There is a specific rule that states if a rule says it happens at the end of the command phase, it instead happens after the battleshock step - see "Rules Used at the end of the Command Phase". So reanimation happens after battleshock tests
Mitosis is all somatic cells (non sex cells), both animal and plant (and also bacteria). Meiosis is sex cells (sperm, egg). Energy production you're probably thinking of is photosynthesis.
@@webbit4620 Sure, for a single multi-cellular organism that is duplicating somatic cells. If you are a single celled organism replicating that is binary fission.
Had my first run in against hypercrypt necrons with c’tans the other day while playing tau. Lost by 3 points at 64 me 67 him. Forgot to score teleport homer turn 1 with my pirahna or it would’ve been tied at 67 67. But c’tan really put the fear of god in me after that. Took 4 turns of me underestimating how much firepower it would take to kill one until finally I overwatched it with broadsides in kauyon and got a magical 2 6s sustained to 4 hits with the rail rifle, 2 dev wounds and 1 failed save later I did 3 damage after half damage and fnp killing the c’tan exactly. Truly epic
Excellent battle report. The necrons primary scoring mid game was just too much. I think this showed what the lack of CIBs (not necessary on a crisis brick) means for the raw tau firepower. Being able to overcharge for an important turn (even for units that only used half CIB) was crucial. Sunforges are an excellent unit but fills a different tank/monster busting role which we saw against the c'tan but Tau have taken a hit mid board multiple wound infantry killing. Honestly I think the existing crisis suits can't fill that role and it may be the slower missilesides under Mont'ka that provide an answer. Not as good as old crisis suits but good enough to allow tau to compete. Looking forward to seeing how you change the tau force for later games.
I think reanimation happens before battle shock as rule book states "at the start of tour command phase before doing anything else, both players gain 1cp. Then if you have any other rules that need to be resolved in the command phase, you do so now before progressing the the battle-shock step. Necron reanimation protocol is "if your army faction is necrons, at the end of your command phase, each unit from your army with this ability that is on the battlefield activates its reanimation protocols." Even though it says at the end of your command phase it is still activated in the command phase and command phase says to do any activations before going to battle shock step.
There is a specific rule that states if a rule says it happens at the end of the command phase, it instead happens after the battleshock step - see "Rules Used at the end of the Command Phase"
Yeah sorry gingerninja is right. In the rules commentary page 13 (in English version) it states that end of command phase abilities have to be done after battleshock.
@@MrDodo-jp4mo reanimation protocols state" end of command phase", so would be after battle shock. Anything "in the command phase" happens during the command step before battle shock
Question in regards to how you play your terrain (I can't quite tell from the videos). My group will be switching to the suggested standard layouts like you guys use with specific footprint sizes. Do you guys count the whole footprint as being LOS blocking or just the actual wall of the terrain piece itself that is on the footprint ?
@@MrStuffedowl ahh yeah, it's the state of battle shock that clears automatically at the start of the command phase, then appropriate checks on units that need to roll for it during the battle shock step. Reanimation protocols activate at the end of your command phase which means battle shock tests happen before reanimation protocols occurs.
I lived outside of detroit for about 5-6 years. I stand by that Detroit style pizza (which is similar to a sicilian "grandma pie" style pizza) is in fact, not a pizza. It is an open-faced sandwich, with the flavors of pizza. This is due to the nature of it's crust being particularly bready, as well as the sauce and cheese acting more like condiments on an open faced sandwich than like pizza toppings- there is enough sauce that it will squirt, and the cheese is mostly a blanket to keep things in, than a topping that other toppings nestle into nicely.
both are modifiers. general core rule: first multiply/divide then add/subtract. (there is an exception. If the +dmg is on the weapon profile. so lets say a d6+1 weapon. Then that does fully divide in the end. This is clearified in the rules commentary.)
Rules commentary MODIFIERS Modifiers are rules that change a numerical value from one value to another. This can include the result of a dice roll, the characteristics of a model, and more. This section details how to apply modifiers in your games. In all cases: 1. All modifiers are cumulative. 2. If a rule instructs you to change or replace one characteristic with a specified value, change the relevant characteristic to the new value before applying any modifiers that apply from other rules (if any) to the new value. 3. You must then apply division modifiers before applying multiplication modifiers, before applying addition and then subtraction modifiers. 4. Round any fractions up after applying all modifiers. Roll damage for the weapon, halve that from Necrodermis, then apply Melta bonus. Division before addition ps. Note this also means that any ability that sets damage to 0 still suffers Melta damage
The rules I have say "One other model from the same unit (in units of 2-6 models) | Two other models fromthe same units (in units of 7+ models)". Did they change this since release or are you miing it up with 9th Edition?
