Its that time again where the red haired man gives his unhinged, off the cuff takes about a children's card game! Do you agree or disagree? What would you do differently? Leave your thoughts below!
I think your prize takes are very unreasonable. You want Konami to spend 3 grand every single tournament in Switches alone. There are 300 regionals in the 2024 season. That's about a million dollars. Even if you limit it to just YCS that's 60 grand. Merch is expensive. Low run merchandise is VERY VERY expensive. It's one thing to gift winners pre-existing merch and another thing entire to gift custom merch. Cards are cheap. The solution is in minor variants for cards, more name color variants, flavor text changes, alt arts, etc. An entire sheet of cards costs Konami like $5. I agree that a one of one card is a good reward for getting first place, but signed cards are a bad idea. There are many dubs of Yugioh and not all players care about the anime.
@@ChaosSwissroIl My guy, Konami already gives top 8 at YCSs a Nintendo Switch. That's one of the stuff I kept from the original YCS 2024 season main event prizing. www.yugioh-card.com/eu/ycs-2024-season-main-event-prizing/ I'm not expecting this to carry over to the worlds qualifier tournaments or whatever (I haven't really looked into how their prizing is structured), i'm more so concerned about the big one-off tournaments. The YCSs are pretty much the most exciting events nowadays, and they deserve to have good prizing. Competing at Worlds is about prestige more than anything since its about fighting to be the undisputed best player of that year. At a YCS, you're just competing with whoever was in town or had the money to fly out. There's still a path to Worlds through a YCS, but the event is really its own thing as well. And considering the cost and effort some people go through to play at a YCS, you'd want to make sure it wasn't a waste of money and time. Something I did change from Konami's current YCS prize structure was giving everyone in top cut 24-packs as opposed to only people who make it to top 16. Everything else are new suggestions. Konami is a 10 billion dollar company, it doesn't shock me that they already do 60 grand for YCS events. And again, the other suggestions are inexpensive to produce by comparison. What I'm baffled about is why Konami gives out Nintendo Switches to top 8 players at YCS events, but they don't use it to further boost their IP. Its very unlike them. And yeah, while not everyone cares about the Yugioh anime (i personally didn't grow up with it), a lot of people do and some would pay a considerable amount of money for a signed card of a unique alternate art so they could have it graded. The idea is "resale value" since Konami can't directly give people cash prizes. If you don't like the prize, you can sell it. Although really i'm just spitballing shit here. If the alt art alone without any signature would be worth more since you could play with it, then i'm all for that too.
@ChaosSwissroIl Pachinkomoney is supposed to be a video game company. The chief tactic of video game companies is supposed to be to distribute systems at a loss so people will buy profitable games and subscriptions. Pachinkomoney giving game systems as prizes (instead of money) would incentivize people to buy more Konami games, it's just good business. 🤑
The big problem with "fix YGO" videos is assuming Konami has the capacity to ban a lot of cards at once rather than doing the Konami thing and banning maybe 2 cards max.
I know, and its going to kill this game. Things are already this bad. Although that's just half the video. The other half are complaints about prizing and the poor utilization of the Yugioh brand.
"How does Konami address these problems?" Here's the kicker. There is no problem as far as Konami is concerned. The game is unbalanced because that's how they want it. You buy new cards to keep up with the meta. Then, Konami introduces newer even more problematic archetypes making your cards outdated, forcing you to buy even more new cards. It's an endless loop, and they are the ones profiting from it. Let's not pretend that Snake Eyes was the straw that broke the camels back. That's what people said about Kashtira months ago and what people said about Tearlaments months before that. Each archetype is more consistent than the last in terms of combos with cards that recycle and constantly generate advantage. This is intentional, and you are giving Konami far more credit than they deserve when you try to play it off like these newer archetypes were careless mistakes
That's only regarding the tier 0 problem. Like yeah: Konami knew that printing a walking talking floodgate like Ariseheart for example would break the format and push product. The prizing issue on the other hand is a genuine threat to the success of this game and its why people are jumping ship to Lorcana. When I say "these problems", i mean that too. There's a lot of issues layered on top of one another, this isn't just a "the format is dead" discussion.
@@four-en-tee the overarching problem here is that Konami has total control of an artificially inflated card market. First, they make a card extremely valuable by making it meta relevant. Then, inorder to inflate the card's value even further, they make it rare or less accessible, resulting in cases like people buying entire structure decks just for a single copy of ash blossom. They keep doing this and doing this specifically to TCG players because no one is holding them accountable for their actions. Whales keep on burning thousands of dollars to construct decks that only have a year's worth of relevance before having to buy another. What incentive is there for Konami to do anything about this sort of situation?
That's the whole situation in a nutshell. The hard truth of the matter is Snake Eyes will probably get power crept out of the format before it sees any meaningful bans. Konami's not going to do anything unless people start leaving en masse, but the cards are still selling so clearly everything's working as intended. It's the same reason we don't see support for more formats and why set rotation wouldn't help. Those options would require effort on Konami's part to curate and manage balanced meta's; something they have proven time and time again to not be interested in. It's easier to just release more product till the problem sorts itself out, only banning the things that prove themselves too resistant to power creep.
@@TehSpessPiret no incentive. Remember yugioh players are stupid! 😂 We will play the game and enjoy it regardless of what konami does. Clearly these issues has ALWAYS been amd continue. What I did.... simply went to lorcana for competitive play and yugioh for fun via MD. OR Simply don't play yugioh it's a card game after all! Not that really important. Locals BARELY exist anyway
I mean I’d argue that Tear > Kashtira > Snake Eyes in terms of how potent the individual archetypes are when left unhit. The banlist played just as much a role in their rotation as new product did. Snake-Eye are hands down the lowest powered tier 0 presence we’ve had in a long time, and are occupying a power vacuum that pretty much started the moment ariseheart was banned and DUNE released. I just want people to not trick themselves into thinking SE is the furthest the envelope has been pushed just because it’s the thing that’s most recently oppressive. I also don’t think being a powerful archetype is necessarily a bad thing if the resultant decks are fun to play and play against, which Tear moreso was and Kash/SE moreso weren’t, though not for reasons that aren’t/werent fixable @ the latter two. A real argument can be made that it’s SE’s flimsier nature than Tear that strongarmed it into being this go linear fish handtrap / starter-extender war gameplay loop post-Poplar, whereas Tear’s engine was so good it didn’t need to play nonengine wars, and was also inherently nonlinear. I do agree that Konami is a lot more conscious of their own choices than people give them credit for - they’re definitely not stupid. I’d imagine RnD can sus out in broad strokes what will be good and how, and some of the minutiae really bubbles to the surface when players are able to test on a playerbase-wide scale and push cards to their logical limits, through which they can fine tune these (often) wide open archetypes.
I've had this idea for a bit where winners of big events would recieve a prize card that has the player name, tournament name and year printed into the foiling. And it would be an actual legal, playable copy. They'd recieve a playset of the card so they could more easily keep one even if they want to sell off the other copies. And even if the same card gets to be a prize card twice it would be guaranteed to be the only playset of that card available in the world, as once the player wins another event the tournament name and/or year on the card would be different.
Thats my bias as a Branded Dogmatika Runick player showing to a degree, lol. Though admittedly, I'm sure I could probably just find Dis Pater lines that'll let me recur extra deck pieces that I banish off of Maximus. The problem is that i'd need to up my Bystial count in order to generate that sort of resource loop, and Bystials are admittedly format dependent cards despite how good they are. Its also possible that there'd be situations where I can't do the Dis Pater line until turn 3-4 due to being locked out of the extra deck, such as if i fire off Nadir. Like, I'll get over it if i lose Omega. Its not a big sticking point, but it'll suck. Although, i guess i could experiment with the Fiendsmith cards to dump an Ishizu Shuffler off of Beatrice. Idk how much that'd effect the space for my small Albaz package...
@four-en-tee I'm curious what your build is like to make the generic Level 8 more important to your Branded Deck than a literal Bystial (Branded) card. 🤔
@@autobotstarscream765 Well, the idea is that you dump Omega into the GY with Maximus along with whatever other target you're going to use to loop resources back into either the main deck or extra deck because its a Dogmatika Punishment control strategy. You weren't ever really summoning Omega for the hand rip, he was a GY dump meant for recursion. Its honestly not too dissimilar to modern Labrynth, you're just running Runick instead of Lab as a draw engine. Plus Incredible Ecclesia provides outs to cards like Colossus by summoning Albaz from the deck and firing off his Super Poly effect. The idea originally was to facilitate the Nouvelles cards because its functionally just that engine but with more draw power and disruption. It was at one point my Hungry Burger deck. What i find surprising is that this isn't also being done in modern Labrynth, but i suppose they don't run Maximus. Hell, most the competitive builds don't even run Dogmatika Ecclesia. But yeah, the whole point of that Runick deck originally was just to be able to draw a lot of cards to be able to facilitate Nouvelles ritual summons. I was still running a copy of the search spell, but i wasn't running the Peter Griffin house field spell. And then after a certain point, the Burger just got phased out as i started exploring more Incredible Ecclesia lines because I was having a lot of fun trying to break that card. Like, Incredible Ecclesia is so fucking good.
@@four-en-tee Yeah I guess that's fair. When it comes to running bystials though , Branded is probably the worst deck to run them because of the fusion lock.
That last part with idea of spinoffs technically already exists in japan, with 2 mangas dedicated to lore, the crossovers, the lore data books and collectibles and the new animated shorts, it’s just that tcg players in the west don’t really care about yugioh media unless it has yugi mutos face on it or a blue eyes, and the video games would be cool but in the modern game industry would be a waste of money, even riot games said that they will stop making spinoffs due to them being too expensive with little return.
