I like to imagine that ommorans are the final form of a lootbug. Y'know how they spawn in higher amounts on On-Site Refining? The dense population of lootbugs forms into one single lootbug, which gains sentience, and becomes the ommoran, which is why there are no lootbugs, because they become the ommoran
had an absolute menace of a driller burn every lootbug he saw, we made him promise not to kill one that we found in a giant room by itself, he promised, then when i came back to the room later, it was gone. i questioned him and he said "it died of natural causes". i responded with :( and he followed that up with "fire is natural"
The driller main in our squad perma-equipped "it's a bug thing" the moment he unlocked it. And now he even has it on all his other classes, he said he 'can't resist' it like popping a pimple 😭😭
I personally think they should change the lootbug perk to one that allows you to pet lootbugs and force them to harmlessly vomit up their payload, and then crawl into the flood, adding a still just as useless but probably much wider used perk to the game for those who dont want to kill the little guys.
I also love the headcanon that the reason the drop pod is broken in Salvage Operation is because the lootbugs clogged it up and that's why they're swarming it
@@spacegators1775 Or their bodies properly and fully digest it for energy, and yet the gold and nitra they love the taste of, is mostly useless waste to their systems
I love how on their own Lootbugs don't actually look that cute, but in the context of DRG where almost every other living thing wants to take your face off, they instantly become the most adorable little creatures
A treasure of lootbugs An explosion of exploders/bulks/crassuses An gang of grunts A swarm of swarmers A spitting of web/acid spiters/menaces A school of naecdotytes I should go on but i can't
I remember playing gunner once with the toxic splash overclock, shooting at bugs beside some lootbugs. I got the bugs, but then I noticed, to my horror, that the lootbugs were dying to toxins. I could only watch their healthbars go to zero and explode helplessly. Over 10 blackout stouts later, the guilt will not go away.I still feel like a war criminal.
I don't think they're coded to, but I like how loot bugs seem to aggregate around the drop pod or the refinery. Like they see the dwarves dropping all the loose rock inside and scramble to get the peices
I would love a update where the space rig has some bug pets, like a extra fat loot bug that wears lil costumes for holidays and say he snuck on board and likes beer. Or a lil Steve too small to fight or cause real damage (Edit) each class should have there own bug Driller - fat loot bug Gunner - lil Steve Scout - small flying grabber bug Engi - jelly fish thing
One of the end mission poses your dwarf can do is he'll look around over his shoulder and then pull out a lootbug he smuggled back give it a good pet and let's it loose on the Space Rig so technically speaking lootbug stowaways are an easily believable possibility
As a Driller main I'm permanently stealing Scout's mini-grabber. Loot bugs are nice and all, but Scout's got a grappling hook already... maybe I can train the grabber to fly me places? :D (this is sarcasm please let me have a fat golden lootbug)
I love these little guys. I do have quite the killcount on them, through accidents or when I needed the nitra, but I always feel kinda bad about it and would prefer just petting them indefinetly.
I live by three rules in DRG: - Leave no dwarf behind - If you don't rock and stone you ain't coming home - Leave no gold behind Loot bugs have gold and I have to uphold those rules so I will kill any loot bugs on sight (preferably with a shotgun).
@@PollexTheCat it's the truth and nothing but the truth. I was asking about the sounds of DRG and I gave the grabber and lootbug as examples, so they answered, "So I can't remember what exactly but the grabber is some North American bird. The lootbug however was [Dev's] baby who was only 3[?] Months old at the time." I asked this a few months back so I can't remember the specifics
my little headcannon as to why Lootbugs seem to spawn more on Point Extraction is that they just really love to drink it and gather around those areas. Also probably where they also gather to mate, or more likely to mate when drinking Liquid Morkite
It's such a great part of the game that plays with your psychology. There's absolutely no reason to not kill them, you have nothing to gain by not killing them, you should obviously kill them, it's in your best interests, they're digital cave creatures that aren't real. One problem: they're cute. So I very rarely kill them, out of a conscious and somewhat self-sacrificial choice.
It's similar to the shopping cart problem; you have nothing to gain from being the good person, you do have to gain from being the bad person, it's a consequenceless act mostly, but it really does determine whether you are a functioning member of society or not
I run "it's a bug thing" because I love walking up to someone petting a lootbug, and then it just blows up in their face without me shooting it. Then I'll type in chat "You pet it too hard >:(" and try and gaslight greenbeards into thinking you shouldn't pet the lootbugs.
Though there are also a few lines where they seem to be fine or not care at all, like the line that ends with “Lets get the minerals!” After popping one
5:53 Huh... maybe that explains the ball off 30 something loot bugs I found once in an onsite refinery mission. They were like all stuck together and if you pet them, well it was quite a cacophony of cuteness. Eventually I felt bad for them since they couldn't move and well I didn't want to leave them in purgatory so I put them out of their misery... yeah my game lagged at the sheer explosion of gold and nitra that flew everywhere XD
My headcanon for why there are so many lootbugs on refining missions was that the liquid morkite caused geothermal activity underground that affected the lootbugs, causing them to breed. Making them essentially breeding grounds. I also thought extracting the liquid morkite killed off these breeding grounds, putting the lootbug population at risk.
Yeeeeah squimby :) I’m very happy you talked about using the litho-foamer to get minerals from the loot bugs. I use that all the time and just call it “milking the bugs”. Great video as always, sniss!
What I really enjoy about this game is the resource collection. And lootbugs make for perfect pinatas. I used to spare them all, but then realized I prefer mineral collection than lootbugs being alive, so here I am, killing all on sight.
