While not 100 endings, I have to take this moment to appreciate the Stanley Parable. Especially the new edition from a couple years ago. Such a bonkers game, with so many different endings, all of which are just so unique and creative. One of the best multi-ending games in my opinion. Especially when you factor in that some take 30 seconds to finish, while others can take an hour! Lol
@@noobestofdamall holy cow you're right. I'm normally YEARS behind on my games, so I guess it just surprises me I actually played this one soon after release lol! Thanks for pointing that out.
Falcon, Baldino and the crew of Gameranx: thank you for your efforts and love that you pour into these. We appreciate it and even more, since you're not like Kotaku or Polygon. ❤
you're absolutely right, but I mentioned them precisely because we deserve a gaming news platform that actually doesn't suck (like those) and Gameranx is providing us with that. 😅
Detroit: Become Human is AMAZING to me! I feel it was a very slept on game when it was released. I beat the game five times, and got four "different" endings. Glad to see it get some Gameranx shine 🙌🏿 🙌🏿
game wasnt slept on, its just that the creators of the game said "this is a one and done game, we dont want you to replay it" and people took it a bit to seriously. just like people who grinded out starfield for this "innovative new, newgame+ game mode" when, in all reality, its 100% useless and may as well not be a part of the game. i like new game plus. but they probably ruined the majority of the players experience by them thinking they need to complete the game to start the game... which was just out right not true.
Obsidian was handed an engine, scripting, assets and didn't have to bug test their own game lol let's not pretend like New Vegas, an intended DLC, being made in 18 months was that crazy
If we're taking character endings into consideration then most of the Fire Emblem games HAVE to have more than 100 endings. When you have 20+ characters and most of them can get married or do something different in their endings there's got to be enough combos to make this list.
Not 100 endings, but my first encounter of a true multiple different endings I think was Nier Automata. Just 26, and some were just joke ones. But it was unique.
I remember thinking how wild it was when Chrono Trigger had 13 endings. A couple were variations of the "main" ending, but there were still 11 distinct endings depending on what point in the story you took on the final boss, and what method you used to reach him.
The more main endings, the more re-playability. That's why _Fallout: New Vegas_ is so popular. I really loved _Detroit: Become Human,_ as it's an emotional rollercoaster. It's strange many of these games are my favorite.
BG3 is due to the insane amount of permutations from all the different combinations of races / classes and their associated unique choices throughout the game.
yeah. what he said. cosmetic endings. this is the ending where the hero wore this one hat. this is the ending where the hero didn't eat dinner the night before the final
I think it also is counting how many times you can just die during the game for making a choice. As well as what NPC's (not in the party) outcomes. I'm not going to post spoliers. It would be closer to say there are 17,000 various endings with minor ends and permutations. I don't think it has a lot to do with clothing or armor (though it might).
You don’t have to take outfits into account: 1)you can have up to 4 characters in your party, one of which must be the PC - which with 8 recruitable party members and a party size varying from 1-4 gives a possible 401 different combinations of people standing there in the cutscene. 2)you can have a romance with 6 of the recruitable characters, or no romance at all - so multiply that 401 by 7 to account for which, if any, romance conclusion scene you get 3)now double the number for each MAJOR plot point that had a dichotomous choice to make that has a mention in the ending - at least one for each character’s personal quest resolution, plus several other major decisions You’re already well over 18k at this point. 4)now throw in a few miscellaneous things like Gale’s choice in Chapter 2, or places where you can make a fatal decision that isn’t just “died in battle”
@@davidtrindle9828 >3)now double the number for each MAJOR plot point that had a dichotomous choice to make that has a mention in the ending - at least one for each character’s personal quest resolution, plus several other major decisions But this is the problem. There are no ending narrations/title cards related to this. Did we play the same game? We all got the swim to port ending and people just walking around BG. I guess my expectations for whatever amounts to variations to an ending was different to whatever Larian made. Kinda feel like a cop-out, lol. No reexamination of our choices throughout the game, just maybe Gale not present in the swim back or shadowheart not nearly drowning because you didn't recruit her etc. Shouldn't people be outraged at this lmao, this is like people shitting on mass effect 3 for having less than 10 endings with 3 of it just having different colors. People should reexamine mass effect 3 then, "hey, X companion died in the suicide mission in ME 2, that's already a different ending on ME 3."
Star Ocean on the ps1 was an amazing game. Good alternative to ff7 at the time. The skill system was great. Tradeskills system was expansive, and the way you can summon bosses and do "private actions " in towns with your party members was a cool change from the basic rpgs at the time. Highly recommend, got loads of content and a confusing but strong story that makes you invested. (Least for me) give it a try
Suikoden 2 has a tonne of secret endings. You had to really work at them too and go against your instincts. It made it worth while when you figured it out
An odd example of this kind of thing is Shadow the Hedgehog, which doesn't have 100 endings, but oddly enough, has 326 individual storylines, based on which stages are done in what order and with what completion criteria to reach the ending. There are technically 11 endings (10 normal and one special stage true ending), but the context for each ending can have dozens of variations, all of which have a different name. I wouldn't add it to the list, but it has a bit of the same vibe.
I remember thinking I was so clever to bring Fawkes to the water purifier in Fallout 3, and then he spouted that cop-out line and I was like "What?! Seriously?! YOU ARE IMMUNE TO RADIATION". Glad to see you called it out in this list, even if the Broken Steel DLC fixed it later.