They could just commission small indie teams in the way of games? They've already been seeking out other developers for stuff like the MGS3 and Silent Hill 2 remakes (although it definitely pisses me off that Bloober are the people working on Silent Hill 2, i do not like Layers of Fear lmao). But yeah, i understand what you mean. Most of the western player base are people who grew up with the game and anime during the 2000s. I just bring it up since the identity of modern Yugioh (post-VRAINS) is overall divorced from the anime beyond legacy support, and that's due to Shueisha putting all their eggs into Rush Duel. At most, we may be in the start of a gradual transition towards new supplemental media if The Chronicles short is anything to go by, but we'll just have to wait and see. Idk why we can't have both though. Yugioh is more or less Konami's flagship brand in the modern day, which is a bit depressing for me to say as a Metal Gear fan. They should be willing to take more chances with the IP, and part of that means not clinging as much to Yugi Muto and the other past animes. Like, you brought up the OCG stories and the data books as an example. It'd be great if we could get that here in the west too. I personally haven't been following it much since i've been busy with other stuff, but I have gone out of my way to buy the art book though (honestly, i really wanna do a video sharing my appreciation towards it at some point too; maybe as a bonus video after the alt art video once that's finished).
@@four-en-tee well as i said previously, in the west people only care about yugioh if it’s childhood cards or if they relate to duel monsters, just from the community barely anyone knows anything about the post dm shows, and no one seems to care about lore, tcg players only ever talked about the sky striker manga to make fun of sky striker players with rayes age, hell some even hate lore archetypes for being meta these days,imagine marketing that, “ hey guys want to play a game about that archetype you claimed ruined the game and how you hate their cards and want them to all get banned?” Not an ideal audience it seems
Don't forget about Rush, that was also basically a soft reboot and a way to make Yugioh more beginner/child friendly. Shame we have to play the abomination known as Duel Links to experience it in an official capacity, though. Just Komoney things
It's more of a personal pet peeve but I really wish stuff like Ash or Veiler never existed, and right now Pandora's box has been opened so there's no going back on them because they've dug their roots far too deep in how YGO works. The very idea of a "handtrap" is wrong at its core and defeats entirely the purpose of one of the three big macrocategories of cards in this game being Traps. The designated "Use this thing to disrupt your opponent's play and/or throw them off with a sudden problem" tool in this TGC have always been Trap cards, they are a passive threat aiming to throw off your opponent's snowballing. With the introduction of handtraps which are faster, harder to remove and harder to read, Trap spells just lost their core purpose. In a game where you have ONLY THREE macrocategories of cards, when one of those categories becomes unviable because the other two have been bloated with tools to upgrade and replace them, it's evident something is broken at its core with this cardgame. It's a bunch of escalating design fallacies that culminated into the antithesis of what a TCG is supposed to be, instead of intelligent and calculated back-and-forth fights you have 2-3 turns that produce on board power equivalent to a second Big Bang, and since it became too easy for a player to have an immediate turn of pop off with no fighting back against it, it became "necessary" to make Trap cards that were faster than actual Trap cards. Of course, "became necessary" is a stretch, Konami wanted this to happen because it's profitable and YGO players LOVE buying brainlessly in the name of a long bygone sense of nostalgia, they print insane OTK tools that good ol' Seven Tools of the Bandit can't possibly ever be fast enough to disrupt first and then sell us the solution later. And in the meantime, any sort of gameplan or strategy that was built around slow-burn strategies goes to rot and be forgotten because now both the good strategies and the counters for the good strategies (which are just as effective at thwarting older slower decks) are blazing fast.
Not to mention handtraps are responsible for 1 card combo decks (Looking at you, SnAsh). I'm fine with battle phase handtraps because they're risky in nature and is not different to someone using limiter removal during damage step and they don't really interrupt plays per se, being more like conditional removal, but effect veiler is definitely too much, and even more the ghost girls.
In master duel, going against snake eyes can be described as "Oppressive but doable". It's not a good thing when droll and lockbird isn't enough. Droplet, just forbidden droplet, keep it strapped to your chest like a bomb vest.
OUR turn -Floo players -Labrynth players -Snake-eye players -Branded players -Metaphys players(?) You get the point. I kinda like it because it makes it so you're not scrolling through twitter waiting for your opponent to finish comboing but yea there's a point we should stop at.
Honestly... Kashtira is so weak to handtraps and has almost no recursion without Birth. I think we could just limit birth and leave Shifter alone since then if you break the Kash board... they have nothing.
Time rules currently suck it's another reason why I left also, oh a deck takes 15 ish mins of my time I get one turned or fight it out for what 3 turns die and then I go first get blown out or I win then they go first and do the same shit as game 1. It's dumb.
I have the entire snake eyes engine saved with bonfire on tcgplayer so I can watch the prices. Once hits happen on that deck and if/when bonfire goes down in price, I will buy a playset of the entire engine. In a year or two when the hits are reversed due to power creep, or when more support comes out, I'll have the snake eyes engine ready
@cartonbox17 right now I don't have it. But I know it's a solid engine that will retain "strategic" (not financial) value over time. Right now I'm on the yubel hype train. Got my phantom of yubel, waiting now for the fiendsmith cards
@ 1:24 I wish that were true, but it's demonstrably not. if people were tired of power creep, they wouldn't keep supporting it, but you best believe everybody had their copies of SP on day fucking one. Hell, I met somebody in the YGO community who was arguing that power creep is a good thing and is the "heart and soul" of any TCG. This community is too far gone to be helped, and we deserve EVERY SINGLE dog shit format we have to suffer through for not doing our part in stopping support of this bullshit.
I guess i'm just way too much of an optimist, lol If things continue to get worse, I'll most likely take my money elsewhere. I still like this game and i've enjoyed trying to break certain decks, but i'd rather explore homebrew options at that point if Konami isn't going to do anything to solve all these issues. Like, powercreep is just one of many problems rn.
Let's not act this happens at every format. One deck single handedly creat a tier zero (cough, cough, Tearlaments, Kashtira and Orcust) and konami either create a new banlistor a new deck arrive and let the cycle continues. However the Fire era meta is just obnoxious. Even for me
I would like to note that Snake-Eyes doesn't just make Apo with Masquerena on opponent's turn. Apo can be played in a way to where the opponent is forced to Nib on Flamberge dragon, causing them to gain advantage (similar to how Savage was used). I:P has nothing to do with that other than just being the Link-2 of choice to climb into and link off to use with Flamberge later. S:P Little Knight can also perform this exact function if I:P Masquerena gets banned but Apo doesn't. You do need to ban Apo more than you do I:P in terms of Snake-Eyes because of the way Snake-Eyes can just force you to Nib in a way that benefits them. For the card sleeves and playmat thing (field centers now, too), that's exclusively affecting the EU and only events like WCQs for now.
I don't think I've felt this much hatred for the game since Tearlaments was brought into Master Duel, I literally can't play any game mode because if I go 2nd it's a guaranteed loss, and even if I go first, Kashtira, Tearlaments, Snake Eyes Fire King, or whatever can still dominate, banish my extra deck, render cards unusable, summon on my turn wasting 4 minutes, it's infuriating, I climbed to Diamond V and am stuck there without any escape. What makes me sad personally is that Konami will never go bankrupt, and continue growing to ruin more and more franchises! Also your idea on the Yu Gi Oh community coming together to fix Snake Eyes would be amazing, except like over half the playerbase plays Snake Eyes lmao.
Konami reminds me of politicians They create the problem (snake-eyes) Then they create a solution to the problem (some op generic spell that you have to have three of and make it a secret rare that everyone wants three of) and they make bank off us
People really hate it when I summon gren maju with 14k attack. I think you guys are the ones who can't have fun. Inferno tempest is a card that should be used more often .
I understand people want to play with their custom mats but there really isn’t any legalese that bans lewd mats without loopholes and judges still needing to check mats. There’s always gonna be that guy who brings their dark magician girl with “ice cream” all over her face or IP licking a lollipop in a totally non suggestive way.if I was playing against one of those I’d be uncomfortable.
"Mandatory competitive staples are highly inaccessible" You mean Ash, droll, imperm, veiler, crossout, nib, apollousa, access code, etc... the stuff that's been getting reprinted like hot cakes? Yes there's an argument for S:P, but that isn't a staple. It's just a win harder card that dies to a normal summon. Not to mention is pretty likely to be getting a reprint.
This is the start of a new series where I rant about all sorts of stuff. I'm just starting off with Yugioh given everyone else has been voicing their opinions lately.
Yugioh’s Modern Format is not worth playing. Maybe Edison, Tengu, or the other Time Wizard Formats, but after the experience I’ve had with Modern in the last several years, I’m done. This game is insanely unwelcoming, both in lack of good entry product and ESPECIALLY a horrendously toxic playerbase.
the ONE TIME i decide to splurge on ygo and play meta finally and im having fun, yugioh players decide NOW it sucks not all those years me playing rogue at best and having to open combination of drnm and evenly to just have a chance, the years of no reprints, the years of slaps on the wrist to meta while my rogue decks got indirect hits frick even hoban says he wishes he had played during the gumblar handloop format NOW it is when people say nah fuck this i hate it here
@tobirachi8952 My Brother has consistently been able to spank the meta with Drytrons. This isn't an unplayable Tier Zero format the players are making it out to be.
Too many one card combos that do too much. Too many generic extra deck board wipers Too much board wiping in general, for free. (raigeki at 3. that's just unreal) Too much resource saving, cards have from GY and banishment effects for free Too much instant card advantage, for free, that can't be blocked by just one ash and one droll. Too much negation. Too many soulless generic archetypes that are meant to be "good" (e.g. kashtira, snake-eyes, "bRaNdEd", "tEaRlAmEnTs", labrynth, etc...) If you are unlucky enough to not draw a useful HT and your opponent sets up a board, you can't summon because it gets negated, you cant use a spell/trap from hand because it gets negated, what can you do realistically? The game is fundamentally broken. Link era started the downfall. game is just so toxic. I can't even play a few cards and feel proud of myself for summoning a big monster because it gets ran over with in an instant, for free, and theres nothing i can respond to that with.
