Love the idea for the accuracy mod, what about a variation where it makes you fail if your overall acc at the end of the map drops below a certain point. If you’ve gotten too many 100s and now it’s impossible to get say 98% even if you ss the rest of the map you fail
@@Sneakyballstealer100 It's already there and activated. You need to tap the circle first and then hold and drag it as a pointer. The other fingers/taps then act as the button/click. It won't work if you drag not from a circle.
These videos never fail to make my day better, regardless of whether there are major changes to announce or not its just so good to see the development of this game progress.
Omg thank you ppy! This is it! I'm back in business! And btw, i have been testing it since it came out... But there's some issues I'd like to point out. Ej, for me, it only works when you hit the first circle with the cursor directly on top of it... Then, without lifting/letting go, you can use other touch inputs (the rest of your fingers) to input only click, and not cursor Positions... I used to play on my touch device on OPSU!, So I grew used to just jumping in and out of touching to click, and touching to click+position... I believe, they achieve this by making it so that if the game detected an input already on top of the circle, any other input, whether pressed at the same time, or later, would be consider just a click input. But this poses a big problem, cuz then, how do you account for misses. Like what happens if the click+position or just position you meant, was not the one the game is taking into account, because just by random chance, your other finger touched the right circle instead... Or what happens if you press out of the circle when there's no circle close approaching, and you have no other input signaling the position of the cursor on the game. Do you treat that input as a click+position input and count it as a miss? Do you treat that input as a click only but since there's no cursor/position input in the game at this point, is it NOT a miss? Like, there's no clear way for the game to know how to judge that type of situations... That's the reason in earlier update vids, i suggested maybe designating an "only click input zone" (maybe on both sides of the widescreen so players can jump in and out of if to make it as dynamic as possible) so any other touch inputs can and SHOULD be consider and/or cursor position inputs. But oh well, I'm just saying... I'm at least grateful it happened already so I'm not complaining...
I've been waiting for the two hand support a lot of time and now its here. there are still some performance problems on some devices (at least for me on an iPad) but I'm sure that someday it will be solved :) keep up the good work!
Taiko is finally fixed for real for real now :D, also it is for a lot of people better to cut off notes cause our brain can focus more on the notes that we need to hit instead of getting distracted or having to much information input form the notes that are still to come.
Bro, i have been testing it since it came out... I think it's enable already out of the box, but it still has mayor bugs... Ej, for me, it only works when you hit the first circle with the cursor directly on top of it... Then, without lifting/letting go, you can use other touch inputs (the rest of your fingers) to input only click, and not cursor Positions... I used to play on my touch device on OPSU!, So I grew used to just jumping in and out of touching to click, and touching to click+position... I believe, they achieve this by making it so that if the game detected an input already on top of the circle, any other input, whether pressed at the same time, or later, would be consider just a click input. But this poses a big problem, cuz then, how do you account for misses. Like what happens if the click+position or just position you meant, was not the one the game is taking into account, because just by random chance, your other finger touched the right circle instead... Or what happens if you press out of the circle when there's no circle close approaching, and you have no other input signaling the position of the cursor on the game. Do you treat that input as a click+position input and count it as a miss? Do you treat that input as a click only but since there's no cursor/position input in the game at this point, is it NOT a miss? Like, there's no clear way for the game to know how to judge that type of situations... That's the reason in earlier update vids, i suggested maybe designating an "only click input zone" (maybe on both sides of the widescreen so players can jump in and out of if to make it as dynamic as possible) so any other touch inputs can and SHOULD be consider and/or cursor position inputs.
idk if it already exists, but I just thought, I think it would be cool if on the skin editor there was a way to easily change your cursors, without changing the entire skin. Maybe a folder we could dump all the cursos or something.
Typing with two fingers on a tablet - cool thing.. maybe also someday developers will rethink my idea of playing with two mice at once. As Peppy said in one interview is all about game experience and this kind of experience is a whole new thing in this game. it's a difference between skiing and snowboarding
@@arjix8738 Yes, you are right, default they control the same cursor. But you can spread the cursor on two by using the TeamPlayer app. Unfortunately must make the first click to change the cursor. But even with this difficulty is an experience worth trying. (TeamPlayer control a computer using several mouses)
i'd love to support this in the future. but keep in mind that all of our spectator / replay / etc. flow only has one cursor (thus the special considerations for touch support as this video touches on), so it could be a bit hard to implement without sweeping changes.