Detroit Become Human is amazing. I'll never forget the feeling of literal amazement after the first level screen when they showed me all the different choice paths I could have went down instead. It's all left as "????" For no spoilers but it gives that idea of holy crap I missed so much hahahah. 😅 such an incredible game, I had no idea what I was getting myself into at the time. 100% recommending it!
It was an awesome game. I actually did just one run through and didn't try to redo any branches at the end of each level. It hit hard enough the first time and I really enjoyed it. Other than a few quick time events that I screwed up and redid, I went through without changing the result.
Great comment. I finished Detroit once back around when it released and remember seeing those "?" and having same feelings like I missed out lol I may just give it a revisit. But only after I finish SpiderMan 2 that's numero uno on my gaming to do list lol
Such a great list. I can't believe I managed to finish 5 games from this list: The Witcher 3, Fallout New Vegas, The Quarry, Until Dawn and Detroit Become Human
After finishing Persona 4 Golden Age, I didn't know that there were multiple endings because and I wasn't too satisfied with it, and now I'm replaying it for the better ending.
@@deatheater6222 I only focused on Marie but I forgot midway through because and I just never got around to maxing out Adachi because I didn't think it was that important to the story once we figured out that he was Ahole that was responsible for the nonsense
An interesting thing to note. I believe Star Ocean: Second Evolution has a remake that releases on November? Correct me if I'm wrong. It also has a playable demo. Looks nice, might wanna check it out, but the demo has all of the cutscenes happen in-game (not cinematic like the PSP version. I know I'm probably messing up the terminology but bear with me), but that could just be the demo.
When I chose a side in New Vegas and saw dozens of quest failures appear on the left-hand side I felt cheated lolol. I'm a 1 and done gamer mostly, and I like to see as much as possible on the first playthrough so that was like a punch in the gut haha
Agreed, it takes a lot for me to play a long story written game a second time so if a game has 3-5 difffent endings I usually just look them up on RUclips lol. Imagining a game with 100+ endings and people actually replaying a game tens of times over is just insane to me
You guys have a knowledge about games that is simply astounding. I've been a gamer for a long time and i thought i knew my stuff but the revelation that Star Ocean 2, a game i played until the disk almost broke, had so many endings came as a total surprise to me.
How good it is to discover the unique indie game repertoir you have on records. It's always refreshing unique stuff I wish we could hear about more of. It must be a very interesting selection to have. What would Gameranx pull of when asked about niche indie titles aspects ? I would love to know
Great list but my highlight will have to be you mentioning 'Forsoothius' in the final entry again. That honestly made be burst out in loud laughter! XD
Loved this list, as always, but for me Pyre is the best example of “branching narratives” with multiple variations for the endings that really make you feel for each character. I adore it!
I love how star ocean the second story R has just be released for PS5 and they have made lot of quality of life changes. One of them being able to see characters relationship status to see how endings will pan out. Makes it super easy to adjust the endings using books to increase/decrease relationship levels between characters.
Huh, I hadn't realized that Star Ocean: Second Evolution increased the total number of endings by so much, nor that the original had so many. Now I'm even more hyped for Star Ocean: The Second Story R to release later this month. Oh, and there is a way, in game, to manipulate affections so that you can see all of the possible endings for your recruited team without restarting the game. Of course, as there are only 6 open slots for recruits, and 10 (IF I'm remembering correctly) recruitable characters (that's counting Leon and Diaz as a single recruitable, since they are hero specific) with every combination giving a different set of endings (though there is some overlap) seeing them all does require a few restarts.
Considering variations are being included, most Fire Emblem games can be included. Ending variations for deaths, marriage/S-rank relationships, and recruitments are plentiful.
really like this channel, and kudos to the crews, but in my opinion, falcon is most memorable speaker, the jokes, the wits, the rebels, the bird pics, the sass, the emotions (especially when he's upset when explaining something wrong with publishers/devs/games - man, he do can hold his breath 🤣) - gameranx n falcon, y'all made my day!
9:30 theres a youtube guide on how to do this in rpgmaker, certain actions add a stat point to some characters, but might take one away from others, and then based the number of times your actions do influence the different characters tracker for this stat throughout the game there’d be a certain number of different possible layouts of how the stats would be distributed based on how those decisions affected the stat point distribution, so they’d then create a cutscene for each one of the possible layouts
I never played any of these games so I really didn’t know that it was even possible to have different variants to the endings in games period and that’s awesome gives the player a different perspective on the characters in the games see how the minds actually works what’s there motives behind the outcome that’s cool if you ask me
So you've never played any RPG games? Multiple endings for RPG's have always been a thing. Though it's unusual to have 1.1 quadrillion endings like Fallout: New Vegas. Games like Dark Souls have different endings, the Dishonered series, Deus Ex series, Spec Ops: The Line, The Metro series, Bioshock series, Batman: Arkham series, just to name some.
Start ocean the second i can talk, on my last play i choose my endings. But before i talk about it, the best part of this system is it affect the game itself, not only the endings, scenes will change drastically, character will talk different during battle and many other interactions will change. Any character you recruit can have 4 different types of endings, solo, friendship, romance, special, and yes you can manipulate how it goes, solo is the easiest as you just dont do a lot with that character, most char recruited by curiosity will end up solo, good action toward a character increase the friendship between them, healing using itens giving them their favorite food, romance is harder as you need to increase the points way above friendship and need certain choices, but that is the normal way, there is a very easy way to change that, every character have access to the "writing" job, just make them write books, most of time they will make a book that when used will increase friendship with that character and rarely a book that increase love when read, easy peez, special are the nightmare, requiring solo events, choices and not falling under any of the other endings.
idk man, Larian wrote an ending specifically for the fringe scenario that wild magic turned your entire party into cats in the turn the final boss goes down.
