Just a suggestion for your every one else build. Drop any magazine expansion so it rotates through the elements faster this way you have a good probability of landing on the poison pool more often, in hopes that on the next reload it is a different element other than poison. It's so that it can overlay the next element on top of the poison DoT. You will find it much more powerful this way. And since the mob resistances vary within the same dungeon you don't get stuck on their high resist element for too long. Under this you should find it as powerful or more powerful then the TC. I have fully converted from TC to FM on all my builds now.
@Iz-Nasty well I just finished farming mats for 100 cats and 10 activators. Got about 25 cats fully crafted but I'm not very excited about anything rn. So I'm going to be logging in just for dailies. Playing dfo until next patch
I have it fully built and it sits at 508k dps. It is not as powerful as Thunder Cage but it's (IMO) more fun. MP its like a dopamine machine-gun, switching elements and the visuals make it a lot more enjoyable. Also as you mentioned, the mobility helps to keep up with all the runners in this game when doing dungeons.
I have it 5/5 but didn't bother catalizing it up. I'm saving mine for season 2. Or I might build up the Peace Maker as I just beat Gluttney enough to start crafting the parts. The Final Masterpiece looks cool but unless its useful I don't feel like investing in it.
Ive built it differently with: Sweeping Squad, Action & Reaction, Rifling Reinforcement, Better Concentration, Better Insight, Edging Shot, Concentration Priority, 2 magazine mods: Expand Weapon Charge and Concentrate Support Ammo, last Fire Rate Up.
Yeah you are 100% right im not sure what I was thinking lol 😆. The electric element would still be the best in my opinion because it ticks for around 80k ish. That is what happens when I'm tired and don't full read the buff. thanks for pointing that out lol. Yeah not that im thinking I honestly already knew it was only for the skills I have no clue why I said this lol.
Let me know your thoughts about this weapon if you already have it! and what you thought of the video!
Just a suggestion for your every one else build. Drop any magazine expansion so it rotates through the elements faster this way you have a good probability of landing on the poison pool more often, in hopes that on the next reload it is a different element other than poison. It's so that it can overlay the next element on top of the poison DoT. You will find it much more powerful this way. And since the mob resistances vary within the same dungeon you don't get stuck on their high resist element for too long. Under this you should find it as powerful or more powerful then the TC. I have fully converted from TC to FM on all my builds now.
it is nice to explode turtle's fireballs, used by any character
I like using this weapon its definitely fun to use and pretty accurate. Still need to max mine out. Cant wait to see your gley build.
Thanks man!
Nice idea. I didn't even bother with it but I can see gley being baller with it
It's fun, but I almost regret investing into it before some of the other weapons. LOL
@Iz-Nasty well I just finished farming mats for 100 cats and 10 activators. Got about 25 cats fully crafted but I'm not very excited about anything rn. So I'm going to be logging in just for dailies. Playing dfo until next patch
I have it fully built and it sits at 508k dps. It is not as powerful as Thunder Cage but it's (IMO) more fun. MP its like a dopamine machine-gun, switching elements and the visuals make it a lot more enjoyable. Also as you mentioned, the mobility helps to keep up with all the runners in this game when doing dungeons.
I have it 5/5 but didn't bother catalizing it up. I'm saving mine for season 2. Or I might build up the Peace Maker as I just beat Gluttney enough to start crafting the parts. The Final Masterpiece looks cool but unless its useful I don't feel like investing in it.
Ive built it differently with: Sweeping Squad, Action & Reaction, Rifling Reinforcement, Better Concentration, Better Insight, Edging Shot, Concentration Priority, 2 magazine mods: Expand Weapon Charge and Concentrate Support Ammo, last Fire Rate Up.
Yeah its fun to play with I hope they buff it :p
Doesnt the fire skill boost modifier ONLY affect fire SKILLS though? I highly doubt it affects the fire enhancement on the gun as that is not a skill.
Yeah you are 100% right im not sure what I was thinking lol 😆. The electric element would still be the best in my opinion because it ticks for around 80k ish. That is what happens when I'm tired and don't full read the buff. thanks for pointing that out lol. Yeah not that im thinking I honestly already knew it was only for the skills I have no clue why I said this lol.