I can't explain how happy I am that the dual touch support is out. I play osu!lazer android, and always been limited to low star maps and jump maps but I can try out streams now :) thanks
@H4ns Are you on android? You don't have to enable it, it's on the update. You need to tap the first circle, then you can drag to the other circles. It won't work if you drag before tapping a circle
I love that accuracy challenge mod it’s an idea i threw out here in the comments some time ago i think others thought of it too, it would be useful too to have accuracy challenge work with minimum acc possible too aka you may not lose instantly by going to lower than 98% say, but you die if the minimum acc possible is below 98%. Idk how hard it is it could also work with 100s and misses etc. counts like trying to better your current best score and set "accuracy challenge: 5x100s” meaning you die when you get the fifth since acc is not better. Maybe this is redundant, im just writing some thoughts i get when i watch this cool videos
I think there should be a non-reset leaderboard, with options to filter by stable, lazer or have both. There should also be a monthly reset leaderboard with the same filtering options...
2:31 im one of those people that just made their own skin for the lack of a good skin to download, and i had no idea hold note textures could be that long LOL
It would have been so cool if the osu! argon & argon pro skin's components had the Torus / Torus alternate font. (In a song (e.g. scoreboard, combo, accuracy etc.))
2:47 the reason why its so common in mania skins is because it makes the long note tail not have a ton of repeating gaps when either using percy (which is just the visual shortening of the long notes tail so that its easier to read long note based patterns) or using any skin that isnt bars
Two-hand touch recognizes my Apple Penci (finger as well) as a hold. The only solution now is not to touch the screen until the first note appears? This also seems to appear on relax mode. If I put the pencil on the screen before the first note appears, it will not click.
I've tried to tap with the second finger but it's still the same. I must keep away from the screen before the note appears. Also, if I hold the pen in the map loading screen and after entering the game play it doesn't capture my pen. These situations occur on both of my iPhone and iPad.
I have upload the record, please checkout: ruclips.net/video/IKDoMMlPTr4/видео.html Sorry it's blurry as I record it with DeskView. (The first try is when the pen is keep holding and the second try is only touch the screen when the note appeared.)
@@naozumi_0233 i see what you mean. we may be able to improve this going forward, especially when one of the inputs is detected as a pen, not a finger.
Maybe this is going against previously stated claims by ppy. But I feel adding a special leaderboard, for stuff like neuro-sama, or bots. Will be kinda fun? What I mean Is that eventually these AI's will be a bit too advanced and will be nice to keep them in one place to avoid problems. Although it is kinda unnecessary and it's not the responsibility of Osu! I feel it will be a fun feature that will maybe encourage more people to program and play around with the game. Or Just like the OWC, make tournaments or rather competitions revolving around creating AI's that will be able to play the game, maybe I'm just saying dumb ideas.
Ok but I have a suggestion for iOS/Andriod features, for mania!, instead of having to use the actuall small inputs, spread them across te screen like Malody did. Second, make sure that for standard!, instead of having to actually PRESS the circles, we can use one finger to hover over the circle, and another to actually click (has nothing to do with autopilot and relax mods) Edit: I know how for the second suggestion they announced that it works, but I doesn't work for me (I am on a Samsung tablet with andriod software and i downloaded the andriod software) Edit 2: Turns out that two finger support works with using literall fingers, (but is finicky to get working) but apparently when I use my Spen (Samsung Pen for Samsung Tab S8), I can't get it to work matter how hard I try.
i hope they make nightcore mod pitch scale with speed around 90% of nightcore songs are sped up to 1.25 and not 1.50 now a days and it makes the songs sound better
i can not believe neuro sama got screen time in this
hahhahaha
jaw dropped when I saw it lol. Its on the official page now I guess.
Whee
she plays osu! in a different way no cap
Where
Shige is gonna love that accuracy mod
He now submits 2 plays a year. Thanks peppy, really feeding his acc addiction smh
- Setting minimum accuracy in 98%
- Playing 8 star maps and above (or 7 star maps with HDHR)
- Get ready for his insane consistency
Today, he deleted a play with 1x100 smh.
As if he'd play lazer
@@prawtism you'd be surprised
Love the idea for the accuracy mod, what about a variation where it makes you fail if your overall acc at the end of the map drops below a certain point. If you’ve gotten too many 100s and now it’s impossible to get say 98% even if you ss the rest of the map you fail
yea that would be nice
There's already an accuracy display which shows your maximum possible accuracy, so basing the accuracy challenge on this would be a nice toggle.