I run its a bug thing so I don't have to actually kill them. I get the goods but don't have to worry about killing them myself they just commit suicide near me.
Personally I wish the Lootbug plushie was bigger and also very soft like a squishmallow, I think that would be peak Lootbug performance. They are friend-shaped and I want to cuddle them like pillows.
Loot Bugs make surprisingly good steeds to ride into battle on! Still waiting for R&D to approve my designs for a loot-bug saddle… also yea squimby yea
You and me both. If there ever will be an emote or way to hug a lootbug, i'll get it. I never want to hurt them, with one caviat. Deepdives and haz 5. Those i can't afford to spare the resources sadly.
@@sz_b_zstechnix7523 I see deepdives and haz5 as challenges to do without killing loot bugs, I just think that if I get better I will not have to kill them, so I rather work on my skill than kill them, and if we fail we fail, no harm done, I mean who cares if mission has failed as long as we had fun.
The dwarven instinct to chuck a satchel charge at a large convention of lootbugs for the just answer of "Me want shiny" outweighs any and all compassion for friendly bugs.
Just gave me an idea for a gold farm. Go to a refining mission, dig a hole, wait untill lootbugs go in, trap with platforms, spray with lithofoamer to create a cycle where the lootbugs vomits and eats minerals.
It's A Bug Thing is great on Scout where you are already zipping around supplementing Nitra, and can freely grapple near Lootbugs on any surface. Total time and ammo saver. It's also worth considering for any class for On Site Refining missions. No amount of cute is going to make me overlook easy resources in a game with resource management.
I think that these things are somehow attracted to unnatural machines, like pipes, drop pods, drills, etc. Otherwise I got no clue why is there like 15 of them on the drop pod
Give Lootbugs an AoE lifesteal for the modifier. Something moderately concerning, but not immediately fatal (unless you find like 4+ in a small enough area) With this modifier, instead of seeking dropped minerals, they instead seek out players/Dwarves.
The only time I actively shoot lootbugs is during deep dives or if there's a cluster of them in one area. The spectacle of a huge explosion of minerals is just so satisfying to watch
The Lootbug is the ultimate litmus test for whether a dwarf is capable of self-governing. To avoid killing the Lootbug is an easy, convenient task and one which we all recognize as the correct, appropriate thing to do. To refrain from ending the Lootbug's life is objectively right. There are no situations other than dire emergencies or accidents in which a dwarf is unable to avoid killing a Lootbug. Simultaneously, it is not against DRG policy to kill a Lootbug, and the death of the Lootbug itself results in it expelling any of the riches it has consumed, as well as an additional half, providing a selfish incentive for killing the Lootbug. Therefore the Lootbug presents itself as the apex example of whether a dwarf will do what is right without being forced to do it. No one will punish you for killing a Lootbug, management will not demote you or take the Lootbug's consumed treasure out of your pay for killing it. You gain nothing for sparing the Lootbug. You must spare the Lootbug out of the goodness in your own heart. You must spare the Lootbug because it's the right thing to do. Because it's correct. A dwarf who is unable to do this is no better than a glyphid, an absolute savage who can only be made to do what is right by threatening them with a policy and the force that stands behind it. The Lootbug is what determines whether a dwarf is a good or bad employee of DRG.
I have somewhat of a binary kill-switch. If there's like 1 or 2, or they're really far away, I don't bother em, but if they reach critical mass in an area where I physically cannot pass without a grappling hook; then the C4 is coming out
Imagine a mutation where there are scarce amounts of gold and nitra veins that are also tiny because there was a lootbug migration and they ate all the minerals
as someone that patiently waited for the game to be $10 and finally got on in the end of last year, context is extremely helpful looking back at a huge amount of dev time
Sometimes the inside thoughts become outside action. ...we've all wanted to see the Nitra and Gold explosion at least once. It's pretty, just don't think too hard about the source.
Yeahh squimbyyy!!! Also since you mentioned it my solution to the trolley problem would be to pull the lever as the train is on the intersection so that the train wheels break and no one dies.
I mostly don't attack Loot Bugs. The only exception is when I'm on an EDD - every rule goes out the window then. Part of it is probably how I use them in other games too. Every spaceship construction game I've played now has a Loot Bug design in it. It's only goal is to store and extract precious minerals. They have been been killed in "friendly fire" incidents by my friends more times than I can count.
I like to think that lootbugs drink the liquid morkite, so the morkite wells are like watering holes for them. That's why there are so many of them on those missions.
Seeing the floor covered with red and gold is just too satisfying to pass up. One or two lootbugs I might ignore, but a whole horde of them? Hans, get ze Flammenwerfer. Gold lootbugs though? Protect at all costs.
I'm definitely somewhere in the middle. I like to play with greenbeards on low-mid haz missions and show them the ways of light (petting lootbugs), but on EDD's, haz 5 or some haz 4, it's open season. That said, I still pet the lootbug in the second between killing it and waiting for the precious minerals to pop, as a final goodbye.
