Short Description of every hero and their skills (HoK will also be added IFF I know what they do, and in this format: HoK|MLBB. I may also forget their skills order): 0:00 _Zilong_ Lower His Health, The more he buffs his skills | Doing 3 BA makes his next BA strike 3 times and heals him. Dashes and Enhances his next BA. Lower the HP, Longer the Dash | Airbornes a target and flips them over his back dealing dmg. Rapidly stabs an area, dealing dmg and heals. Lower the HP, More he stabs and heals. | Dashes at a target dealig dmg and reduces Defense. Jumps at an AoE launching any target hit dealing dmg. Idk it it triggers anything with lower HP. | Increases Mov. Spd., Atk. Spd. and gains Slow Immune. Also decreases Passive by 2 BAs. 0:27 _Lady Sun|Layla_ After every skill casts, enhances next BA with more range. I think. | Further the target, Higher the dmg. Rolls forwards and if enemy is around, also increases Mov Spd, or this may be her 2nd skill. | Shoots a projectile (that can crit), if it hits an enemy hero gains Mov Spd and Extra BA Range. Throws a bomb that slows and dmg. | Throws a bomb dealing dmg and the next atk on target explodes dealing more dmg and stuns. Shoots a projectile that splits into smaller ones after hitting an enemy. | Big PP Laser. 0:53 _Arli|Kagura_ (I know nothing of Arli so only Kagura) Retrieving the umbrella grants self shield, dmg and stuns nearby enemies. Throws umbrella at a location dealing dmg. Umbrella remains there until picked up or moved too far. Umbrella can be moved again after skill CD ends. Purifies CC and dashes to a direction leaving behind the umbrella. Or dashes to umbrella if it's floating. Pushes enemies away dealing dmg. If umbrella is floating, deals dmg, slows and then pulls enemies dealing more dmg. 1:25 _Charlotte|Lancelot_ Every 2nd skill cast after the first is enhanced. After casting 3 skills within a duration, next BA slashes the target multiple times. | Every dash performed increases dmg. Throws a triangle at enemy, granting Mov Spd. if hitting a target. Throws triangle faster if enhanced | Dashes in a direction, dealing dmg and marking enemies. If the enemy didn't initially had a mark, resets this skill CD. Dashes and stabs enemies in the path dealing dmg and heal per stab, higher dmg and heal/stab if enhanced. | Becomes invincible and strikes a triangular area 3 times, dealing dmg and slow. Carves a star in player position dealing dmg each carve, and a final dmg after the star is formed. Carves even faster if enhanced. | Becomes invincible and dashes dealing big PP dmg. 1:58 _Guan Yu|Leomord_ After moving a certain distance for a while, his next BA or skill is enhanced. BA is turned into a charge that deals dmg and Knockback enemies. | If target is below 50% HP, deals Crit BA to them. Swings weapon in a circle dealing dmg. Enhance pushes enemies back dealing DMG, before slamming down his weapon dealing more dmg. | Charges up an attack gaining a shield, and then attacks in a rectangular area dealing dmg and slow based on charge. In ult form, instantly deals DMG and has lower CD. Purifies CC and gains Mov Spd. Enhance makes him jump towards direction and slams down with his mount dealing DMG and airborne enemies. | Dashes in a direction. In ult form, also pushes enemies and has lower CD. Buffs his passive regen speed. Enhance makes him summon other riders and charges enemies dealing DMG and knockback. Also buffs his passive regen. | Summons horsey, which deals DMG in it's path. Enters mounted state if Horsuy touches Leomord. Gaining circular BA and Hybrid Def. 2:37 _Arthur|Tigreal_ Passively heals HP, heals more in combat. | Every skill cast and BA dmg taken grants one stack, at max stack the next BA of any entity not minions deals no dmg to him (including turrets). Enhances next BA to silence enemies. | Slams hammer, sending shockwaves dealig dmg and higher and higher slow per wave. Summons swords to deal dmg around him per second. | Pushes enemies in a direction. Cast again to launch them. Jumps a target dealing Max HP dmg and summons a field that deals dmg to enemies. | Pulls all enemies to himself while stunning them. 3:03 _Wuyan|Hilda_ Every attack has a chance to petrify the target, has a CD. | Every attack applies a stack reducing their Hybrid Defense%. Also gains Shields and HP Regen in bushes. Dashes towards a direction and enhances next BA to also slow. | Gains Mov Spd and enhances next BA to slow main target, and send shockwave behind target dealing additional dmg. Slams hammer in a circular area (skill indicator just shows the normal line that the dash indicator usually uses), dealing higher dmg at center. | Attacks enemy 1 time per cast, upto 3 times. 1st atk pulls Hilda to target, 2nd stuns target and 3rd knockbacks surrounding enemies. Speeeen. | Slams down axe dealing dmg. More passive stacks more dmg.
