For more Palworld Content, including the Best Base Locations & The Best Pals to have in your base, check out my Palworld Playlist: ruclips.net/video/EWOl-3d7OFQ/видео.html&ab_channel=SolheimGaming
couple of points you missed in the video: 1) Work suitability is a multiplier to work level following 1/1.5/3/5/10x to pal work when doing the designated activity. so at Planting 4 Lyleen is going to plant plantations almost twice as fast as Prunelia at Planting 3. So this means not only do you only want to run Suitability 5 pals (a suitability 4 pal at 4 stars) but you also want to limit the activities that those pals engage in to only the one they are suited for. The only exception to this is the new +1 books (from Chests/supply drops) which can increase a pal's suitability in the specified skill by one, allowing non-Suitability 4 pals to reach Suitability 5 2) there is currently a bug with Transporting jobs while the pals are not rendered. "work" still gets done while the pals are not rendered, the game keeps track of assignments, however there is an issue in the code where the game does not recognize that crops have been produced at a plantation and so it fails to assign a transporter to move the crop to the bin. consequentially the longer the plantation is not rendered, the less yield you will get from it, decreasing to something like 1 tenth of expected when run fully un-rendered. the only way to mitigate this is to have Crops production co-located with the activity you spend most of your time doing. Personally 4 of my 5 bases are on the SJ oil fields as they are close enough to have all bases rendered so regardless of what I am doing transportation jobs are getting assigned and done. 3) Alpha/Beta generators have what i believe to be a translation issue; stacking 2 alpha generators does not increase the sanity reduction over just having one generator. I believe the text is supposed to read "more than one of each" as there are two generator types. 4) Berries for feed fall off past the earlygame. Pals will only eat until they are "Full" and not beyond that threshold so when they are offered small nutrition food they spend a lot of time going back and forth to the box because they never completely refill their food gauge. Additionally, without being cooked the food offers no sanity increase, meaning the pals will spend more time at the hot spring. alternatively, running something like Salad will offer pals a passive +30% to work speed in addition to allowing the food bar to completely fill. 5) Breeding Bases can be further improved. Breeding pals don't lose Sanity while in the Breeding Pen so you can increase the work to Super-Hard and it will roughly double your egg production with no cost. This means that it is optimal to have a *Separate* breeding base where you only have breeding pens and no other pals present. the only time you want any other pal on site is when you are using the Mass Incubator as you need an electric pal to power it.
This is huge and valuable info! Have my thumbs up & heart. Couple of these I simply just missed, number 5 I actually did not even know, and I've been breeding for wayy too long xd
I don’t think it was mentioned here, but you should feed workers salad/minestrone if you’re farming new crops (onion, carrot, potatoes, etc) since they increase work speed so your workers will plant/water/harvest more. Also, place your guild chest near your crops and your gatherers will deposit the crops in guild chest (food timers don’t keep rolling on items in guild chest - ie cavern mushrooms won’t ever spoil/etc). Hope this helps now get back to work farmers 🤓
Minestrone ftw! I did indeed not mention it, and I should have, so I'm glad you called that out! :D I'm using this myself in quite a few of my bases as I've started upgrading from Salads
When I first put the monitoring stand down I thought it was purely for cosmetic and I just wanted to feel like an overlord! Then saw what it did and was like ohhh
one thing you should always separate is your breeding base. when you start breeding pals where you want to pass down a certain attack skill that doesnt have a skill fruit, like double blizzard spike, you dont want any XP generating happening at that base at all. no building new things, no crafting, nothing. because ideally you just want a lvl 1 pal with something like demon god and legend, and it has double blizzard spike and only knows one other move, and its breeding with someone else that has something like serenity and musclehead and double blizzard spike, and only one other move. otherwise you are going to be adding massive amounts of breeding time, because the higher their level, the more attacks they know and the less likely they pass on the attack you want.
They only gain experience when in your inventory or doing work. By the time you're mass breeding this shouldn't be a huge concern as it's churn out swap in.
