Released My First Game On STEAM | A Quick Recap

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  • Опубликовано: 5 янв 2025

Комментарии • 92

  • @thepacific2933
    @thepacific2933 9 месяцев назад +37

    The important distinction on the total gain being not only limited by the end product's profit, but the skills and various thing one posseses throughout the making of the end product is such a wise thing to point out. Inspiring for gamedevs.

  • @DevTechSpectrum
    @DevTechSpectrum 9 месяцев назад +20

    A game like this is more appropriate for the mobile audience. Players on steam come to expect a certain level of quality and your game still looked very much like a prototype game.
    Trying releasing again but on iOS and Android.

  • @topio1356
    @topio1356 9 месяцев назад +13

    I love the way you edited the video. Continuou the good work.

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад +2

      thanks matee

    • @ThePC007
      @ThePC007 9 месяцев назад

      I personally found it way too over-stimuzlating. :/

  • @HyperEpicGames
    @HyperEpicGames 9 месяцев назад +3

    Releasing a game must be one of the hardest things in the world. Congrats on that achievement. Thanks for the motivational video.

  • @badassphili581
    @badassphili581 9 месяцев назад +32

    For all who dont spenden 12 Minute of your life to see the journey this guy was make... He earned about 500 $

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад +1

      :D

    • @danielsinakl2401
      @danielsinakl2401 5 месяцев назад

      Rather something around 400 $ since the Steam fee is 100 $. It's still cool but yeah.

  • @kevduc314
    @kevduc314 7 месяцев назад

    I really appreciate your honest description of how you felt and how things happened, can't wait to watch your progression and next learning experiences!

  • @PandemoniumGameDev
    @PandemoniumGameDev 8 месяцев назад +3

    Clicked on this video expecting the usual quick devlog which shows the profit at the end. Instead, I found a really relatable video about the struggle of making a game after coming from work and trying to combine it all with a decent social life. Good stuff! Keep going and I hope you're doing better, don't be so hard on yourself because that can really put you in a dark place, speaking from experience.

  • @Jamie_Gamedev
    @Jamie_Gamedev 9 месяцев назад

    Thank you for sharing your story. Can’t wait to see what success the next game brings you.

  • @ZeroTraceOperative
    @ZeroTraceOperative 9 месяцев назад +13

    Absolutely insane you didnt link your game. I'll never understand why my fellow devs do this. Very few people will take the time to manually look for it. Yeah it takes 2 seconds, but those 2 seconds need to be respected, no? Time is the most valuable thing a human has.

  • @RKGameDev
    @RKGameDev 6 месяцев назад

    Kudos to you, fellow gamedev! Great job on making a good game. Beeing on the same journey myself, I trully understand you and how hard it all is!

  • @Csabelito
    @Csabelito 9 месяцев назад +3

    Can't wait to see your next game!

  • @jampleygames
    @jampleygames 8 месяцев назад

    Watching videos like this makes me realize how lazy I am and how much more time I could be putting into actually doing something. I mean, I have more free than many people who, although bearly have it, still strive to at least work an hour a day on something they're passionate about. Good video, man.

  • @dmangamesSTUDIO
    @dmangamesSTUDIO 9 месяцев назад

    Very inspiring that you put out a game on limited time and programming know how. I look forward to seeing your growth!

  • @Talasuma1
    @Talasuma1 7 месяцев назад +14

    Mate, I did buy your game and it's a fun game, but please do some updates as there are things that drive me crazy.
    Here are some ideas:
    1) When i started the game, i couldn't skip the guys naration. Implement a skip or fast forward option.
    2) In the tutorial section, you can use text to tell people what to do instead of listening to something that they can't skip.
    3) When the character levels up, do a 1-2 seconds of not being able to click as i've clicked on things i didn't so many times, like 90% of the time.
    4) When the character leves up, the upgrades screen pops up, but the enemies still move towards you for half/1 second. It's really bad when i level up and i get hit because the enemies didn't stop when the upgrade screen showed up.
    5) When i started the game, because i could not skip the narations, the music was so loud that it made the first impresion really annoying.
    6) Implement going back/ exiting an upgrade menu/deck whne pressing "esc button"
    7) Inprelent a sound or a red flash, something that will indicate/tell the player that they were hit as i have to constantly look at my health and this takes away from the gameplay.
    Don't get me wrong mate, i like the game a lot and it's really fun, but i hope that you understand that it's really annoying when you have a good game and some a lot of those things happen while playing.
    Anyway, going back at it as i need to level up the deck.

