Tutorial: Weighted options based on probability - Unreal Engine 4 + Unreal Engine 5

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  • Опубликовано: 23 дек 2024

Комментарии • 29

  • @darrexz
    @darrexz 4 месяца назад +1

    Thank you, I applied it for my different style game and it works!

  • @GamesandBacon
    @GamesandBacon 2 года назад +2

    Big fan :) one of the few other Devs I see with helpfull Reddit replies also ^^

    • @LeafBranchGames
      @LeafBranchGames  2 года назад +1

      Thank you for the support and the kind words. :)

  • @kelvincc2
    @kelvincc2 10 месяцев назад +1

    today you've made me a little bit smarter than myself from 15 minutes ago

    • @LeafBranchGames
      @LeafBranchGames  10 месяцев назад

      Every day we learn something new, we improve ourselves a little bit. :)

  • @stephenhidalgo7608
    @stephenhidalgo7608 2 года назад +5

    love it!!

  • @bigmartin343
    @bigmartin343 Год назад

    It feels like, while the weights do account for themselves, the variables that get put closer to zero in the array also get weighted more heavily because they are chosen first for the 2nd local sum. Would it be better to randomize the selection of weights to sum in the second function?

    • @LeafBranchGames
      @LeafBranchGames  Год назад +1

      I made this tutorial a long time ago so I don't really remember the details. If the scenario you present is correct, then yes that is problematic. It could be verified with a large set of outcomes and compare it to the weights to see if they line up or not.

    • @bigmartin343
      @bigmartin343 Год назад

      @@LeafBranchGames I was just curious. It's a great starting point. I appreciate you for helping us (the community) out.

    • @LeafBranchGames
      @LeafBranchGames  Год назад

      @@bigmartin343 It is good that you keep an eye out. Details like that can have large consequences if left unnoticed.

  • @jaffa999
    @jaffa999 Год назад +1

    Smart! Thanks so much, good luck with the cat

  • @Cloroqx
    @Cloroqx Год назад +1

    Thank you so much! This was super useful.

  • @Trait74
    @Trait74 2 года назад +1

    Incredibly helpful!! Thank you very much!!

  • @jaehuigwak6660
    @jaehuigwak6660 Год назад

    Can I apply this method about all same probability?

    • @LeafBranchGames
      @LeafBranchGames  Год назад +1

      There may be edge cases where you need to make some special considerations. But for the most part it should be fine.

  • @opiniggao-opn9638
    @opiniggao-opn9638 Год назад +1

    Very good, I loved it.

  • @Dae-hyeon
    @Dae-hyeon 2 года назад +1

    thanks a lot 👍

  • @BetheBrick
    @BetheBrick 2 года назад

    cool, +1 sub for you