@@xaviermagnus8310 no it actually matters a lot. it barely takes any XP to level to lvl 40. and by then the pals that only knew 2 moves now know close to 10 attacks. so you just went from a 50% chance of the parents passing on the attack that you wanted, to a 10% or less chance. i mean sure if you wanna be disappointed every time you get the 4 passives you like on a pal only to see the parents passed on some attack that you didnt want, or an attack you could easily teach them with a skill fruit, then sure, go right ahead and ignore the pals you are breeding getting XP. but if you are doing something like breeding 15 jorm ignis with double blizzard spike or absolute frost, you most certainly want them in a base that has zero crafting, zero farming, and is already fully constructed with nothing new being built
@PeteZam And I disagree, I didn't have to specialize a base to breed them like that, though I have them and full stat raid teams. You just need to not put them in your party.* Though to be fair I'm far enough along I have mons held for each task and nothing on the table until the next round of 1k missiles or rockets. Also work station should be right by palblox when breeding to instantly move them to pens
Is there a way to stop pals from doing tasks and just wander around ? for example Prunelias perk only works when its the one to gather the crops so i dont want lulu or shroomer do any work but still get the bonus of having them in the base, i have tryed throwing them into a box but the ai if it cant pathfind will just do the task from where they are lol.
Plantations can be placed on top of benches. Place a bench down, then you can jump while holding the button/key down for aligning and jump and move around a bit and it’ll place on top. You can stack mostly all of your structures this way to make it super space saving. Lots of vids on it out there but in my base I do a bench, snap a stool behind it method.
For more Palworld Content, including the Best Base Locations & The Best Pals to have in your base, check out my Palworld Playlist: ruclips.net/video/EWOl-3d7OFQ/видео.html&ab_channel=SolheimGaming
do you know where i could possibly get the legendary schematic for the compound bow
Thanks for these! It’s nice seeing really good videos that don’t have an AI voice and actually help!
Ai content is SO ANNOYING
couple of points you missed in the video:
1) Work suitability is a multiplier to work level following 1/1.5/3/5/10x to pal work when doing the designated activity. so at Planting 4 Lyleen is going to plant plantations almost twice as fast as Prunelia at Planting 3. So this means not only do you only want to run Suitability 5 pals (a suitability 4 pal at 4 stars) but you also want to limit the activities that those pals engage in to only the one they are suited for. The only exception to this is the new +1 books (from Chests/supply drops) which can increase a pal's suitability in the specified skill by one, allowing non-Suitability 4 pals to reach Suitability 5
2) there is currently a bug with Transporting jobs while the pals are not rendered. "work" still gets done while the pals are not rendered, the game keeps track of assignments, however there is an issue in the code where the game does not recognize that crops have been produced at a plantation and so it fails to assign a transporter to move the crop to the bin. consequentially the longer the plantation is not rendered, the less yield you will get from it, decreasing to something like 1 tenth of expected when run fully un-rendered. the only way to mitigate this is to have Crops production co-located with the activity you spend most of your time doing. Personally 4 of my 5 bases are on the SJ oil fields as they are close enough to have all bases rendered so regardless of what I am doing transportation jobs are getting assigned and done.
3) Alpha/Beta generators have what i believe to be a translation issue; stacking 2 alpha generators does not increase the sanity reduction over just having one generator. I believe the text is supposed to read "more than one of each" as there are two generator types.
4) Berries for feed fall off past the earlygame. Pals will only eat until they are "Full" and not beyond that threshold so when they are offered small nutrition food they spend a lot of time going back and forth to the box because they never completely refill their food gauge. Additionally, without being cooked the food offers no sanity increase, meaning the pals will spend more time at the hot spring. alternatively, running something like Salad will offer pals a passive +30% to work speed in addition to allowing the food bar to completely fill.
5) Breeding Bases can be further improved. Breeding pals don't lose Sanity while in the Breeding Pen so you can increase the work to Super-Hard and it will roughly double your egg production with no cost. This means that it is optimal to have a *Separate* breeding base where you only have breeding pens and no other pals present. the only time you want any other pal on site is when you are using the Mass Incubator as you need an electric pal to power it.
This is huge and valuable info! Have my thumbs up & heart.
