Procedural Skin Material (Blender Tutorial)

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  • Опубликовано: 12 дек 2024

Комментарии • 119

  • @RyanKingArt
    @RyanKingArt  2 года назад +5

    ● Procedural Material Packs: ryankingart.gumroad.com/?query=procedural%20material%20pack&sort=newest
    ● Procedural Material Tutorial Playlist: ruclips.net/p/PLsGl9GczcgBs6TtApKKK-L_0Nm6fovNPk

  • @jemskid7
    @jemskid7 2 года назад +5

    Absolute godsend of a tutorial. Super clear on what does what and what to do in general. On top of that, this is perfect for cartoonish characters with a hint of realism. I can not appreciate you enough!

  • @HaloFan-dv4lg
    @HaloFan-dv4lg 2 года назад +11

    You have no idea how long I've been looking for a tutorial like this. Thanks dude!

  • @elideeart7239
    @elideeart7239 10 месяцев назад +1

    Thank you so much! I'm still relatively new to blender, and wrapping my head around materials have always been one of my biggest hurdles. (And an extra thank you for the asides about Eevee, I can generally only work on a very limited version of cycles if I'm lucky)

  • @decryptplayz2755
    @decryptplayz2755 2 года назад +1

    YOU ARE such a underrated youtuber i need to make it my mission to spread awareness about you, if anyone really wants to expand there repertoire in terms of skills and knowledge they need to wach your videos, keep up the good work :)

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thank you very much! I'm trying to make Blender tutorials for a living, so I appreciate it!

  • @erichbauer3991
    @erichbauer3991 2 года назад +2

    okay this worked really well, super helpful tutorial and I'm 100% getting into more procedural materials

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      glad it helped! I have lots more procedural materials! you can check out my procedural material playlist with the link in the description.

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +2

    Skin material! Nice! Over 10 years ago, when doing a game programming course at a college, I got the art teacher to make me a giant bouncing AR butt - I kid you not!
    Always wondered...how did he get the skin to look so realistic. Thanks for posting this one!
    Off to try and replicate that butt after sadly losing the file since.

    • @macro3751
      @macro3751 2 года назад

      if you ever do
      in the name of the science team i'd like to ask that you share it with the world

    • @RyanKingArt
      @RyanKingArt  2 года назад

      oh...

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад

      @@macro3751 no it was for halloween.

    • @macro3751
      @macro3751 2 года назад +2

      @@gerdsfargen6687 i see, so it's a spooky butt

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад +1

      Sort of. Was a comical gag and I carried the AR marker around as a giant piece of cardboard strapped to my behind the 😂🤣😂🤣😂😂

  • @optimusenergy1
    @optimusenergy1 Год назад +1

    Thanks this is such an easy tutorial to follow and you really explained everything well

  • @akifteoman4772
    @akifteoman4772 2 года назад +1

    Great tutorial again,thank you! Giving the hex numbers really help.

  • @johnsmith56920
    @johnsmith56920 2 года назад +1

    Thanks for all your tutorials. Very helpfull.

  • @Justlivin00
    @Justlivin00 Год назад

    Love these Procedural tutorials. Thanks

  • @MeNoOther
    @MeNoOther 2 года назад +3

    Wonder if the texture map can be a transparent texture with only the lips, cheeks and key areas, the mix with the color ramp?

    • @RyanKingArt
      @RyanKingArt  2 года назад +4

      Yes, you could do something like that. How I would do that, is make a black and white image, and use that as the factor on the Mix RGB, to tell it where the skin is and where the lips are.