If Snake-Eyes could play Prosperity they would, but they can't because the Extra Deck space is so tight i don't think you can ban 6 without hitting at least a combo piece. Prosp is a problem card but it just doesn't works in the deck. The actual stuff they would play would be the melodious, fiendsmith or the fire king cards. Rat Pier, Dis Pater, Wraithsoth banned and trap trick d barrier limit is completely off the wall takes. d barrier should be either at 3 or banned. it's the same story as maxx c, it starts to just feel sacky af, and ofc, it's still an amazing target for thrust.
All I can say is that Bonfire should be put at 1 like Rota, since it fills the same role for Pyro Decks in general, and yes, it would severly nerf the not as good Pyro decks that cling onto it, but is a neccessary hit.
Me getting into Yu-Gi-Oh with me brother and are cousins, having a good time playing with them, looking at RUclips and realizing the community is in a dismal state, and everyone talking of thee end times.
Aside from the asked banned cards (which i see why it's relevant to the video but, gotta be careful with hard statements regarding list changes because then thats all anyone will talk about) i think this video discussion is 10/10, i think its the closest ive ever heard to solving the problem even through the marketing lense outside of the game.
In 25 years that I play yugioh if I had a penny for every time people say the death of the game is near I would be able to afford Snake-eye. Low rarity off course
15:44 There was a time when Konami used to publish games both TCG/OCG related or flat-out spinoff. However, around 2012 right after releasing Over the Nexus and Tag Force 6 they just stopped.. nobody knows what happened within, did they fire the mastermind who worked on creating video games? Were they forced to stop because the games weren't profitable enough? Who knows! Since then they kept releasing what I can only describe as asset flips for years to come until they finally DID something in releasing the MD. A side note: I am extremely hesitant to categorized "Zexal World Duel Carnival" on the 3DS under the "video games golden era". This crap came extremely late - right around Duelist Alliance pack release- whoever was in charge of the US release knew it deep down, so he unlocked everything from the get-go.
Ok, so fuck like 95% of combo decks. Also what are you going to do, erata double summon and make it 3 of staple in ALL decks. Have fun paying $50 for a common.
Wanted to play yu gi oh, tried for a month... gave up.. this one card combo shit sucks ass. "once per turn" doesn't feel once per turn with anything, if it's not the full board thing then it's people running FTK decks... why is first turn kill even possible? Befoe you even get to have your turn? How is this normal? And then there's literally everyone playing the same 15 handtraps. Boring boring boring.
Well, it's not what usually happens, but the meta is filled with OTK decks and for some reason it's seemed as normal in YGO; NO, OTK IS NOT NORMAL IN A CARD GAME!
Honestly I think if Konami wants to dip into other genres like anime or games they should do what Riot games did with Riot forge and like give devs a chance to use their IP/characters for a game.
Hope the TCG does take a hit heavily tbh so that Konami TCG actually has to make positive changes and actually tries to give some actual appeal to playing game here.
Adding to the prizing thing For World Championship Qualifiers: The first place winner gets hotel and travel to the World Championship covered by Konami. The competitors for the World Championship are the best, and the winners of the Qualifers should be celebrated as the best of those best candidates. It rewards them even more for their work and skill. Every other fucking card game does this. Vanguard does this,and Bushiroad is comperatively smaller than Konami.
A crazy opinion(possibly idk) is that we should ban the 3 main pot cards, prosperity, desires and extravagance (duality too of you want to hit stun decks and other such ilk), those cards boost the power and consistency of decks highly, prosperity especially since it lets you search 6 and you choose which cards to banish while desires and extravagance ban at random for 2 blind draws, prosperity is just guaranteed value.
The game at this point needs a reboot with a new design philosophy for cards going forward. Maybe add the elemental weakness system from the yugioh rpgs.
Make the game more accessible like it is in the ocg with different rarity printings. That will hopefully help with the price gouging. Then proceed to so banlist adjustments based on the meta
Best decks in each format: TCG: Pure Snake Eyes OCG: Fiendsmith Snake Eyes Master Duel: Fire King Snake Eyes Gee Konami, you might have overshot the balancing somewhere.
So much of the core issue is with unchecked combos. Ban lists will always be reactionary on a delayed basis on product release cycle. This has been true for over a decade. Time is an issue because it physically takes so long to complete a turn. And its unchecked because there's no resource system that prevents you from just using all your extenders that basically come for free. Basically I think just capping # of plays turns and ramping up, limiting the consistency. Also, yeah look at all the indie Hololive games. The IP needs some other ways to monetize and markey. Personally I think an isekai/Duel Terminal situation would work best where each worldh has its factions, politics, unique magic, world building.
If you wondering about snake eyes in Master duel there still a threat and the nerfs didn't do much of anything so its not that much better in fact a reddit post wants a emergency ban of snake eye
I like everything that you've listed here, except there is one problem with this: Konami doesn't care about TCG. Because they're a company from Asia, their only concern is OCG. To me it feels like they still hold some kind of grudge against TCG that started way back in 2013 with the infamous banlish coming out. As far as they're concerned, if OCG is not problematic, the game is fine. As for their greed or whatever, I think it speaks for itself.
Definitely has to be Calamity since he can be made on the opponent's turn without Crimson, so you'd have to ban multiple cards such as King's Synchro, Burning Soul, and T.G. Over Dragonar to ban around Calamity instead of banning Calamity.
To me, an RDA player, the funniest thing about banning Calamity is that... Centurion RDA, a deck where every card is a Calamity Lock + extra disruption, doesn't care. We have other options. And that's so funny because Centurion is known for being Calamity Lock turbo and not much else, while being paired with the archetype that card is from.
You know i usually cannot get myself to care about "rants with gameplay" that Samuel Jackson's reference made it worth it. Honestly I would prefer an Ash ban, but I see where you are coming from. (Also 4NT the yugioh community cannot come together and I have seen some absolutely trash banlist takes)
ngl: i've been coping with awful Snake-Eye hits in the community posts section also. This is, like, my 5th attempt at trying to propose an idea to rein in that deck, lmao
I wish they would just ban Ash. But they announced an OTS pack and advertised SnAsh with a gold name which soft confirms that it will be an ultimate rare. Ultimate rares from OTS packs have only been banned three times so far. One is limited now.
There really should be formats not based on previous ban lists its a whole card game use the cards in interesting ways like the diversity of formats in magic is why I switched
I agree with most of your bans but I think a better hit for a link monster is world dragon zealantis. Banning him would take away the OTK that potential. I see them putting dimensional shifter and Imsety, Glory of Horus to two. Shifter supports the new support for ritual beast and Imsety I can't see them putting it to one.
Honestly if Apollousa, Beatrice, and Zealantis are banned I could careless about hitting the main deck because the won't have a ton of busted boss monsters to go into. If their board consisting of S:P and Princess and Ambulo Whale is a problem then I guess Centurion without Calamity is a problem because you can combine it with Horus which they absolutely need or you won't enough guaranteed interruptions to not fall flat on your face. I think 4 guaranteed interruptions is where I draw the line. Also no need to ban Dis Pater if you ban Omega. Dragons already lost everything when Borreload was banned and now that its got consistent ways to negate Nibiru it would be wrong to see them disappear again. Whether cards related to Dragons need banned is another topic but Omega is toxic anyways.
I never think that hitting generic consistency cards like bonfire is the right choice. Just hit the actual problem. Snake eye itself. You could hit bonfire but youd also be needlessly hurting all other decks that use it.
We had rota @ 3 during nekroz. The ability for good decks to abuse them outweighs lower tier decks. Especially when it would mean limits don't do anything as the card would be functionally at 4 instead of 6 rather than going from 4 to 2
The absolute shit hole that is the Yu-Gi-Oh! community right now. Haven't played in years and my brain didn't catch up with anything past 5D's in mechanics. Normal cards, effect cards, and XYZs are about what I understand. Link and Pendulum are a nightmare.
@@SpacedOut457 As much as I enjoy playing decks like Evil Twins or Unchained, you're not wrong. We could've just explored the ideas introduced in links with contact fusions, and it would've probably been a whole lot less complicated than it is now. Like, i still think the modern game can be really fun, but it's such a mess.
@@four-en-tee Will never not love XYZ. All due to one thing in the past. You had to keep those damn monsters alive so you could use them as material. Back in that day before these goofy ass hand traps and shit, one of your materials gets wiped before you can XYZ summon, that’s wraps when I played.
Well good news you don't need to worry about Pendulums cause barely anyone plays them, and for like it's very simple, just summon them through their stated summoning conditions, and they can only be summoned to the Extra monster zone or a zone another link monster points to.
@@gundamguy22 Oof, complicated. I just want to set monsters down, fuse monsters, and even make some be cool material for a more powerful monster. Take me back to the days when somebody doesn’t Ash Blossom or get 7 level 9 monsters out on turn 1.
I can say snake eyes is definitely a menace in master duel since master duel follows ocg ban list it's never hit worth wild and with bonfire and the new fire kings and rescue ace makes it more of a menace in master duel but it can get over as long as they don't set up one of their many combos or if you are playing Cubics
why does the gameplay look blurry?Anyway I agree the tier 0 needs to be addressed but man you are another person that wants prosperity at 1 is really that busted to excavate you're deck for one card?