Another commenter mentioned the idea of individual classes having their own, like, pets. While I think the intent was for it to just be something cute on the Space Rig and not for missions, as well as specific to each class, I disagree with that and actually have quite a few ideas about it. Before getting to the ideas, the original pets that the other commenter or perhaps those who replied to them are as follows: Driller - Fat lootbug Gunner - Baby Steve(swarmer sized) Scout - Baby Mactera Grabber Engineer - Naedocyte Shocker Once again I disagree that these should be limited to their own class, and one can be brought for each miner in a squad. Now, without further ado, my ideas for each of the pets and how they might be able to help on missions… though I am open to suggestions and please feel free to add anything you think is relevant in the replies. Lootboy or Louis(my name for driller’s loot-bug, haven’t decided which is better) allows you to passively gain minerals. Though he is bloated, this is from extra consumption of minerals and given how much he needs, he moves faster than normal lootbugs and holds a lot more. You can pick him up or call him over at any time to retrieve the minerals then set him off again. Very good for just general mining obviously. Garfield(Gunner’s Steve, who I’ve decided would be a guard variant even if tiny, hence the name, though if anyone can think of a better one please feel free to tell me) would be amazing for combat. I imagine they would be able to be healed or revived like dwarves, ie they can’t die by normal means, or when low enough they retreat to you to heal. Either way they’re great for combat and drawing aggro. Faster than a normal Steve but also weaker in terms of damage. Maurice or Mack(scout’s grabber, with the name inspired by both Mactera and Mosquito, again can’t decide which is better for the name and please feel free to give suggestions for others) is amazing for really only traversal. I imagine they’d be able to be called over with a shout(X on keyboard) and would grab you when that happens, then would take you to a destination you give by using the laser pointer. The range would likely be limited or the movement would in some ways, given the damn thing is tiny and is picking up a whole dwarf, but I imagine it’d help a lot in many different ways Lastly we come to Shawn/Nate(engi’s jelly, the former name coming from Shocker/Shock, and the latter from Naedocyte, once again I’m open to name suggestions) who might work similar to Garfield but they inflict status affects. They likely would be able to help with ammo quite a lot as well, maybe able to convert nitra directly to ammo somehow? Unsure, but either way they’d also be good for slowing down enemies among other things. That’s all I’ve got for now, I honestly hope that this gets traction and ends up maybe even going to the devs, somehow? You never know, it could happen, lol. Anyways, that’s all my ideas for a more extensive pet system in the game.
Lootbugs if I am not mistaken also count for the let's say "total ore count" of an mission. For example if a mission has 300 nitra some of that "total ore count" could be assigned to be inside of lootbugs so only like 200 of that 300 would be in veins.
Yeah Squimby, yeah. :) As for "when" I kill loot bugs. Depends on team comp. If I'm running with some real Green-Beards I need all the nitra I can get to compensate for double dippers.
I'm kinda curious to know what happens if you kill a Crassus Detonator, mine all the gold but don't deposit it and you let a lootbug eat all the gold, do you get all that gold multiplied by 1.5 back? how long would it take?
Happy to see someone else has their own rules of if to kill loot bugs or not. Even though they are cool little creatures they can get annoying. Anyways wish you all the best!
I used to kill lootbugs when I played DRG on my Xbox, but ever since I started playing DRG on my crusty laptop I never kill lootbugs intentionally. A big reason why is this video. So thank you for telling us not to kill lootbugs, I appreciate it. I also never overheat the minigun, depressurize the Cryo cannon, or really just dump ammo to the point where I actually have to reload. I really don't know how people just shoot non-stop without worrying about the ammo there wasting, so personally I find myself running out ammo much less not that I would kill lootbugs if I was low on nitra and ammo.
Loot bugs will eat any small mineral and increase the amount of said mineral when they die. Loot bugs will eat: Nitra gold Dystrum Morkite Red Sugar and all crafting minerals that are not large chunks (such as Aquarc, Jadiz, and enor pearls), but will eat the smaller variations (such as those dropped by Minerals Hoarders and cargo crates).
I take the "bug thing" perk almost exclusively for on-site refining, for the exact reason you mentioned of lootbug interference on pipes. When I do, though, I roleplay as a tragically unhygienic dwarf who smells so bad that lootbugs spontaneously die near him.
That neat little pile of gold that spawned from your golden lootbug activated some neurons in me. How did you get it to pile up like that? I hate when the loot goes flying everywhere.
I suggest herding lootbugs durring on site rifining. Leave a few pockets of minerals on the ground in areas where you will lead/already lead pipelines through and then kill them as they congregate. Leave the worst of the minerals for one big cleanup sweep around the end. (Or scouts. Lots of scout stuff.)
When i was a greenbeard i used to run "Its a bug thing" because i wanted the loot but i didn't want to hurt the bug but then i realized you cant pet them so now i never use it
@@Svoss6 one day in the cold dark mines, you will lie there on the ground, beaten and bruised and as the squirming tidal wave of sharpened mandibles and claws approach, Karl will not be there to save you.
My friend figured out the LithoFoamer technique and we've been using it ever since. It's our headcanon that it's an ethical way to take a lootbug's minerals without hurting it too much! Even though you still deal damage to it.
It's funny to see how much people care about these guys and how hard you try not to kill them. I kill lootbugs all the time, and it never makes me sad because I know they're just creatures in a video game. Don't get me wrong, I think they're super cute and adorable, I just didn't know anyone had anything against killing them.
the sad noises they make, it pains my soul. Also, you can't really be a poor alcoholic in drg if you have money, and lootbugs give money. Coincidence? i think not.
I'm pretty much the same way, I only kill them if I'm seriously low on nitra (or if I have pots of gold active or see a golden lootbug). I'm really glad there's a way to get the minerals out of them without killing them or spam petting them though!
