Good old Tokyo Jungle. An exclusive so good, it put me off consoles forever. Once I understood everything discussed in this video (courtesy of that game's SHAMEFUL lack of attention on release) I started rebuilding my PC, and have kept it current ever since.
Oh boy this is gonna be good. Edit: Time for my scattered thoughts now that I've finished to avoid this being a glorified "first" comment. I think this is the first video you've done where I 100% agree with you, which was quite the surprise; not a pleasant nor unpleasant one, just a surprise. I admittedly haven't really given the preservation of games as much thought as I thought I have and as I sit here, looking at my own shelf of titles (I am part of the physical mainly crowd, but it's because I like to avoid using my credit card for things wherever possible), I think about all the games I've got that I never fully enjoyed and could very easily be lost to time, discounting the ones that already kinda have, and that's honestly scary.
It's worth mentioning that Noby Noby Boy and LBP2 (yes, one of Sony's biggest 1st party titles) have been delisted from the PS Store. Since you can't _easily_ lookup the add on content for LBP2 at this juncture, your only legal avenue here is to buy a physical copy --which shouldn't be hard, ebay has them listed as dirt cheap right now--and go to the in-game DLC store to get the level packs. Good luck with that too, as the servers for LBP 1/2/3 have been down since the start of this year. Honestly, I _highly_ recommend that this is the one time, if you are motivated enough, to take a look at a reddit list, or delistedgames.com, and see what tickles your fancy, and try to acquire a physical copy if they're cheap. As for digital games, uh... The Misadventures of Tron Bonne. I am looking at a $1,029.99 ebay listing for a physical copy. _Or_ 6 bucks on the PS Store. Oh, _decisions, decisions..._
Still playing Dance Central VR? I still love the game, but I'm tired of staying indoors after covid. Got vaccinated earlier this year and it's a huge relief to just walk outside without that on my mind.
"Video Games don't age"...hmm, I agree with that, but it's more like they found a cure/fix for aging early on Like for example: Dragon Quest 3 is one of the most important JRPGs of all time and it's aged very well and gameplay still hits hard even today Or how vanilla Sonic 1 has aged compared to the many releases it had with added spin dash Compare the original NES Zelda 1 that's aged well, but poorly player-wise due to instruction booklet not having the map that was meant to go along with it I'd honestly say it's around Ps2/Dreamcast/N64 is where games started to become ageless, of course Persona 3 Fes is a perfect example :^)
As someone who despise emulation I have to say, you made a good case for it (especially since you made the distinction between piracy and emulation) so I'll only add another problem as to why companies cannot sustain digital stores (for now at least) indefinitely is because those stores cost money and, as people always want to go for something new or else it becomes boring, there will always be a point where the companies just cannot sustain them (and I know enough developers to tell you that they must be feeling in pain for the sole idea of closing those stores) and have to pull the plug so, until the day come where companies CAN sustain their stores, then we'll still have all of this problems. As for me, I sadly don't have a PS3 and it makes me sad I'll never have the chance to buy this games legally and emulation doesn't give money to developers (as far I'm aware) and I like to give developers my money.