  • @solproductions2428
    @solproductions2428 Год назад +1

    Great Job

  • @arcticbarbarian
    @arcticbarbarian 2 года назад +1

    Awesome! Very helpful tutorial 👍

  • @AnimeShhiinBlender69
    @AnimeShhiinBlender69 2 года назад +1

    that looks nice

  • @ratyio_cookie775
    @ratyio_cookie775 Год назад

    Thanks ! It's very cool

  • @blenderstuffs
    @blenderstuffs 2 года назад +2

    Amazing🤩🤩

  • @ratnamantuladhar8161
    @ratnamantuladhar8161 Год назад

    this is perfect for me, i'm lazy to texture painting

  • @user-jp7vk3mn1l
    @user-jp7vk3mn1l Год назад

    I'm actually going to say something about this, if you're going for full procedural stuff the only thing that you really need to rely on for a base color texture is masks for different areas

  • @warrenbuitendag5286
    @warrenbuitendag5286 Год назад

    awesome video as always, thank you!

  • @3dworld555
    @3dworld555 Год назад

    life saver, thank you.

  • @kirterwindorado
    @kirterwindorado 2 года назад +1

    Thank you!

  • @explosivesexplode
    @explosivesexplode 2 года назад +1

    Thank you very much.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      You are welcome! thanks for watching : )

  • @pelakalion
    @pelakalion 2 года назад +1

    Thank you so much, it's was great :)

  • @precisechaos2144
    @precisechaos2144 2 года назад +4

    Now that is creepy looking! Looks good.

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Thanks! Yeah if I added hair and eye brows he would look less creepy. : )

    • @precisechaos2144
      @precisechaos2144 2 года назад +1

      @@RyanKingArt haha

  • @dannotdaniel9361
    @dannotdaniel9361 2 года назад +1

    very cool. is that 2nd voronoi needing to be inverted? it looked like little holes rather than bumps to my eyes?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Sure you could invert it if you think it looks better.

  • @g59dani7
    @g59dani7 2 года назад

    very helpful! thank you!

  • @nicholaspatton3797
    @nicholaspatton3797 2 года назад +1

    I have a question related to the procedural skin. If I wanted to make an unusual skin color (let’s say blue for now), how would I go about figuring out what color to use for the subsurface color?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      I would just make the SubSurface color maybe a darker version of the base color. Or you could just change the color and see what looks best.

  • @anshgupta7726
    @anshgupta7726 2 года назад +1

    Hey, Can you tell me how to make a professional rig; like how when I download the 'Spring' rig; There are all these shapes, Could you tell me how to do that?
    Edit:-
    Loved your vids :-].

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yeah maybe I can make a tutorial on that sometime. Thanks!

  • @brennencanfield4856
    @brennencanfield4856 Год назад

    Is there a way to merge the texture paint on top of the color ramp with full control over different colors for the texture paint?

  • @KaijuG2
    @KaijuG2 Год назад

    Easy tip for those who just wanna quickily do it
    1. make subsurface redish
    2. Change subsurface to 0.070
    3. Profit

  • @hongentsai4489
    @hongentsai4489 Год назад +1

    nice

  • @donianggara5349
    @donianggara5349 2 года назад +2

    after doing this, can we add vertex paint on the shaders?

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Yes, you could add in vertex data by using the Vertex Color Node. 👍‍

    • @neet.tv_
      @neet.tv_ 2 года назад

      @@RyanKingArt what do you plug the vertex color node into?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      @@neet.tv_ Plug it into the color on the principled.

    • @neet.tv_
      @neet.tv_ 2 года назад

      @@RyanKingArt thankyou, but then the texture cant be plugged in..

    • @RyanKingArt
      @RyanKingArt  2 года назад

      @@neet.tv_ The normal and roughness still can, but yes, you would swap it out with the other color data.

  • @RameMad
    @RameMad Год назад

    COOL tutorial. I wonder how to creat procedual skin thin hair based on my created voronoi texture. Hope to see your future video

  • @westron7257
    @westron7257 2 года назад

    thank u sir!