A friend of mine started playing drg recently and started killing loot bugs with the excuse that we’d need more nitra, I expressly brought it up that if we ever needed a little nitra for one more resupply- only then should we do the dirty deed. However he insisted we needed more. It was at that time I approached him with a satchel charged and asked him to guess how much dmg one did when fully decked out. Then asked if he wanted to see how much it did first hand semi passive aggressively. Let’s just say he realized how much I liked loot bugs when I also asked him if I had blown up previous beards that tested my drillers pro-lootbug patience and stopped being a ass about it.
The lore reason for dense lootbug populations in refinery missions for me anyways is that the increase in minerals in one area cause lootbugs to migrate there and feast
subspibe for squimby im almoat to 5 total subsp
Gamerism
Squimby is so pickable I mean petable.
I love squimby. What is his favorite mineral you feed him.
the scrunkly
i squimbed 😩
Fun Fact: Lootbugs do not spawn on Escort missions. I asked the devs on Stream why this is and they didn't know. Must be a Lootbug bug.
Maybe because they eat minerals they tried to eat ommoron meteor and it reacted violently
Probably something to do with doretta possibility running them over constantly
You're not allowed to pet anything except Doretta on these missions, otherwise she gets jealous
speed bumps
I like to imagine that ommorans are the final form of a lootbug. Y'know how they spawn in higher amounts on On-Site Refining? The dense population of lootbugs forms into one single lootbug, which gains sentience, and becomes the ommoran, which is why there are no lootbugs, because they become the ommoran
yeah squimby yeah
Huh
"yeah squimby yeah"
Oh shit its Winglet
Deep Rock Galactic SFM animation when? (if there's any plans for it)
yeah squimby yeah
had an absolute menace of a driller burn every lootbug he saw, we made him promise not to kill one that we found in a giant room by itself, he promised, then when i came back to the room later, it was gone. i questioned him and he said "it died of natural causes". i responded with :( and he followed that up with "fire is natural"
I see driller followed the DRG's code of ethics. +50 social credits.
@@Someone-ho1ls Bonus points if he used C4
The driller main in our squad perma-equipped "it's a bug thing" the moment he unlocked it. And now he even has it on all his other classes, he said he 'can't resist' it like popping a pimple 😭😭
This had me laughing. Fire is, indeed, natural
What a Chad^^
I personally think they should change the lootbug perk to one that allows you to pet lootbugs and force them to harmlessly vomit up their payload, and then crawl into the flood, adding a still just as useless but probably much wider used perk to the game for those who dont want to kill the little guys.
YES THIS RIGHT HERE!!!
I'd be down for that.
All in favor say Aye.... AYE
Aye
They even have victory animation where you pet the bug and it spits out a chunk
I like the idea that loot bugs spawn in higher numbers on "on site refining" because their drawn to the rich and dense morkite.
I also love the headcanon that the reason the drop pod is broken in Salvage Operation is because the lootbugs clogged it up and that's why they're swarming it
Loot bugs can't drop moekite which means they probably don't eat it
@@spacegators1775 They don’t EAT it. They DRINK it in liquid form.
@@spacegators1775 Or their bodies properly and fully digest it for energy, and yet the gold and nitra they love the taste of, is mostly useless waste to their systems
I love how on their own Lootbugs don't actually look that cute, but in the context of DRG where almost every other living thing wants to take your face off, they instantly become the most adorable little creatures
I like to call a huge group of lootbugs a migration because they all move in the same direction and often gather together in one spot eventually.
It's a 'trove of lootbugs'. :D
much like the (currently impossible) group of Huuli Hoarder's would be a 'reliquary of Hoarders'.
@@TheCyanDragon I like that.
A treasure of lootbugs
An explosion of exploders/bulks/crassuses
An gang of grunts
A swarm of swarmers
A spitting of web/acid spiters/menaces
A school of naecdotytes
I should go on but i can't
Not a vein of lootbugs???
@@Grapplehook_Lemon that's actually better than what i said
I remember playing gunner once with the toxic splash overclock, shooting at bugs beside some lootbugs. I got the bugs, but then I noticed, to my horror, that the lootbugs were dying to toxins. I could only watch their healthbars go to zero and explode helplessly.
Over 10 blackout stouts later, the guilt will not go away.I still feel like a war criminal.
"Good dwarves follow orders"
I die a little inside everytime I have to kill a lootbug.
But the lootbug dies completely. Inside and outside. Good deal to me
Lootbug popped!
Same
True, true
I killed a lootbug, and I'm not so proud of it!
Thr noises they make make me feel so 🥺 The tiniest little peeps. Just little guys. Smol blorbos. The babies. And then they purr when you pet them🥺
*"and to think... we almost killed you!"*
TLDR: you can shoot lootbugs with litho-foamer to extract nitra without killing them!!!
No thanks, me loves to SMASH!!!
Interesting
One just has to know how to *milk* the lootbug
It deals one damage, so you’re just slowly killing it
@@purpleblah2 *less than one damage, like 0.1 dmg
I don't think they're coded to, but I like how loot bugs seem to aggregate around the drop pod or the refinery. Like they see the dwarves dropping all the loose rock inside and scramble to get the peices
I would love a update where the space rig has some bug pets, like a extra fat loot bug that wears lil costumes for holidays and say he snuck on board and likes beer. Or a lil Steve too small to fight or cause real damage
(Edit) each class should have there own bug
Driller - fat loot bug
Gunner - lil Steve
Scout - small flying grabber bug
Engi - jelly fish thing
Swarmer Steeve
imagine you could feed it credits (as in gold) in a same way you tip floyd
One of the end mission poses your dwarf can do is he'll look around over his shoulder and then pull out a lootbug he smuggled back give it a good pet and let's it loose on the Space Rig so technically speaking lootbug stowaways are an easily believable possibility
As a Driller main I'm permanently stealing Scout's mini-grabber.