Given, that "wearing a different hat" type of endings count, I would say Return of the Obra Dinn might have one of the most endings of all the games on the list. At the end you get the sheet of which person died and in which way. Probably each character you can have (Died, drowned, shot...) and by Shot by (monster, crewmember A, crewmember B...). And all those for every of the 60 crewmembers and variation of each. It would probably be tens of thousands.
@@Jackrazorus But that's what Larian meant by it. It's the decisions you make along the way that determine the endings. They all have subtle differences, even if the final outcome is the same.
Man I unknowingly took all the "right" choices in Witcher 3, I stopped The Wild Hunt, Geralt ended up with Yennefer in Tuissant after I broke the spell by the Jhin, I think Emhyr Von Emreis rules and Ciri goes off to become a Witcher in The Blue Mountains, as she always wanted. I didn't even know there where multiple endings to the game, until I played the last mission and looked up some stuff about the Witcher universe and discovered it. Then I went into a panic, bc I thought at one critical moment I had taken the wrong choice, but it turned out good. It's really one of the best games ever fucking made. And then there's the expansions, I don't think I've ever played a game with expansions as high quality as Witcher 3. That moment when you just sit there with Regus, it really feels like Geralt's journey is finally over. Right now I'm listening to the audio books, they are just fucking amazing, are currently listening to the Tower Of The Swallow, after I'm done with them time to play all 3 Witcher games.
Pathfinder Wrath of the Righteous has to be up there in number. Each of the 10 paths has a substantially different ending, a minimum of 2-3 per path, then each ending gets different title cards depending on your relationships with your companions, usually at least 2-3 potential cards per companion, but sometimes more and there are 10 companions who can also be dismissed and so removed from the game entirely. Some quick napkin math suggests there at least 72,000,000 different base ending permutations. There are also secret endings and probably at least a few permutations that I'm not counting here which would make that number a lot larger. I'd need something better than a phone calculator to really say how many there are.
I thought for sure Stanley Parable was gonna be #1. Especially the newest one which is like a sequel. There are way more than a 100 endings in that game. There are 42 main endings but there are tons of small endings and variations.
I tried my very best to get the best ending in Detroit Become Human, but I couldn't at least not for Connor 😢. One more thing about this game, i had never seen such detailed and realistic weather effects in any game before this one.
Which video did you go over Alan Wake in and the extra endings when you include the DLC? I count American nightmare as a variation to a possible ending to Alan Wake.
If we're counting different paths or small choices as getting different endings then Shadow The Hedgehog has over 300 named paths/endings and Slay The Princess may have way over 100. Maybe you can consider those two if you ever make a part two of this video.
Since Reventure counts its 100 in different ways to die, surely BG3 can add it's myriad possible deaths, in every battle and character combination, giving a number much higher than you're projecting based on its "end" of game. Maybe there is not much variety in the "roll credits" type ending, but each time you don't get there has to be considered if Reventure counts. If a story scroll/narration is the thing to count, BG3 certainly doesn't make it, but Larian might not have had that condition in mind with their estimate. (Of course, by that logic, most games with hundreds of different ways to die will count, so.... )
Off the top of my head I counted 1728 endings for Witcher 3 (different important outcomes) including DLCs. I'm sure there are way more, I last played a year or 2 ago.
lmao Falcon, man. Sounded like he wanted to fight when he referenced that 8 year old post, What are you gunna do about it?? Lol. This is why we love the Bird.
Hi Falcon. The Quarry was a great game, a little slow at times but that doesn't hold it back. I managed to get all the different endings possible Very satisfying😎
Detroit Become Human still remains the best decision based game made to this day. I so badly want Quantic Dream to give us another game of that nature.
Honestly, different slight variations of the same ending count as 1 ending. Otherwise, we could say that Fire Emblem games have an incalculable ammount of endings, since based on which troops you lost, the credits would change. For example, let's say you have 3 troops. Ending 1: Troop A died. Troppo B and Troop C did live a happy life Ending 2: Troop A and B died. Troop C did live a happy life. Ending 3: Troop A, B and C died. Ending 4: Troop A and C did live a happy life despite B died Ending 5: Troop A lived a happy life, B and C died Ending 6: Troop A, B and C survived Now imagine this but with 49 characters. I am not a mathematician so I might be wrong but I assume the results should be 49 factorial. Which means. 608281864034267560872252163321295376887552831379210240000000000 possible endings for Fire Emblem Awakening
Detroit was a solid enough game. But when i was trying to get the platinum, i had to have Connor die at every opportunity. Which lead to a genuinely gut wrenching ending with Hank.
Star OCEAN 2 Story! You know this game! I spend 2000+ hours in it back in my young days. Totaly one of the best games for amount of hidden interactions, things and dialogs.
A very good video. Thanks! Made me think, what is a different ending. Theoretically games like Crusader Kings, Hearts of Iron, Europa Universalis, Stellaris etc have an infinite number of endings. But on the other side, they only have two endings - you either make it to the games end date or you don't...
Wait a minute! Huge difference between different decisions made during different playthroughs during various missions and side quests vs. different actual endings.
