Chimera Fiendsmith Combos You MUST Know! (January 2025)

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  • Опубликовано: 30 янв 2025

Комментарии • 12

  • @rasheenpowell7680
    @rasheenpowell7680 16 дней назад

    Return of the king

  • @parthobhattacharya2165
    @parthobhattacharya2165 16 дней назад

    Love to see some static combos

  • @antoniot7w344
    @antoniot7w344 11 дней назад

    Good

  • @raynyce1023
    @raynyce1023 11 часов назад

    So in combo one i do the same thing but i typically use necroquip and engraver for ddd, leaving berfo fusion on board. Do you feel the route you took is better? Im guessing your end board you try to ddd the 1st summon then summon the berfo back for the negates?

    • @Static1220
      @Static1220  8 часов назад

      @@raynyce1023 I think my route is just more full proof when you're playing against people. In theory, once you show your opponent 2 lvl 6 fiends and your opponent doesn't drop nib then and there, they don't have it and you can use engraver eff then so you don't gotta use berfo as xyz material. But you can play against someone who's sleep behind the wheel and get nibbed on engravers summon
      Also the earlier DDD helps you play around bystials on engraver too.

  • @jcaspire1553
    @jcaspire1553 8 дней назад

    Am I missing something ? In combo one you summon Necroquip by only sending lacrima equipped with requiem don’t you need another fiend monster?

    • @Static1220
      @Static1220  8 дней назад

      @@jcaspire1553 fiend monster CARD. So lacrima is one material cause it's a monster equipped, and requiem is the other material cause it's a fiend monster card

    • @jcaspire1553
      @jcaspire1553 8 дней назад

      @ honestly can’t believe I never noticed this
      Thank you

  • @theinternleague634
    @theinternleague634 5 дней назад

    This video is good, but it doesn't show any of the combos through handtraps, which in my opinion is way more important than static combos. This is why I like the azamina variant more because it plays through handtraps much better.

    • @Static1220
      @Static1220  5 дней назад +1

      Just because I didn't explain how the combos play through hand traps doesn't mean they can't. If interested I could make another video explaining such things
      As for the azamina variant, I need to test it more, but I don't think it plays through hand traps better than chimera fiendsmith. In fact it's a lot tougher cause your opponents hand traps can trade 1 to your 2-3 cards since you organically have to discard a lot between deception and black witch.

    • @theinternleague634
      @theinternleague634 5 дней назад

      @Static1220 that's a fair argument, im testing without azamina right now and I'm having a hard time with the ratios and side patterns. I hate how bricky patchwork is, any tips on this? (Also I didn't intend on saying that because you didn't show playing through hts means it can't, I just wanted to see more combos through handtraps as all)

    • @Static1220
      @Static1220  4 дня назад +1

      @theinternleague634 that makes sense
      Patchwork engine is just 3 patchwork 2 edge imp chain 1 poly. It's very rare for you to brick on the engine itself, but combos get tough when you have a hand of just fiendsmith cards and the patchwork engine. Can't do too much with all friends. It's the only real reason why I consider playing the azamina engine
      As for side deck patterns I normally side out 1 diabellze 1 fiendsmith trap and 1 patchwork. Then go to side outs is 1 engraver 1 lurrie 1 tract. But that's more matchup dependent