I don't keep up with modern Yugioh for multiple reasons. Shit's too expensive, I've got no locals, and frankly I have no interest in modern decks. I just wanna play Dragonmaids, Konami. Is it that hard to print support? Also, to go along with Konami doing more with it's IP.. remember Wheelie Breakers? Duelists of the Roses? Forbidden Memories? I miss the games where we could step foot inside them. I'd play YGO Emblem im a heartbeat. Also a fighting game. Hell, you've got enough designs and lore to go with a full Dynasty Warriors-esque game. I'd love to cleave through hordes with Buster Blader or Stardust Warrior. Speaking of Wheelie Breakers, frankly we can bring that concept back. So many places you can make a track of just from card lore. All the monsters are the racers in carts, and you use spells and traps like items. Trap Hole to set a decoy item, Cosmic Cyclone to get an enemy off you, Giant Trunade to be like the Lightning item from Mario Kart, etc. And a rare chance at your unique card based on the archetype of your chosen racer. A Stardust card gets a crazy turbo, DM gets a projectile barrage, and so on. There's a lot to work with if Konami grew a pair. Edit: Fixed typos, and idea added.
if konami started handing out cosplay coats for YCSes I would never go to another one, just to protect myself from the chance of accidentally ending up in the top two.
I say 0 d barrier and 3 skill drain but otherwise im pretty chill with the banlist suggestions. Kaiser and skill at least inflict a relevent down side to the player using them, kaiser means you need to really keep a low monster count to use it otherwise 2 can be enough to get to an out in the extra deck, and skill drain hits the player using it so they have to build the deck with that in mind. Yes its annoying in eldlich and labyrinth, and so is the 4-5 negates your combo deck will end on.
What 4-5 negates?? We've lost baronne and savage. Apo after 1 negate is getting ran over anyways and isn't in most decks because they can't suffer that loss. So it's entirely fair to cut down on floodgates
That we can agree on, but the previous rules for mats and sleeves at YCS events already combated that I believe. The blanket ban on all custom mats and sleeves is just wild, lol. You're telling me I couldn't bring a Master Chief playmat if I wanted to?
@@four-en-tee you can still use the oficial Ash Blossom feet art mat if you want. Don't. I mean, I personally don't really care, but it can make people uncomfortable
@@lambtoken2708 Or to make people even more uncomfortable, use the official Traptrix playmat, which is basically lolicon. at which point I say "WHY ARE YOU SELLING THIS IN A 6+ GAME, KONAMI?!", because you don't tell your game is +6 and then sell that kind of content to your public.
Well when I stopped in 22 my 3 other brothers and 2 of my cousins stopped also because of how expensive and pay to win it was we haven't bought anything new since.
The only real bans you could do that would actually do anything would be OSS or Flamberge. You don't have to limit anything else, just ban 1 of these 2 cards. Oak ban is what snake eye players would want because it doesn't actually do anything
No it isn't. After seeing ritual beast now use it. It's just becoming a means for a deck to now inherently plus off a floodgate instead of not be hindered which is terrible
I've been trying to get into the game for about a month and it is a mess. The on-boarding is practically non-existent and the speed and interruption just looks.... not fun?
a few things and ill be respectful since everyone has there opinions on these thing. let me start by clarifying im a master duel player, i dont own any yugioh cards and dont play the tsg at all. now 1- the shops not having yugioh in it, isnt really something konaami can do anything about, thats up the stores. 2- at least in master duel snake eyes is one of the meta decks that is somewhat enjoyable to play against. 3- when it come to meta desks being a lot of money, well i mean yeah. if you want to be competitive in anything you gotta spend money, nothing stoping people from playing what ever they want, yugioh comp has always been expensive. 4- on baning cards, i 100% agree with you, you were spot on 5- the timing thing, i cant say anything on that as i only play yugioh through master duel, but from what ive heard from friends and people that play tsg is that its a problem. 6- the mat thing is dumb on them 7- card pricing i can kinda live with, but from what im told is it is getting outa hand again let me say this is coming from someone that just plays master duel so i cant 100% say for the tsg but thats all i had! lve this video! keep up the great work man
Just gonna say it: I don’t even consider skill drain a true floodgate. It doesn’t restrict your summons (so long as they don’t depend on a bunch of effect monsters to do) or spell/traps you can play. It only shuts down effects, only hindering combo decks reliant on their effect monsters. and it’s the only way many decks stand a chance against these meta decks. Unless they do a major overhaul the likes we have never seen, or Skill drain will never be limited.
"Hindering combo decks reliant on effect monsters" thats more or less every combo deck past what? 2010? Also if your only way to stand a chace against those decks is by using skill drain then your deck is terrible, also skill drain is limited on master duel and other rogue decks can still make plays against meta decks through other means than just john floodgate your opponent.
@@zander2758 see, my comment is an opinion. you don’t have to agree with it. but to think a deck is bad because a card helps it out against the same decks EVERYBODY wants to use (which is VERY boring, btw), well maybe the issue isn’t Skill Drain.
@@Vanitas42 apologies if i was rude, i know both of our comments are opinions and neither is right or wrong, i would also agree that the main meta decks right now are a big problem
You started playing at 2021?!! Oh shit, you're really missing out on the years of Komoney's horseshit(*cough* *cough* 2018)! Your solutions are too much effort for the laziness of Komoney and will not happen. How to fix the state of Yu-Gi-Oh........... ...Rotation. A solution already solved by other TCG's. It makes multiple formats, keeps power down, and you could still play the same doo-doo ca-ca format if you really want. However, Yu-Gi-Oh is too stupid to let this happen.
Solution, comunity boycot of products that are not consumer friendly from konami and a community refusal to play snake eyes. If everyone in the community came together to tell konami that we are done with being treated baddly maybe they would consider changing there methods. Sad that the community would never do this. Since people just keep buying the latest stuff to keep up in the meta, or dont care about how poorly there being treated.
Being super conservative "because it's Konami" is such a lame excuse that I sided with in the past but honestly don't think holds up these days. There are too many TCGs with better everything for them to drag their heels and treat it like a money laundering gig. Hopefully their new animation studio is a push in the right direction.
banned flamberge problem solved it revolves around that card. That’s what makes it even good like about it, the deck is like mid like you have half the interruptions
Here's the issue People are only playing the game for it's meta game, There's not really a causual fanbase The game has very low amount of people invested, There was under 1000 people in the live chat for a official tournament on the main youtube channel Yes its that bad, The steam charts also have really low number.
>RUclips chat My brother in Christ most people don't watch the streams as they're hosted by no one with charisma and last half a day no one's watching that much of RUclips Steam charts are going to be dog ass when master duel itself on PC is competing with dueling book Edo Pro nexus free Sims
Just ban D-shifter and I'll be happy, dumbass card that literally makes half the decks in the game unplayable for free. When someone uses it against me turn one with Lightsworns I literally just have to scoop because you're not even allowed to pay cost for any of your cards like Charge, which is the dumbest ruling I've ever heard of. Also, thanks for making me realize that Dis Pater can being back Framelord Omega, I was considering removing that card from my deck because ripping a card for a whole synchro monster was kinda meaningless in a searchable 1 card combo meta, but now that I know how to get it back so its essentially a free effect before I rank 8 xyz, yummy 🤤 And just to trigger people, I love using Framelord to take the card someone needed and then using Punishment Dragon to shuffle it back into their deck instead of letting them have it back 😂
@@four-en-teeI'm all for banning Framelord because hand rips are cringe mechanics, but I don't think Dis Pater is bad for the game in the way D-shifter is, at least there's counterplay to this card.
Nothing is gonna happen because knowing the playerbase, almost no one is going to quit. So Konami shouldn't really change anything. Regarding the new OTS, have you seen the Ulti Exodia? Like 5% of the artwork is actually foiled. Konami really doesn't give a shit. And like I said before, they shouldn't.
Its that time again where the red haired man gives his unhinged, off the cuff takes about a children's card game!
Do you agree or disagree? What would you do differently? Leave your thoughts below!
I think your prize takes are very unreasonable.
You want Konami to spend 3 grand every single tournament in Switches alone. There are 300 regionals in the 2024 season. That's about a million dollars. Even if you limit it to just YCS that's 60 grand. Merch is expensive. Low run merchandise is VERY VERY expensive. It's one thing to gift winners pre-existing merch and another thing entire to gift custom merch.
Cards are cheap. The solution is in minor variants for cards, more name color variants, flavor text changes, alt arts, etc. An entire sheet of cards costs Konami like $5. I agree that a one of one card is a good reward for getting first place, but signed cards are a bad idea. There are many dubs of Yugioh and not all players care about the anime.
@@ChaosSwissroIl My guy, Konami already gives top 8 at YCSs a Nintendo Switch. That's one of the stuff I kept from the original YCS 2024 season main event prizing.
www.yugioh-card.com/eu/ycs-2024-season-main-event-prizing/
I'm not expecting this to carry over to the worlds qualifier tournaments or whatever (I haven't really looked into how their prizing is structured), i'm more so concerned about the big one-off tournaments. The YCSs are pretty much the most exciting events nowadays, and they deserve to have good prizing. Competing at Worlds is about prestige more than anything since its about fighting to be the undisputed best player of that year. At a YCS, you're just competing with whoever was in town or had the money to fly out. There's still a path to Worlds through a YCS, but the event is really its own thing as well. And considering the cost and effort some people go through to play at a YCS, you'd want to make sure it wasn't a waste of money and time.
Something I did change from Konami's current YCS prize structure was giving everyone in top cut 24-packs as opposed to only people who make it to top 16. Everything else are new suggestions. Konami is a 10 billion dollar company, it doesn't shock me that they already do 60 grand for YCS events. And again, the other suggestions are inexpensive to produce by comparison. What I'm baffled about is why Konami gives out Nintendo Switches to top 8 players at YCS events, but they don't use it to further boost their IP. Its very unlike them.
And yeah, while not everyone cares about the Yugioh anime (i personally didn't grow up with it), a lot of people do and some would pay a considerable amount of money for a signed card of a unique alternate art so they could have it graded. The idea is "resale value" since Konami can't directly give people cash prizes. If you don't like the prize, you can sell it. Although really i'm just spitballing shit here. If the alt art alone without any signature would be worth more since you could play with it, then i'm all for that too.
