Herobrine VS EVERY Herobrine And Omnipotent Herobrine

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  • Опубликовано: 29 ноя 2024
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Комментарии • 22

  • @Mr.entity909
    @Mr.entity909 5 дней назад +2

    Long Battle it's Soo Good WOW 😯💜❤

    • @Herobrine-10000
      @Herobrine-10000  5 дней назад +2

      TNKS

    • @Mr.entity909
      @Mr.entity909 5 дней назад +2

      @@Herobrine-10000 it's Ok No Problem and it's Same to PollyMine :O

  • @GavrielJainip
    @GavrielJainip 2 дня назад +1

    Finel Herobrine Vs notch

  • @GavrielJainip
    @GavrielJainip 5 дней назад +1

    Good bro I like this

  • @GavrielJainip
    @GavrielJainip 4 дня назад +1

    Please Herobrine Vs Blood God Of infinity (:

  • @mmhyjv
    @mmhyjv 5 дней назад +2

    first, nice bro

  • @GavrielJainip
    @GavrielJainip 4 дня назад +1

    Bro please give lightningbolt script(:

  • @GavrielJainip
    @GavrielJainip 4 дня назад +1

    Bro how to get song this 1:11

  • @GavrielJainip
    @GavrielJainip 4 дня назад +1

    And Herobrine Vs IT'S ME

  • @amalrishad601
    @amalrishad601 5 дней назад +1

    Pls lighning bolt script

    • @Herobrine-10000
      @Herobrine-10000  4 дня назад +1

      var AbilityAttemptTime = 0.1
      function damaged(t){
      if(t.damageSource.getType() == "lightningBolt")t.setCanceled(true)}
      function init(t){
      t.npc.timers.forceStart(1,AbilityAttemptTime*20,true)}
      function timer(t){
      if(t.id==1){
      if(t.npc.isAttacking()){
      Lightning(t.npc)
      }}}
      function Lightning(npc){
      if(!npc.isAttacking())return;
      var Thread = Java.type("java.lang.Thread");
      var HankThread = Java.extend(Thread,{
      run: function(){
      var ExtraDamage = 54832 //Additional damage dealt by the lightning
      var distAway = 3 //The distance away from the target the lightning can spawn
      var Delay = 1 //Ticks before causing the lightning strike after telegraph appears
      //Get Position and start telegraph
      var targ = npc.getAttackTarget()
      var Spot = targ.getPos().add(Math.round(Math.random()*distAway*2)-distAway,0,Math.round(Math.random()*distAway*2)-distAway)
      npc.swingMainhand()
      npc.swingMainhand()
      npc.world.spawnParticle("",npc.x,npc.y+1,npc.z,0.2,0.2,0.2,0.2,55)
      npc.world.spawnParticle("",npc.x,npc.y+1,npc.z,0.2,0.2,0.2,0.2,55)
      npc.world.playSoundAt(Spot,"",1,1.4)
      for(var i = 0; i< Delay; ++i){
      if(i%10 == 0)npc.world.spawnParticle("",Spot.getX(),Spot.getY()+0.3,Spot.getZ(),0,0,0,0.1,10)
      Thread.sleep(50)}
      //The Lightning Strike
      npc.world.thunderStrike(Spot.getX(),Spot.getY(),Spot.getZ())
      var targs = npc.world.getNearbyEntities(Spot,2,5)
      for(var t = 0; t

  • @ffwgaming1390
    @ffwgaming1390 4 дня назад +1

    Bro plz give blue particles and white particles Script

    • @Herobrine-10000
      @Herobrine-10000  4 дня назад +2

      this ?var fight = 0;
      var cd = 1; //Teleport cooldown (NPC can change target several times during the battle.)
      var particle1 = 'dragonbreath';
      var particle2 = 'cloud';
      var particleHigh = 1.5; //Height of the particle spawn point
      function init(e) { // Rolls back cooldown on spawn
      fight = 1;
      }
      function target(e) { //Teleport if the target changes and the target is not null
      var c = [0, 0, 0];
      var target = e.entity
      if (target != null && fight == 1) {
      c[0] = target.x;
      c[1] = target.y;
      c[2] = target.z;
      e.npc.world.spawnParticle(particle1, e.npc.x + 0.5, e.npc.y + particleHigh, e.npc.z + 0.5, 0, 0, 0, 0.1, 35);
      e.npc.world.spawnParticle(particle2, e.npc.x + 0.5, e.npc.y + particleHigh, e.npc.z + 0.5, 0, 0, 0, 0.1, 35);
      e.npc.setPosition(c[0], c[1], c[2]);
      e.npc.world.spawnParticle(particle1, e.npc.x + 0.5, e.npc.y + particleHigh, e.npc.z + 0.5, 0, 0, 0, 0.1, 35);
      e.npc.world.spawnParticle(particle2, e.npc.x + 0.5, e.npc.y + particleHigh, e.npc.z + 0.5, 0, 0, 0, 0.1, 35);
      fight = 0;
      e.npc.timers.forceStart(1, cd * 20, false);
      }
      }
      function timer(e) {
      if (e.id == 1) {
      fight = 1; //Rolls back the cooldown after the timer
      }
      }

    • @Mr.entity909
      @Mr.entity909 4 дня назад +1

      @@Herobrine-10000 he actually want to Say White Explosion Particles and Blue Explosion Potion Particles (appears cause you Select Wither Effect on Projectile)

    • @Mr.entity909
      @Mr.entity909 4 дня назад

      @@ffwgaming1390 just do for White Particles set NPC's Projectile Can be Explod and Select Wither Effect On Projectile also turn On Potion Particles from Animations Settings and Now you Can get this Effect On npc :)

  • @Herobrine-10000
    @Herobrine-10000  5 дней назад +1

    1:40 messed up