You would not BELIEVE how many times ive wished for this while farming and for other stuff
ive been wanting a mod/overhaul to sudden death like this since i started playing!! glad peppys added this
A great idea.
1:44 peppy is motivated
They were recording this before the sun was up 😂
i could tell how awake i was sounding and apologised to pishi like 3 times for making him try and find the parts where i talk sense XD
Let's gooo! I've been waiting for this two hand touch support for so loooong. Thank you Peppy
I liked this so hard I might have broken my screen
Can you explain how can i enable it in the app
@@Sneakyballstealer100 It's already there and activated. You need to tap the circle first and then hold and drag it as a pointer. The other fingers/taps then act as the button/click. It won't work if you drag not from a circle.
@@RifqiPriyo ok thanks
KKDD and DDKK in mobile Taiko? WTF I was not expecting that. Thank you so much peppy, that makes playing Taiko on the go a possible thing for me now.
ngl something like dkkd might be fun like how pop tap beat does it
@@R8Spike i think there's a mod that swaps dons and kas
Trailmix out here catching strays LOL
5:12 Neuro-sama
These videos never fail to make my day better, regardless of whether there are major changes to announce or not its just so good to see the development of this game progress.
I always want to research some features such as two-fingers support, thanks for the video :D
Omg thank you ppy! This is it!
I'm back in business!
And btw, i have been testing it since it came out...
But there's some issues I'd like to point out.
Ej, for me, it only works when you hit the first circle with the cursor directly on top of it...
Then, without lifting/letting go, you can use other touch inputs (the rest of your fingers) to input only click, and not cursor Positions...
I used to play on my touch device on OPSU!, So I grew used to just jumping in and out of touching to click, and touching to click+position...
I believe, they achieve this by making it so that if the game detected an input already on top of the circle, any other input, whether pressed at the same time, or later, would be consider just a click input.
But this poses a big problem, cuz then, how do you account for misses.
Like what happens if the click+position or just position you meant, was not the one the game is taking into account, because just by random chance, your other finger touched the right circle instead...
Or what happens if you press out of the circle when there's no circle close approaching, and you have no other input signaling the position of the cursor on the game. Do you treat that input as a click+position input and count it as a miss? Do you treat that input as a click only but since there's no cursor/position input in the game at this point, is it NOT a miss?
Like, there's no clear way for the game to know how to judge that type of situations...
That's the reason in earlier update vids, i suggested maybe designating an "only click input zone" (maybe on both sides of the widescreen so players can jump in and out of if to make it as dynamic as possible) so any other touch inputs can and SHOULD be consider and/or cursor position inputs.
But oh well, I'm just saying...
I'm at least grateful it happened already so I'm not complaining...
finally, two hand support! been wanting this for 2 years!
any idea how to enable it? I'm kinda new to it lol
I was having dreams that osu was gonna have some kinda extra mod based around acc. My mind is blown rn
Having dreams about osu is crazy
This is really cool! I'm glad that the song select background blur is now an option.
I've been waiting for the two hand support a lot of time and now its here. there are still some performance problems on some devices (at least for me on an iPad) but I'm sure that someday it will be solved :) keep up the good work!
The accuracy challenge mod is pretty cool to see, I was literally thinking of something like it not that long ago when learning streams
I literally thought of that exact acc mod on my first day in osu!
I am BEYOND mind-blown right now.
1:45 most motivated person in the entire world
Taiko is finally fixed for real for real now :D, also it is for a lot of people better to cut off notes cause our brain can focus more on the notes that we need to hit instead of getting distracted or having to much information input form the notes that are still to come.
Everywhere I go, I see Neuro-sama.
I enjoy these updates, keeps me excited for when lazer takes over
I prefer osu laser over stable version , great job
YES..THE TOUCH TAPPING. YES! I LOVE YOU GUYS!! 💖💕
any idea how to enable it? I'm kinda sussed out
Bro, i have been testing it since it came out...
I think it's enable already out of the box, but it still has mayor bugs...
Ej, for me, it only works when you hit the first circle with the cursor directly on top of it...
Then, without lifting/letting go, you can use other touch inputs (the rest of your fingers) to input only click, and not cursor Positions...
I used to play on my touch device on OPSU!, So I grew used to just jumping in and out of touching to click, and touching to click+position...
I believe, they achieve this by making it so that if the game detected an input already on top of the circle, any other input, whether pressed at the same time, or later, would be consider just a click input.