If you're counting "games with a few actual endings but a whole lot of extra parts to the ending" then I'd like to make an honourable mention (yes it's honourable I genuinely like this game) to Shadow the Hedgehog. There's technically only 11 endings (10 actual endings and the final boss ending once you get all 10 of those endings), the game is organized into a level tree, with all levels having 2-3 ways to end them, and each ending sending you to a different branch of the tree. Thus, there are 326 different ways to progress through the game, and the game does keep track of which paths you took and marks then down in a library you can view in the menu, each one with a title that somewhat explains what happens in that path (in a thematically edgy way).
10: The Quarry 9: Detroid become Human 8: Fallout 3 7: Witcher 3 6: Star ocean: Second Evolution 5: The 25th ward, the silver cape 4: Reventure 3: Until Dawn 2: Baldur's Gate 3 1: Fallout NV
What I never understood about FO3: Why did they choose the tide basin for purification? First of all it's massive, and with its connection to the ocean it would get constantly re-irradiated. (Edit: Plus it's salt water.)
One of these days, some developer will jokingly make a game with an "infinite" number of endings, with the reason it's infinite being that your completion time is somehow made part of the ending (spoken by a character, as a plaque on the wall, etc).
Marvel's Ultimate Alliance has 10 binary choices during the game, only one of which is actually presented as a choice, each gets their own end credits scene much like the slides at the end of the Fallout games. Technically only 20 ending scenes, but 1024 possible permutations of them.
I'm not sure which Witcher ending I had. I know I thought siri was dead but later her and Geralt were together but they wanted the world to think she was dead. Its been a while so I don't remember it too well. It was a good ending I would think. I just knew nier would make this list but who knew they had so many variations in games. I did like Detroit too
What about Marvel Ultimate Alliance? They have a _ton_ of ending variations as well. The hardest one for me was choosing between saving Jean Grey or Nightcrawler (I ended up choosing Nightcrawler because I couldn't bear the idea of the X-Men disbanding).
If you count the graphs at the end of a Civ 6 game the same way you think of the title-card endings then its number is literally non-existent, it's infinite.
It feels like devs and you are cheating by counting several different endings being shown in sequence as a separate ending. I see it more as, for example, 5 endings for faction A, 5 endings for faction B, and the dev saying "oh there's 30 endings." There's not in my eyes, there's 5 endings for each faction and whether or not you do them and the normal endings.
10. The Quarry 9. Detroit: Become Human 8. Fallout 3 7. The Witcher 3 6. Star Ocean Second Evolution r 5. The 25th Ward The Silver Case 4. Reventure 3. Until Dawn 2. Baldurs Gate III 1. Fallout: New Vegas
While not 100 endings, I have to take this moment to appreciate the Stanley Parable. Especially the new edition from a couple years ago. Such a bonkers game, with so many different endings, all of which are just so unique and creative. One of the best multi-ending games in my opinion. Especially when you factor in that some take 30 seconds to finish, while others can take an hour! Lol
It was released last year. Almost got a panic attack before checking.
@@noobestofdamall holy cow you're right. I'm normally YEARS behind on my games, so I guess it just surprises me I actually played this one soon after release lol! Thanks for pointing that out.
What are you talking about@@noobestofdamall it's been 10 years since the game came out
Falcon, Baldino and the crew of Gameranx: thank you for your efforts and love that you pour into these. We appreciate it and even more, since you're not like Kotaku or Polygon. ❤
Bar is set extremely low but they would surpass even if it was high.
you're absolutely right, but I mentioned them precisely because we deserve a gaming news platform that actually doesn't suck (like those) and Gameranx is providing us with that. 😅
Here Here!!! I appreciate and like every video because I know it is not the easiest job to crank these out on many levels.
Three cheers! Hip, hip, hurray! Hip, hip, hurray! Hip, hip, hurray!
@@beaniealex*hear hear
I love it when Falcon talks about the supermarket scene in Heavy Rain and his "love" for Dynasty Warriors 9 😂
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Detroit: Become Human is AMAZING to me! I feel it was a very slept on game when it was released. I beat the game five times, and got four "different" endings. Glad to see it get some Gameranx shine 🙌🏿 🙌🏿
True, however not a fan of how the happy ending for the protest turned out to be.. that crucial moment is kinda flawed
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game wasnt slept on, its just that the creators of the game said "this is a one and done game, we dont want you to replay it"
and people took it a bit to seriously. just like people who grinded out starfield for this "innovative new, newgame+ game mode" when, in all reality, its 100% useless and may as well not be a part of the game.
i like new game plus. but they probably ruined the majority of the players experience by them thinking they need to complete the game to start the game...
which was just out right not true.
take a look at indego prophecy, and heavy rain. both games could more or less be in the same universe as detroit, they cuold have been a loose series.
Never knew some games had this many endings. Tempted to play some of them
Also the fact that Fallout:New Vegas was made in 18 months as they reused the assets from Fallout 3 it really is impressive!
Obsidian was handed an engine, scripting, assets and didn't have to bug test their own game lol let's not pretend like New Vegas, an intended DLC, being made in 18 months was that crazy
I love how Falcon goes out of his way to address the expected pedantic-ness of the internet for Star Ocean's 100 endings.
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Press X to Shaun is the best phrase I've heard today. It never, ever gets old.
If we're taking character endings into consideration then most of the Fire Emblem games HAVE to have more than 100 endings. When you have 20+ characters and most of them can get married or do something different in their endings there's got to be enough combos to make this list.
