So in combo one i do the same thing but i typically use necroquip and engraver for ddd, leaving berfo fusion on board. Do you feel the route you took is better? Im guessing your end board you try to ddd the 1st summon then summon the berfo back for the negates?
@@raynyce1023 I think my route is just more full proof when you're playing against people. In theory, once you show your opponent 2 lvl 6 fiends and your opponent doesn't drop nib then and there, they don't have it and you can use engraver eff then so you don't gotta use berfo as xyz material. But you can play against someone who's sleep behind the wheel and get nibbed on engravers summon Also the earlier DDD helps you play around bystials on engraver too.
@@jcaspire1553 fiend monster CARD. So lacrima is one material cause it's a monster equipped, and requiem is the other material cause it's a fiend monster card
This video is good, but it doesn't show any of the combos through handtraps, which in my opinion is way more important than static combos. This is why I like the azamina variant more because it plays through handtraps much better.
Just because I didn't explain how the combos play through hand traps doesn't mean they can't. If interested I could make another video explaining such things As for the azamina variant, I need to test it more, but I don't think it plays through hand traps better than chimera fiendsmith. In fact it's a lot tougher cause your opponents hand traps can trade 1 to your 2-3 cards since you organically have to discard a lot between deception and black witch.
@Static1220 that's a fair argument, im testing without azamina right now and I'm having a hard time with the ratios and side patterns. I hate how bricky patchwork is, any tips on this? (Also I didn't intend on saying that because you didn't show playing through hts means it can't, I just wanted to see more combos through handtraps as all)
@theinternleague634 that makes sense Patchwork engine is just 3 patchwork 2 edge imp chain 1 poly. It's very rare for you to brick on the engine itself, but combos get tough when you have a hand of just fiendsmith cards and the patchwork engine. Can't do too much with all friends. It's the only real reason why I consider playing the azamina engine As for side deck patterns I normally side out 1 diabellze 1 fiendsmith trap and 1 patchwork. Then go to side outs is 1 engraver 1 lurrie 1 tract. But that's more matchup dependent
Return of the king
Love to see some static combos
Good
So in combo one i do the same thing but i typically use necroquip and engraver for ddd, leaving berfo fusion on board. Do you feel the route you took is better? Im guessing your end board you try to ddd the 1st summon then summon the berfo back for the negates?
@@raynyce1023 I think my route is just more full proof when you're playing against people. In theory, once you show your opponent 2 lvl 6 fiends and your opponent doesn't drop nib then and there, they don't have it and you can use engraver eff then so you don't gotta use berfo as xyz material. But you can play against someone who's sleep behind the wheel and get nibbed on engravers summon
Also the earlier DDD helps you play around bystials on engraver too.
Am I missing something ? In combo one you summon Necroquip by only sending lacrima equipped with requiem don’t you need another fiend monster?
@@jcaspire1553 fiend monster CARD. So lacrima is one material cause it's a monster equipped, and requiem is the other material cause it's a fiend monster card
@ honestly can’t believe I never noticed this
Thank you
This video is good, but it doesn't show any of the combos through handtraps, which in my opinion is way more important than static combos. This is why I like the azamina variant more because it plays through handtraps much better.
Just because I didn't explain how the combos play through hand traps doesn't mean they can't. If interested I could make another video explaining such things
As for the azamina variant, I need to test it more, but I don't think it plays through hand traps better than chimera fiendsmith. In fact it's a lot tougher cause your opponents hand traps can trade 1 to your 2-3 cards since you organically have to discard a lot between deception and black witch.
@Static1220 that's a fair argument, im testing without azamina right now and I'm having a hard time with the ratios and side patterns. I hate how bricky patchwork is, any tips on this? (Also I didn't intend on saying that because you didn't show playing through hts means it can't, I just wanted to see more combos through handtraps as all)
@theinternleague634 that makes sense
Patchwork engine is just 3 patchwork 2 edge imp chain 1 poly. It's very rare for you to brick on the engine itself, but combos get tough when you have a hand of just fiendsmith cards and the patchwork engine. Can't do too much with all friends. It's the only real reason why I consider playing the azamina engine
As for side deck patterns I normally side out 1 diabellze 1 fiendsmith trap and 1 patchwork. Then go to side outs is 1 engraver 1 lurrie 1 tract. But that's more matchup dependent