@ChaosSwissroIl Pachinkomoney is supposed to be a video game company. The chief tactic of video game companies is supposed to be to distribute systems at a loss so people will buy profitable games and subscriptions. Pachinkomoney giving game systems as prizes (instead of money) would incentivize people to buy more Konami games, it's just good business. 🤑
Game sucks. Sky Striker is fun though.
i would say snake eyes is an even bigger menace in master duel im seeing them get paired left and right with horus which itself is absolutely broken
The big problem with "fix YGO" videos is assuming Konami has the capacity to ban a lot of cards at once rather than doing the Konami thing and banning maybe 2 cards max.
I know, and its going to kill this game. Things are already this bad.
Although that's just half the video. The other half are complaints about prizing and the poor utilization of the Yugioh brand.
They do have the capacity. It's not in theyr economic interests.
@@thekittenfreakify
I dunno "ensuring that the game literally doesn't collapse in on itself" is pretty up there in terms of economic interest.
yes and you do thay through the banlist but not to balance the game but to push product.
Indeed
"How does Konami address these problems?" Here's the kicker. There is no problem as far as Konami is concerned. The game is unbalanced because that's how they want it. You buy new cards to keep up with the meta. Then, Konami introduces newer even more problematic archetypes making your cards outdated, forcing you to buy even more new cards. It's an endless loop, and they are the ones profiting from it. Let's not pretend that Snake Eyes was the straw that broke the camels back. That's what people said about Kashtira months ago and what people said about Tearlaments months before that. Each archetype is more consistent than the last in terms of combos with cards that recycle and constantly generate advantage. This is intentional, and you are giving Konami far more credit than they deserve when you try to play it off like these newer archetypes were careless mistakes
That's only regarding the tier 0 problem. Like yeah: Konami knew that printing a walking talking floodgate like Ariseheart for example would break the format and push product.
The prizing issue on the other hand is a genuine threat to the success of this game and its why people are jumping ship to Lorcana. When I say "these problems", i mean that too. There's a lot of issues layered on top of one another, this isn't just a "the format is dead" discussion.
@@four-en-tee the overarching problem here is that Konami has total control of an artificially inflated card market. First, they make a card extremely valuable by making it meta relevant. Then, inorder to inflate the card's value even further, they make it rare or less accessible, resulting in cases like people buying entire structure decks just for a single copy of ash blossom. They keep doing this and doing this specifically to TCG players because no one is holding them accountable for their actions. Whales keep on burning thousands of dollars to construct decks that only have a year's worth of relevance before having to buy another. What incentive is there for Konami to do anything about this sort of situation?
That's the whole situation in a nutshell. The hard truth of the matter is Snake Eyes will probably get power crept out of the format before it sees any meaningful bans.
Konami's not going to do anything unless people start leaving en masse, but the cards are still selling so clearly everything's working as intended. It's the same reason we don't see support for more formats and why set rotation wouldn't help. Those options would require effort on Konami's part to curate and manage balanced meta's; something they have proven time and time again to not be interested in. It's easier to just release more product till the problem sorts itself out, only banning the things that prove themselves too resistant to power creep.
@@TehSpessPiret no incentive.
Remember yugioh players are stupid! 😂
We will play the game and enjoy it regardless of what konami does. Clearly these issues has ALWAYS been amd continue.
What I did.... simply went to lorcana for competitive play and yugioh for fun via MD.
OR
Simply don't play yugioh it's a card game after all! Not that really important.
Locals BARELY exist anyway
I mean I’d argue that Tear > Kashtira > Snake Eyes in terms of how potent the individual archetypes are when left unhit. The banlist played just as much a role in their rotation as new product did. Snake-Eye are hands down the lowest powered tier 0 presence we’ve had in a long time, and are occupying a power vacuum that pretty much started the moment ariseheart was banned and DUNE released.
I just want people to not trick themselves into thinking SE is the furthest the envelope has been pushed just because it’s the thing that’s most recently oppressive. I also don’t think being a powerful archetype is necessarily a bad thing if the resultant decks are fun to play and play against, which Tear moreso was and Kash/SE moreso weren’t, though not for reasons that aren’t/werent fixable @ the latter two. A real argument can be made that it’s SE’s flimsier nature than Tear that strongarmed it into being this go linear fish handtrap / starter-extender war gameplay loop post-Poplar, whereas Tear’s engine was so good it didn’t need to play nonengine wars, and was also inherently nonlinear.
I do agree that Konami is a lot more conscious of their own choices than people give them credit for - they’re definitely not stupid. I’d imagine RnD can sus out in broad strokes what will be good and how, and some of the minutiae really bubbles to the surface when players are able to test on a playerbase-wide scale and push cards to their logical limits, through which they can fine tune these (often) wide open archetypes.
I've had this idea for a bit where winners of big events would recieve a prize card that has the player name, tournament name and year printed into the foiling. And it would be an actual legal, playable copy. They'd recieve a playset of the card so they could more easily keep one even if they want to sell off the other copies. And even if the same card gets to be a prize card twice it would be guaranteed to be the only playset of that card available in the world, as once the player wins another event the tournament name and/or year on the card would be different.
Banning Dis Pater is such an unhinged take, just ban Omega instead
Thats my bias as a Branded Dogmatika Runick player showing to a degree, lol.
Though admittedly, I'm sure I could probably just find Dis Pater lines that'll let me recur extra deck pieces that I banish off of Maximus. The problem is that i'd need to up my Bystial count in order to generate that sort of resource loop, and Bystials are admittedly format dependent cards despite how good they are. Its also possible that there'd be situations where I can't do the Dis Pater line until turn 3-4 due to being locked out of the extra deck, such as if i fire off Nadir.
Like, I'll get over it if i lose Omega. Its not a big sticking point, but it'll suck. Although, i guess i could experiment with the Fiendsmith cards to dump an Ishizu Shuffler off of Beatrice. Idk how much that'd effect the space for my small Albaz package...
@four-en-tee I'm curious what your build is like to make the generic Level 8 more important to your Branded Deck than a literal Bystial (Branded) card. 🤔
@@autobotstarscream765 Well, the idea is that you dump Omega into the GY with Maximus along with whatever other target you're going to use to loop resources back into either the main deck or extra deck because its a Dogmatika Punishment control strategy. You weren't ever really summoning Omega for the hand rip, he was a GY dump meant for recursion. Its honestly not too dissimilar to modern Labrynth, you're just running Runick instead of Lab as a draw engine. Plus Incredible Ecclesia provides outs to cards like Colossus by summoning Albaz from the deck and firing off his Super Poly effect.
The idea originally was to facilitate the Nouvelles cards because its functionally just that engine but with more draw power and disruption. It was at one point my Hungry Burger deck.
What i find surprising is that this isn't also being done in modern Labrynth, but i suppose they don't run Maximus. Hell, most the competitive builds don't even run Dogmatika Ecclesia.
But yeah, the whole point of that Runick deck originally was just to be able to draw a lot of cards to be able to facilitate Nouvelles ritual summons. I was still running a copy of the search spell, but i wasn't running the Peter Griffin house field spell. And then after a certain point, the Burger just got phased out as i started exploring more Incredible Ecclesia lines because I was having a lot of fun trying to break that card. Like, Incredible Ecclesia is so fucking good.
@@four-en-tee Yeah I guess that's fair. When it comes to running bystials though , Branded is probably the worst deck to run them because of the fusion lock.
@@TheMismatcher Branded is the weirdest deck because it feels like it was about to ditch fusions altogether and have synchro plays.
That last part with idea of spinoffs technically already exists in japan, with 2 mangas dedicated to lore, the crossovers, the lore data books and collectibles and the new animated shorts, it’s just that tcg players in the west don’t really care about yugioh media unless it has yugi mutos face on it or a blue eyes, and the video games would be cool but in the modern game industry would be a waste of money, even riot games said that they will stop making spinoffs due to them being too expensive with little return.
They could just commission small indie teams in the way of games? They've already been seeking out other developers for stuff like the MGS3 and Silent Hill 2 remakes (although it definitely pisses me off that Bloober are the people working on Silent Hill 2, i do not like Layers of Fear lmao).
But yeah, i understand what you mean. Most of the western player base are people who grew up with the game and anime during the 2000s. I just bring it up since the identity of modern Yugioh (post-VRAINS) is overall divorced from the anime beyond legacy support, and that's due to Shueisha putting all their eggs into Rush Duel. At most, we may be in the start of a gradual transition towards new supplemental media if The Chronicles short is anything to go by, but we'll just have to wait and see.
Idk why we can't have both though. Yugioh is more or less Konami's flagship brand in the modern day, which is a bit depressing for me to say as a Metal Gear fan. They should be willing to take more chances with the IP, and part of that means not clinging as much to Yugi Muto and the other past animes. Like, you brought up the OCG stories and the data books as an example. It'd be great if we could get that here in the west too. I personally haven't been following it much since i've been busy with other stuff, but I have gone out of my way to buy the art book though (honestly, i really wanna do a video sharing my appreciation towards it at some point too; maybe as a bonus video after the alt art video once that's finished).
@@four-en-tee well as i said previously, in the west people only care about yugioh if it’s childhood cards or if they relate to duel monsters, just from the community barely anyone knows anything about the post dm shows, and no one seems to care about lore, tcg players only ever talked about the sky striker manga to make fun of sky striker players with rayes age, hell some even hate lore archetypes for being meta these days,imagine marketing that, “ hey guys want to play a game about that archetype you claimed ruined the game and how you hate their cards and want them to all get banned?” Not an ideal audience it seems
Don't forget about Rush, that was also basically a soft reboot and a way to make Yugioh more beginner/child friendly. Shame we have to play the abomination known as Duel Links to experience it in an official capacity, though. Just Komoney things
When the generation that grew up with Yu-Gi-Oh stops playing it, the game will die with them.