Not 100 endings, but my first encounter of a true multiple different endings I think was Nier Automata. Just 26, and some were just joke ones. But it was unique.
I remember thinking how wild it was when Chrono Trigger had 13 endings.
A couple were variations of the "main" ending, but there were still 11 distinct endings depending on what point in the story you took on the final boss, and what method you used to reach him.
The more main endings, the more re-playability. That's why _Fallout: New Vegas_ is so popular. I really loved _Detroit: Become Human,_ as it's an emotional rollercoaster. It's strange many of these games are my favorite.
Gameranx is the best gaming channel on youtube period. I love this channel
Falcon justifying why he included star ocean even though it isn't 100+ endings is funny as hell and is one of many reasons why falcon is my fav
Bro i love Falcon😂
I find him annoying and unfunny 🤷
BG3 is due to the insane amount of permutations from all the different combinations of races / classes and their associated unique choices throughout the game.
yeah. what he said. cosmetic endings. this is the ending where the hero wore this one hat. this is the ending where the hero didn't eat dinner the night before the final
There’s 17,000 possible endings
I think it also is counting how many times you can just die during the game for making a choice. As well as what NPC's (not in the party) outcomes. I'm not going to post spoliers. It would be closer to say there are 17,000 various endings with minor ends and permutations. I don't think it has a lot to do with clothing or armor (though it might).
You don’t have to take outfits into account:
1)you can have up to 4 characters in your party, one of which must be the PC - which with 8 recruitable party members and a party size varying from 1-4 gives a possible 401 different combinations of people standing there in the cutscene.
2)you can have a romance with 6 of the recruitable characters, or no romance at all - so multiply that 401 by 7 to account for which, if any, romance conclusion scene you get
3)now double the number for each MAJOR plot point that had a dichotomous choice to make that has a mention in the ending - at least one for each character’s personal quest resolution, plus several other major decisions
You’re already well over 18k at this point.
4)now throw in a few miscellaneous things like Gale’s choice in Chapter 2, or places where you can make a fatal decision that isn’t just “died in battle”
@@davidtrindle9828 >3)now double the number for each MAJOR plot point that had a dichotomous choice to make that has a mention in the ending - at least one for each character’s personal quest resolution, plus several other major decisions
But this is the problem. There are no ending narrations/title cards related to this. Did we play the same game? We all got the swim to port ending and people just walking around BG. I guess my expectations for whatever amounts to variations to an ending was different to whatever Larian made. Kinda feel like a cop-out, lol. No reexamination of our choices throughout the game, just maybe Gale not present in the swim back or shadowheart not nearly drowning because you didn't recruit her etc.
Shouldn't people be outraged at this lmao, this is like people shitting on mass effect 3 for having less than 10 endings with 3 of it just having different colors. People should reexamine mass effect 3 then, "hey, X companion died in the suicide mission in ME 2, that's already a different ending on ME 3."
Star Ocean on the ps1 was an amazing game. Good alternative to ff7 at the time. The skill system was great. Tradeskills system was expansive, and the way you can summon bosses and do "private actions " in towns with your party members was a cool change from the basic rpgs at the time. Highly recommend, got loads of content and a confusing but strong story that makes you invested. (Least for me) give it a try
1 huge video a year or at the end of the year would be pretty amazing.
Agreed. Would love me a falcon marathon where I could get baked and forget where the remote is lol
Suikoden 2 has a tonne of secret endings. You had to really work at them too and go against your instincts. It made it worth while when you figured it out
omfg, i loved that game!!!
1 had multiple endings too. Those two games were masterpieces.
An odd example of this kind of thing is Shadow the Hedgehog, which doesn't have 100 endings, but oddly enough, has 326 individual storylines, based on which stages are done in what order and with what completion criteria to reach the ending. There are technically 11 endings (10 normal and one special stage true ending), but the context for each ending can have dozens of variations, all of which have a different name. I wouldn't add it to the list, but it has a bit of the same vibe.
Why has no RUclipsr covered this
I remember thinking I was so clever to bring Fawkes to the water purifier in Fallout 3, and then he spouted that cop-out line and I was like "What?! Seriously?! YOU ARE IMMUNE TO RADIATION". Glad to see you called it out in this list, even if the Broken Steel DLC fixed it later.
Detroit Become Human is amazing. I'll never forget the feeling of literal amazement after the first level screen when they showed me all the different choice paths I could have went down instead. It's all left as "????" For no spoilers but it gives that idea of holy crap I missed so much hahahah. 😅 such an incredible game, I had no idea what I was getting myself into at the time. 100% recommending it!
It was an awesome game. I actually did just one run through and didn't try to redo any branches at the end of each level. It hit hard enough the first time and I really enjoyed it. Other than a few quick time events that I screwed up and redid, I went through without changing the result.
Was a great experience. I could not stop playing so I beat it in one sitting (some breaks here and there).
There are only about 15, and most of them have you dying in some manner before the TRUE end.
Great comment. I finished Detroit once back around when it released and remember seeing those "?" and having same feelings like I missed out lol I may just give it a revisit. But only after I finish SpiderMan 2 that's numero uno on my gaming to do list lol
Yes. I was impressed with the gameplay and even the storyline.