  • @marcompe
    @marcompe 6 месяцев назад

    Subscribed. Looking forward to your next projects

  • @UnderdogDen
    @UnderdogDen 9 месяцев назад

    That was one heck of a dev story

  • @ROPname
    @ROPname 7 месяцев назад

    Thanks for sharing your experience :)

  • @aleksapajic
    @aleksapajic 9 месяцев назад +1

    So not only you made game with achievements and other functionalities, you also learned how to make good video edits. Congratulations man !

  • @paluxyl.8682
    @paluxyl.8682 7 месяцев назад +1

    Have you ever seen the archer characters from Genshin Impact ?
    I think a third person game with a female archer who shoots heartshaped balloons would be awesome, you could even release an adult version of this game on Steam or Nutaku.
    Creators like Xandra, MoonCat, Ida Faber, ... and many others got great models that got an extended license (you are allowed to make everything with the models), the models cost not much and are sometimes even on sale 50% off.

  • @knitejax659
    @knitejax659 7 месяцев назад

    Great video man! Keep at it

  • @jpowens2010
    @jpowens2010 9 месяцев назад

    Bought the game - absolutely love it!

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад

      heyy mate just saw the feedback form you sent 😃. Thnks for your support ❤️

  • @2J4A04AU6
    @2J4A04AU6 9 месяцев назад

    Awesome video bro. I just randomly saw this video and buy you game. Nice job!

  • @joseluispcr
    @joseluispcr Месяц назад +1

    man you didnt even put a link for steam in your video

  • @wingus666
    @wingus666 9 месяцев назад

    It used to be, in the business world, location, location, location. That philosophy still applies, however, in an online scenario, i would only guess it's promotion, promotion, promotion. Whatever and however you can get the word out, links, word of mouth, use all the platforms you can, and blast your game out. T-shirts, mugs, pens ..anything you can put a link on, or logo of your game...or a website for it...whatever you can do. Since you already made the game, just a matter of letting the world know now.

  • @ElConquista_Space_Game
    @ElConquista_Space_Game 4 месяца назад

    Well, we all ask that question again... what's the point of mental satisfaction without the desired financial gains.?

  • @dreamingacacia
    @dreamingacacia 7 месяцев назад

    dude I'd be fine with $100 so that I could publish the next game without saving more money. I knew that my games will gradually be better and people will getting more interest the more better games I make. The most important part for me is to be able to live and further improve myself and develop better games.

  • @mahmutkeles4192
    @mahmutkeles4192 9 месяцев назад +3

    Ben de diyorum neden bu adamın İngilizcesini alt yazı olmadan anlayabiliyorum. Meğer Türk'müşsün. 😂 Hayırlı olsun kardeşim, umarım istediğin yerlere gelirsin, takibe aldım kanalını👍👍

  • @sylwerx
    @sylwerx 4 месяца назад

    I would love to know with how many wishlists you released your game? Please reply.

  • @ninosandlarz783
    @ninosandlarz783 9 месяцев назад +1

    Hey thank your for the content ! One thing, I really struggle with the zoom in / zoom out on every image, every few seconds. That combined with the slight movement of the image, I feel like I'm on a boat and I can't stand watching the whole video. Maybe you can vary a bit the montage, make it more dynamic, less predictable ? Have a great game dev journey

  • @realemptystudio
    @realemptystudio 6 месяцев назад

    How did you collect earned money, PayPal?

  • @brainongames6869
    @brainongames6869 7 месяцев назад

    Just wanted to point out that you missed out on the name Bowloon... :) Good vid, I make games too so I enjoyed your video, thumbs up! :)

  • @DevNohara
    @DevNohara 9 месяцев назад

    I really loved this video! Only thing I didn't like was the voiceover 😭 it was tiring to listen to.
    I'm glad you learned a lot through your indie game dev experience and you're willing to share it with the world. This gave me a lot of insight on releasing a game. Thank you for sharing!

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад

      Thanks for your comment mate. A lot of people say that I'll work on doin it better next time .:D

  • @TrendyBanana
    @TrendyBanana 9 месяцев назад

    Epik!

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад

      Thanks dude :D good to see you around

    • @TrendyBanana
      @TrendyBanana 9 месяцев назад

      @@NashEquilibriumDEV No problem Nash!

