It seems like you're asking for a "Brookhaven Map" script or a map concept for use in Roblox, but Roblox doesn't have an easy way to directly create a "map" without the use of Roblox Studio for building. Since I can’t build in Roblox Studio directly, I’ll help you by outlining how you could create a fun Brookhaven-inspired map or setting that you could build in Roblox Studio. Here’s a simple guide for creating a map inspired by Brookhaven, along with basic scripting ideas for interactivity. You could then use this as a foundation to build your own game! --- Brookhaven Map Concept for Roblox Studio 1. Create the Basic Layout Residential Areas: Start by adding houses and neighborhoods. Place houses around the map like in Brookhaven, ensuring that each house has a front yard, driveway, and a backyard. Public Spaces: Add parks, playgrounds, and public places such as: Brookhaven Park: A large area with trees, benches, a small lake, and a walking path. Brookhaven Mall: A multi-level mall with stores like a clothing shop, electronics store, and more. Brookhaven School: A school area with classrooms, playgrounds, and a sports field. Brookhaven Police Station: A building for roleplaying as officers and getting arrested, with a garage to house police vehicles. Brookhaven Hospital: A medical center where people can roleplay as doctors or patients. 2. Add Vehicles Cars and Bikes: You can use vehicles that players can drive around the map. In Roblox Studio, you can create simple cars or import free models from the Roblox library. Buses and Trucks: Add some larger vehicles for transportation, like a bus or delivery trucks to make the world feel more alive. 3. Interactive Objects You can add interactive elements in your map that allow players to roleplay. For example: Doors that open and close when players interact with them. Lights that can be toggled on/off, perfect for night-time roleplay. Computers and Phones: Players can roleplay using them. Garage Doors that open when a player enters a car. 4. Scripting for Basic Interactivity in Roblox Studio Here’s a simple Lua script for interactive doors, like the ones in Brookhaven homes: Script for an Interactive Door (Place this inside a Part that you want to act as a door): -- Script to toggle door open/close local door = script.Parent local doorOpen = false -- Function to toggle the door local function toggleDoor() if doorOpen then -- Close door (example: moving the door part to a closed position) door.CFrame = door.CFrame * CFrame.new(0, 0, 5) else -- Open door (example: moving the door part to an open position) door.CFrame = door.CFrame * CFrame.new(0, 0, -5) end doorOpen = not doorOpen end -- Detect click event door.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then toggleDoor() -- Toggle the door whenever a player touches it end end) This script makes the door move when touched by a player. You can adjust the CFrame.new(0, 0, 5) or CFrame.new(0, 0, -5) values to move the door further or closer, depending on your desired "open" and "close" positions. 5. Day/Night Cycle Script A day/night cycle script can create a realistic world where the time changes as players interact with the map. -- Script for Day/Night Cycle (place in **ServerScriptService**) local lighting = game:GetService("Lighting") -- Set up cycle times (in seconds) local dayLength = 60 -- One minute for a full day cycle while true do -- Start Daytime lighting.TimeOfDay = "14:00:00" -- Afternoon (2 PM) lighting.Brightness = 2 -- Brightness of the day wait(dayLength / 2) -- Wait for half of the day (morning to evening) -- Start Nighttime lighting.TimeOfDay = "00:00:00" -- Midnight lighting.Brightness = 0.2 -- Dim light for night wait(dayLength / 2) -- Wait for half of the night (evening to morning) end This script changes the time of day every 30 seconds in the game, simulating a 24-hour cycle (you can adjust the time length by modifying dayLength). 6. Customizable Shops and Stores You can create stores or shops where players can "purchase" items. Here's a basic idea for a store: Create a Store GUI: A simple GUI that opens when players click on a store sign, allowing them to select items. Add Currency: You could have an in-game currency that players use to buy items (like food, clothes, or even accessories for their avatar). --- Building the Map in Roblox Studio If you're new to Roblox Studio, here’s a basic guide to get started: 1. Open Roblox Studio. 2. Create a New Place. 3. Build the Town: Use the “Parts” tool to place roads, houses, and shops. You can also search for Brookhaven-inspired models in the Roblox Toolbox (look for houses, parks, or vehicles). 4. Set Up Lighting: Use the Lighting service to control the time of day, brightness, and effects. 5. Scripts and Interactivity: Write and place scripts for things like interactive doors, day/night cycles, and vehicles. --- Conclusion This is just a starting point to help you create a Brookhaven-inspired map in Roblox Studio. Once you have the basic structure, you can start adding more detail, like custom vehicles, houses, and interactive areas. Scripting in Roblox Studio will also allow you to make the environment feel alive and interactive! If you're new to Roblox Studio, you can find many tutorials online that teach you how to build and script. Best of luck building your Brookhaven-inspired world!