6:30 prosperity is better than pot of greed and it's banned
i see 11 card at minimum, not hit at all i wonder why?
500 aud for a playset at peak
It's more of a personal pet peeve but I really wish stuff like Ash or Veiler never existed, and right now Pandora's box has been opened so there's no going back on them because they've dug their roots far too deep in how YGO works. The very idea of a "handtrap" is wrong at its core and defeats entirely the purpose of one of the three big macrocategories of cards in this game being Traps.
The designated "Use this thing to disrupt your opponent's play and/or throw them off with a sudden problem" tool in this TGC have always been Trap cards, they are a passive threat aiming to throw off your opponent's snowballing. With the introduction of handtraps which are faster, harder to remove and harder to read, Trap spells just lost their core purpose. In a game where you have ONLY THREE macrocategories of cards, when one of those categories becomes unviable because the other two have been bloated with tools to upgrade and replace them, it's evident something is broken at its core with this cardgame.
It's a bunch of escalating design fallacies that culminated into the antithesis of what a TCG is supposed to be, instead of intelligent and calculated back-and-forth fights you have 2-3 turns that produce on board power equivalent to a second Big Bang, and since it became too easy for a player to have an immediate turn of pop off with no fighting back against it, it became "necessary" to make Trap cards that were faster than actual Trap cards.
Of course, "became necessary" is a stretch, Konami wanted this to happen because it's profitable and YGO players LOVE buying brainlessly in the name of a long bygone sense of nostalgia, they print insane OTK tools that good ol' Seven Tools of the Bandit can't possibly ever be fast enough to disrupt first and then sell us the solution later. And in the meantime, any sort of gameplan or strategy that was built around slow-burn strategies goes to rot and be forgotten because now both the good strategies and the counters for the good strategies (which are just as effective at thwarting older slower decks) are blazing fast.
Not to mention handtraps are responsible for 1 card combo decks (Looking at you, SnAsh). I'm fine with battle phase handtraps because they're risky in nature and is not different to someone using limiter removal during damage step and they don't really interrupt plays per se, being more like conditional removal, but effect veiler is definitely too much, and even more the ghost girls.
In master duel, going against snake eyes can be described as "Oppressive but doable". It's not a good thing when droll and lockbird isn't enough. Droplet, just forbidden droplet, keep it strapped to your chest like a bomb vest.
I just want to be able to play on MY turn
You can do that in One Piece
OUR turn
-Floo players
-Labrynth players
-Snake-eye players
-Branded players
-Metaphys players(?)
You get the point. I kinda like it because it makes it so you're not scrolling through twitter waiting for your opponent to finish comboing but yea there's a point we should stop at.
Hey that's me!
...As much as I hate Kashtira, I objectively don't think it's a problem without Shifter and Wraithsoth doesn't really need to be hit.
Honestly... Kashtira is so weak to handtraps and has almost no recursion without Birth. I think we could just limit birth and leave Shifter alone since then if you break the Kash board... they have nothing.
@@Thegameshadow1 nah, shifter is definitely the problem
Kashtira is such a bricky archetype
Time rules currently suck it's another reason why I left also, oh a deck takes 15 ish mins of my time I get one turned or fight it out for what 3 turns die and then I go first get blown out or I win then they go first and do the same shit as game 1.
It's dumb.
I have the entire snake eyes engine saved with bonfire on tcgplayer so I can watch the prices. Once hits happen on that deck and if/when bonfire goes down in price, I will buy a playset of the entire engine. In a year or two when the hits are reversed due to power creep, or when more support comes out, I'll have the snake eyes engine ready
how do you feel playing that deck?
@cartonbox17 right now I don't have it. But I know it's a solid engine that will retain "strategic" (not financial) value over time. Right now I'm on the yubel hype train. Got my phantom of yubel, waiting now for the fiendsmith cards
@ 1:24 I wish that were true, but it's demonstrably not. if people were tired of power creep, they wouldn't keep supporting it, but you best believe everybody had their copies of SP on day fucking one. Hell, I met somebody in the YGO community who was arguing that power creep is a good thing and is the "heart and soul" of any TCG. This community is too far gone to be helped, and we deserve EVERY SINGLE dog shit format we have to suffer through for not doing our part in stopping support of this bullshit.
I guess i'm just way too much of an optimist, lol
If things continue to get worse, I'll most likely take my money elsewhere. I still like this game and i've enjoyed trying to break certain decks, but i'd rather explore homebrew options at that point if Konami isn't going to do anything to solve all these issues. Like, powercreep is just one of many problems rn.
Let's not act this happens at every format. One deck single handedly creat a tier zero (cough, cough, Tearlaments, Kashtira and Orcust) and konami either create a new banlistor a new deck arrive and let the cycle continues. However the Fire era meta is just obnoxious. Even for me
Glad we're NOW at the point we're putting our foot about this and not the 100 million other problems with modern yugioh
I would like to note that Snake-Eyes doesn't just make Apo with Masquerena on opponent's turn.
Apo can be played in a way to where the opponent is forced to Nib on Flamberge dragon, causing them to gain advantage (similar to how Savage was used). I:P has nothing to do with that other than just being the Link-2 of choice to climb into and link off to use with Flamberge later. S:P Little Knight can also perform this exact function if I:P Masquerena gets banned but Apo doesn't.
You do need to ban Apo more than you do I:P in terms of Snake-Eyes because of the way Snake-Eyes can just force you to Nib in a way that benefits them.
For the card sleeves and playmat thing (field centers now, too), that's exclusively affecting the EU and only events like WCQs for now.
I don't think I've felt this much hatred for the game since Tearlaments was brought into Master Duel, I literally can't play any game mode because if I go 2nd it's a guaranteed loss, and even if I go first, Kashtira, Tearlaments, Snake Eyes Fire King, or whatever can still dominate, banish my extra deck, render cards unusable, summon on my turn wasting 4 minutes, it's infuriating, I climbed to Diamond V and am stuck there without any escape. What makes me sad personally is that Konami will never go bankrupt, and continue growing to ruin more and more franchises!
Also your idea on the Yu Gi Oh community coming together to fix Snake Eyes would be amazing, except like over half the playerbase plays Snake Eyes lmao.
Konami reminds me of politicians
They create the problem (snake-eyes)
Then they create a solution to the problem (some op generic spell that you have to have three of and make it a secret rare that everyone wants three of) and they make bank off us
People really hate it when I summon gren maju with 14k attack. I think you guys are the ones who can't have fun.
Inferno tempest is a card that should be used more often .
An uncut sheet would be awesome
Value is never guaranteed in life. Just because you make an investment doesn’t mean that investment will appreciate. These are the sad facts of life.
I understand people want to play with their custom mats but there really isn’t any legalese that bans lewd mats without loopholes and judges still needing to check mats. There’s always gonna be that guy who brings their dark magician girl with “ice cream” all over her face or IP licking a lollipop in a totally non suggestive way.if I was playing against one of those I’d be uncomfortable.
"Mandatory competitive staples are highly inaccessible" You mean Ash, droll, imperm, veiler, crossout, nib, apollousa, access code, etc... the stuff that's been getting reprinted like hot cakes? Yes there's an argument for S:P, but that isn't a staple. It's just a win harder card that dies to a normal summon. Not to mention is pretty likely to be getting a reprint.
Bar sp you could take 50 and get nearly everything relevant
I just love that there’s halo gameplay in the background
This is the start of a new series where I rant about all sorts of stuff. I'm just starting off with Yugioh given everyone else has been voicing their opinions lately.
@@four-en-tee epic, looking forward to some more stuff
Yugioh’s Modern Format is not worth playing. Maybe Edison, Tengu, or the other Time Wizard Formats, but after the experience I’ve had with Modern in the last several years, I’m done.
This game is insanely unwelcoming, both in lack of good entry product and ESPECIALLY a horrendously toxic playerbase.
the ONE TIME i decide to splurge on ygo and play meta finally and im having fun, yugioh players decide NOW it sucks
not all those years me playing rogue at best and having to open combination of drnm and evenly to just have a chance, the years of no reprints, the years of slaps on the wrist to meta while my rogue decks got indirect hits
frick even hoban says he wishes he had played during the gumblar handloop format
NOW it is when people say nah fuck this
i hate it here
Snake Eyes isnt even that broken ygo players just suck lmao
@tobirachi8952 My Brother has consistently been able to spank the meta with Drytrons. This isn't an unplayable Tier Zero format the players are making it out to be.
Too many one card combos that do too much. Too many generic extra deck board wipers
Too much board wiping in general, for free. (raigeki at 3. that's just unreal)
Too much resource saving, cards have from GY and banishment effects for free
Too much instant card advantage, for free, that can't be blocked by just one ash and one droll.
Too much negation.
Too many soulless generic archetypes that are meant to be "good" (e.g. kashtira, snake-eyes, "bRaNdEd", "tEaRlAmEnTs", labrynth, etc...)
If you are unlucky enough to not draw a useful HT and your opponent sets up a board, you can't summon because it gets negated, you cant use a spell/trap from hand because it gets negated, what can you do realistically?
The game is fundamentally broken.
Link era started the downfall.
game is just so toxic. I can't even play a few cards and feel proud of myself for summoning a big monster because it gets ran over with in an instant, for free, and theres nothing i can respond to that with.
If Snake-Eyes could play Prosperity they would, but they can't because the Extra Deck space is so tight i don't think you can ban 6 without hitting at least a combo piece. Prosp is a problem card but it just doesn't works in the deck. The actual stuff they would play would be the melodious, fiendsmith or the fire king cards.
Rat Pier, Dis Pater, Wraithsoth banned and trap trick d barrier limit is completely off the wall takes. d barrier should be either at 3 or banned. it's the same story as maxx c, it starts to just feel sacky af, and ofc, it's still an amazing target for thrust.