Such a great list. I can't believe I managed to finish 5 games from this list: The Witcher 3, Fallout New Vegas, The Quarry, Until Dawn and Detroit Become Human
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After finishing Persona 4 Golden Age, I didn't know that there were multiple endings because and I wasn't too satisfied with it, and now I'm replaying it for the better ending.
neither did I until I red your comment right noe
i did know and i only missed it cause i forgot to max my social rank with Adachi
@@ItsameAlex It was very unsettling and Im not redoing the story to try for 100%
@@deatheater6222 I only focused on Marie but I forgot midway through because and I just never got around to maxing out Adachi because I didn't think it was that important to the story once we figured out that he was Ahole that was responsible for the nonsense
exactly what happened to me,i sadly had it spoiled that adachi was the bad guy and also the gas attendant thing@@ledgicyt2929
An interesting thing to note. I believe Star Ocean: Second Evolution has a remake that releases on November? Correct me if I'm wrong. It also has a playable demo. Looks nice, might wanna check it out, but the demo has all of the cutscenes happen in-game (not cinematic like the PSP version. I know I'm probably messing up the terminology but bear with me), but that could just be the demo.
did you watched the anime of it?
@@UNGGodYT No. Didn't know there was one.
When I chose a side in New Vegas and saw dozens of quest failures appear on the left-hand side I felt cheated lolol. I'm a 1 and done gamer mostly, and I like to see as much as possible on the first playthrough so that was like a punch in the gut haha
Agreed, it takes a lot for me to play a long story written game a second time so if a game has 3-5 difffent endings I usually just look them up on RUclips lol.
Imagining a game with 100+ endings and people actually replaying a game tens of times over is just insane to me
I got so lucky my first playthrough of the witcher. No guides no nothing, best ending, felt really rewarding.
Yea, same happened to me.
same here
Detroit had an ending for two characterss so bad that it broke my wife, she was just walking around sobbing for weeks. She really screwed up though.
You guys have a knowledge about games that is simply astounding. I've been a gamer for a long time and i thought i knew my stuff but the revelation that Star Ocean 2, a game i played until the disk almost broke, had so many endings came as a total surprise to me.
one would assume a Bethesda would have a mental amount of endings
How good it is to discover the unique indie game repertoir you have on records. It's always refreshing unique stuff I wish we could hear about more of. It must be a very interesting selection to have. What would Gameranx pull of when asked about niche indie titles aspects ? I would love to know
Great list but my highlight will have to be you mentioning 'Forsoothius' in the final entry again. That honestly made be burst out in loud laughter! XD
Loved this list, as always, but for me Pyre is the best example of “branching narratives” with multiple variations for the endings that really make you feel for each character. I adore it!
I love how star ocean the second story R has just be released for PS5 and they have made lot of quality of life changes. One of them being able to see characters relationship status to see how endings will pan out. Makes it super easy to adjust the endings using books to increase/decrease relationship levels between characters.
Huh, I hadn't realized that Star Ocean: Second Evolution increased the total number of endings by so much, nor that the original had so many. Now I'm even more hyped for Star Ocean: The Second Story R to release later this month. Oh, and there is a way, in game, to manipulate affections so that you can see all of the possible endings for your recruited team without restarting the game. Of course, as there are only 6 open slots for recruits, and 10 (IF I'm remembering correctly) recruitable characters (that's counting Leon and Diaz as a single recruitable, since they are hero specific) with every combination giving a different set of endings (though there is some overlap) seeing them all does require a few restarts.
Keep up the good work ❤
Thanks
Considering variations are being included, most Fire Emblem games can be included. Ending variations for deaths, marriage/S-rank relationships, and recruitments are plentiful.
Yeah especially in Three Houses
really like this channel, and kudos to the crews, but in my opinion, falcon is most memorable speaker, the jokes, the wits, the rebels, the bird pics, the sass, the emotions (especially when he's upset when explaining something wrong with publishers/devs/games - man, he do can hold his breath 🤣) - gameranx n falcon, y'all made my day!
9:30 theres a youtube guide on how to do this in rpgmaker, certain actions add a stat point to some characters, but might take one away from others, and then based the number of times your actions do influence the different characters tracker for this stat throughout the game there’d be a certain number of different possible layouts of how the stats would be distributed based on how those decisions affected the stat point distribution, so they’d then create a cutscene for each one of the possible layouts
Fallout: New Vegas is probably my favorite game of all time. I feel like I'm coming home every time I play it, just like with Skyrim.
Man I loved Detorit become human
whats so good about it
I never played any of these games so I really didn’t know that it was even possible to have different variants to the endings in games period and that’s awesome gives the player a different perspective on the characters in the games see how the minds actually works what’s there motives behind the outcome that’s cool if you ask me
So you've never played any RPG games? Multiple endings for RPG's have always been a thing. Though it's unusual to have 1.1 quadrillion endings like Fallout: New Vegas. Games like Dark Souls have different endings, the Dishonered series, Deus Ex series, Spec Ops: The Line, The Metro series, Bioshock series, Batman: Arkham series, just to name some.
Start ocean the second i can talk, on my last play i choose my endings. But before i talk about it, the best part of this system is it affect the game itself, not only the endings, scenes will change drastically, character will talk different during battle and many other interactions will change.
Any character you recruit can have 4 different types of endings, solo, friendship, romance, special, and yes you can manipulate how it goes, solo is the easiest as you just dont do a lot with that character, most char recruited by curiosity will end up solo, good action toward a character increase the friendship between them, healing using itens giving them their favorite food, romance is harder as you need to increase the points way above friendship and need certain choices, but that is the normal way, there is a very easy way to change that, every character have access to the "writing" job, just make them write books, most of time they will make a book that when used will increase friendship with that character and rarely a book that increase love when read, easy peez, special are the nightmare, requiring solo events, choices and not falling under any of the other endings.
idk man, Larian wrote an ending specifically for the fringe scenario that wild magic turned your entire party into cats in the turn the final boss goes down.