But this poses a big problem, cuz then, how do you account for misses.
Like what happens if the click+position or just position you meant, was not the one the game is taking into account, because just by random chance, your other finger touched the right circle instead...
Or what happens if you press out of the circle when there's no circle close approaching, and you have no other input signaling the position of the cursor on the game. Do you treat that input as a click+position input and count it as a miss? Do you treat that input as a click only but since there's no cursor/position input in the game at this point, is it NOT a miss?
Like, there's no clear way for the game to know how to judge that type of situations...
That's the reason in earlier update vids, i suggested maybe designating an "only click input zone" (maybe on both sides of the widescreen so players can jump in and out of if to make it as dynamic as possible) so any other touch inputs can and SHOULD be consider and/or cursor position inputs.
Finally you have added the two hand touch support in this game on phone, have been waiting for it for a while
Touchscreen has been saved
Finally... The day i can enjoy playing touchscreen but WITH STREAMS
idk if it already exists, but I just thought, I think it would be cool if on the skin editor there was a way to easily change your cursors, without changing the entire skin. Maybe a folder we could dump all the cursos or something.
Typing with two fingers on a tablet - cool thing.. maybe also someday developers will rethink my idea of playing with two mice at once. As Peppy said in one interview is all about game experience and this kind of experience is a whole new thing in this game. it's a difference between skiing and snowboarding
can you even use two mice on a computer at once?
last time I tried both were controlling the same cursor
@@arjix8738 Yes, you are right, default they control the same cursor. But you can spread the cursor on two by using the TeamPlayer app. Unfortunately must make the first click to change the cursor. But even with this difficulty is an experience worth trying. (TeamPlayer control a computer using several mouses)
i'd love to support this in the future. but keep in mind that all of our spectator / replay / etc. flow only has one cursor (thus the special considerations for touch support as this video touches on), so it could be a bit hard to implement without sweeping changes.
finally more touch screen support
I can't explain how happy I am that the dual touch support is out. I play osu!lazer android, and always been limited to low star maps and jump maps but I can try out streams now :) thanks
where can I enable it?
@H4ns Are you on android? You don't have to enable it, it's on the update. You need to tap the first circle, then you can drag to the other circles.
It won't work if you drag before tapping a circle
@@xenai. ohh, I use android aswell but I didn't get on how to use the dual touch support. Thanks
thank you so much for the hit lighting lol
4:50 to make lazer easier for tourney making a match link like in stable would be so helpful as it is something that make tourney way easier to do
Omg i actually wanted a more lenient sudden death mod, just had no idea how it should act
Finally, two-touch.
i love you peppy osu
PERCY WHYYYYYYYY
@@blueplanet... DON'T SPREAD THIS HERICY
great additions! ! also glad to hear that performance changes are on the way for ios, it would be nice to actually have frames
I love that accuracy challenge mod it’s an idea i threw out here in the comments some time ago i think others thought of it too, it would be useful too to have accuracy challenge work with minimum acc possible too aka you may not lose instantly by going to lower than 98% say, but you die if the minimum acc possible is below 98%.
Idk how hard it is it could also work with 100s and misses etc. counts like trying to better your current best score and set "accuracy challenge: 5x100s” meaning you die when you get the fifth since acc is not better.
Maybe this is redundant, im just writing some thoughts i get when i watch this cool videos
I think there should be a non-reset leaderboard, with options to filter by stable, lazer or have both. There should also be a monthly reset leaderboard with the same filtering options...
Thanks for that. Great update
accurwcy challenge is literally something ive always wanted so this is pretty nice
2:31 im one of those people that just made their own skin for the lack of a good skin to download, and i had no idea hold note textures could be that long LOL
It would have been so cool if the osu! argon & argon pro skin's components had the Torus / Torus alternate font. (In a song (e.g. scoreboard, combo, accuracy etc.))
Trail Mix took the L in this changelog fr
YOOOO THANKS PPY
You can’t just slip in some Glass Beach and expect no one to notice
2:47 the reason why its so common in mania skins is because it makes the long note tail not have a ton of repeating gaps when either using percy (which is just the visual shortening of the long notes tail so that its easier to read long note based patterns) or using any skin that isnt bars
4:13 finally if i play lazer i can find a song not by its title but by its bg
I really like the hitsounds of this argon pro skin, but there is no transparency for the notes!!??
Not yet! We'll offer this kinda thing in the future!