Your points carry a degree of weight in isolated scenarios, but when they overlap in the same situation, they contradict each other. - “Keeping stores open costs money” Very true, it’s a rather small amount as it’s just a matter of maintaining a few additional servers on top of an existing server farm that Sony already own for maintaining their newer consoles but true nonetheless, but fact of the matter is Sony haven’t adopted a more cost efficient method that still allows the games to stick around, such as backwards compatibility that allows all PS3 titles to migrate onto the PS4 and PS5 storefronts, there’s even a system in place on PSP and PSVita where you can download games for those two platforms onto your PS3 and then transfer those games and purchase licenses to your handheld without your handheld needing to be connected to Wifi, so there are alternate solutions, Sony is simply refusing to adopt them. - “Emulation doesn’t give money to the developers and I want to support the developers” A moot and irrelevant point to a certain degree due to a number of factors. Firstly, a game can reach a certain age where its profit margin has already been generated from years of the game already being present on the market (or thus leaving it) and so it provides no substantial financial impact on the developers. Secondly, depending on how the game is distributed, it can reach a certain age wherein it provides next to no financial support to developers, either because the funds are now just going to the license holders, or the funds are only now going to third party sellers of used physical copies. Thirdly there’s the whole nature of the games industry that sales, especially significantly late in the title’s market presence are actually a largely insignificant aspect of what generates revenue for game companies, but that one is a given, simply put, you should never spend money in the game industry explicitly for supporting another party because it’s untrue 90% of the time, it just sounds nice. But if one were to say “Well the PlayStation Store gave them *some* profit from their games” then fourth, if the games are pulled, the games therefore have no presence in the market and *should* be emulated, they can no longer be bought so no longer act as a revenue stream to the developers, so what harm is given when a game is emulated? Which is also irrelevant cuz again, these games are decades old and their main release window has come and gone, with the exclusion of live services where they continue to make substantial revenue in order to maintain server upkeep and additional content, the piracy of an older title that is no longer supported, EVEN if it’s still up for official distribution in some way, shape or form, does not provide any substantial harm to an entity. This all converges on the fifth, which is that piracy objectively does not count as a lost sale, piracy functions under the concept of customer intent, it has some barrier to entry and is only taken up by those who reject the consumerism of the title, in essence, if someone pirates a title, there was therefore never any intent to purchase it legally because you cannot prove, even in a matter of hypotheticals, if they would have purchased the title, even if they were sent to a parallel universe where piracy doesn’t exist. Fact of the matter is emulation is a necessary neutrality as it maintains the rights of the consumer in an industry where companies believe they have the moral right to give and take what they wish, and to present it as anything else is ignorant, especially when it provides so many additional benefits in terms of preservation and discussion of games as an art form. You can’t be an advocate for games preservation or games as art without also advocating both emulation and piracy, even when the distinction between the two is clarified.
wake up babe new joezcafe vid
Hey bestie
Good old Tokyo Jungle. An exclusive so good, it put me off consoles forever. Once I understood everything discussed in this video (courtesy of that game's SHAMEFUL lack of attention on release) I started rebuilding my PC, and have kept it current ever since.
Oh boy this is gonna be good.
Edit: Time for my scattered thoughts now that I've finished to avoid this being a glorified "first" comment.
I think this is the first video you've done where I 100% agree with you, which was quite the surprise; not a pleasant nor unpleasant one, just a surprise. I admittedly haven't really given the preservation of games as much thought as I thought I have and as I sit here, looking at my own shelf of titles (I am part of the physical mainly crowd, but it's because I like to avoid using my credit card for things wherever possible), I think about all the games I've got that I never fully enjoyed and could very easily be lost to time, discounting the ones that already kinda have, and that's honestly scary.
Sound shapes sounds awesome omg
"can use arpasing without crying"
if i wasnt on that damn stream where you made part of a demo for Jyoze GLASS, I'd be calling you a liar rn
ECHOCHROOOOME
You get a million hearts from me for including that title as it's one of my favorites on the PSP
It's worth mentioning that Noby Noby Boy and LBP2 (yes, one of Sony's biggest 1st party titles) have been delisted from the PS Store.
Since you can't _easily_ lookup the add on content for LBP2 at this juncture, your only legal avenue here is to buy a physical copy
--which shouldn't be hard, ebay has them listed as dirt cheap right now--and go to the in-game DLC store to get the level packs.
Good luck with that too, as the servers for LBP 1/2/3 have been down since the start of this year.
Honestly, I _highly_ recommend that this is the one time, if you are motivated enough, to take a look at a reddit list, or delistedgames.com,
and see what tickles your fancy, and try to acquire a physical copy if they're cheap.
As for digital games, uh...
The Misadventures of Tron Bonne.
I am looking at a $1,029.99 ebay listing for a physical copy.
_Or_
6 bucks on the PS Store.
Oh, _decisions, decisions..._
I don’t like this video because it was good, and now I can’t make fun of you...
Nice video.
Also, I’ve heard that Voez won’t get any updates, if they decide to release Voez 2, what would you like to see? :)
I was going to ask what the game you keep using as footage was but then you mentioned it was tokyo jungle and I'm like, I've gotta get that now
Still playing Dance Central VR? I still love the game, but I'm tired of staying indoors after covid. Got vaccinated earlier this year and it's a huge relief to just walk outside without that on my mind.
Yeah, preservation of Video games.