Loot bugs are nice and all, but Scout's got a grappling hook already... maybe I can train the grabber to fly me places? :D
(this is sarcasm please let me have a fat golden lootbug)
I Adore this idea
I love these little guys. I do have quite the killcount on them, through accidents or when I needed the nitra, but I always feel kinda bad about it and would prefer just petting them indefinetly.
I always understood that on-site refining clusters were intentional because lootbugs would be drawn to such large deposits of minerals
I believe the devs said on stream that in-universe, liquid morkite is like crack to them
@@flapjackgd937
Makes sense. Turning a mistake into lore is an under-appreciated story telling approach
@@kingbubbles9461 like the witch concentration in L4D2's sugar mill?
I live by three rules in DRG:
- Leave no dwarf behind
- If you don't rock and stone you ain't coming home
- Leave no gold behind
Loot bugs have gold and I have to uphold those rules so I will kill any loot bugs on sight (preferably with a shotgun).
I'm surprised you didn't mention that one of the dev's newborn at the time is the voice of lootbugs
Please tell me this isn't true.
oh my god no
@@PollexTheCat it's the truth and nothing but the truth.
I was asking about the sounds of DRG and I gave the grabber and lootbug as examples, so they answered, "So I can't remember what exactly but the grabber is some North American bird. The lootbug however was [Dev's] baby who was only 3[?] Months old at the time."
I asked this a few months back so I can't remember the specifics
Thanks, you ruined it
Tikkie-D
what bird would that be
Mario: love the lootbugs
Luigi: if its got the loot, it gets the shoot!
I wanna make a lootbug farm in the rig, or find a mod that turns Molly into a giant lootbug on a trolley. I need this mod now
Interesting idea, replacing molly with a loot bug carrying your minerals
Need lootbug chao garden
molly is just a lootbug in a metal box with legs
@@ckinggaming5bucketmadness766 Make it bright white and shiny.
my little headcannon as to why Lootbugs seem to spawn more on Point Extraction is that they just really love to drink it and gather around those areas. Also probably where they also gather to mate, or more likely to mate when drinking Liquid Morkite
It's such a great part of the game that plays with your psychology. There's absolutely no reason to not kill them, you have nothing to gain by not killing them, you should obviously kill them, it's in your best interests, they're digital cave creatures that aren't real. One problem: they're cute. So I very rarely kill them, out of a conscious and somewhat self-sacrificial choice.
No they're fucking not
Foolishness, dwarf, foolishness, you lack the power of a driller main.
It's similar to the shopping cart problem; you have nothing to gain from being the good person, you do have to gain from being the bad person, it's a consequenceless act mostly, but it really does determine whether you are a functioning member of society or not
@@plantplayer303only a leaf lover would assume that violence is the ONLY option, you’re not worthy of rock and stone!
@@PuzzlingGoalIs it bad that Ive never hesitated to kill a lootbug on sight?
I run "it's a bug thing" because I love walking up to someone petting a lootbug, and then it just blows up in their face without me shooting it. Then I'll type in chat "You pet it too hard >:(" and try and gaslight greenbeards into thinking you shouldn't pet the lootbugs.
you, my friend, are deranged
You! The trauma...
This is so evil I love it
Thats just evil man :(
Its funny how just a few lines of dialogue can color an entire game mechanic. The dwarves say they feel bad about killing them so the player does too.
Sorry, little guy. Your own fault for being full of goodies
Dwarves that kill loot bugs and don't even feel bad about it are subDwarf.
@@Acesahnwrong, im pyro TF2
Though there are also a few lines where they seem to be fine or not care at all, like the line that ends with “Lets get the minerals!” After popping one
@@Cheshire9kloser vibes
5:53 Huh... maybe that explains the ball off 30 something loot bugs I found once in an onsite refinery mission. They were like all stuck together and if you pet them, well it was quite a cacophony of cuteness. Eventually I felt bad for them since they couldn't move and well I didn't want to leave them in purgatory so I put them out of their misery... yeah my game lagged at the sheer explosion of gold and nitra that flew everywhere XD
My headcanon for why there are so many lootbugs on refining missions was that the liquid morkite caused geothermal activity underground that affected the lootbugs, causing them to breed. Making them essentially breeding grounds. I also thought extracting the liquid morkite killed off these breeding grounds, putting the lootbug population at risk.
Well if they're gonna die soon anyways ......
The thought that someday well actually see lootbugs eating the minerals is a vibe
Yeeeeah squimby :)
I’m very happy you talked about using the litho-foamer to get minerals from the loot bugs. I use that all the time and just call it “milking the bugs”.
Great video as always, sniss!
Excuse me, *milking?*
...
Mind if I use that?
I call it lootbug tickling...
@@TheElysianPrince not at all LOL
@@TheDrumMajor Awesome. lmao
8:46 it’s a lil car wash! He’s paying you to clean his little body!!!
What I really enjoy about this game is the resource collection. And lootbugs make for perfect pinatas. I used to spare them all, but then realized I prefer mineral collection than lootbugs being alive, so here I am, killing all on sight.
I only kill em if there is more than 5 in a bunch and I dont have over 160 nitra. but if there is more than 10? ima driller main I cant resist lol
Y o u b a s t a r d
I only kill them if I need too
I run its a bug thing so I don't have to actually kill them. I get the goods but don't have to worry about killing them myself they just commit suicide near me.
