Thanks for this! Very helpful. I'm wondering if you could help me with a question about Gibbs? Can you create a solid after you have simulated a project? Lets pretend I create a solid block and then do some operations on it, (mill a pocket, etc) ....is there a way after I've simulated that project and am looking at the finished part , I can turn what I see into a solid model? It seems easier to me to let the simulated tool marks make my solid if that makes sense? Thank you in advance!
Yes. Once you run the rendering you can Right-Click in the top area of the rendering control window. From there you can select "Create Faceted Body" or "Save to STL". The STL file will save it on your pc. The Create Faceted body will save it in the workspace you are currently in. From there you can change the body to Fixture or Stock. Then you can use that body as the stock for 2nd, 3rd ops, etc. You are limited on what geometry you can pull off that body though.
@@GibbsCAMVideoTutorials So am I correct in that you can't really choose individual faces? And I'm wondering if you can give me a simple idea of the limited geometry I might be able to pull of the new "solid" ? thanks so much.
@@TheDefeatest If you click on the "Face Selection" button you can pull the outer boundary off the faceted part. You can also use the profiler to "slice" the model, but when you extract the geometry off the profiler you will get faceted geometry. Mainly the faceted body is more for rendering purposes, not to get geometry to machine. If you were to move the faceted body to another vise for rendering, you can also move the original solid to that same location in order to get nice geometry off of it. You can however change the body of the faceted body to "stock-Display Only" to see on the 2nd op what you did on the first op.
It seems they only provide 3D to the wealthy. Otherwise use Autodesk if you plan to draw anything other than flat parts. Sounds like they have several software levels and if you’re like me you get the basic of all basics of $3,000. The software shown would be great in comparison.
The difference is surfacing. If you have Milling and 2.5D Solids you can use an ordinary end mill, select the solid, then pocket out cavities and islands. You don't need SolidSurfacer to do that. You can also do sweeped surfaces with 2.5D solids. If you want to do complex surfacing then you would need the SolidSurfacer.
Hi. Thanks for the video. Does the Advance 3D pocketing can control the feed rate/chip load in the way that the Volumill does? Does it adjust it in real time to suit to the each arc, circle it creates on the tool path, or is it just one constant feed rate along the entire path?
It does somewhat, not quite like Volumill where the feedrate can change on each line, but the Advanced 3D uses the High Feed when needed (like moving from cut to cut), and automatically will helix for entries with a specific feedrate, but like Volumill it does not use G0's. If you are familiar with G0's the toolpath is unpredictable. In a G0 the machine moves in a linear move from point A to point B, but the XY servos go at their max rapid, but not every machine moves the servo's at the same rate, so that can cause collisions. With using a G1 high feedrate Gibbs can predict exactly where the tool will be going from each cut because it will move in a perfectly straight line. Hope this makes sense.
Just left out the facing operation as that is a very easy toolpath for anyone to do. Want the videos to somewhat short. If actually cutting the part there would be some optimizing done prior to posting.
Do you have a video on how to finish a complex pocket like the one in this video??
Please see latest video posted today. 11-16-2024. Also link here ruclips.net/video/V91XWb0AFFs/видео.html Thanks for watching!
Thank you so much!! New to Gibbs and have been having some troubles getting used to it.
@@Josh.schenk Thanks for watching !
Thanks for this! Very helpful. I'm wondering if you could help me with a question about Gibbs? Can you create a solid after you have simulated a project? Lets pretend I create a solid block and then do some operations on it, (mill a pocket, etc) ....is there a way after I've simulated that project and am looking at the finished part , I can turn what I see into a solid model? It seems easier to me to let the simulated tool marks make my solid if that makes sense? Thank you in advance!
Yes. Once you run the rendering you can Right-Click in the top area of the rendering control window. From there you can select "Create Faceted Body" or "Save to STL". The STL file will save it on your pc. The Create Faceted body will save it in the workspace you are currently in. From there you can change the body to Fixture or Stock. Then you can use that body as the stock for 2nd, 3rd ops, etc. You are limited on what geometry you can pull off that body though.
@@GibbsCAMVideoTutorials Thanks! That one has got me for some time now! And thanks for your response.
@@GibbsCAMVideoTutorials So am I correct in that you can't really choose individual faces? And I'm wondering if you can give me a simple idea of the limited geometry I might be able to pull of the new "solid" ? thanks so much.
@@TheDefeatest If you click on the "Face Selection" button you can pull the outer boundary off the faceted part. You can also use the profiler to "slice" the model, but when you extract the geometry off the profiler you will get faceted geometry. Mainly the faceted body is more for rendering purposes, not to get geometry to machine. If you were to move the faceted body to another vise for rendering, you can also move the original solid to that same location in order to get nice geometry off of it. You can however change the body of the faceted body to "stock-Display Only" to see on the 2nd op what you did on the first op.
What is the difference between ordinary pocketing and 3D Advanced machining in GibbsCAM?
It seems they only provide 3D to the wealthy. Otherwise use Autodesk if you plan to draw anything other than flat parts. Sounds like they have several software levels and if you’re like me you get the basic of all basics of $3,000. The software shown would be great in comparison.
The difference is surfacing. If you have Milling and 2.5D Solids you can use an ordinary end mill, select the solid, then pocket out cavities and islands. You don't need SolidSurfacer to do that. You can also do sweeped surfaces with 2.5D solids. If you want to do complex surfacing then you would need the SolidSurfacer.
Hi. Thanks for the video. Does the Advance 3D pocketing can control the feed rate/chip load in the way that the Volumill does? Does it adjust it in real time to suit to the each arc, circle it creates on the tool path, or is it just one constant feed rate along the entire path?
It does somewhat, not quite like Volumill where the feedrate can change on each line, but the Advanced 3D uses the High Feed when needed (like moving from cut to cut), and automatically will helix for entries with a specific feedrate, but like Volumill it does not use G0's. If you are familiar with G0's the toolpath is unpredictable. In a G0 the machine moves in a linear move from point A to point B, but the XY servos go at their max rapid, but not every machine moves the servo's at the same rate, so that can cause collisions. With using a G1 high feedrate Gibbs can predict exactly where the tool will be going from each cut because it will move in a perfectly straight line. Hope this makes sense.
Tim's Videos Thanks for your comment 👍🏻
I have a question why didn't you face the second part to be flat
Just left out the facing operation as that is a very easy toolpath for anyone to do. Want the videos to somewhat short. If actually cutting the part there would be some optimizing done prior to posting.