  • @DrDrasticVR
    @DrDrasticVR 9 месяцев назад

    500th sub

  • @samator1236
    @samator1236 9 месяцев назад +1

    Im sorry but the editing is making me motion sick lmfao. Im sure the vid is great but i gotta dip

  • @hoboRussian0
    @hoboRussian0 9 месяцев назад

    subed also good man

  • @chazlewis8114
    @chazlewis8114 9 месяцев назад +48

    It's great that you're sharing this info but you have to make an effort not to speak like an AI. Theres too much of that. Show some emotion please.

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад +23

      Thanks mate. I actually use my ai voice clone on voiceovers. But i'll be working on more emotional speaking in further videos :D

    • @chazlewis8114
      @chazlewis8114 9 месяцев назад +3

      @@NashEquilibriumDEV looking forward to hearing it!

    • @TrendyBanana
      @TrendyBanana 9 месяцев назад +3

      It is an AI, not his voice.

    • @visitante-pc5zc
      @visitante-pc5zc 9 месяцев назад +3

      @chazlewis8114 stop soyjacking. He does whatever he wants. AI voice is much better than india accent

    • @ThisUploaded
      @ThisUploaded 6 месяцев назад

      ​@@visitante-pc5zc Lmao, you racist or something?

  • @aproblem6ix889
    @aproblem6ix889 9 месяцев назад

    How many wishlists did you have on launche

  • @a6gittiworld
    @a6gittiworld 9 месяцев назад

    U got a sub brush

  • @kostariev_vadim
    @kostariev_vadim 9 месяцев назад +3

    Dude, if you haven't shown a video of your game in 11 minutes, why do I have to go to the Steam to buy it?

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад +6

      Actually, this videos goal isn't boost the sales :D Just a quick recap on the story. If you want to try it, I will be happy to send you a free key :D

    • @kostariev_vadim
      @kostariev_vadim 9 месяцев назад +3

      @@NashEquilibriumDEV friend, I am not out of evil, I subscribe to you and sincerely support you. I'm talking about the fact that when talking about your game, you should show it

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад +3

      no worries mate

  • @atom-2077
    @atom-2077 9 месяцев назад +11

    is the voice over ai generated? it sounds super robotic

    • @zaukr
      @zaukr 9 месяцев назад

      sorry but i think, that ai actually would sound better

    • @travesty-studios
      @travesty-studios Месяц назад

      He uses an AI generated version of his own voice

  • @krzysztofbulicz416
    @krzysztofbulicz416 9 месяцев назад

    If my first Steam game earns $100, I WILL BE extremely happy. GZ!

  • @monishdhayalan2552
    @monishdhayalan2552 9 месяцев назад

    your game sold 254 copies! damn cool man, whats the wishlist count that you had? Im still on the process of making my game, if you share the wishlist count it will help me analyze and learn from them

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад +1

      Thanks man. Wishlist count was 178 when launched.

  • @MuuMuuGameDev
    @MuuMuuGameDev 9 месяцев назад

    inspiring 😂

  • @WingstenGER
    @WingstenGER 9 месяцев назад +1

    I wouldn't give up on financial success so easily. That "failed indie game state" sounds like a lack of promotion to me. What kind of marketing did you do? Have you tried getting content creators to play your game for example? Anyway, have a like for your inspirational content and keep up the good work!

    • @NashEquilibriumDEV
      @NashEquilibriumDEV  9 месяцев назад

      thanks for your comment mate

    • @WingstenGER
      @WingstenGER 9 месяцев назад

      @@NashEquilibriumDEVI get it. I'm thinking in the same line. What I'm saying is, you can still promote it. There are plenty of games that went unnoticed on launch but peaked later due to being discovered by content creators. Not saying that it is the next Vampire Survivors, but it can certainly do better than what it is. Plus it would be a good opportunity to learn marketing skills.

  • @denkkab1366
    @denkkab1366 9 месяцев назад

    Can someone tell me the name of the game? The promotion is awful, not even a link to the steam page anywhere in the video description

  • @blackestbill7454
    @blackestbill7454 9 месяцев назад

  • @DeputyChiefWhip
    @DeputyChiefWhip 16 дней назад

    I was about to click and have a look at Bow er bow . Whats it called?
    Youre so bad at Game Marketing you chose a name you cant remember and after making a long video, you didnt add your game link to the description of the video 😂. Lessons to be learned there friend!

  • @maxmi3091
    @maxmi3091 7 месяцев назад

    Hey, come on. Playing vampire survivors instead of developing on your own game. We've all been at this point 🤣

  • @YOUR_MOMS_HP
    @YOUR_MOMS_HP 8 месяцев назад

    just work with a publisher

  • @JimboJuice
    @JimboJuice 9 месяцев назад +2

    Shut Up!!!