I pop every loot bug I see. I need those precious minerals.
Personally I wish the Lootbug plushie was bigger and also very soft like a squishmallow, I think that would be peak Lootbug performance. They are friend-shaped and I want to cuddle them like pillows.
Loot Bugs make surprisingly good steeds to ride into battle on! Still waiting for R&D to approve my designs for a loot-bug saddle…
also yea squimby yea
As you mentioned in video: Onsite refining - Eliminate verything that gets on pipes. Besides that, only deep dives if/or low on nitra/ammo
The pressured toothpaste forcefully flattens the lootbug.Squeezing the ores out.
very clever
I have a mod that makes lootbugs make an anyeurism fart sound.
Its hilarious from a distance.
I can never bring myself to hurt loot bugs, to a point where when we see a golden loot bug my friend tells me to look away before he kills it
I beat them to death
You and me both. If there ever will be an emote or way to hug a lootbug, i'll get it.
I never want to hurt them, with one caviat.
Deepdives and haz 5. Those i can't afford to spare the resources sadly.
@@sz_b_zstechnix7523 I've seen an after mission animation where you hug a loot bug. It's old, so it's in the world loot pool.
@@sz_b_zstechnix7523the current season track has a hug loot bug victory emote.
@@sz_b_zstechnix7523 I see deepdives and haz5 as challenges to do without killing loot bugs, I just think that if I get better I will not have to kill them, so I rather work on my skill than kill them, and if we fail we fail, no harm done, I mean who cares if mission has failed as long as we had fun.
I'm almost certain that Lootbugs would be the size of a dog in real life.
The dwarven instinct to chuck a satchel charge at a large convention of lootbugs for the just answer of "Me want shiny" outweighs any and all compassion for friendly bugs.
The groups are hard to resist but on their own I will kill it with the E key
One lootbug is a tragedy. A group of lootbugs is WE'RE RICH
I die a little inside every time I have to take out a lootbug
Yeah Squimby yeah
8:27 i like to imagine that you're just washing the little guys and they hawk up some minerals as payment :)
Came for the Deep Rock, stayed for the impending moral dilemma.
Dwarves: "Shoot anything with more legs than two!"
Also dwarves: "Why am I killing the wildlife?"
Just gave me an idea for a gold farm.
Go to a refining mission, dig a hole, wait untill lootbugs go in, trap with platforms, spray with lithofoamer to create a cycle where the lootbugs vomits and eats minerals.
Thank you for the idea
This could actually break the game. Karl would be proud
And at the end of mission get Driller main and make them go everywhere with his button 4
For me it's full on lootbug genocide, sometimes a cluster grenade and a family of lootbugs is just such a good pairing
It's A Bug Thing is great on Scout where you are already zipping around supplementing Nitra, and can freely grapple near Lootbugs on any surface. Total time and ammo saver. It's also worth considering for any class for On Site Refining missions. No amount of cute is going to make me overlook easy resources in a game with resource management.
I think that these things are somehow attracted to unnatural machines, like pipes, drop pods, drills, etc. Otherwise I got no clue why is there like 15 of them on the drop pod
Imagine an "evil lootbugs" modifier for missions where they to damage to you itd be funny
A modifier of "Vengeful detonators" that come for retaliation when you harm their babies. 😅
Even better, they do pitiful amounts of damage but there's a suspenseful music score before they nibble you for like 5 damage
Give Lootbugs an AoE lifesteal for the modifier. Something moderately concerning, but not immediately fatal (unless you find like 4+ in a small enough area)
With this modifier, instead of seeking dropped minerals, they instead seek out players/Dwarves.
With Season 4 coming, that may be more likely than we suspect...
...Rockpox infected Lootbugs. It'll be a mercy killing.
give them fat boy deepcore
The only time I actively shoot lootbugs is during deep dives or if there's a cluster of them in one area.
The spectacle of a huge explosion of minerals is just so satisfying to watch
I'm sorry, but as a Driller main, when I see a group of them together, Fortunate Son starts playing in my head...
The Lootbug is the ultimate litmus test for whether a dwarf is capable of self-governing.
To avoid killing the Lootbug is an easy, convenient task and one which we all recognize as the correct, appropriate thing to do. To refrain from ending the Lootbug's life is objectively right. There are no situations other than dire emergencies or accidents in which a dwarf is unable to avoid killing a Lootbug. Simultaneously, it is not against DRG policy to kill a Lootbug, and the death of the Lootbug itself results in it expelling any of the riches it has consumed, as well as an additional half, providing a selfish incentive for killing the Lootbug. Therefore the Lootbug presents itself as the apex example of whether a dwarf will do what is right without being forced to do it. No one will punish you for killing a Lootbug, management will not demote you or take the Lootbug's consumed treasure out of your pay for killing it. You gain nothing for sparing the Lootbug. You must spare the Lootbug out of the goodness in your own heart. You must spare the Lootbug because it's the right thing to do. Because it's correct.
A dwarf who is unable to do this is no better than a glyphid, an absolute savage who can only be made to do what is right by threatening them with a policy and the force that stands behind it.
The Lootbug is what determines whether a dwarf is a good or bad employee of DRG.