  • @mr.lunatic3157
    @mr.lunatic3157 2 года назад +1

    😍😍

  • @my02centstudios90
    @my02centstudios90 2 года назад +1

    Please make a tutorial on procedural eye materials.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      That's on my list of procedural materials to create! Thanks for the request 👍‍

    • @my02centstudios90
      @my02centstudios90 2 года назад +1

      @@RyanKingArt What I find most difficult is 1.The proper image texture map setting. 2. How to model the eye and uv unwrap the eye for it to be compatible with blender image texture map setting. 3. Setting up the material nodes, uv editor, and texture maps setting. Having all of them work together correctly so that the eyes are not just pink. 4. The proper naming convention for linking 2D image texture. as well as file browser setup so that when I save my project the eye texture import correctly ever time for reusability.
      All of this applies to creating eye brows as well.

  • @johnylitalo4163
    @johnylitalo4163 10 месяцев назад

    when can you texture human hair, animal fur, wool, feathers, skin, leather & scale?

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад

    Ryan, do you have any videos on the use of the subsurface color on objects?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      No, I don't.

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад +1

      @@RyanKingArt please forgive me I just watched the whole video and you covered this. Apologies.

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      @@gerdsfargen6687 Oh yeah, in this video I add SubSurface Scattering to the face.

    • @gerdsfargen6687
      @gerdsfargen6687 2 года назад +1

      @@RyanKingArt that's the one, thanks 😊

  • @reaganmonkey8
    @reaganmonkey8 10 месяцев назад

    How did you get the lip bump?

  • @SoraTaeminProductions
    @SoraTaeminProductions 2 года назад

    it be awesome is you did just SKIN shade texture pack that i would completely buy

  • @Chlrintruc
    @Chlrintruc 2 года назад

    You look better than before. In one of your older vids you looked fat now you look actually good.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Thanks. Yes, I started working out and restricting calories. And I lost a lot of weight and got much more physically fit. 👍‍

  • @NCHDEMON
    @NCHDEMON 2 года назад +1

    👍👍👍

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 года назад +1

  • @shivangipriya4153
    @shivangipriya4153 2 месяца назад

    Can we do like Disney skin which I could not reach it

  • @k0riz0na
    @k0riz0na Год назад

    How would I add a different color for the lips?

    • @RyanKingArt
      @RyanKingArt  Год назад

      maybe you could texture paint it

  • @shivangipriya4153
    @shivangipriya4153 3 месяца назад

    How I change this character like this character in skin: ruclips.net/video/9acxn7qAST4/видео.html

  • @gooooodguy
    @gooooodguy 2 года назад

    the HEX color does not correspond, how i can fix it

    • @RyanKingArt
      @RyanKingArt  2 года назад

      are you sure you typed them in correctly?

  • @wtsh4796
    @wtsh4796 Год назад

    A Question: how to export this Skin Material into Game engine?

    • @RyanKingArt
      @RyanKingArt  Год назад

      you will need to bake it out to texture maps.

    • @shaunerickson2858
      @shaunerickson2858 Год назад

      @@RyanKingArt I bought this material from you, and apparently also need to do this, but as a newbie Blender user, I have zero clue how to do as you say. Can you tell me how, or point me at a tutorial that would show me, please?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Check out my tutorial on how to texture bake procedural materials here: ruclips.net/video/B2kFeMBBBjc/видео.html@@shaunerickson2858

    • @RyanKingArt
      @RyanKingArt  Год назад

      also, when your baking the skin texture, you will most likely need to turn the sub-surface scattering value to 0 before you bake it.@@shaunerickson2858

    • @shaunerickson2858
      @shaunerickson2858 Год назад

      Thanks for your reply! I'll check out the tutorial you mentioned.@@RyanKingArt

  • @consumidormaldito
    @consumidormaldito 2 года назад

    Your a god máster

  • @Gullar12
    @Gullar12 2 года назад +1

    Ok

  • @mr2meows
    @mr2meows 2 года назад

    thx bro my skin was looking too rough

  • @Starius2
    @Starius2 2 года назад +3

    no no. proceduralism is good for a base layer. you layer things on top of that