All I can say is that Bonfire should be put at 1 like Rota, since it fills the same role for Pyro Decks in general, and yes, it would severly nerf the not as good Pyro decks that cling onto it, but is a neccessary hit.
Me getting into Yu-Gi-Oh with me brother and are cousins, having a good time playing with them, looking at RUclips and realizing the community is in a dismal state, and everyone talking of thee end times.
Aside from the asked banned cards (which i see why it's relevant to the video but, gotta be careful with hard statements regarding list changes because then thats all anyone will talk about) i think this video discussion is 10/10, i think its the closest ive ever heard to solving the problem even through the marketing lense outside of the game.
In 25 years that I play yugioh if I had a penny for every time people say the death of the game is near I would be able to afford Snake-eye.
Low rarity off course
15:44
There was a time when Konami used to publish games both TCG/OCG related or flat-out spinoff. However, around 2012 right after releasing Over the Nexus and Tag Force 6 they just stopped.. nobody knows what happened within, did they fire the mastermind who worked on creating video games? Were they forced to stop because the games weren't profitable enough? Who knows! Since then they kept releasing what I can only describe as asset flips for years to come until they finally DID something in releasing the MD.
A side note: I am extremely hesitant to categorized "Zexal World Duel Carnival" on the 3DS under the "video games golden era". This crap came extremely late - right around Duelist Alliance pack release- whoever was in charge of the US release knew it deep down, so he unlocked everything from the get-go.
What if we limited special summons from hand or deck to 1 and allowed unlimited normal summons? Extra deck summons stay the same.
Ok, so fuck like 95% of combo decks. Also what are you going to do, erata double summon and make it 3 of staple in ALL decks. Have fun paying $50 for a common.
Wanted to play yu gi oh, tried for a month... gave up.. this one card combo shit sucks ass. "once per turn" doesn't feel once per turn with anything, if it's not the full board thing then it's people running FTK decks... why is first turn kill even possible? Befoe you even get to have your turn? How is this normal? And then there's literally everyone playing the same 15 handtraps. Boring boring boring.
Well, it's not what usually happens, but the meta is filled with OTK decks and for some reason it's seemed as normal in YGO; NO, OTK IS NOT NORMAL IN A CARD GAME!
@@N12015 I somehow got lucky enough to go against the exact same FTK deck from two different people two matches in a row.
Honestly I think if Konami wants to dip into other genres like anime or games they should do what Riot games did with Riot forge and like give devs a chance to use their IP/characters for a game.
Hope the TCG does take a hit heavily tbh so that Konami TCG actually has to make positive changes and actually tries to give some actual appeal to playing game here.
good video
Adding to the prizing thing
For World Championship Qualifiers:
The first place winner gets hotel and travel to the World Championship covered by Konami. The competitors for the World Championship are the best, and the winners of the Qualifers should be celebrated as the best of those best candidates. It rewards them even more for their work and skill.
Every other fucking card game does this.
Vanguard does this,and Bushiroad is comperatively smaller than Konami.
A crazy opinion(possibly idk) is that we should ban the 3 main pot cards, prosperity, desires and extravagance (duality too of you want to hit stun decks and other such ilk), those cards boost the power and consistency of decks highly, prosperity especially since it lets you search 6 and you choose which cards to banish while desires and extravagance ban at random for 2 blind draws, prosperity is just guaranteed value.
The game at this point needs a reboot with a new design philosophy for cards going forward. Maybe add the elemental weakness system from the yugioh rpgs.
Make the game more accessible like it is in the ocg with different rarity printings. That will hopefully help with the price gouging. Then proceed to so banlist adjustments based on the meta
Best decks in each format:
TCG: Pure Snake Eyes
OCG: Fiendsmith Snake Eyes
Master Duel: Fire King Snake Eyes
Gee Konami, you might have overshot the balancing somewhere.
So much of the core issue is with unchecked combos. Ban lists will always be reactionary on a delayed basis on product release cycle. This has been true for over a decade. Time is an issue because it physically takes so long to complete a turn. And its unchecked because there's no resource system that prevents you from just using all your extenders that basically come for free. Basically I think just capping # of plays turns and ramping up, limiting the consistency.
Also, yeah look at all the indie Hololive games. The IP needs some other ways to monetize and markey. Personally I think an isekai/Duel Terminal situation would work best where each worldh has its factions, politics, unique magic, world building.
If you wondering about snake eyes in Master duel there still a threat and the nerfs didn't do much of anything so its not that much better in fact a reddit post wants a emergency ban of snake eye
I like everything that you've listed here, except there is one problem with this: Konami doesn't care about TCG. Because they're a company from Asia, their only concern is OCG. To me it feels like they still hold some kind of grudge against TCG that started way back in 2013 with the infamous banlish coming out. As far as they're concerned, if OCG is not problematic, the game is fine. As for their greed or whatever, I think it speaks for itself.
Ok if I can make 1 request it's that if you just have the gameplay on screen please put it in focus so my eyes can stop tweaking
As for IP... It’s a very complicated process at this point, so... yeah
The structure deck announcements have dried up
I don’t think there’s been one SINCE Fire Kings. Don’t really count those trial decks though cause there’s no way the TCG will import those.
Definitely has to be Calamity since he can be made on the opponent's turn without Crimson, so you'd have to ban multiple cards such as King's Synchro, Burning Soul, and T.G. Over Dragonar to ban around Calamity instead of banning Calamity.
To me, an RDA player, the funniest thing about banning Calamity is that... Centurion RDA, a deck where every card is a Calamity Lock + extra disruption, doesn't care. We have other options.
And that's so funny because Centurion is known for being Calamity Lock turbo and not much else, while being paired with the archetype that card is from.
So happy I left Yu-Gi-Oh when synchro's came about
Imagine playing YGO in a highlander format; every card is legal, but your deck/extra deck/side deck can't have any cards with the same name
You know i usually cannot get myself to care about "rants with gameplay" that Samuel Jackson's reference made it worth it.
Honestly I would prefer an Ash ban, but I see where you are coming from.
(Also 4NT the yugioh community cannot come together and I have seen some absolutely trash banlist takes)
ngl: i've been coping with awful Snake-Eye hits in the community posts section also.
This is, like, my 5th attempt at trying to propose an idea to rein in that deck, lmao
I wish they would just ban Ash. But they announced an OTS pack and advertised SnAsh with a gold name which soft confirms that it will be an ultimate rare. Ultimate rares from OTS packs have only been banned three times so far. One is limited now.
maybe if they stop printing fire support and work on the other like 6 elements in the game
I just play for fun and buy bargain bin cards.
There really should be formats not based on previous ban lists its a whole card game use the cards in interesting ways like the diversity of formats in magic is why I switched
I 100% agree with this.
This game's future lies with homebrew formats since Konami doesn't do enough to fix the game themselves.
I agree with most of your bans but I think a better hit for a link monster is world dragon zealantis. Banning him would take away the OTK that potential. I see them putting dimensional shifter and Imsety, Glory of Horus to two. Shifter supports the new support for ritual beast and Imsety I can't see them putting it to one.
Konami be holding on the albaz anime like it wouldnt be great on its own for the average non-player to enjoy the story
Honestly if Apollousa, Beatrice, and Zealantis are banned I could careless about hitting the main deck because the won't have a ton of busted boss monsters to go into. If their board consisting of S:P and Princess and Ambulo Whale is a problem then I guess Centurion without Calamity is a problem because you can combine it with Horus which they absolutely need or you won't enough guaranteed interruptions to not fall flat on your face. I think 4 guaranteed interruptions is where I draw the line. Also no need to ban Dis Pater if you ban Omega. Dragons already lost everything when Borreload was banned and now that its got consistent ways to negate Nibiru it would be wrong to see them disappear again. Whether cards related to Dragons need banned is another topic but Omega is toxic anyways.
I never think that hitting generic consistency cards like bonfire is the right choice. Just hit the actual problem. Snake eye itself. You could hit bonfire but youd also be needlessly hurting all other decks that use it.
We had rota @ 3 during nekroz. The ability for good decks to abuse them outweighs lower tier decks.
Especially when it would mean limits don't do anything as the card would be functionally at 4 instead of 6 rather than going from 4 to 2
The absolute shit hole that is the Yu-Gi-Oh! community right now. Haven't played in years and my brain didn't catch up with anything past 5D's in mechanics. Normal cards, effect cards, and XYZs are about what I understand. Link and Pendulum are a nightmare.
Now don’t get me wrong, the new mechanics seem…meh. But, XYZ and Synchro is where it should’ve stopped.
@@SpacedOut457 As much as I enjoy playing decks like Evil Twins or Unchained, you're not wrong. We could've just explored the ideas introduced in links with contact fusions, and it would've probably been a whole lot less complicated than it is now.
Like, i still think the modern game can be really fun, but it's such a mess.
@@four-en-tee Will never not love XYZ. All due to one thing in the past. You had to keep those damn monsters alive so you could use them as material. Back in that day before these goofy ass hand traps and shit, one of your materials gets wiped before you can XYZ summon, that’s wraps when I played.
Well good news you don't need to worry about Pendulums cause barely anyone plays them, and for like it's very simple, just summon them through their stated summoning conditions, and they can only be summoned to the Extra monster zone or a zone another link monster points to.
@@gundamguy22 Oof, complicated. I just want to set monsters down, fuse monsters, and even make some be cool material for a more powerful monster. Take me back to the days when somebody doesn’t Ash Blossom or get 7 level 9 monsters out on turn 1.
What if normaling raye ended on a danger thunder board.