Unironically I don't think I've consciously spared a single lootbug since I started playing last year
holyshit based pfp
unbased human
Absolute lad
gabriel
I can’t believe Gabriel Ultrakill is racist against the lootbug kind
I have somewhat of a binary kill-switch. If there's like 1 or 2, or they're really far away, I don't bother em, but if they reach critical mass in an area where I physically cannot pass without a grappling hook; then the C4 is coming out
Usually this ocurrs on On-Site Refining
I think I would make my wife cry if I attacked the loot bugs. She says they're so ugly they're cute.
Imagine a mutation where there are scarce amounts of gold and nitra veins that are also tiny because there was a lootbug migration and they ate all the minerals
as someone that patiently waited for the game to be $10 and finally got on in the end of last year, context is extremely helpful looking back at a huge amount of dev time
I didnt know they actually ATE dropped minerals and for somereason when i heard that it made me smile
I try not to kill them, but when there's about 20 in one area, it gets kinda hard not to resist. I will use this trick to it's fullest though
Sometimes the inside thoughts become outside action.
...we've all wanted to see the Nitra and Gold explosion at least once. It's pretty, just don't think too hard about the source.
Yeahh squimbyyy!!!
Also since you mentioned it my solution to the trolley problem would be to pull the lever as the train is on the intersection so that the train wheels break and no one dies.
I mostly don't attack Loot Bugs. The only exception is when I'm on an EDD - every rule goes out the window then.
Part of it is probably how I use them in other games too. Every spaceship construction game I've played now has a Loot Bug design in it. It's only goal is to store and extract precious minerals. They have been been killed in "friendly fire" incidents by my friends more times than I can count.
I love that idea, now I want to make a cargo vehicle in from the depths that looks like a lootbug
Ever since I started playing I have had this mind set “A dwarf gotta do what a dwarf gotta do” when it came to popping loot bugs
I like to think that lootbugs drink the liquid morkite, so the morkite wells are like watering holes for them. That's why there are so many of them on those missions.
Seeing the floor covered with red and gold is just too satisfying to pass up. One or two lootbugs I might ignore, but a whole horde of them? Hans, get ze Flammenwerfer.
Gold lootbugs though? Protect at all costs.
I always thought Liquid Morkite Missions were Loot Bug mating grounds, that's why there were so many of them...
Well, if they didn't eat valuable minerals, they would live longer.
To be honest cave vines and pog plants make the radioactive exclusion zone my favorite biome alongside the azure wealds
I'm definitely somewhere in the middle. I like to play with greenbeards on low-mid haz missions and show them the ways of light (petting lootbugs), but on EDD's, haz 5 or some haz 4, it's open season. That said, I still pet the lootbug in the second between killing it and waiting for the precious minerals to pop, as a final goodbye.
Another commenter mentioned the idea of individual classes having their own, like, pets. While I think the intent was for it to just be something cute on the Space Rig and not for missions, as well as specific to each class, I disagree with that and actually have quite a few ideas about it.
Before getting to the ideas, the original pets that the other commenter or perhaps those who replied to them are as follows:
Driller - Fat lootbug
Gunner - Baby Steve(swarmer sized)
Scout - Baby Mactera Grabber
Engineer - Naedocyte Shocker
Once again I disagree that these should be limited to their own class, and one can be brought for each miner in a squad. Now, without further ado, my ideas for each of the pets and how they might be able to help on missions… though I am open to suggestions and please feel free to add anything you think is relevant in the replies.
Lootboy or Louis(my name for driller’s loot-bug, haven’t decided which is better) allows you to passively gain minerals. Though he is bloated, this is from extra consumption of minerals and given how much he needs, he moves faster than normal lootbugs and holds a lot more. You can pick him up or call him over at any time to retrieve the minerals then set him off again. Very good for just general mining obviously.
Garfield(Gunner’s Steve, who I’ve decided would be a guard variant even if tiny, hence the name, though if anyone can think of a better one please feel free to tell me) would be amazing for combat. I imagine they would be able to be healed or revived like dwarves, ie they can’t die by normal means, or when low enough they retreat to you to heal. Either way they’re great for combat and drawing aggro. Faster than a normal Steve but also weaker in terms of damage.
Maurice or Mack(scout’s grabber, with the name inspired by both Mactera and Mosquito, again can’t decide which is better for the name and please feel free to give suggestions for others) is amazing for really only traversal. I imagine they’d be able to be called over with a shout(X on keyboard) and would grab you when that happens, then would take you to a destination you give by using the laser pointer. The range would likely be limited or the movement would in some ways, given the damn thing is tiny and is picking up a whole dwarf, but I imagine it’d help a lot in many different ways
Lastly we come to Shawn/Nate(engi’s jelly, the former name coming from Shocker/Shock, and the latter from Naedocyte, once again I’m open to name suggestions) who might work similar to Garfield but they inflict status affects. They likely would be able to help with ammo quite a lot as well, maybe able to convert nitra directly to ammo somehow? Unsure, but either way they’d also be good for slowing down enemies among other things.
That’s all I’ve got for now, I honestly hope that this gets traction and ends up maybe even going to the devs, somehow? You never know, it could happen, lol. Anyways, that’s all my ideas for a more extensive pet system in the game.
That litho-foamer thing means Lootbugs hate showers too. Just like us. We have so much in common!
Lootbugs if I am not mistaken also count for the let's say "total ore count" of an mission. For example if a mission has 300 nitra some of that "total ore count" could be assigned to be inside of lootbugs so only like 200 of that 300 would be in veins.
Yeah Squimby, yeah. :)
As for "when" I kill loot bugs. Depends on team comp. If I'm running with some real Green-Beards I need all the nitra I can get to compensate for double dippers.