@@DeanHerbertMooCow nice, thanks peppy
OMFG IS THAT osu! tutorial map's voice?!?!1
Yay, touch support, Thanks guys!
glass beach fuck yeah thats a good thing to wake up to
Thank you devs
ive been wanting an accuracy challenge mod for so long
My birthday was yesterday and new update is a present for me
Two-hand touch recognizes my Apple Penci (finger as well) as a hold. The only solution now is not to touch the screen until the first note appears?
This also seems to appear on relax mode. If I put the pencil on the screen before the first note appears, it will not click.
It will be a hold until you tap the second finger, but as soon as you tap it will release the "hold". Give it a try!
I've tried to tap with the second finger but it's still the same. I must keep away from the screen before the note appears. Also, if I hold the pen in the map loading screen and after entering the game play it doesn't capture my pen. These situations occur on both of my iPhone and iPad.
I have upload the record, please checkout: ruclips.net/video/IKDoMMlPTr4/видео.html
Sorry it's blurry as I record it with DeskView. (The first try is when the pen is keep holding and the second try is only touch the screen when the note appeared.)
@@naozumi_0233 i see what you mean. we may be able to improve this going forward, especially when one of the inputs is detected as a pen, not a finger.
DUDE FINALLY THERES ACCURACY CHALLENGE!!!
Remember, all this happened because an Australian man wants a DS game on PC and now doing this
LAZER UPDATE!!!!! ❤️❤️❤️❤️❤️
that is so hype
0:11 finally:)
Maybe this is going against previously stated claims by ppy. But I feel adding a special leaderboard, for stuff like neuro-sama, or bots. Will be kinda fun? What I mean Is that eventually these AI's will be a bit too advanced and will be nice to keep them in one place to avoid problems. Although it is kinda unnecessary and it's not the responsibility of Osu! I feel it will be a fun feature that will maybe encourage more people to program and play around with the game. Or Just like the OWC, make tournaments or rather competitions revolving around creating AI's that will be able to play the game, maybe I'm just saying dumb ideas.
Isnt neuro play on private server?
@@Lehandro1204 yes, i ment adding a separated leaderboard for stuff of that type
thank you for finally adding two hand support :´)
i love percy
Awesome!
*osu!lazer Update: hand update*
When will new testflight link release on ios
Neuro is now autoplay!
thank you, weirdly good sounding osu guy
The iPad test feels so smooth
holy Neuro sama is in this video POGG
Letsgoooooooo I can use my 512k pixels long hold note again!
Welcome to osu!
3:58 add custom fonts pls
Ok but I have a suggestion for iOS/Andriod features, for mania!, instead of having to use the actuall small inputs, spread them across te screen like Malody did. Second, make sure that for standard!, instead of having to actually PRESS the circles, we can use one finger to hover over the circle, and another to actually click (has nothing to do with autopilot and relax mods)
Edit: I know how for the second suggestion they announced that it works, but I doesn't work for me (I am on a Samsung tablet with andriod software and i downloaded the andriod software)
Edit 2: Turns out that two finger support works with using literall fingers, (but is finicky to get working) but apparently when I use my Spen (Samsung Pen for Samsung Tab S8), I can't get it to work matter how hard I try.
Neuro sama in lazer updates lesgo
finally touch osu
Man thank god streams are doable man I can't even try a 100 combo for ascension to heaven
The tap support doesn't work for me
wanna play lazer!droid but its hella laggy on my phone lol idk why
osu!mania on phone feature when?
I hope they get the graphics set for an ios release that would be cool
I've been practicing SCPR for this moment
DAY 207, MULTITOUCH FINALLY ADDED, YEEEEEEEEEEEES!!!!!!
3:21 the grand total of two (2) DKDK and KDKD taiko players will be extremely upset
OMG THAT ACC CHALLENGE MOD YES!!!!!
love these vids :)
When i play mania on mobile the bottons are so small its unplayable
So going to play osu! during class on my phone now.
i love osu
Peppy best dev
Peppy is goated
i know for a fact that someone will fc bookmaker with hdhr
i hope they make nightcore mod pitch scale with speed
around 90% of nightcore songs are sped up to 1.25 and not 1.50 now a days
and it makes the songs sound better
OMG I MISSED AN UPDATE
YES MOBILE TAPPING SUPPORT!!!
when ranked scores in lazer?!
Yay long note thing is back
yay percy lns in mania
I got terminally attached to the argon skin
Help
:D
Was It you who made me unable to play stable?!?!?!