hardware was it looked amazing. As for other ports I had no idea the PS3 version was pulled out of the store. I own it on PS3 hopefully I can re download it if I ever have to.
I agree. For an 8bit computer the C64 port is really good.
Ah, the joys of digital media. May say it's the future but if so, do those people really care about the future? Not likely in my eyes. So many digital only games have already vanished within5 years of their release. So sad. At least in 10 years time you'll still be able to play the C64 version of Simpsons. As for the PS3 or Xbox 360 versions, we'll that depends if you're lucky enough to find a system with the game still on the hard drive.
Retro Core Just about. The only people who say digitalis the future are corporate types and yuppies who don't care at all about video games to start with.
I still have it on Xbox 360. The PS3 version & the Xbox 360 version got pulled out due to licensing issues.
I wonder if it's worth considering a BotP for Turtles in Time? Obviously there's the SNES version but it could be argued that Hyperstone Heist/Return of the Shredder was also a port (disguised as a new game) and of course there was Ubisoft's horrible Xbox 360 remake...
I love the Simpsons Arcade game, I had no idea the Japanese version had those differences. The change to the scoring system is interesting as the Famicom port of the first TMNT arcade game had a scoring system like that as well.
I want to get a Simpsons JAMMA board for my cabinet but they're really expensive these days, way more pricey that either of the TMNT games. The two-player variant is quite hard to find as well.
I'm afraid TMNT in Time won't be covered. I actually own the SFC original and the crappy remake on the 360. But with only two ports it's not worth it. The Mega Drive is a different game that just happens to share some of the same levels.
+Retro Core You paid money for the Ubisoft version? ;) They made the classic mistake when putting that game into 3D of making it difficult to hit enemies even slightly above or below you. Losing the '80s cartoon aesthetic didn't help either.
I've got a nice SFC copy of TiT in my collection too. Like you mentioned in the SFC Retro Core episode, Nintendo's fetish for putting their games in cardboard boxes makes finding a nice copy of games from that era quite difficult. Sorry for going so off-topic from The Simpsons! :)
+photographboy Yeah, Sadly I thought the game looked OK but upon starting it I instantly noticed the new crappy soundtrack. then the playablity wasn't the same and the SFC levels are not present. I still play with my son from tim eto time but we always change the soundtrack to the SFC soundtrack :) It makes the game that little bit more fun.
Oh yes, I hate Nintendo and their stupid cardboard boxes. Oh, and the crap colour changing plastic they used for game cartridges and the actual console.
this game was cool and one of first games I played that used Double Team Attacks.
To do a double team attack, have 2 players stand next to one another. This is very powerful. Bart and Lisa will do a double clothesline move, Marge and Homer do a rolling attack. Homer will lift up one of the kids for a ride, and the kids attack becomes stronger. Marge I believe launches the kid for a powerful attack.
Yeah, for the 360 footage I was playing with my son. We did the team combo move quite a bit. It makes killing Mr. Burns so much easier.
+Retro Core
yea I replied before I saw that and said to myself "DOH!" well at least people will know how to do it if they read down the comments
+stevacus Yeah, it was some good info you posted in your comment. Much appreciated.
Ah man, this game came roaring back to me recently when I did a part time stint at a local retro game store. We had it on for free play and it would constantly be left on with countless credits in it. Marge would be left standing there asking "how's my hair? how's my hair? how's my hair?"until we had to reset it Otherwise, it's a fun little game that was made during a weird time in the Simpsons' life.
Listening to Marge saying "How's my hair?" would drive anyone nuts.
The Simpsons arcade should have been ported to the PC Engine CD (Super CD-Rom), Sega Saturn and Playstation/PS1, Japan only.
Sadly Acclaim owned the console rights.
I also forgot FM Towns and Sharp X68000.
ios version is very good too. played in my iphone.
But it was different.
The c64 Homer Sprite looks so silly lmao
Really great video. I wasn't aware of an MS Dos port or Commodore64. The Xbox 360 not bad at all still. Can't beat MAME, but an official release during current gen is something look forward too. Too bad Konami pulled it from PSN and Xbox Live later on, even their XMen beat-em-up. Yeah, the "benefits" of digital gaming. Mix that with Konami and it Doesn't Exist.
Digital only releases such ass big time. People who support digital only have no inside for the future. If the Simpson arcade had a physical release then it would still be possible to buy a copy. As it is, it's lost forever. How on earth is that a benefit or forward thinking?
Retro Core True. I missed out too on getting Sega's Afterburner Climax from Xbox Live and PSN. Also last gen edition of Marvel vs Capcom 2 I have thankfully, but with no physical copy and "expired" license as a reason to de-list from PSN/Xbox Live forever? Terrible.
MS-DOS is the first version i played and yes its horrible, C64 version i tried and had to use a version with a trainer for infinite health because its really tough.
Arcade is the best and so is PS3, just a real shame the game was only out for a year on 360 and PS3 before it was taken down.
Really?? Why would it be taken down??
Probably because of expired license.