-- Variables local floor = game.Workspace.Floor -- The part that represents the floor (you can change this to whatever part you're using) local lavaColor = Color3.fromRGB(255, 0, 0) -- Lava color (red) local timeUntilLava = 30 -- Time in seconds until the floor becomes lava local damageTime = 5 -- Time in seconds for lava damage interval local lavaHeight = 0.5 -- Height of the lava part (adjust for your needs) -- Function to create lava local function turnFloorToLava() -- Change the floor to lava color floor.BrickColor = BrickColor.new(lavaColor) -- Make the floor kill players who touch it local lavaPart = Instance.new("Part") lavaPart.Size = Vector3.new(floor.Size.X, lavaHeight, floor.Size.Z) lavaPart.Position = floor.Position - Vector3.new(0, floor.Size.Y/2 + lavaHeight/2, 0) lavaPart.Anchored = true lavaPart.CanCollide = true lavaPart.BrickColor = BrickColor.new(lavaColor) lavaPart.Material = Enum.Material.Neon lavaPart.Parent = game.Workspace -- Detect if players touch the lava lavaPart.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:TakeDamage(10) -- Apply damage to the player when they touch the lava end end) -- Set the lava part to disappear after a while (Optional) wait(damageTime) lavaPart:Destroy() end -- Function to reset the game after lava is active local function resetFloor() -- Wait until the lava time ends wait(timeUntilLava) -- Turn the floor into lava turnFloorToLava() -- Reset the floor to normal after some time (Optional) wait(timeUntilLava) floor.BrickColor = BrickColor.new("Bright blue") -- Or reset to the original floor color end -- Start the game while true do resetFloor() end
Nanndo is so much better than these other Brookhaven you tubers like O1G who is just so weird and starts waffling abt random stuff
Nice Bugatti
Huh @@KakoaGaming
HUH
And to fast
Yeah, that is true
Cool video
You Did Good
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Be
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It seems like you're asking for a "Brookhaven Map" script or a map concept for use in Roblox, but Roblox doesn't have an easy way to directly create a "map" without the use of Roblox Studio for building. Since I can’t build in Roblox Studio directly, I’ll help you by outlining how you could create a fun Brookhaven-inspired map or setting that you could build in Roblox Studio.
Here’s a simple guide for creating a map inspired by Brookhaven, along with basic scripting ideas for interactivity. You could then use this as a foundation to build your own game!
---
Brookhaven Map Concept for Roblox Studio
1. Create the Basic Layout
Residential Areas: Start by adding houses and neighborhoods. Place houses around the map like in Brookhaven, ensuring that each house has a front yard, driveway, and a backyard.
Public Spaces: Add parks, playgrounds, and public places such as:
Brookhaven Park: A large area with trees, benches, a small lake, and a walking path.
Brookhaven Mall: A multi-level mall with stores like a clothing shop, electronics store, and more.
Brookhaven School: A school area with classrooms, playgrounds, and a sports field.
Brookhaven Police Station: A building for roleplaying as officers and getting arrested, with a garage to house police vehicles.
Brookhaven Hospital: A medical center where people can roleplay as doctors or patients.
2. Add Vehicles
Cars and Bikes: You can use vehicles that players can drive around the map. In Roblox Studio, you can create simple cars or import free models from the Roblox library.
Buses and Trucks: Add some larger vehicles for transportation, like a bus or delivery trucks to make the world feel more alive.
3. Interactive Objects
You can add interactive elements in your map that allow players to roleplay. For example:
Doors that open and close when players interact with them.
Lights that can be toggled on/off, perfect for night-time roleplay.
Computers and Phones: Players can roleplay using them.
Garage Doors that open when a player enters a car.
4. Scripting for Basic Interactivity in Roblox Studio
Here’s a simple Lua script for interactive doors, like the ones in Brookhaven homes:
Script for an Interactive Door (Place this inside a Part that you want to act as a door):
-- Script to toggle door open/close
local door = script.Parent
local doorOpen = false
-- Function to toggle the door
local function toggleDoor()
if doorOpen then
-- Close door (example: moving the door part to a closed position)
door.CFrame = door.CFrame * CFrame.new(0, 0, 5)
else
-- Open door (example: moving the door part to an open position)
door.CFrame = door.CFrame * CFrame.new(0, 0, -5)
end
doorOpen = not doorOpen
end
-- Detect click event
door.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
toggleDoor() -- Toggle the door whenever a player touches it
end
end)
This script makes the door move when touched by a player.
You can adjust the CFrame.new(0, 0, 5) or CFrame.new(0, 0, -5) values to move the door further or closer, depending on your desired "open" and "close" positions.
5. Day/Night Cycle Script
A day/night cycle script can create a realistic world where the time changes as players interact with the map.
