so you mean i can use this for item generation also using this influence map ? i want a video where you use influence map and EQS together< for finding location where to go and exact location from eqs .
You can use both of them together and yes you can use it for item generation. Using EQS and imaps together makes sense in cases where you use imaps to find an area and then inside the area you use an EQS query to find an exact position but whey do you want them together? what is your use-case? Let us know more so we can provide a better answer.
@@NoOpArmy i want to use eqs because it have system that my ai wont stuck in a place and also not collide with wall things like visibility Tests, distance filtering etc
@@Zzz-u6t Some of these are better done with navigation/path finding which we already use with our Ai in all of our demos. usage of EQS with imaps depend on what you use to write your main AI. If behavior trees then you have a node for finding the area using influence maps and then puting the position in the blackboard and then another node which using that does an eqs query around it to find the final position to move to.
so you mean i can use this for item generation also using this influence map ?
i want a video where you use influence map and EQS together< for finding location where to go and exact location from eqs .
You can use both of them together and yes you can use it for item generation.
Using EQS and imaps together makes sense in cases where you use imaps to find an area and then inside the area you use an EQS query to find an exact position but whey do you want them together? what is your use-case? Let us know more so we can provide a better answer.
@@NoOpArmy i want to use eqs because it have system that my ai wont stuck in a place and also not collide with wall things like visibility Tests, distance filtering etc
@@Zzz-u6t Some of these are better done with navigation/path finding which we already use with our Ai in all of our demos. usage of EQS with imaps depend on what you use to write your main AI.
If behavior trees then you have a node for finding the area using influence maps and then puting the position in the blackboard and then another node which using that does an eqs query around it to find the final position to move to.