I just played honor of kings and please don't let my opinion become an hindrance to your game liking but honestly MLBB for me is more intense i dunno😅 it just has that sensation that i crave for which i don't feel in HOK Peace to all gamers!
I feel the same! I tried HOK for a week but it’s really very different from MLBB in terms of buying items, in-game hero movements and skill effects and of course, let’s not forget the MLBB announcer! 😁
⭐️MLBB ALL SKINS⭐️
ruclips.net/p/PL37x8JmWmeJPxm2-JMe7wkeJ3tXdMorf7&si=AjLpVRsz78joU-nN
Short Description of every hero and their skills (HoK will also be added IFF I know what they do, and in this format: HoK|MLBB. I may also forget their skills order):
0:00
_Zilong_
Lower His Health, The more he buffs his skills | Doing 3 BA makes his next BA strike 3 times and heals him.
Dashes and Enhances his next BA. Lower the HP, Longer the Dash | Airbornes a target and flips them over his back dealing dmg.
Rapidly stabs an area, dealing dmg and heals. Lower the HP, More he stabs and heals. | Dashes at a target dealig dmg and reduces Defense.
Jumps at an AoE launching any target hit dealing dmg. Idk it it triggers anything with lower HP. | Increases Mov. Spd., Atk. Spd. and gains Slow Immune. Also decreases Passive by 2 BAs.
0:27
_Lady Sun|Layla_
After every skill casts, enhances next BA with more range. I think. | Further the target, Higher the dmg.
Rolls forwards and if enemy is around, also increases Mov Spd, or this may be her 2nd skill. | Shoots a projectile (that can crit), if it hits an enemy hero gains Mov Spd and Extra BA Range.
Throws a bomb that slows and dmg. | Throws a bomb dealing dmg and the next atk on target explodes dealing more dmg and stuns.
Shoots a projectile that splits into smaller ones after hitting an enemy. | Big PP Laser.
0:53
_Arli|Kagura_
(I know nothing of Arli so only Kagura)
Retrieving the umbrella grants self shield, dmg and stuns nearby enemies.
Throws umbrella at a location dealing dmg. Umbrella remains there until picked up or moved too far. Umbrella can be moved again after skill CD ends.
Purifies CC and dashes to a direction leaving behind the umbrella. Or dashes to umbrella if it's floating.
Pushes enemies away dealing dmg. If umbrella is floating, deals dmg, slows and then pulls enemies dealing more dmg.
1:25
_Charlotte|Lancelot_
Every 2nd skill cast after the first is enhanced. After casting 3 skills within a duration, next BA slashes the target multiple times. | Every dash performed increases dmg.
Throws a triangle at enemy, granting Mov Spd. if hitting a target. Throws triangle faster if enhanced | Dashes in a direction, dealing dmg and marking enemies. If the enemy didn't initially had a mark, resets this skill CD.
Dashes and stabs enemies in the path dealing dmg and heal per stab, higher dmg and heal/stab if enhanced. | Becomes invincible and strikes a triangular area 3 times, dealing dmg and slow.
Carves a star in player position dealing dmg each carve, and a final dmg after the star is formed. Carves even faster if enhanced. | Becomes invincible and dashes dealing big PP dmg.
1:58
_Guan Yu|Leomord_
After moving a certain distance for a while, his next BA or skill is enhanced. BA is turned into a charge that deals dmg and Knockback enemies. | If target is below 50% HP, deals Crit BA to them.