"Competitive Tournament style list" Plays Kauyon. No competitive list is going to play Kauyon with the codex. Not having an army rule for the extremely important turn 2 is a big problem
@perrybailey5565 Then why not use it ? It's insulting to the company that sends them stuff for free. Literally, the main way GW makes money is through models.
@@poopenfarten800 do you expect them to paint with only gw paint? Or play with only gw terrain? Gw owes Titans a lot more than just some free models for all the money they've made because of the titans. Brian, bridge and Adrian brought thousands of people to the game during covid for nothing. I think they've earned the right to use whatever they want.
There is a specific rule that states if a rule says it happens at the end of the command phase, it instead happens after the battleshock step - see "Rules Used at the end of the Command Phase".
So reanimation happens after battleshock tests
Mitosis is all somatic cells (non sex cells), both animal and plant (and also bacteria). Meiosis is sex cells (sperm, egg). Energy production you're probably thinking of is photosynthesis.
Cellular respiration is performed by mitochondria, if they're looking for M-words.
Bacteria don't undergo mitosis; binary fission. Essentially the same outcome but different process due to their different genetic structures
They don't have nuclei, and are unicellular anyways. They can 'mate' with their pili though. @@benicolay
They are not wrong with mitosis as in the process two daughter cells are made so it is cell division exactly what they meant
@@webbit4620 Sure, for a single multi-cellular organism that is duplicating somatic cells. If you are a single celled organism replicating that is binary fission.
He's always forgetting that the drones of the breachers can shoot a looot of shots + cadre's drones (with their critical -3 AP) XD
Yes, I think the only solution ot that is to actually place those drones on the table ;). Just saying ;).
Had my first run in against hypercrypt necrons with c’tans the other day while playing tau. Lost by 3 points at 64 me 67 him. Forgot to score teleport homer turn 1 with my pirahna or it would’ve been tied at 67 67. But c’tan really put the fear of god in me after that. Took 4 turns of me underestimating how much firepower it would take to kill one until finally I overwatched it with broadsides in kauyon and got a magical 2 6s sustained to 4 hits with the rail rifle, 2 dev wounds and 1 failed save later I did 3 damage after half damage and fnp killing the c’tan exactly. Truly epic
also they did rebase wraiths on 50mms. makes them more stable but harder to keep coherency
3 ctan list and then not even knowing the name of one of them. Ya that about sums up the tournament scene
Wraith's had a 3+ invul. back in the day lads
Excellent battle report. The necrons primary scoring mid game was just too much.
I think this showed what the lack of CIBs (not necessary on a crisis brick) means for the raw tau firepower. Being able to overcharge for an important turn (even for units that only used half CIB) was crucial. Sunforges are an excellent unit but fills a different tank/monster busting role which we saw against the c'tan but Tau have taken a hit mid board multiple wound infantry killing. Honestly I think the existing crisis suits can't fill that role and it may be the slower missilesides under Mont'ka that provide an answer. Not as good as old crisis suits but good enough to allow tau to compete.
Looking forward to seeing how you change the tau force for later games.
So funny that Bridger has only just realised that battleshock is before reanimation
I think reanimation happens before battle shock as rule book states "at the start of tour command phase before doing anything else, both players gain 1cp. Then if you have any other rules that need to be resolved in the command phase, you do so now before progressing the the battle-shock step.
Necron reanimation protocol is "if your army faction is necrons, at the end of your command phase, each unit from your army with this ability that is on the battlefield activates its reanimation protocols."
Even though it says at the end of your command phase it is still activated in the command phase and command phase says to do any activations before going to battle shock step.
There is a specific rule that states if a rule says it happens at the end of the command phase, it instead happens after the battleshock step - see "Rules Used at the end of the Command Phase"
Yeah sorry gingerninja is right. In the rules commentary page 13 (in English version) it states that end of command phase abilities have to be done after battleshock.
@@MrDodo-jp4mo reanimation protocols state" end of command phase", so would be after battle shock. Anything "in the command phase" happens during the command step before battle shock
@thefingerninja3 and @MrDodo-jp4mo thanks I have now found it. Tbf could easily be made easier to understand.
@thegingerninja3 don't know where fingeringninja came from sorry
ice man cometh is a play by famous American playwright Eugene o'neill from 1939. so I bit before batman
Question in regards to how you play your terrain (I can't quite tell from the videos). My group will be switching to the suggested standard layouts like you guys use with specific footprint sizes. Do you guys count the whole footprint as being LOS blocking or just the actual wall of the terrain piece itself that is on the footprint ?