It's tricky
"Video Games don't age"...hmm, I agree with that, but it's more like they found a cure/fix for aging early on
Like for example: Dragon Quest 3 is one of the most important JRPGs of all time and it's aged very well and gameplay still hits hard even today
Or how vanilla Sonic 1 has aged compared to the many releases it had with added spin dash
Compare the original NES Zelda 1 that's aged well, but poorly player-wise due to instruction booklet not having the map that was meant to go along with it
I'd honestly say it's around Ps2/Dreamcast/N64 is where games started to become ageless, of course Persona 3 Fes is a perfect example :^)
I just wish the Dual Shock was a good controller
Okay GameCube Boy
Hottake
I'm really thinking about how you got your name, who's first Cytus II or you? XD
He was first. Iirc, he and Rayark came up with basically the same pun independently, but Joe was the first of the two to use it.
@@Jono997 ahh, I see~
Yes! A new video!
As someone who despise emulation I have to say, you made a good case for it (especially since you made the distinction between piracy and emulation) so I'll only add another problem as to why companies cannot sustain digital stores (for now at least) indefinitely is because those stores cost money and, as people always want to go for something new or else it becomes boring, there will always be a point where the companies just cannot sustain them (and I know enough developers to tell you that they must be feeling in pain for the sole idea of closing those stores) and have to pull the plug so, until the day come where companies CAN sustain their stores, then we'll still have all of this problems.
As for me, I sadly don't have a PS3 and it makes me sad I'll never have the chance to buy this games legally and emulation doesn't give money to developers (as far I'm aware) and I like to give developers my money.
Your points carry a degree of weight in isolated scenarios, but when they overlap in the same situation, they contradict each other.
- “Keeping stores open costs money”
Very true, it’s a rather small amount as it’s just a matter of maintaining a few additional servers on top of an existing server farm that Sony already own for maintaining their newer consoles but true nonetheless, but fact of the matter is Sony haven’t adopted a more cost efficient method that still allows the games to stick around, such as backwards compatibility that allows all PS3 titles to migrate onto the PS4 and PS5 storefronts, there’s even a system in place on PSP and PSVita where you can download games for those two platforms onto your PS3 and then transfer those games and purchase licenses to your handheld without your handheld needing to be connected to Wifi, so there are alternate solutions, Sony is simply refusing to adopt them.
- “Emulation doesn’t give money to the developers and I want to support the developers”
A moot and irrelevant point to a certain degree due to a number of factors.
Firstly, a game can reach a certain age where its profit margin has already been generated from years of the game already being present on the market (or thus leaving it) and so it provides no substantial financial impact on the developers.
Secondly, depending on how the game is distributed, it can reach a certain age wherein it provides next to no financial support to developers, either because the funds are now just going to the license holders, or the funds are only now going to third party sellers of used physical copies.
Thirdly there’s the whole nature of the games industry that sales, especially significantly late in the title’s market presence are actually a largely insignificant aspect of what generates revenue for game companies, but that one is a given, simply put, you should never spend money in the game industry explicitly for supporting another party because it’s untrue 90% of the time, it just sounds nice.
But if one were to say “Well the PlayStation Store gave them *some* profit from their games” then fourth, if the games are pulled, the games therefore have no presence in the market and *should* be emulated, they can no longer be bought so no longer act as a revenue stream to the developers, so what harm is given when a game is emulated? Which is also irrelevant cuz again, these games are decades old and their main release window has come and gone, with the exclusion of live services where they continue to make substantial revenue in order to maintain server upkeep and additional content, the piracy of an older title that is no longer supported, EVEN if it’s still up for official distribution in some way, shape or form, does not provide any substantial harm to an entity.
This all converges on the fifth, which is that piracy objectively does not count as a lost sale, piracy functions under the concept of customer intent, it has some barrier to entry and is only taken up by those who reject the consumerism of the title, in essence, if someone pirates a title, there was therefore never any intent to purchase it legally because you cannot prove, even in a matter of hypotheticals, if they would have purchased the title, even if they were sent to a parallel universe where piracy doesn’t exist.
Fact of the matter is emulation is a necessary neutrality as it maintains the rights of the consumer in an industry where companies believe they have the moral right to give and take what they wish, and to present it as anything else is ignorant, especially when it provides so many additional benefits in terms of preservation and discussion of games as an art form.
You can’t be an advocate for games preservation or games as art without also advocating both emulation and piracy, even when the distinction between the two is clarified.