Swings weapon in a circle dealing dmg. Enhance pushes enemies back dealing DMG, before slamming down his weapon dealing more dmg. | Charges up an attack gaining a shield, and then attacks in a rectangular area dealing dmg and slow based on charge. In ult form, instantly deals DMG and has lower CD.
Purifies CC and gains Mov Spd. Enhance makes him jump towards direction and slams down with his mount dealing DMG and airborne enemies. | Dashes in a direction. In ult form, also pushes enemies and has lower CD.
Buffs his passive regen speed. Enhance makes him summon other riders and charges enemies dealing DMG and knockback. Also buffs his passive regen. | Summons horsey, which deals DMG in it's path. Enters mounted state if Horsuy touches Leomord. Gaining circular BA and Hybrid Def.
2:37
_Arthur|Tigreal_
Passively heals HP, heals more in combat. | Every skill cast and BA dmg taken grants one stack, at max stack the next BA of any entity not minions deals no dmg to him (including turrets).
Enhances next BA to silence enemies. | Slams hammer, sending shockwaves dealig dmg and higher and higher slow per wave.
Summons swords to deal dmg around him per second. | Pushes enemies in a direction. Cast again to launch them.
Jumps a target dealing Max HP dmg and summons a field that deals dmg to enemies. | Pulls all enemies to himself while stunning them.
3:03
_Wuyan|Hilda_
Every attack has a chance to petrify the target, has a CD. | Every attack applies a stack reducing their Hybrid Defense%. Also gains Shields and HP Regen in bushes.
Dashes towards a direction and enhances next BA to also slow. | Gains Mov Spd and enhances next BA to slow main target, and send shockwave behind target dealing additional dmg.
Slams hammer in a circular area (skill indicator just shows the normal line that the dash indicator usually uses), dealing higher dmg at center. | Attacks enemy 1 time per cast, upto 3 times. 1st atk pulls Hilda to target, 2nd stuns target and 3rd knockbacks surrounding enemies.
Speeeen. | Slams down axe dealing dmg. More passive stacks more dmg.
Nah I give up
Wow thank youuuu so much for this info ❤️❤️❤️
2015 Hnoro of king 😢 2016 mobile legend😭
I like HOK entrance animation
Actually you can zoom the camere in hero just press close up think thats the name
Salute to hok bc of this game how many skin we get 😂😂😂😂
Hahahaa yes
I just played honor of kings and please don't let my opinion become an hindrance to your game liking but honestly MLBB for me is more intense i dunno😅 it just has that sensation that i crave for which i don't feel in HOK Peace to all gamers!
I feel the same! I tried HOK for a week but it’s really very different from MLBB in terms of buying items, in-game hero movements and skill effects and of course, let’s not forget the MLBB announcer! 😁
13:40 guineverse cc is better than mayene but mayene will defeat her in teamfight😢
I should play more often HOK so I will be familiar with their skills! But i believe you ☺️
10:07 What did you say?
“Everything engulfed in flames!"
@@KillerSkinnerr I don't know the game lines because they are in English. You are so kind. Thank you
@@TV-토니레온TV You’re welcome ❤️
15:00 gan & mo is kinda better than edith in early game but edith mm from will counter them
Oh i have not tried Gan & Mo yet
@@KillerSkinnerr me too and that's my opinion
@@Slupthadeckcu But i guess you’re, right. Edith mm will counter them
i think ill choose mlbb !
When i get loss stream in ml, i go to hok 😂😂😂
it's lam vs julian 10:30
@@gulpgulpgulpgulp-h5l Yes he looks like Julian
I think Suyo
😢wherebis julian
I know 🥹
Mlbb still in my heart
Me too ❤️
wanwan movement is faster than consort yu
also luo yi can control shangguan too hard
Agreed 👍
I love you😍
😀
🫰
Mlbb is better 🎉🎉
Im enjoying HOK more to be honest cheaper skins also
12:02 beatrix win 😂
Love Beatrix too!😊
hok fomo
Анимация млбб хреновая
I give this to HOK also 😅