I personally only loot bugs when its very satisfying or necessary, which of course includes onsite refining
I love the use of the magnetic tree; such a good song by such a good composer, I also love your video, as always!
I ignore lootbugs cuz they're cute, but I can also be reckless with gunfire and explosives. So civilian casualties aren't intentional
I can't really have empathy for something the devs literally called a "LOOTbug"
Would be funny if the modifier "elite" applies to Lootbugs as well. Like, it'd just be bigger (an i dunno can eat mineral veins?)
It's HIM! Here comes the boooooooyyyyyyyy
yeaaaaa squimby yeeeaahh, go lil man gooo
When I'm feeling magnanimous, when I'm emotionally expansive, I spare them bugs. Any other time, they pop like pinatas.
I'm kinda curious to know what happens if you kill a Crassus Detonator, mine all the gold but don't deposit it and you let a lootbug eat all the gold, do you get all that gold multiplied by 1.5 back? how long would it take?
When someone puts the gun in your hand and a lootbug in the scope, you must choose between what is easy, and what is right
Happy to see someone else has their own rules of if to kill loot bugs or not. Even though they are cool little creatures they can get annoying. Anyways wish you all the best!
I started playing this game yesterday. ROCK AND STONE TO THEIR BONE
I used to kill lootbugs when I played DRG on my Xbox, but ever since I started playing DRG on my crusty laptop I never kill lootbugs intentionally. A big reason why is this video. So thank you for telling us not to kill lootbugs, I appreciate it. I also never overheat the minigun, depressurize the Cryo cannon, or really just dump ammo to the point where I actually have to reload. I really don't know how people just shoot non-stop without worrying about the ammo there wasting, so personally I find myself running out ammo much less not that I would kill lootbugs if I was low on nitra and ammo.
Loot bugs will eat any small mineral and increase the amount of said mineral when they die.
Loot bugs will eat:
Nitra
gold
Dystrum
Morkite
Red Sugar
and all crafting minerals that are not large chunks (such as Aquarc, Jadiz, and enor pearls), but will eat the smaller variations (such as those dropped by Minerals Hoarders and cargo crates).
I've been using "It's a bug thing" mostly so I don't feel guilty for looting them. I'll definitely reconsider it next mission
After my reform of being a senseless murderer, I’ve only purposely killed one loot bug. And it stung. Like a lot. I still think about it to this day.
😂
I take the "bug thing" perk almost exclusively for on-site refining, for the exact reason you mentioned of lootbug interference on pipes. When I do, though, I roleplay as a tragically unhygienic dwarf who smells so bad that lootbugs spontaneously die near him.
That neat little pile of gold that spawned from your golden lootbug activated some neurons in me. How did you get it to pile up like that? I hate when the loot goes flying everywhere.
I suggest herding lootbugs durring on site rifining.
Leave a few pockets of minerals on the ground in areas where you will lead/already lead pipelines through and then kill them as they congregate. Leave the worst of the minerals for one big cleanup sweep around the end. (Or scouts. Lots of scout stuff.)
yeaah squimby
i stand on the loot bug genocide side, i have very little empathy for bugs... and the have gold
When i was a greenbeard i used to run "Its a bug thing" because i wanted the loot but i didn't want to hurt the bug but then i realized you cant pet them so now i never use it
I FUCKING LOVE LOOTBUGS!!!!!!!!
@@Svoss6 one day in the cold dark mines, you will lie there on the ground, beaten and bruised and as the squirming tidal wave of sharpened mandibles and claws approach, Karl will not be there to save you.
My friend figured out the LithoFoamer technique and we've been using it ever since. It's our headcanon that it's an ethical way to take a lootbug's minerals without hurting it too much! Even though you still deal damage to it.
It's funny to see how much people care about these guys and how hard you try not to kill them. I kill lootbugs all the time, and it never makes me sad because I know they're just creatures in a video game. Don't get me wrong, I think they're super cute and adorable, I just didn't know anyone had anything against killing them.
the sad noises they make, it pains my soul.
Also, you can't really be a poor alcoholic in drg if you have money, and lootbugs give money. Coincidence? i think not.
Yeah, the overwhelming sense of "they just lines of code" override anything else. Pop em, or I will
I knew lootbigs ate minerals off the ground, i didnt know it made more after eating them, now i know i have to let them eat before harvesting
Yeeahhh Squimby :)
Everyone in the comments say Yeah, Squimby, Yeah :)
Ive had a fun thing ive learned, you can use the litho foamer to get minerals from lootbugs without killing or significantly harming them
I'm pretty much the same way, I only kill them if I'm seriously low on nitra (or if I have pots of gold active or see a golden lootbug). I'm really glad there's a way to get the minerals out of them without killing them or spam petting them though!
“It’s so cute, how you think that would work on me; Don’t you know I’m dead inside?~”
A friend of mine started playing drg recently and started killing loot bugs with the excuse that we’d need more nitra, I expressly brought it up that if we ever needed a little nitra for one more resupply- only then should we do the dirty deed.
However he insisted we needed more.
It was at that time I approached him with a satchel charged and asked him to guess how much dmg one did when fully decked out. Then asked if he wanted to see how much it did first hand semi passive aggressively.
Let’s just say he realized how much I liked loot bugs when I also asked him if I had blown up previous beards that tested my drillers pro-lootbug patience and stopped being a ass about it.
The lore reason for dense lootbug populations in refinery missions for me anyways is that the increase in minerals in one area cause lootbugs to migrate there and feast