-- Script for Day/Night Cycle (place in **ServerScriptService**)
local lighting = game:GetService("Lighting")
-- Set up cycle times (in seconds)
local dayLength = 60 -- One minute for a full day cycle
while true do
-- Start Daytime
lighting.TimeOfDay = "14:00:00" -- Afternoon (2 PM)
lighting.Brightness = 2 -- Brightness of the day
wait(dayLength / 2) -- Wait for half of the day (morning to evening)
-- Start Nighttime
lighting.TimeOfDay = "00:00:00" -- Midnight
lighting.Brightness = 0.2 -- Dim light for night
wait(dayLength / 2) -- Wait for half of the night (evening to morning)
end
This script changes the time of day every 30 seconds in the game, simulating a 24-hour cycle (you can adjust the time length by modifying dayLength).
6. Customizable Shops and Stores
You can create stores or shops where players can "purchase" items. Here's a basic idea for a store:
Create a Store GUI: A simple GUI that opens when players click on a store sign, allowing them to select items.
Add Currency: You could have an in-game currency that players use to buy items (like food, clothes, or even accessories for their avatar).
---
Building the Map in Roblox Studio
If you're new to Roblox Studio, here’s a basic guide to get started:
1. Open Roblox Studio.
2. Create a New Place.
3. Build the Town: Use the “Parts” tool to place roads, houses, and shops. You can also search for Brookhaven-inspired models in the Roblox Toolbox (look for houses, parks, or vehicles).
4. Set Up Lighting: Use the Lighting service to control the time of day, brightness, and effects.
5. Scripts and Interactivity: Write and place scripts for things like interactive doors, day/night cycles, and vehicles.
---
Conclusion
This is just a starting point to help you create a Brookhaven-inspired map in Roblox Studio. Once you have the basic structure, you can start adding more detail, like custom vehicles, houses, and interactive areas. Scripting in Roblox Studio will also allow you to make the environment feel alive and interactive!
If you're new to Roblox Studio, you can find many tutorials online that teach you how to build and script. Best of luck building your Brookhaven-inspired world!
Hi
I like the new look of the grocery store!🎉
I’m your new biggest fan of all time I love your videos and your content 😊
All of us are
HOW ARE YOU BREAKING STUFF WITH THE HAMMER
Hi Nanndo
I love your video Nanndo - Roblox Movies ❤ lets get Angelazz 200k subscribers.❤❤❤
Canon hey Nana, I think you should do the most most weirdest secrets
When you never did
I like you😊
7h early
I was the 59th like
I was the 68 like
I liked your face reveal
im a og Brookhaven player but i forgot alot of OG things :(
-- Variables
local floor = game.Workspace.Floor -- The part that represents the floor (you can change this to whatever part you're using)
local lavaColor = Color3.fromRGB(255, 0, 0) -- Lava color (red)
local timeUntilLava = 30 -- Time in seconds until the floor becomes lava
local damageTime = 5 -- Time in seconds for lava damage interval
local lavaHeight = 0.5 -- Height of the lava part (adjust for your needs)
-- Function to create lava
local function turnFloorToLava()
-- Change the floor to lava color
floor.BrickColor = BrickColor.new(lavaColor)
-- Make the floor kill players who touch it
local lavaPart = Instance.new("Part")
lavaPart.Size = Vector3.new(floor.Size.X, lavaHeight, floor.Size.Z)
lavaPart.Position = floor.Position - Vector3.new(0, floor.Size.Y/2 + lavaHeight/2, 0)
lavaPart.Anchored = true
lavaPart.CanCollide = true
lavaPart.BrickColor = BrickColor.new(lavaColor)
lavaPart.Material = Enum.Material.Neon
lavaPart.Parent = game.Workspace
-- Detect if players touch the lava
lavaPart.Touched:Connect(function(hit)
local character = hit.Parent
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:TakeDamage(10) -- Apply damage to the player when they touch the lava
end
end)
-- Set the lava part to disappear after a while (Optional)
wait(damageTime)
lavaPart:Destroy()
end
-- Function to reset the game after lava is active
local function resetFloor()
-- Wait until the lava time ends
wait(timeUntilLava)
-- Turn the floor into lava
turnFloorToLava()
-- Reset the floor to normal after some time (Optional)
wait(timeUntilLava)
floor.BrickColor = BrickColor.new("Bright blue") -- Or reset to the original floor color
end
-- Start the game
while true do
resetFloor()
end
I subscribe and Like your video
Yes
Can you do a face reveal?
New Car
6:40 nanndo i think the mirror is broken click the like button on this comment if you agree with me❤
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ME TOO😊
new update im go to playy
See this all script and make brookhaven as floor is lava
Sup
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i know
The video only has 38 likes
No 68
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