I sometimes wonder how things could of been different had Acclaim not got their claws into the Simpsons license. I reckon the only reason we never saw ports of this to consoles like the Super Nintendo or Mega Drive is because Acclaim wouldn't want it showing up their terrible Simpsons games like Bart vs the Space Mutants, ugh! A local arcade has an original cabinet of this, although I wish they would maybe look after it better the screen is a bit funky.
+Lucky Hit Yep, companies like Acclaim ruined so many great licensed game chances. they had the licenses to so many games that could have been goo. thank God Capcom managed to get the Marvel License in the end. Imagine if Acclaim had kept that. Imagine if Acclaim had Turtles too. Oh man, so many great games would have never been.
@@RetroCore There was something still going on at the time of X-Men: Children of the Atom because all the North American and European home versions of that one were actually published by Acclaim, and not by Capcom themselves. In fact, it was Acclaim who produced the PC and PlayStation conversions, both of them tasked to Probe, and with no actual Capcom involvement, which had only produced the Sega Saturn conversion and tasked that one to Rutubo Games when Capcom was still not that skilled in Sega Saturn development.
C64 version was in the US only.
16:28 what is this soundtrack?
It's the music from the TV studio level on the Simpsons Arcade game.
It's Japanese Studio from Stage 7A of The Simpsons Arcade game.
I wonder why this never got ported onto the ZX Spectrum and Amstrad CPC considering that this was ported to the Commodore 64 in 1991. I'm sure the ZX Spectrum version would have been good though it would most likely have been in monochrome. The Amstrad CPC version would most likely have been a poor ZX Spectrum port or it could have used the system's capabilities for a change. Instead, ZX Spectrum and Amstrad CPC owners had to make do with Bart Vs The Space Mutants whilst Commodore 64 owners got both games.
+Yeth both (YethBothONE) Probably because the ZX and CPC were not at all popular in the US where as the C64 was. This game was only released in America, not Europe where the CPC and ZX were popular.
@@RetroCore I don't think that the CPC and Spectrum ever got an U.S. release.
@@genstarmkg5321 The CPC never did but the Spectrum did thanks to Timex but it sold poorly in the US.
360 looks washed out for some reason, this should have been a pixel perfect port.
What a shame Konami didn't keep the rights to The Simpsons as it would have made a great SNES port. Instead, Acclaim crapped all over the franchise with their Simpson games.
Konami did actually hold the rights but only to produce an arcade and computer game. All console rights went to Acclaim.
"MD DOS" @ 16:28 ;P
Odd that the only home ports it got was MSDOS and C64
I guess the Zx and Amstrad were not popular in the US while the C64 was? The C64 version was only released in the US. It was never officially released in the UK.
+Retro Core Odd you guys didn't get it.
+Kandi Gloss Acclaim had the rights for Simpsons console games.
Surprised the Amiga didn't get a version of this when that was stuck with the Space Mutants game.
Johnny Bond Ah, that is true, I had forgotten about that.
Arcade and Xbox 360
Basically he never do emulated ports.
Yeah, I'm sure the C64 edition is actually impressive, but some of those graphics choices cracked me up.
millhouse moosaline van houten thats millhouses whole name
Thank you for letting us know. Quite an odd middle name :)
"Plays better than the MS DOS port"? Boy you must be joking. I don't even know why they bothered to port it to an, even by then, outdated home computer.
I've got the arcade version of this game. This one and Turtles in Time which I also have seem to be worth crazy money these days. It's not a that great of a game and not worth the money in my opinion.
If the Commodore 64 got a port, why couldn't the snes and genesis get one?
Because crappy Acclaim owned the rights to all console Simpsons games. Konami could port it to any console.
Retro Core thanks, i didn't know about this. Good thing Akklaim is no longer around, but such a shame this game didn't showed up on Nintendo or Sega.
Yeah, I'm so happy Acclaim are gone. They hogged all the licenses back in their day resulting is so many crappy games.
That's just there's already beat'em games like Final fight created by Capcom for SNES, Sega CD, and others and streets of rage created by Sega for Sega Genesis and others.
it miss the subtitles for 360 version ^^
Believe or not there is a BlackBerry version, well was , because BlackBerry has pretty much gave up on there handsets . I was lucky enough to get this game for my BlackBerry 7 device and it's a really good port of the Arcade game , looks and plays great, made by EA I think. Sorry I couldn't find a very good English website that showed off the game , but this one shows it off very well. borispacheco.wordpress.com/2012/02/04/game-the-simpsons-arcade-gratis-by-app_bb_boris/
Ah, I know this game. It's not the arcade one but a different beat'em up. I've played it before on an old Android phone.
That should be on Xbox One.
Unfortunately, they can't. due to licensing issues.
simpsons arcade!
ported by people who cant draw simpsons!!
where's tge iphone version
It doesn't count because it's just Arcade emulation with touch screen controls.
Retro Core The iPhone Simpsons beat-em-up from awhile ago was a completely different game from the arcade game, other than being a beat-em-up and sharing the balloon popping minigame from what I can remember, and instead of trying to rescue Maggie you're just Homer going after his stolen donuts or something.
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