I would say calamity.the crimson dragon is not a busted card it is actually breakable but calamity you can ban because you can't really activate cards
I can say snake eyes is definitely a menace in master duel since master duel follows ocg ban list it's never hit worth wild and with bonfire and the new fire kings and rescue ace makes it more of a menace in master duel but it can get over as long as they don't set up one of their many combos or if you are playing Cubics
why does the gameplay look blurry?Anyway I agree the tier 0 needs to be addressed but man you are another person that wants prosperity at 1 is really that busted to excavate you're deck for one card?
I don't keep up with modern Yugioh for multiple reasons. Shit's too expensive, I've got no locals, and frankly I have no interest in modern decks. I just wanna play Dragonmaids, Konami. Is it that hard to print support?
Also, to go along with Konami doing more with it's IP.. remember Wheelie Breakers? Duelists of the Roses? Forbidden Memories? I miss the games where we could step foot inside them. I'd play YGO Emblem im a heartbeat. Also a fighting game. Hell, you've got enough designs and lore to go with a full Dynasty Warriors-esque game. I'd love to cleave through hordes with Buster Blader or Stardust Warrior.
Speaking of Wheelie Breakers, frankly we can bring that concept back. So many places you can make a track of just from card lore. All the monsters are the racers in carts, and you use spells and traps like items. Trap Hole to set a decoy item, Cosmic Cyclone to get an enemy off you, Giant Trunade to be like the Lightning item from Mario Kart, etc. And a rare chance at your unique card based on the archetype of your chosen racer. A Stardust card gets a crazy turbo, DM gets a projectile barrage, and so on.
There's a lot to work with if Konami grew a pair.
Edit: Fixed typos, and idea added.
Easy for Prize: Staples
if konami started handing out cosplay coats for YCSes I would never go to another one, just to protect myself from the chance of accidentally ending up in the top two.
I say 0 d barrier and 3 skill drain but otherwise im pretty chill with the banlist suggestions. Kaiser and skill at least inflict a relevent down side to the player using them, kaiser means you need to really keep a low monster count to use it otherwise 2 can be enough to get to an out in the extra deck, and skill drain hits the player using it so they have to build the deck with that in mind. Yes its annoying in eldlich and labyrinth, and so is the 4-5 negates your combo deck will end on.
What 4-5 negates??
We've lost baronne and savage.
Apo after 1 negate is getting ran over anyways and isn't in most decks because they can't suffer that loss.
So it's entirely fair to cut down on floodgates
If you got them freak mats you should be banned. Half dressed cartoon children not cool.
That we can agree on, but the previous rules for mats and sleeves at YCS events already combated that I believe.
The blanket ban on all custom mats and sleeves is just wild, lol. You're telling me I couldn't bring a Master Chief playmat if I wanted to?
@@four-en-tee you can still use the oficial Ash Blossom feet art mat if you want. Don't. I mean, I personally don't really care, but it can make people uncomfortable
@@lambtoken2708 Or to make people even more uncomfortable, use the official Traptrix playmat, which is basically lolicon. at which point I say "WHY ARE YOU SELLING THIS IN A 6+ GAME, KONAMI?!", because you don't tell your game is +6 and then sell that kind of content to your public.
Bring back full power Tears, that was keno
Well when I stopped in 22 my 3 other brothers and 2 of my cousins stopped also because of how expensive and pay to win it was we haven't bought anything new since.
The only real bans you could do that would actually do anything would be OSS or Flamberge. You don't have to limit anything else, just ban 1 of these 2 cards. Oak ban is what snake eye players would want because it doesn't actually do anything
Shifter is necessary
No it isn't.
After seeing ritual beast now use it.
It's just becoming a means for a deck to now inherently plus off a floodgate instead of not be hindered which is terrible
16:43 ban standard sleeve all R18 is common
Thank god i only ever play the games and not TCG proper.
Wraithsoth ban would be excessive hit to kash, just ban shifter and the deck is fine. Omega is the offender not dis pater.
Great list though.
Limiting Imsety when Horus never was the best deck/engine is straight up Goofy idk esp with Fiendsmith coming making Horus almost obsolete.
I've been trying to get into the game for about a month and it is a mess. The on-boarding is practically non-existent and the speed and interruption just looks.... not fun?
Blurring the gameplay was an odd decision
Its to make sure the foreground elements are easy to read.
a few things and ill be respectful since everyone has there opinions on these thing.
let me start by clarifying im a master duel player, i dont own any yugioh cards and dont play the tsg at all. now
1- the shops not having yugioh in it, isnt really something konaami can do anything about, thats up the stores.
2- at least in master duel snake eyes is one of the meta decks that is somewhat enjoyable to play against.
3- when it come to meta desks being a lot of money, well i mean yeah. if you want to be competitive in anything you gotta spend money, nothing stoping people from playing what ever they want, yugioh comp has always been expensive.
4- on baning cards, i 100% agree with you, you were spot on
5- the timing thing, i cant say anything on that as i only play yugioh through master duel, but from what ive heard from friends and people that play tsg is that its a problem.
6- the mat thing is dumb on them
7- card pricing i can kinda live with, but from what im told is it is getting outa hand
again let me say this is coming from someone that just plays master duel so i cant 100% say for the tsg
but thats all i had! lve this video! keep up the great work man
Just gonna say it: I don’t even consider skill drain a true floodgate. It doesn’t restrict your summons (so long as they don’t depend on a bunch of effect monsters to do) or spell/traps you can play. It only shuts down effects, only hindering combo decks reliant on their effect monsters. and it’s the only way many decks stand a chance against these meta decks. Unless they do a major overhaul the likes we have never seen, or Skill drain will never be limited.
"Hindering combo decks reliant on effect monsters" thats more or less every combo deck past what? 2010? Also if your only way to stand a chace against those decks is by using skill drain then your deck is terrible, also skill drain is limited on master duel and other rogue decks can still make plays against meta decks through other means than just john floodgate your opponent.
@@zander2758 see, my comment is an opinion. you don’t have to agree with it.
but to think a deck is bad because a card helps it out against the same decks EVERYBODY wants to use (which is VERY boring, btw), well maybe the issue isn’t Skill Drain.
@@Vanitas42 apologies if i was rude, i know both of our comments are opinions and neither is right or wrong, i would also agree that the main meta decks right now are a big problem
You started playing at 2021?!! Oh shit, you're really missing out on the years of Komoney's horseshit(*cough* *cough* 2018)! Your solutions are too much effort for the laziness of Komoney and will not happen.
How to fix the state of Yu-Gi-Oh...........
...Rotation. A solution already solved by other TCG's. It makes multiple formats, keeps power down, and you could still play the same doo-doo ca-ca format if you really want. However, Yu-Gi-Oh is too stupid to let this happen.
I would not be opposed to rotation
Hence why I rather play on EDOpro. I ain't spending hundreds of dollars to support Konami's bad business practice.
Give me umbral horror support
Rip the gunkin player with his mat
Solution, comunity boycot of products that are not consumer friendly from konami and a community refusal to play snake eyes. If everyone in the community came together to tell konami that we are done with being treated baddly maybe they would consider changing there methods. Sad that the community would never do this. Since people just keep buying the latest stuff to keep up in the meta, or dont care about how poorly there being treated.
What did Pre-Preparation do to you? 😭😭😭
lmao
Being super conservative "because it's Konami" is such a lame excuse that I sided with in the past but honestly don't think holds up these days. There are too many TCGs with better everything for them to drag their heels and treat it like a money laundering gig. Hopefully their new animation studio is a push in the right direction.
banned flamberge problem solved it revolves around that card. That’s what makes it even good like about it, the deck is like mid like you have half the interruptions
The Switch with pokémon xy or pokémon Shield and sword
Here's the issue
People are only playing the game for it's meta game, There's not really a causual fanbase
The game has very low amount of people invested, There was under 1000 people in the live chat for a official tournament on the main youtube channel
Yes its that bad, The steam charts also have really low number.
>RUclips chat
My brother in Christ most people don't watch the streams as they're hosted by no one with charisma and last half a day no one's watching that much of RUclips
Steam charts are going to be dog ass when master duel itself on PC is competing with dueling book Edo Pro nexus free Sims
As for the first comment
Its not tourney chats
Its videos in general
Most recent videos on mbt got like 100 comments each
There's not many people on edopro ether
Also google trends search kinda shows a low number too
Look at google trends
Yugioh meta cant barely compete with the yugioh anime in terms of seach results
The game simply aint popluar
Just ban D-shifter and I'll be happy, dumbass card that literally makes half the decks in the game unplayable for free. When someone uses it against me turn one with Lightsworns I literally just have to scoop because you're not even allowed to pay cost for any of your cards like Charge, which is the dumbest ruling I've ever heard of.
Also, thanks for making me realize that Dis Pater can being back Framelord Omega, I was considering removing that card from my deck because ripping a card for a whole synchro monster was kinda meaningless in a searchable 1 card combo meta, but now that I know how to get it back so its essentially a free effect before I rank 8 xyz, yummy 🤤
And just to trigger people, I love using Framelord to take the card someone needed and then using Punishment Dragon to shuffle it back into their deck instead of letting them have it back 😂
I'll get over it if we have to ban Omega instead, but it will suck for my Dogmatika deck.
@@four-en-teeI'm all for banning Framelord because hand rips are cringe mechanics, but I don't think Dis Pater is bad for the game in the way D-shifter is, at least there's counterplay to this card.
Just ban flamberge hurts follow up and they cant hand loop/set up i:p
I’ve been playing Master Duel and it’s been more fun. Although it ain’t perfect the banlist has been better other than Maxx c
the only way to deal with this is simple. boycot konami until they fix it
Nothing is gonna happen because knowing the playerbase, almost no one is going to quit. So Konami shouldn't really change anything.
Regarding the new OTS, have you seen the Ulti Exodia? Like 5% of the artwork is actually foiled. Konami really doesn't give a shit. And like I said before, they shouldn't.
Ripping two cards from hand is your trigger. Boy about hate ice barrier decks. Lol