Say it with me folks: Permutations.
This the word we're looking for.
Please do a Top10 of games with the most and fun bugs 😁👍🏻
👍🏼
Interesting idea
Gameranx is the best gaming journalist out there. Falcon is a smart A and I love it!
Given, that "wearing a different hat" type of endings count, I would say Return of the Obra Dinn might have one of the most endings of all the games on the list. At the end you get the sheet of which person died and in which way. Probably each character you can have (Died, drowned, shot...) and by Shot by (monster, crewmember A, crewmember B...). And all those for every of the 60 crewmembers and variation of each. It would probably be tens of thousands.
It doesn't count because the BG3 endings don't include armour/different hat permutations in ending cutscenes..
@@cmdr.jabozerstorer3968 Again, most of these arent really different endings. Just permutations of the same endings over and over.
@@Jackrazorus But that's what Larian meant by it. It's the decisions you make along the way that determine the endings. They all have subtle differences, even if the final outcome is the same.
@@cmdr.jabozerstorer3968 So? and you did notice there are other games on the list and nost just Baldurs Gate, right?
@@Jackrazorus Yes but Falcon was talking specifically about BG3 in regard to the above.
“Just assume one of the possible endings is your pressing the power button.” I’m dead. Lmao. You got me. 😂
lol i got tons of multiple ending games where i only seen just 1, im so glad youtube is here for me to see all the others i didnt see.
Thanks for this video Falcon :) and the whole team
🤝
Man I unknowingly took all the "right" choices in Witcher 3, I stopped The Wild Hunt, Geralt ended up with Yennefer in Tuissant after I broke the spell by the Jhin, I think Emhyr Von Emreis rules and Ciri goes off to become a Witcher in The Blue Mountains, as she always wanted. I didn't even know there where multiple endings to the game, until I played the last mission and looked up some stuff about the Witcher universe and discovered it. Then I went into a panic, bc I thought at one critical moment I had taken the wrong choice, but it turned out good. It's really one of the best games ever fucking made. And then there's the expansions, I don't think I've ever played a game with expansions as high quality as Witcher 3. That moment when you just sit there with Regus, it really feels like Geralt's journey is finally over. Right now I'm listening to the audio books, they are just fucking amazing, are currently listening to the Tower Of The Swallow, after I'm done with them time to play all 3 Witcher games.
@Falcon 100+ means 100 or more. No need to sweat technicalities lol
Pathfinder Wrath of the Righteous has to be up there in number. Each of the 10 paths has a substantially different ending, a minimum of 2-3 per path, then each ending gets different title cards depending on your relationships with your companions, usually at least 2-3 potential cards per companion, but sometimes more and there are 10 companions who can also be dismissed and so removed from the game entirely. Some quick napkin math suggests there at least 72,000,000 different base ending permutations. There are also secret endings and probably at least a few permutations that I'm not counting here which would make that number a lot larger. I'd need something better than a phone calculator to really say how many there are.
I would love to see a sequel of Detroit Become Human or at least another game that comes close to it!
I thought for sure Stanley Parable was gonna be #1. Especially the newest one which is like a sequel. There are way more than a 100 endings in that game. There are 42 main endings but there are tons of small endings and variations.
I tried my very best to get the best ending in Detroit Become Human, but I couldn't at least not for Connor 😢. One more thing about this game, i had never seen such detailed and realistic weather effects in any game before this one.
Which video did you go over Alan Wake in and the extra endings when you include the DLC? I count American nightmare as a variation to a possible ending to Alan Wake.
If we're counting different paths or small choices as getting different endings then Shadow The Hedgehog has over 300 named paths/endings and Slay The Princess may have way over 100. Maybe you can consider those two if you ever make a part two of this video.
This is the best video game channel. I would love the opportunity to work with you guys.
Shoutout old GAMEFAQS posts, theyre like the ancient guidestones you find in an RPG
Fire Emblem Three Houses has 4 main endings and who you recruit and survives, and who you marry changes the ending. So there's tons of variations.
Since Reventure counts its 100 in different ways to die, surely BG3 can add it's myriad possible deaths, in every battle and character combination, giving a number much higher than you're projecting based on its "end" of game. Maybe there is not much variety in the "roll credits" type ending, but each time you don't get there has to be considered if Reventure counts. If a story scroll/narration is the thing to count, BG3 certainly doesn't make it, but Larian might not have had that condition in mind with their estimate. (Of course, by that logic, most games with hundreds of different ways to die will count, so.... )
Off the top of my head I counted 1728 endings for Witcher 3 (different important outcomes) including DLCs. I'm sure there are way more, I last played a year or 2 ago.
I had a feeling New Vegas was up here. What I didn't expect was the reason why.
lmao Falcon, man. Sounded like he wanted to fight when he referenced that 8 year old post, What are you gunna do about it?? Lol. This is why we love the Bird.
Hi Falcon. The Quarry was a great game, a little slow at times but that doesn't hold it back. I managed to get all the different endings possible
Very satisfying😎
You guys at gameranx are to good. ❤
Double Falcons pay. I can't stop watching. His humor is perfect for gaming lovers.
100 possible different situations during the game is totally different from 100 different endings
Detroit Become Human still remains the best decision based game made to this day. I so badly want Quantic Dream to give us another game of that nature.
