Thanks JoJoats, that means a lot to me! I was worried that this is a bit long or boring, but I'm sure some will want to see the fully detailed process. I have Part 2 ready, I think it's the more interesting section as it includes the circuitry setup. Will release it shortly!
It's becomming really compact. Nice. One thing missing yet: the blue inserter for the lower left furnice got lost. You can restore the place you need to place it by using underground belts on the left side too. 😉
Awesome, thanks Uweschwarz1760! I actually noticed that but I think the clip with the update to it was cut out or it made it to part 2. Glad you enjoy the design process!
@@IIMatt_DII Yup! I also have a short coming showing how much more efficient a ship can be with the clock controlling the fuel input pump into the thrusters. It's amazing how much more efficient it is!
I will leave my questions until I've watched Part 2. But just a small bit of constructive criticism, at some points your voice was a little low, like when you were doing the math for working out power requirements for "thruster" section, I had to replay and turn up the volume on my TV to pretty much 70% of max. Most of the video I managed to hear ok when TV was set to about 50% of max. Looking forward to Part 2.
Thanks Matt! I appreciate it!! I have been working on volume and sound balance, I definitely need to keep my voice at a good level and it's a bit of a struggle when I'm designing. Thanks again for the comment and I appreciate the constructive criticism!
I never noticed there was "refined hazard concrete..." until I was scratching my head wondering what those kinda roads were. Are they for railroads and city block demarcation for the future, cause they look like space to make train junctions and I never did city blocks, so I wouldn't know.
Yes, that's exactly what they are for. I am experimenting more with putting my tracks in the paths of the city block, I love it for a super compact city block base.
Great video mate, looking forward to seeing more!
Thanks JoJoats, that means a lot to me!
I was worried that this is a bit long or boring, but I'm sure some will want to see the fully detailed process.
I have Part 2 ready, I think it's the more interesting section as it includes the circuitry setup.
Will release it shortly!
It's becomming really compact. Nice. One thing missing yet: the blue inserter for the lower left furnice got lost. You can restore the place you need to place it by using underground belts on the left side too. 😉
Awesome, thanks Uweschwarz1760! I actually noticed that but I think the clip with the update to it was cut out or it made it to part 2.
Glad you enjoy the design process!
That's one of the reasons I was waiting for part 2. I assume at end of part 2 shop actually flies. Then any issues become apparent and get fixed.
@@IIMatt_DII Yup! I also have a short coming showing how much more efficient a ship can be with the clock controlling the fuel input pump into the thrusters. It's amazing how much more efficient it is!
I will leave my questions until I've watched Part 2. But just a small bit of constructive criticism, at some points your voice was a little low, like when you were doing the math for working out power requirements for "thruster" section, I had to replay and turn up the volume on my TV to pretty much 70% of max. Most of the video I managed to hear ok when TV was set to about 50% of max.
Looking forward to Part 2.
Thanks Matt! I appreciate it!! I have been working on volume and sound balance, I definitely need to keep my voice at a good level and it's a bit of a struggle when I'm designing.
Thanks again for the comment and I appreciate the constructive criticism!
I never noticed there was "refined hazard concrete..." until I was scratching my head wondering what those kinda roads were. Are they for railroads and city block demarcation for the future, cause they look like space to make train junctions and I never did city blocks, so I wouldn't know.
Yes, that's exactly what they are for.
I am experimenting more with putting my tracks in the paths of the city block, I love it for a super compact city block base.