Good question, the whole footprint is part of the building so they block line of sight
@@TabletopTitans so non-infantry units can't charge a unit inside the terrain from any angle ?
Those Poi'per Tau models are dead sexy, and such a nice colour scheme 👍
Battle shock step is at the start of the command phase, reanimation protocols is at the end of the command phase.
Battle shock is not at the start of the command phase.
@@MrStuffedowl ahh yeah, it's the state of battle shock that clears automatically at the start of the command phase, then appropriate checks on units that need to roll for it during the battle shock step. Reanimation protocols activate at the end of your command phase which means battle shock tests happen before reanimation protocols occurs.
Who is this John McArdle??? He seems to be giving away money on every batrep I watch!! 🤣
Must be minted!
I lived outside of detroit for about 5-6 years. I stand by that Detroit style pizza (which is similar to a sicilian "grandma pie" style pizza) is in fact, not a pizza. It is an open-faced sandwich, with the flavors of pizza. This is due to the nature of it's crust being particularly bready, as well as the sauce and cheese acting more like condiments on an open faced sandwich than like pizza toppings- there is enough sauce that it will squirt, and the cheese is mostly a blanket to keep things in, than a topping that other toppings nestle into nicely.
Why were the Riptide missile drones hitting on 3s?
Why wouldn't they?
@@krisbusby4354 aren't they BS5? Guided they go to 4?
@@TwitchyMofo I noticed it too, it's just another mistake
Bring it on in the good fight.......😃😄😁😆😅 5 Smile's might make a exception to the kroot....🤣
Where did those Tau models come from?
Theyre from Piper Makes Stuff, she has a bunch of custom stuff
@tabletoptitans, awesome is that a website?
Can someone link me where Necrodermis interacts with melta like that?? RAW that is not how it works.
both are modifiers. general core rule: first multiply/divide then add/subtract. (there is an exception. If the +dmg is on the weapon profile. so lets say a d6+1 weapon. Then that does fully divide in the end. This is clearified in the rules commentary.)
Rules commentary
MODIFIERS
Modifiers are rules that change a numerical value from one value to
another. This can include the result of a dice roll, the characteristics
of a model, and more. This section details how to apply modifiers in
your games. In all cases:
1. All modifiers are cumulative.
2. If a rule instructs you to change or replace one characteristic with
a specified value, change the relevant characteristic to the new
value before applying any modifiers that apply from other rules (if
any) to the new value.
3. You must then apply division modifiers before applying
multiplication modifiers, before applying addition and then
subtraction modifiers.
4. Round any fractions up after applying all modifiers.
Roll damage for the weapon, halve that from Necrodermis, then apply Melta bonus.
Division before addition
ps.
Note this also means that any ability that sets damage to 0 still suffers Melta damage
Awesome! Thanks guys!
@tabletoptitans fyi Wraiths had a 3++ in 8th
Adrian's tau are so beatiful 🙂
the wraiths in combat with devilfish are out of coherency. got to have 2 models within 2" if 6 or more models in unit
The rules I have say "One other model from the same unit (in units of 2-6 models) | Two other models fromthe same units (in units of 7+ models)".
Did they change this since release or are you miing it up with 9th Edition?
Mitosis Jones😎
No offense but really looking forward to the c'tan nerfs.
Hilarious, he does the RP wrong everytime with such confidence
"Competitive Tournament style list"
Plays Kauyon.
No competitive list is going to play Kauyon with the codex. Not having an army rule for the extremely important turn 2 is a big problem
Agreed. This detachment is the weakest of the 4. I've been playing mont'ka and it's so good
first
Terrible to see a channel that has no Tau army and than the GW got support for them just because they have got subscribers. :(
They have a massive tau army. Bryan has a huge army there. Adrian just had these printed last year.
They do! Brian has a full army played for years and Adrian has a amazing 3d printed version to use as his own. What you on about bro?
You couldn't be more wrong bro.
@perrybailey5565 Then why not use it ? It's insulting to the company that sends them stuff for free. Literally, the main way GW makes money is through models.
@@poopenfarten800 do you expect them to paint with only gw paint? Or play with only gw terrain?
Gw owes Titans a lot more than just some free models for all the money they've made because of the titans. Brian, bridge and Adrian brought thousands of people to the game during covid for nothing. I think they've earned the right to use whatever they want.