I was hoping you'd mention Star Ocean, so thanks!
12 mins was so overwhelming I had to google it. The game compels you to do every one. It feels more true to storytelling and good writing.
Honestly, different slight variations of the same ending count as 1 ending. Otherwise, we could say that Fire Emblem games have an incalculable ammount of endings, since based on which troops you lost, the credits would change. For example, let's say you have 3 troops.
Ending 1: Troop A died. Troppo B and Troop C did live a happy life
Ending 2: Troop A and B died. Troop C did live a happy life.
Ending 3: Troop A, B and C died.
Ending 4: Troop A and C did live a happy life despite B died
Ending 5: Troop A lived a happy life, B and C died
Ending 6: Troop A, B and C survived
Now imagine this but with 49 characters. I am not a mathematician so I might be wrong but I assume the results should be 49 factorial. Which means.
608281864034267560872252163321295376887552831379210240000000000 possible endings for Fire Emblem Awakening
Detroit was a solid enough game. But when i was trying to get the platinum, i had to have Connor die at every opportunity. Which lead to a genuinely gut wrenching ending with Hank.
The epilogue endings for Fallout didn't start with 3. Its a design choice that Tim Cain (designer on 1) likes to put/see in games.
Star OCEAN 2 Story! You know this game! I spend 2000+ hours in it back in my young days. Totaly one of the best games for amount of hidden interactions, things and dialogs.
Love the always sunny reference! That scene always makes me laugh
The beauty of the replayability of a game.
U guys should do top 10 Halloween games and top 10 Christmas games in December
You missed Pyre from Supergiant Games. You get song in the end that changes depending on your choices during the game.
this is my night capsule thank u all the members of gameranx love you all from the bottom of my heart.
would love to meet you someday❤
I can't believe Chrono Trigger wasn't on this list. There were SO many endings its crazy for an SNES game.
A very good video. Thanks! Made me think, what is a different ending. Theoretically games like Crusader Kings, Hearts of Iron, Europa Universalis, Stellaris etc have an infinite number of endings. But on the other side, they only have two endings - you either make it to the games end date or you don't...
👍🏼
Wait a minute! Huge difference between different decisions made during different playthroughs during various missions and side quests vs. different actual endings.
Yea, clickbait title.
So, these games' endings basically have multiverses in them? Neat!
If you're counting "games with a few actual endings but a whole lot of extra parts to the ending" then I'd like to make an honourable mention (yes it's honourable I genuinely like this game) to Shadow the Hedgehog. There's technically only 11 endings (10 actual endings and the final boss ending once you get all 10 of those endings), the game is organized into a level tree, with all levels having 2-3 ways to end them, and each ending sending you to a different branch of the tree. Thus, there are 326 different ways to progress through the game, and the game does keep track of which paths you took and marks then down in a library you can view in the menu, each one with a title that somewhat explains what happens in that path (in a thematically edgy way).
Thanks for making another day at the mines a lil less boring
“THERE 101” had me laughing a little too hard
Falcon and skillup are the two youtubers that i constantly wish i could stop the video to interject
10: The Quarry
9: Detroid become Human
8: Fallout 3
7: Witcher 3
6: Star ocean: Second Evolution
5: The 25th ward, the silver cape
4: Reventure
3: Until Dawn
2: Baldur's Gate 3
1: Fallout NV
What I never understood about FO3: Why did they choose the tide basin for purification? First of all it's massive, and with its connection to the ocean it would get constantly re-irradiated. (Edit: Plus it's salt water.)
One of these days, some developer will jokingly make a game with an "infinite" number of endings, with the reason it's infinite being that your completion time is somehow made part of the ending (spoken by a character, as a plaque on the wall, etc).
Marvel's Ultimate Alliance has 10 binary choices during the game, only one of which is actually presented as a choice, each gets their own end credits scene much like the slides at the end of the Fallout games. Technically only 20 ending scenes, but 1024 possible permutations of them.
Always a good time when a new vid drops
@9:20 Anyone else hear "AHHH! SH*T!" too, or it just me!? LOL
I'm not sure which Witcher ending I had. I know I thought siri was dead but later her and Geralt were together but they wanted the world to think she was dead. Its been a while so I don't remember it too well. It was a good ending I would think. I just knew nier would make this list but who knew they had so many variations in games. I did like Detroit too
What about Marvel Ultimate Alliance? They have a _ton_ of ending variations as well. The hardest one for me was choosing between saving Jean Grey or Nightcrawler (I ended up choosing Nightcrawler because I couldn't bear the idea of the X-Men disbanding).
If you count the graphs at the end of a Civ 6 game the same way you think of the title-card endings then its number is literally non-existent, it's infinite.
It feels like devs and you are cheating by counting several different endings being shown in sequence as a separate ending. I see it more as, for example, 5 endings for faction A, 5 endings for faction B, and the dev saying "oh there's 30 endings." There's not in my eyes, there's 5 endings for each faction and whether or not you do them and the normal endings.
10. The Quarry
9. Detroit: Become Human
8. Fallout 3
7. The Witcher 3
6. Star Ocean Second Evolution r
5. The 25th Ward The Silver Case
4. Reventure
3. Until Dawn
2. Baldurs Gate III
1. Fallout: New Vegas
This is the comment I was looking for
Thanks 🥂
.......none of them have +100 endings. Another clickbait garbage.
Best games channel on the RUclipss