Couple of these I simply just missed, number 5 I actually did not even know, and I've been breeding for wayy too long xd
I don’t think it was mentioned here, but you should feed workers salad/minestrone if you’re farming new crops (onion, carrot, potatoes, etc) since they increase work speed so your workers will plant/water/harvest more.
Also, place your guild chest near your crops and your gatherers will deposit the crops in guild chest (food timers don’t keep rolling on items in guild chest - ie cavern mushrooms won’t ever spoil/etc).
Hope this helps now get back to work farmers 🤓
Minestrone ftw! I did indeed not mention it, and I should have, so I'm glad you called that out! :D
I'm using this myself in quite a few of my bases as I've started upgrading from Salads
When I first put the monitoring stand down I thought it was purely for cosmetic and I just wanted to feel like an overlord! Then saw what it did and was like ohhh
the cap on the shroomer passive is 90%. 9 regular ones or 6 fully maxed out or anything in between for max gringe
how does this work with alpha generators?
is the 90% cap just for the passive or for the base
one thing you should always separate is your breeding base. when you start breeding pals where you want to pass down a certain attack skill that doesnt have a skill fruit, like double blizzard spike, you dont want any XP generating happening at that base at all. no building new things, no crafting, nothing. because ideally you just want a lvl 1 pal with something like demon god and legend, and it has double blizzard spike and only knows one other move, and its breeding with someone else that has something like serenity and musclehead and double blizzard spike, and only one other move. otherwise you are going to be adding massive amounts of breeding time, because the higher their level, the more attacks they know and the less likely they pass on the attack you want.
They only gain experience when in your inventory or doing work. By the time you're mass breeding this shouldn't be a huge concern as it's churn out swap in.
I mean you're right... it's just not significant usually.
@@xaviermagnus8310 no it actually matters a lot. it barely takes any XP to level to lvl 40. and by then the pals that only knew 2 moves now know close to 10 attacks. so you just went from a 50% chance of the parents passing on the attack that you wanted, to a 10% or less chance. i mean sure if you wanna be disappointed every time you get the 4 passives you like on a pal only to see the parents passed on some attack that you didnt want, or an attack you could easily teach them with a skill fruit, then sure, go right ahead and ignore the pals you are breeding getting XP.
but if you are doing something like breeding 15 jorm ignis with double blizzard spike or absolute frost, you most certainly want them in a base that has zero crafting, zero farming, and is already fully constructed with nothing new being built
@PeteZam And I disagree, I didn't have to specialize a base to breed them like that, though I have them and full stat raid teams. You just need to not put them in your party.* Though to be fair I'm far enough along I have mons held for each task and nothing on the table until the next round of 1k missiles or rockets. Also work station should be right by palblox when breeding to instantly move them to pens
@@PeteZam My comments aren't posting but I've got full 100 raid teams with skills already. It's not a concern.
What are you using to view all the pals?
Too bad, I don't think these effects work on the Skil fruit orchard. I put 3 Lullu hoping to speed up the growth, but I don't see any difference.
Does not function with skill fruit trees.
Is there a way to stop pals from doing tasks and just wander around ? for example Prunelias perk only works when its the one to gather the crops so i dont want lulu or shroomer do any work but still get the bonus of having them in the base, i have tryed throwing them into a box but the ai if it cant pathfind will just do the task from where they are lol.
Use the work station to turn off their jobs other than defense.
@@rrudeljr ah ty for the reminder i always forget i can turn change what they can do not just what station they work.
@mmonkeybone yeah it's one of the options that people forget about with all the things you can do.
The game tells me that my breeding farm can only be on the floor. How can I build it on the second floor?
Build stairs upwards and then the flat roof tiles as “floors” and with enough space you should be good to go amigo/a
How do you stack plantations?! That’s huge
Plantations can be placed on top of benches. Place a bench down, then you can jump while holding the button/key down for aligning and jump and move around a bit and it’ll place on top. You can stack mostly all of your structures this way to make it super space saving. Lots of vids on it out there but in my base I do a bench, snap a stool behind it method.
@ I’m actually doing It rn😂🫶
how to build berry farm like that?
Stack benches. There are tutorials for it on RUclips